Post by Nathalia on Jan 21, 2008 19:49:45 GMT -5
PravusxPeaches breeding: Kari chooses first, followed by Spidey, Jenn gets the leftover
ID: SD172
Name: ---
Suit: Hearts
Rank: Six
Gender: Female
Animal: Feline
Region: Torquehelm
Dealer: ---
Parents: PeachesxPravus
Basic Magical Ability: She can ignore moderate amounts of pain for up to five minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
ID: SD173
Name: ---
Suit: Hearts
Rank: Queen
Gender: Female
Animal: Feline
Region: Torquehelm
Dealer: ---
Parents: PeachesxPravus
Basic Magical Ability: She can ignore moderate amounts of pain for up to thirty seconds.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is equivalent to that of their teeth slowly being pulled out, one by one, even though their teeth remain in their head. This will probably be an extremely strange and distracting sensation.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to thirty minutes, once per week. The individual being controlled would know and, in order for the spell to work, she must first go to sleep. She has complete control over them, with the exception of the fact that their left eye will twitch intensely if they are forced to lie. When she wakes up after the half hour, all control is lost.
Jack's Ability: She is immune to any and all poisons, unless the poison is injected, in which case it will affect her normally.
King's Ability: Any poison ingested by her will be automatically and immediately transferred to the body of the person who last handled the poison and/or its method of transport, ie. the bottle it was in rather than the glass it was poured into.
Queen's Ability: Once per week, she can touch something that is edible or drinkable and secrete her own tasteless, untraceable poison into it. This poison will put the other person into a deep, coma-like sleep for twenty days, after which point they will wake up normally and feeling very refreshed.
ID: SD174
Name: ---
Suit: Hearts
Rank: Ace
Gender: Female
Animal: Feline
Region: Highlands/Torquehelm
Dealer: ---
Parents: PeachesxPravus
No magical abilities.
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Note to all readers: If you are wondering why these babies are so especially pretty; know that over 10$ and 700 points worth of items were put into this breeding so...no complaints about special treatment guys D8 They really worked for this <3
The FemixKazi breeding: The custom baby Jenn paid for is being posted first, regardless of the fact that Kari chooses first. But her custom is also posted next, which she gets. The order after that is: Kari, Jenn, Kari
ID: SD167
Name: Alphonse
Suit: Clubs
Rank: Five
Gender: Male
Animal: Vermin (Squirrel)/Bat (Vampire)
Region: Tulgey Wood
Dealer: Jenn
Parents: FemixKazi
Notes: How odd... you could have sworn you’ve met this man before. No matter whether or not you have, you get the incredibly strong feeling that you have interacted with him at some point in the past, a certain sense of familiarity. This will put most people on a better footing towards him from the start.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 150 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Small Ability: His teeth are very sharp, especially his back molars. He can chew through almost anything...
ID: SD168
Name: Rosemary
Suit: Clubs
Rank: King
Gender: Female
Animal: Canine (Wolf)/Vermin (Squirrel)
Region: Tulgey Wood
Dealer: Kari Muffin
Parents: FemixKazi
Notes: It’s unnatural how far she can stick out that tongue.
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 20 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift wood, but only if it’s from an oak tree. The wood must also still be living, so it can be either a shoot from a tree or an actual tree itself. (Yes, that does in fact mean that she can have an oak tree bitch-slap someone.)
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with by touching a living oak tree. The line of communication is perfect and she can talk to them as long as her hand does not leave the tree. They are able to respond in kind.
Jack's Ability: She has a perfect, unerring sense of direction. She may not always know the name of the place she wants to be, but she will know exactly what direction it is in and exactly how far away it is from her.
King's Ability: She is able to teleport once every two weeks to a place she has already been before and can picture with crystal clarity in her mind. This power works up to two regions away and, no matter where she is, she can always teleport to someplace in the Capital City... that she has been. If something has changed in the place she’s teleporting to and she would end up inside of something (ie. There is another person occupying that same space) then she will end up on top of them instead.
Small Ability: Once per week, she can radiate an aura of disinterest so strong that even someone in the middle of describing something incredibly interesting to them will suddenly feel utterly bored with the conversation, and likewise realize that she is utterly bored with it.
ID: SD169
Name: Parsley
Suit: Spades
Rank: Jack
Gender: Male
Animal: Vermin (Squirrel)
Region: Corvistowne
Dealer: ---
Parents: FemixKazi
Notes: He is a mechanical Corvistowneian. He is especially interested in alternate forms of transportation.
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to two gallons of drinking water up to once per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.
Jack's Ability: He can cause normal clockwork to stop just by looking at it. If the clock is especially heavily enchanted, however, it will most likely not work. PM Nat if you have any doubts.
He gets a Slithey too!
ID:ST008
Species: Slithey Tove
Gender: Female
Notes: She can emit a high pitched noise that will sound to an unsuspecting enemy just like their most treasured loved one shrieking for help.
ID: SD170
Name: Sage
Suit: Clubs
Rank: Jack
Gender: Female
Animal: Canine (Wolf)/Vermin (Squirrel)
Region: Tulgey Wood
Dealer: ---
Parents: FemixKazi
Notes: You have never had a stronger desire to hear someone sing in your life. You look at her and just very suddenly wish that she would sing.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 110 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift clay or ceramic that are the size of her body or smaller into whatever shape she would like, so long as it isn’t (in her mind) a weapon.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with through her dolls. More specifically, through a doll that she has made and that is meant to be a likeness of them. She must speak out loud to the doll and that person is unable to respond.
Jack's Ability: If she is holding a doll made of ceramic or clay, she can change their appearance to look like anyone that she knows. It is a good representation, and clear who the doll is supposed to be.
ID: SD171
Name: Thyme
Suit: Clubs
Rank: King
Gender: Female
Animal: Canine (Wolf)
Region: Highlands
Dealer: ---
Parents: FemixKazi
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 60 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift gold the size of her palm or smaller into tiny, intricate decorations.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with through one of the objects she has made out of gold that she has given to someone. It basically acts as a walkie-talkie to them for mental communication. They are able to speak with one another through these objects.
Jack's Ability: She is immune to any and all poisons, with the exception of mercury.
King's Ability: Once per day, she can magically seal shut the mouth of one person. Twenty-four hours later, their mouth would open again. She cannot use it on the same person twice in a row, so she must wait a day before using it on them again after it wears off.
Small Ability: Once per day, she can remove any impurities from one cup of water and have the contents in her hand or paw to do with as she will.
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This sweetie was purchased as a gift for Danishweasel! Enjoy, hon! <3
ID: SD166
Name: ---
Suit: Diamonds
Rank: Five
Gender: Female
Animal: Canine/Deer
Region: Esterberry
Dealer: DanishWeasel
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
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ID: SD165
Name: Conway
Suit: N/A
Rank: Joker
Gender: Male
Animal: Canine (Wolf)
Region: Hisstor Wastes
Dealer: Kari Muffin
Joker's Ability: He has never, and will never, cast a shadow. Ever. When speaking, he can only be heard by the one person he wishes to hear him. This means that he can only ever speak to one person at a time. Anyone else will just see his face moving and assume that he is either a mute or a crazy person. When he moves, he makes absolutely no sound, with the exception of his line of vertebrae - which he can hold to keep quiet - or anything that he is carrying on his person or in his pockets.
Joker's Ability: He can take on the form of any other card except for another Joker. His eyes remain the same always, however, and if he stays in another's form for more than a day, he will automatically return to his own form.
------------------------------------------------------------------
Battle Fan: This strange looking weapon is as light as a feather for the wielder but will hit an opponent like (quite literally) a ton of bricks. If swung in a quick circle, it can also mesmerize cards under the rank of 7 for up to an hour. During that hour, they will simply sit in silence and stare off into space...most end up drooling as well <3
I also have Femi's Mome here:
ID:008
Species: Mome Rath
Notes: He can act as a small radiator, heating the area of the body that he curls up against. He is far more loving than most Momes.
ID: SD172
Name: ---
Suit: Hearts
Rank: Six
Gender: Female
Animal: Feline
Region: Torquehelm
Dealer: ---
Parents: PeachesxPravus
Basic Magical Ability: She can ignore moderate amounts of pain for up to five minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
ID: SD173
Name: ---
Suit: Hearts
Rank: Queen
Gender: Female
Animal: Feline
Region: Torquehelm
Dealer: ---
Parents: PeachesxPravus
Basic Magical Ability: She can ignore moderate amounts of pain for up to thirty seconds.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is equivalent to that of their teeth slowly being pulled out, one by one, even though their teeth remain in their head. This will probably be an extremely strange and distracting sensation.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to thirty minutes, once per week. The individual being controlled would know and, in order for the spell to work, she must first go to sleep. She has complete control over them, with the exception of the fact that their left eye will twitch intensely if they are forced to lie. When she wakes up after the half hour, all control is lost.
Jack's Ability: She is immune to any and all poisons, unless the poison is injected, in which case it will affect her normally.
King's Ability: Any poison ingested by her will be automatically and immediately transferred to the body of the person who last handled the poison and/or its method of transport, ie. the bottle it was in rather than the glass it was poured into.
Queen's Ability: Once per week, she can touch something that is edible or drinkable and secrete her own tasteless, untraceable poison into it. This poison will put the other person into a deep, coma-like sleep for twenty days, after which point they will wake up normally and feeling very refreshed.
ID: SD174
Name: ---
Suit: Hearts
Rank: Ace
Gender: Female
Animal: Feline
Region: Highlands/Torquehelm
Dealer: ---
Parents: PeachesxPravus
No magical abilities.
--------------------------------------------------------------------------------
Note to all readers: If you are wondering why these babies are so especially pretty; know that over 10$ and 700 points worth of items were put into this breeding so...no complaints about special treatment guys D8 They really worked for this <3
The FemixKazi breeding: The custom baby Jenn paid for is being posted first, regardless of the fact that Kari chooses first. But her custom is also posted next, which she gets. The order after that is: Kari, Jenn, Kari
ID: SD167
Name: Alphonse
Suit: Clubs
Rank: Five
Gender: Male
Animal: Vermin (Squirrel)/Bat (Vampire)
Region: Tulgey Wood
Dealer: Jenn
Parents: FemixKazi
Notes: How odd... you could have sworn you’ve met this man before. No matter whether or not you have, you get the incredibly strong feeling that you have interacted with him at some point in the past, a certain sense of familiarity. This will put most people on a better footing towards him from the start.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 150 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Small Ability: His teeth are very sharp, especially his back molars. He can chew through almost anything...
ID: SD168
Name: Rosemary
Suit: Clubs
Rank: King
Gender: Female
Animal: Canine (Wolf)/Vermin (Squirrel)
Region: Tulgey Wood
Dealer: Kari Muffin
Parents: FemixKazi
Notes: It’s unnatural how far she can stick out that tongue.
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 20 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift wood, but only if it’s from an oak tree. The wood must also still be living, so it can be either a shoot from a tree or an actual tree itself. (Yes, that does in fact mean that she can have an oak tree bitch-slap someone.)
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with by touching a living oak tree. The line of communication is perfect and she can talk to them as long as her hand does not leave the tree. They are able to respond in kind.
Jack's Ability: She has a perfect, unerring sense of direction. She may not always know the name of the place she wants to be, but she will know exactly what direction it is in and exactly how far away it is from her.
King's Ability: She is able to teleport once every two weeks to a place she has already been before and can picture with crystal clarity in her mind. This power works up to two regions away and, no matter where she is, she can always teleport to someplace in the Capital City... that she has been. If something has changed in the place she’s teleporting to and she would end up inside of something (ie. There is another person occupying that same space) then she will end up on top of them instead.
Small Ability: Once per week, she can radiate an aura of disinterest so strong that even someone in the middle of describing something incredibly interesting to them will suddenly feel utterly bored with the conversation, and likewise realize that she is utterly bored with it.
ID: SD169
Name: Parsley
Suit: Spades
Rank: Jack
Gender: Male
Animal: Vermin (Squirrel)
Region: Corvistowne
Dealer: ---
Parents: FemixKazi
Notes: He is a mechanical Corvistowneian. He is especially interested in alternate forms of transportation.
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to two gallons of drinking water up to once per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.
Jack's Ability: He can cause normal clockwork to stop just by looking at it. If the clock is especially heavily enchanted, however, it will most likely not work. PM Nat if you have any doubts.
He gets a Slithey too!
ID:ST008
Species: Slithey Tove
Gender: Female
Notes: She can emit a high pitched noise that will sound to an unsuspecting enemy just like their most treasured loved one shrieking for help.
ID: SD170
Name: Sage
Suit: Clubs
Rank: Jack
Gender: Female
Animal: Canine (Wolf)/Vermin (Squirrel)
Region: Tulgey Wood
Dealer: ---
Parents: FemixKazi
Notes: You have never had a stronger desire to hear someone sing in your life. You look at her and just very suddenly wish that she would sing.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 110 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift clay or ceramic that are the size of her body or smaller into whatever shape she would like, so long as it isn’t (in her mind) a weapon.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with through her dolls. More specifically, through a doll that she has made and that is meant to be a likeness of them. She must speak out loud to the doll and that person is unable to respond.
Jack's Ability: If she is holding a doll made of ceramic or clay, she can change their appearance to look like anyone that she knows. It is a good representation, and clear who the doll is supposed to be.
ID: SD171
Name: Thyme
Suit: Clubs
Rank: King
Gender: Female
Animal: Canine (Wolf)
Region: Highlands
Dealer: ---
Parents: FemixKazi
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 60 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift gold the size of her palm or smaller into tiny, intricate decorations.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with through one of the objects she has made out of gold that she has given to someone. It basically acts as a walkie-talkie to them for mental communication. They are able to speak with one another through these objects.
Jack's Ability: She is immune to any and all poisons, with the exception of mercury.
King's Ability: Once per day, she can magically seal shut the mouth of one person. Twenty-four hours later, their mouth would open again. She cannot use it on the same person twice in a row, so she must wait a day before using it on them again after it wears off.
Small Ability: Once per day, she can remove any impurities from one cup of water and have the contents in her hand or paw to do with as she will.
----------------------------------------------------------------------------
This sweetie was purchased as a gift for Danishweasel! Enjoy, hon! <3
ID: SD166
Name: ---
Suit: Diamonds
Rank: Five
Gender: Female
Animal: Canine/Deer
Region: Esterberry
Dealer: DanishWeasel
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
----------------------------------------------------------------------------
ID: SD165
Name: Conway
Suit: N/A
Rank: Joker
Gender: Male
Animal: Canine (Wolf)
Region: Hisstor Wastes
Dealer: Kari Muffin
Joker's Ability: He has never, and will never, cast a shadow. Ever. When speaking, he can only be heard by the one person he wishes to hear him. This means that he can only ever speak to one person at a time. Anyone else will just see his face moving and assume that he is either a mute or a crazy person. When he moves, he makes absolutely no sound, with the exception of his line of vertebrae - which he can hold to keep quiet - or anything that he is carrying on his person or in his pockets.
Joker's Ability: He can take on the form of any other card except for another Joker. His eyes remain the same always, however, and if he stays in another's form for more than a day, he will automatically return to his own form.
------------------------------------------------------------------
Battle Fan: This strange looking weapon is as light as a feather for the wielder but will hit an opponent like (quite literally) a ton of bricks. If swung in a quick circle, it can also mesmerize cards under the rank of 7 for up to an hour. During that hour, they will simply sit in silence and stare off into space...most end up drooling as well <3
I also have Femi's Mome here:
ID:008
Species: Mome Rath
Notes: He can act as a small radiator, heating the area of the body that he curls up against. He is far more loving than most Momes.