Post by The Jenn on Aug 14, 2007 9:20:31 GMT -5
Meeting SD
1pt SD = A-10/Leverlet/Fela/Follower
3pt SD = J-K/Jack Rabbit/Doe/Queen Cat/Tom/Leader
5pt SD = Queen Card/Joker
Unassigned Points: 126pts
5 for recruiting Tigs
5 for recruiting Shini
5 for recruiting Sera
5 for recruiting Jill
5 for recruiting Spidey
5 for recruiting Kari
5 for recruiting Yuiven
5 for fanfic (Once upon a time, Fino had a brother...)
5 for fanfic (Winter Months)
5 for fanfic (Winter Months Pt.2)
5 for fanfic (Empty Inside)
5 for fanfic (Auras)
5 for fanfic (Proper Welcome)
-20 for Sera's present
40 for Chaitali's death
5 for fanfic (Lani, Age Six)
5 for recruiting Nafamere
5 for fanfic (Winnie the Pup)
5 for fanfic (Lani Deathfic)
40 for Lokelani's death
5 for fanfic (Ooh, Shiny)
5 for fanfic (Confessions of a Collector)
5 for recruiting Ams
40 for Endellion's death
40 for Serafino's death (from ghost)
20 for Ace's reassigned points
40 for Ace's death
-50 for Khushrenada's flight ability increase
40 for Alphonse's death
-32 for Alphonse skull weapon
-25 for collaborative purchase of golden sword for Anubis
-25 for bone ring purchase for Czar
5 for recruiting Momo
5 for fanfic (Hoppity Hop)
25 for Kameli's giveaway
5 for recruiting Lauren Kitteh
5 for fanfic (Baby)
-37 for Felaria's gender favor
40 for Nayeli's death
40 for Femi's death
-45 for Dorian's purchase of Clara
-75 for Elias's curse in trade for Trebias's Easter ring
100 for fanfic (Vanja's NaNo)
-150 for Vanja's Odom ability
Item Vault
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A small silk handkerchief rolled into a cylinder arrives on your doorstep. It's pale blue in color and feels exceptionally soft to the touch. Magic is obviously at play.
Purity favor: This favor grants the parents the assurance of at least one child of each breed involved in the pairing (this may cause more children than originally planned and any children afterward would have the chance to be mixed breeds).
Used in the Melting Pot.
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November prize for reaching 101 posts in the Lowland Quest.
A small vial of red liquid: When drunk by an SD this questionable potion will either effect the SD themselves or a future breeding. Please PM me when the potion is ingested and by whom to hear what has happened!
Traded to Vyn in exchange for Parzifal.
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December prize for reaching 101 posts in Love Me.
A thin silver flask with a very tiny amount of liquid inside: It smells like fine, mulled wine. How delightful! Warning: this potion has a 50% chance of severely altering your SD. It can only be drunk; anything else will have no effect.
Drunk by Lani during her pregnancy.
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Prize for reaching 202 posts in Love Me.
A glass snowflake with a pure green liquid in the center: The snowflake is about the size of your palm and very pretty...I wonder what that liquid could be? It would be a shame to have to break the snowflake to get it though... Warning: Even though the liquid will have what you will most likely consider a positive effect on your SD, it will still alter them permanently. Choose wisely.
Drunk by Femi in a potion cocktail during her pregnancy, thanks to Vren.
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Prize for reaching 303 posts in Love Me.
Fiery red potion: This potion is awarded by Queens to a very rare and selective few. It is to be used in breedings only and will have an incredible effect.
-The lowest number in the breeding will go up two ranks.
-There are guaranteed to be at least three children.
-2 Children will have a mane mutation.
-One child has a 50% chance at a large wing mutation.
-All children have a 50% chance of an extra ability at birth.
-One child has a 50% chance to be born as a Joker.
Drunk by Femi in a potion cocktail during her pregnancy, thanks to Vren.
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Prize for reaching 404 posts in Love Me.
Rolling eye: This strange glowing eye seems to have been pulled from it's owner. Its optic nerve twitches when it is touched and if not watched closely or contained, it will wriggle away when unobserved. This eye can be crushed and eaten, dried and powdered (ie: inhaled), or have its fluid extracted and injected. All will cause different things to happen. This item could also be taken to a powerful enchanter and used as either a weapon or a magical device. Alas to say that you each only get one eye and it can only be used for one of these things.
Turned into a scarf for Jak.
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Prize for reaching 505 posts in Love Me.
Summoned basket hilted rapier: These weapons can only ever be assigned to SD, and will become "summoned" weapons pulled from another plane at the SD's will akin to the axe of The Queen of Hearts. If 200 points worth of hard work are put into each weapon, they could become sentient living beings. .....They are twins.
Attached to Thyme.
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Present in the Christmas Raffle of 2007.
Silver bracelet: This charming bracelet causes the wearer to gain the ability to move back 5 minutes in time once per week. Only five minutes into the immediate past! (The only current time mage in the world was responsible for forging these beautiful bracelets...they will only working for one SD. The one first attached to it.)
Born on Alphonse.
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Prize for giving up Peder to be raffled.
A small dead lunar moth with long feathery feelers: This object has a definite aura of magical power and could do some pretty amazing things. It can be: crushed and used in a breeding, crushed and inhaled, or pressed against the skin for more than five minutes...
Pressed against Thyme's skin.
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January prize for reaching 101 posts in Breaking Point.
A small stoppered flask containing what looks to be swirling white smoke: If inhaled, it could grant an SD some fairly amazing powers... Can only be used once on one SD. No physical effects will be seen, only a power gained.
Traded to Kari for February prize.
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Prize for reaching 606 posts in Love Me.
Pained portraits: A pair of pictures with excessively sad looking people inside. One contains an image of a Human man with long lilac hair sobbing into his hands; the other contains an image of a Bipedal female Rat from the Golfam Marsh, she too is crying into her hands. These portraits are very tragic looking, but also have an air of beauty around them...it's very hard to throw them away or sell them...but if you do as you feel you wish...and hang them in your abode...you may hear some very odd things in your household...
These portraits have the possibility of either granting power, becoming new SD, cursing people who trespass, or acting like walkie talkies (though it is very hard to convince them to do the latter). After preforming one of these acts, they will vanish...choose wisely.
Harold: He is an Esterberry, tall and slender with very long fingers, he is a Human and has yet to reveal his animal form to anyone...at home it was rumored that he was stuck in the one form he was born in...that even he might not know what animal he is. He is a Jack of Clubs and worked in the Court for the first twelve years of his adult life (He is 28), before becoming dissatisfied with the tight way the Court was run...and the iron fist of the reigning King and Queen. He set out to "find himself", going out with a "friend" from the Court, a fellow Jack who didn't know he intended to leave for good and wanted his spot. Harold's friend then ditched him in the Golfam tied up in thick ropy strands of invisible rope (the other's Jack power) to die.
He was found by Felaria, who managed to convince her grandfather to free the Esterberry...and then not to eat him. He spent a month with their family...falling in love with the young rat because of how different she was from anything he had ever been around before. Sadly, when they began to show signs of romantic interest in each other, Felaria's grandfather flew off the handle and forcibly removed the Human from his home (By tying a sack over his head and sending him off with a few other Golfams, thinking Harold would be taken back to the edge of the Capital and left there.
Sadly, the other Golfams, more rats, thought he would make a better toy instead. They planned to kill him and then see if the remains could be enchanted, when they were set upon by an incredibly angry Felaria. They lashed out without thinking, as it was too dark to fully see the attack, and accidentally killed both Harold and Filaria together.
Felaria: A Golfam rat with a pretty lighter green mane tied back in a braid. She is short, young (17), roundish, and fetching for a Glofam. Though she was young, she was cynical and well on her way to rising in power, a Jack of Hearts and well versed in a few extra abilities. She lived alone with her Grandfather, a large, fat Golfam rat, not knowing what happened to her parents, and not caring to ask. She was born a Jack and was trying to raise her rank constantly, and had finally decided to join the Courts to really make something of herself, her Grandfather cried and for the first time in her life told her how proud he was of her, and that he loved her.
Practically on fire with delight, she was stopped on her way to the palace by the sight of Harold, bound up in the Golfam. She was caught by the sight of his beauty, rank, and form. Delighted, she freed him, and spoke to him about what had happened. Upon learning of his place in the Courts she brought him back to her place to stay for awhile.
Her grandfather was understanding at first, thinking it wise to help a man of Harold's stature, and for her to learn a bit about Court structure before she went for it herself. But seeing how close they were getting caused him to think that Harold would make a wife out of his granddaughter and not allow her to bloom to full potential. Against his daughters wishes (she and Harold had discussed the Courts, leading to her decision not to go.) he tossed the man out, sending him off with a sketchy crew.
Enraged, Felaria moved after them, telling her grandfather that she would take her man back. Upon finding the group and hearing what it was they planned to do to Harold, she attacked without thinking. Resulting in their deaths.
Their remains were coma across sometime later, about a month, by an odd creature... Though he remained anonymous, it is known that whoever he was, he took their remains to a sorcerer, asking if they could be drawn back into the world in some way. Together, they managed to reunite the two through the portraits. Sadly, those portraits were separated, and the two will do anything to have the pictures near each other again.
Activated.
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Prize for reaching 707 posts in Love Me.
Small syringe: This thin needle contains a bright blue liquid...it glows at midnight, grows darker at noon, and changes to a clear substance at five AM. Warning: This item will have a severe impact upon the SD or breeding it is used on. This effect could be physical or magical depending on when you do it
Spilled on Felaria's portrait.
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February prize for reaching 101 posts in The Highlander Way.
Silky Ribbon: This strange, yard long, white silk ribbon would look gorgeous on most SD...it feels oddly tingly though. Once an SD is wearing it, it is very hard for them to stop touching it. Often the SD are seen rubbing their fingers on it nervously at least once a day. This item will grant one SD one ability.
Worn by Lani.
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Item trade from Kari - February prize for reaching 101 posts.
Silky Ribbon: This strange, yard long, white silk ribbon would look gorgeous on most SD...it feels oddly tingly though. Once an SD is wearing it, it is very hard for them to stop touching it. Often the SD are seen rubbing their fingers on it nervously at least once a day. This item will grant one SD one ability.
Worn by Fluffy.
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September prize for reaching 101 posts in Darkness on the Rise.
Peacock feathered Pin: This elegant looking pin seems to emanate a strange feeling of light and calm happiness when held. It's elegant length waves gently and cannot be broken no matter how hard one tries. Placing it on will grant an SD one ability...but pricking yourself with it could do something else...something very different...
Given to Xenon in exchange for Damien's body.
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September prize for reaching 101 posts in Quest: A Journey of the Heart.
Peacock feathered Pin: This elegant looking pin seems to emanate a strange feeling of light and calm happiness when held. It's elegant length waves gently and cannot be broken no matter how hard one tries. Placing it on will grant an SD one ability...but pricking yourself with it could do something else...something very different...
Traded to Ku by Dorian for Sapphira.
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November prize for reaching 101 posts in Quest: Lakeland Legends.
Broken goggles: This soft leather strap has one goggle lens left on it. An off shade of soft bottle green, it's slightly cracked but looks rather charming...in its own way. It's slightly tingly to the touch though...I wonder if it's magical?
Worn by Jak.
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February prize for reaching 101 posts in Oh Dear.
Blue Harp String: This small, coiled string looks as though it probably came from a Villa harp. It's tough and thin and wraps easily around the paws or fingers. It tingles a bit when touched...I wonder if it's magical?
Used in the Melting Pot.
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Present in the Valentine's Day Contest of 2009.
Broken Heart: Or at the very least removed… This heart is rumored to have been taken from a Rabbit; a Doe who couldn’t have the Jack she wanted ripped it, still beating from her chest. Using this in a breeding could have…disastrous effects… This item can only be used in a breeding and can be used in one of three ways:
1. Eaten at night.
2. Eaten during the day.
3. Touch it and then either abandon it, or throw it away.
Eaten by Winnie.
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A Morganberry heirloom that once belonged to Rogers's mother. She sent it to him in the mail and it never arrived.
Gaudy Bracelet: This thick, heavy bracelet looks as though it is made from linked gold pieces interspersed with fire agates that seem to sparkle a little too much for most tastes. This item tingles when first touched and will discharge its power to the person wearing it directly, leaving behind an expensive and somewhat ugly shell of jewelry.
The SD or Rabbit possessing this ability afterward will find themselves able to, once a week, cause any fire spell (unless it is resistant to magic specifically) or fire based familiar to be charmed by them. The fire will flow to and around the caster, who can then use it to their advantage, but only in one shot. They can tell the fire to do what they like and be extravagant, but it will only carry out one order before expiring. The caster can hold onto fire it has charmed already and wait to see if more fiery spells will be hurled at it and then loose it all, but after letting the fire do as they desire it to they will be out of luck until a week later.
This magic also works on inherently fiery body parts, such as wings of flame or fiery creatures. They will be under the casters control until they loose the power.
Traded to Yuiven for a bit of fur.
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Unearthed by Fluffy in the gardens of the Palace of Hearts.
Rough Edged Vase: This vase is patterned beautifully after a plumed Highland serpent and is only chipped and dirty on the left side, looking as though it was smashed once. The vase has the strange effect of causing the person who claims ownership over it to be able to, once per week, call forth a small insubstantial serpent, about as long as their forearm. This serpent will be in existence for about three hours and can be used to parrot messages to other people, though it cannot bring messages back to the caster, only take them from to other people. This serpent is a beautiful misty white with ruby red eyes; it twists and writhes in the air and can be dismissed or (once in a very great while) trapped by other powerful magics and forced to spill its secrets. Powerful listening or truth telling spells can sometimes waylay it without even meaning to.
Ex: If Sadie were to use her truth-telling spell and the serpent was within 50 miles of it, the snake would be sucked there instantly and begin to speak in Sadie's presence. Depending on what she asked it... she could learn quite a bit...
Used in the Melting Pot.
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This item once belonged to Nayeli's Mid-Range father-Jack when she was a child. After his death, no one knew what became of it.
Magical Wristwatch: This silver wristwatch is studded with tiny diamonds and looks very elegant. Though it is made to fit Jacks, it could be modified to fit a Doe. Once placed on, it gives the wearer the ability to charm any two individuals before them once per month. This will work on most Does and almost all Jacks. The only time it will have a lessened or no effect at all is when it it being used on an exceptionally angry Doe or Jack, wherein it will either cease to function, or cause the other to be half-charmed and still ready to attack at a moments notice. While charmed, the people under the spell (for a full ten minutes) will think no ill of the wearer, finding them to be excellent conversationalists and very sweet. Some may even fall in love with them for the duration of the spell, or beyond if their wills are weak, this is unlikely to occur with other Jacks, but wouldn't be absolutely unheard of on the weak willed or minded.
iGiven to Nako.
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April prize for reaching 101 posts in Hunting.
Box of Chocolates: This small box contains three little truffles... two are just chocolate, but you'll need to be careful as to which ones you eat. One is white chocolate, one is raspberry, and one is mint chocolate. PM the admin with which one is eaten first!
Eaten by Jak.
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Birthday present for 2009.
Frozen Hour-Glass: This small time-turner is encased in a thick plate of ice about the width of a Human’s palm. It doesn’t melt, but it is extremely cold to the touch. If not handled with precaution, it could cause some rather painful cold burns. When touched by an SD or Rabbit, a strange tingle will pass through their body... something very odd could happen if the ice is melted or cracked away.
1. Try to use an ability to crack the ice.
2. Try to use an ability to melt the ice.
3. Use a separate ability.
Once an ability has been used on it, the ice will trigger the timer and it will begin its countdown to whatever the fate has become.
Used on Mili in a Jak breeding.
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Prize for giving up Kameli to the Recycle Contest.
Gender Favor: This highly expensive favor can be use on any SD or rabbit to change their gender permanently and seamlessly to either another gender, or a pure hermaphrodite. It can only be used once and will ensure that all children they may ever have in the future are exactly the same gender they choose to become.
Found by Fetu.
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Prize from the Otakon 2009 raffle.
Mutation Favor: This favor can be used in a breeding and a small mutation of the Dealer's choice chosen for the child.
Used on Felaria for her mane.
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Melting pot item in exchange for Purity Favor, Femi's Mome, Marie, and 100 of Femi's points.
Phosphorous lantern and Insect: This bone-caged lantern is incredibly intricate and smells of roses, covering all other scents to everyone but the owner for up to a mile in all directions when they wish it to. It casts a dull light that causes no pain to those sensitive to it, but can seem overly bright and even blinding to those who aren't. All Highlanders, pure not partial, will find themselves immune to the effects of both the rose scent and the light spell, but not the remaining part of the lantern, the insect.
Whenever the owner of the lantern feels they are in danger, they may call forth a tiny insect, the size of their thumbnail, with the words: half light. The insect resembles a scarab beetle in many ways, except for its delicate body shape and large pincers. It is an iridescent black with odd Heart shapes on its wing case. This insect will summon itself to attack Clubs ranked ten or lower if it is after midnight and the Clubs in question are within ten feet. If the Clubs move ten feet from the lantern itself, the insect will have to retreat back to its owner...where it will sit and hiss angrily. This is not the case if the lantern owner then sics the insect on the Club, wherein it will act as it normally does when it attacks and be able to travel up to 100 feet from the lantern.
When summoned to attack Hearts, the insect will often pause before attacking. If the Heart is ranked Jack or higher, it will refuse to bite them, though it may still sting or attack in other ways. Queens of Hearts will make the insect return to the lantern, wherein the light will actually go out until the Queen has left. Small crying noises can be heard from within at this time. PM the admin should this occur, as something strange may happen.
Even if struck, shot, or killed, the insect will return with a puff of incense every time its master wishes it to unless the lantern is destroyed. Though it will take up to 15 seconds to reform each time, it can be killed countless times over. If captured, it will die within a day and return to the lantern.
The insect engages combat with swift attacks aimed at soft, fleshy bits of the body, aiming with a sharp sting that causes instant, painful swelling, and thin, clawed legs. It is also equipped with large pincers that can deliver a poisonous sting, capable of knocking Cards ranked 6 and lower out cold, 7-10 to stagger and lose their vision for an hour, Jacks and Kings to begin vomiting copiously for a full thirty seconds (some passing out from lack of air), and Queens to lose the use of their 2-8 Ranked abilities for an hour. Each Card bitten will have a small Heart mark appear where the bite was given. The lantern is constructed from the bones of a young girl...a rather violent one, at that.
If the insect happens to get close enough to anyone its master is not feeling partial to (must be someone the owner holds a personal grudge against), it has the potential to deliver an incredibly unpleasant bite, this one containing a form of venom that will force the person to lose their vision entirely in an eye of the owner's choosing, along with the effects mentioned above. The eye itself will turn a misty blue and the pupil will shape itself into a red-veined Heart.
Found by Fetu.
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Prize in the Recycle Contest of 2009.
Gojirra's Fin: This fin was most definitely ripped off of an SD... How horrible! One can only hope it was an Ace. When touched by an SD it will instantly attach itself to their backs, forcing its way over their own spine and replacing it. Once this has occurred, Corvistowneian markings will spread across the SD’s legs in brilliant orange patterns. They will also gain a Corvie interest and a small Corvie based ability.
Used by Teo.
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Prize in the Recycle Contest of 2009.
Vision Favor: This favor allows an SD or Rabbit to see heat and cold in patterns once a day. They can see where people have been recently, or see where an exceptionally hot part of a building is without going in. The spell lasts for an entire hour. If this spell is used when someone invisible is in the room...a curious thing happens. The person’s body will remain invisible, but they will be outlined in varying shades of the heat their body exudes.
Used on Mili in a Jak breeding.
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December prize for reaching 101 posts in Reliving the Past.
Shivering Worm: This tiny, fuzzy, green worm is locked into a small glass case the size of a Human's palm. It shivers constantly and mewls softly in the night. What does it do...?
Traded to Kitty for a fur bit.
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Present in the Holiday Contest of 2009.
Tiny Packet of Dried Red Wine: How on earth does one power red wine? Strange, it smells delightful though. If drunk or inhaled, it will allow the new caster to fill any cup or goblet with red wine once a day. It also gives the person in question an interesting 25% chance of having something strange happen to any potential children they might have...
Drunk by Fetu.
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Present from the Easter 2009 contest.
Icy Ring: This strange ring glows intently and will fasten tightly onto the first finger it encounters. Once on or owned the owner can decide to do the following:
1. Embrace the strange tingling feeling.
2. Push the feeling back. (Use in a breeding)
3. Try to pry the ring off. Possible permanent change
4. Try to sell/give away the ring
5. Use any ability on the ring.
6. Reject the strange tingling feeling. Possible permanent change
PM the admin with your decision.
Traded to Satra for her Easter ring.
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Present for running the Pinkbeard pirate quests.
Opal: This large opal tingles slightly when touched. It allows the owner to, once a week freeze a person for a full hour. While frozen they are unable to be harmed in any fashion. They are unconscious, unfazed by their surroundings, and re-awaken assuming that nothing has happened and are often heartily confused by the time displacement.
Worn by Leona.
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February prize for reaching 101 posts in With or Without You.
Charmed Ring: This tiny ring doesn't look as though it would fit on anyone but a rodent. Brass, slightly bent, and a little green with mislaid care, it doesn't even shine. When held, it tingles slightly and the owner will watch as it slowly dissolves. The SD will now, once a week, be able to cause any brass surface to act as a sounding mirror, allowing them to communicate with one person anywhere they desire for a full five minutes. Their communication will be in the other person's mind, while the caster will be able to see a little bit of the person's face in the brass surface.
Worn by Fetu.
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Received in a trade from Greenie for Easter flayed skin.
Charmed Ring: This tiny ring doesn't look as though it would fit on anyone but a rodent. Brass, slightly bent, and a little green with mislaid care, it doesn't even shine. When held, it tingles slightly and the owner will watch as it slowly dissolves. The SD will now, once a week, be able to cause any brass surface to act as a sounding mirror, allowing them to communicate with one person anywhere they desire for a full five minutes. Their communication will be in the other person's mind, while the caster will be able to see a little bit of the person's face in the brass surface.
Worn by Fetu.
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Shorn from Ace by a Corvie following his death.
Ace Skin: This pretty Ace pelt is so soft and lovely, it could be turned into such a pretty cloak or shoulder bag!
When touched, it tingles oddly and almost seems to flow under the fingers.
When worn or made into a garment, the garment itself will become obsessively protective of its new owner. It will seem almost mindlessly paranoid, wrapping double or triple on the spot to protect from injury, grabbing things to hoist them into the air...even snagging items to throw should it think it can.
It is not technically sentient, though its natural responses may lead some to assume it is.
It does, however, give the new owner a rather harsh and undeniable creeping sense of utter paranoia whenever they have it on...they cannot control it.
If worn for more than three days in a row, please PM the admin.
Traded to Cryosphinx for a fur bit.
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Received from Kari during a Rabbit transaction.
Elegant Satin Choker: This beautiful choker is fashioned from a dark green satin and mounted with a lovely sapphire brooch. When placed on, it gives the owner the ability to cause incredible feelings of soft, gentle arousal and desire in those around them for a full half hour. Using it on Does can cause even the frostiest Doe to come around for a bit as she will have an incredibly hard time resisting the allure. As a Doe on a Jack, it will help to relax and refine the Jack's mood in a way that will leave them still feeling uplifted and pleased after the spell has worn off.
Worn by Dorian.
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Received from Kari during a Rabbit transaction.
Velvet Cravat: This thin cravat is a silky maroon with a tiny pearl brooch. It tingles slightly to the touch and will wrap itself snugly and carefully around the throat of whoever claims it first, refusing to ever be taken off unless cut. Be careful though, if cut off, it could give one quite the terrible backlash...
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Prize from the Easter 2010 contest.
Ring Beast: This strange and incredibly bizarre creature moves as quickly as lightning and can only be struck down by summoned weapons and Spades' summoned water. Some extreme fire spells may also cause it to curl up and cease moving until it cools back down, but otherwise, it will continue to fight and run with the best of them.
This interesting creature, despite having no visible head, is rather intelligent and friendly and will happily bond to a person/people who treat it well. It is capable of learning simple commands and makes an excellent guard pet. Its real gift is speed. The creature is capable of moving quickly enough to render it a blur to normal creatures without eye-based abilities and it is able to cover a mile in about thirty seconds. Its joints and body parts are seen as being held together by tough stokes of lightning that constantly blaze along its "spine" to the rest of its body. The creature is capable of carrying up to 250lbs and will happily take a rider wherever it wishes without slowing down so long as its within the weight limit.
Owned by Tabby.
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Prize from the Fur, Feathers & Scales Event.
Fur 'Splosion: This interesting little breeding favor will ensure fur, mane, and hair explosions galore on one child in a breeding.
Used on Mili in a Jak breeding.
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Received from Rynnie in exchange for Mutated Ticket.
Strange Bottle of Pills: This off little bottle is skillfully made from blown glass and has been twisted to resemble the head of a male Feline...how oddly pretty. Its cork is made of lead and is difficult to twist out of the mouth, but once you do, an odd tingle will spread throughout the opener's body. Inside are three strange looking pills, probably made by odd-ball Corvies...hmmm... These could even be dangerous, couldn't they?
1. The first pill is a bright red with lovely little pink swirls all over it, its shape is a neat oval and its surface is very smooth. When held, this pill seems warm to the touch and it smells faintly of...roses?
2. The second pill is a sickly looking off-orange color. Its rough and pitted exterior make it look a little lumpy too. Eew... This pill is a little sticky and gives off a tiny shock when held...it smells a little bit like old mustard.
3. The third pill is a nondescript grey color and is not quite a perfect circle. This pill seems perfectly normal and gives off a very barely noticeable hum when held close to the ear...it smells like dust.
Well! Who left these lying around? I wonder what they do? Each pill can either do something on its own, or something huge if used in combination together. PM the admin with who is using it and whether they're simply swallowing it, or if it is to be used in a breeding.
Used on Laika, Arkady, and Yuri.
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Received from Kari in exchange for Dangerous Ticket.
Shrunken Head on a Stick: I...just...what?
Eugh!
A thick ash pole, covered in barnacle husks and warped by the sea washed up on shore...topped by a shrunken head with leathery skin.
The head looks as though it may have once belonged to a Reptile of some sort...a Lizard perhaps? The huge teeth sticking out from those dried up lips might seem as such.
There are tiny, dried up eyes still in the sockets, held there by leathery nerve cords, the lips are sewn together in the front, and the back of the skull is exposed.
When held, the owner will feel an incredibly desirable burning sensation down their arm...after feeling it once, it's difficult to ever let anyone else touch it again, much less put it down.
When held, the owner has the ability to, once a month, turn another Card's spell back on themselves.
When this ability is used, the head at the top of the stick will shudder, mumble around its stitches, and eventually give a pained cry...and begin muttering backwards in Common.
The effect is chilling and Cards ranked Jack or lower will not only be hit by their own spell, but will be unable to move for thirty seconds due to fear paralysis.
The first spell the owner's opponent shoots will still hit and effect the caster, but her connection to the reversal spell is mental, and she can still cast it unless the spell severely messed with her mind.
Found by Uluani.
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Birthday present for 2010.
Opal Encrusted Mask and Headdress: This beautiful mask is shaped like the top half of a mythical dragon's decorated skull. Large horns shaped from a bone-like material and an incredible mane formed of silver fibers trail down the back, and stiff, wing like structures spread across the wearer's shoulder blades once worn. The eyes are meant tot be seen through, though when placed on, they give the appearance of large, opalescent dragons eyes.
When placed on, it molds to the wearers head at once, easily removed whenever they like, but they are the only ones capable of removing it. Please try to avoid sleeping, or passing out in said mask as others will not be able to remove it from your unconscious body.
When worn, it allows the wearer to have complete and utter control over the physical forms of objects it does not own or have jurisdiction over. They may be split without harm to the original object, moved to another location instantly, changed shape, and/or color. This ability may be used on living objects, though that is not generally recommended, and after being use don an object, will render that change permanent and impervious to any future magical interference.
Worn by Leona.
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Found by Donnie at the Wing's Rise during the Ticket Contest.
Old Dusty Vial: This old vial is corked with lead and seems to contain some off-grey powder...wonder what it is or what it could do? The entire jar tingles a little to the touch and it smells a little like dried ink...strange. Why is that in with the bath salts?
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Prize from the 2011 Valentine's Day contest.
Purple-colored Feather Quill: This quill tingles nicely.
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Birthday present for 2011.
Doll Collector's Tools: Interesting, it's a tiny doll-maker's kit. Nothing out of the ordinary about it...with exception to the odd stains on some of the tools...rust, maybe?
Yuck.
They tingle when touched and seem to give off a dull light that gives the first person to touch them an eerie desire to have them...forever. When first touched, the person who is to be their master and tool will feel an intense pain shoot through their skull as their mouths split into a Glasgow smile. Though the tools do not seem to move in the eyes of a casual observer, the new master of the tools will see them as they cut open their face and stitch it back up, leaving them with a rather horrifying grimace and old, doll-like appearance, even their eyes taking on a glassy sheen.
They now have a 25% chance of something...odd and possibly even dreadful passing on if they breed, along with a curious power.
Once a week, they are now able to cause another Card or Rabbit's mind to go completely blank, leaving them as limp and lifeless as a doll for a full 24 hours (This spell does not work on Jokers or The Queens of a Court, Jack Rabbits get a saving throw from the Admin.). The caster of this spell cannot harm this doll, or cause it to "do" anything, as it will be (for all intents and purposes) a doll until regaining a sense of self. If this spell is cast on 10 PCs, PM the Admin as something...odd may happen. Keep track of who and where these spells were used on (for PCs).
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1pt SD = A-10/Leverlet/Fela/Follower
3pt SD = J-K/Jack Rabbit/Doe/Queen Cat/Tom/Leader
5pt SD = Queen Card/Joker
Unassigned Points: 126pts
5 for recruiting Tigs
5 for recruiting Shini
5 for recruiting Sera
5 for recruiting Jill
5 for recruiting Spidey
5 for recruiting Kari
5 for recruiting Yuiven
5 for fanfic (Once upon a time, Fino had a brother...)
5 for fanfic (Winter Months)
5 for fanfic (Winter Months Pt.2)
5 for fanfic (Empty Inside)
5 for fanfic (Auras)
5 for fanfic (Proper Welcome)
-20 for Sera's present
40 for Chaitali's death
5 for fanfic (Lani, Age Six)
5 for recruiting Nafamere
5 for fanfic (Winnie the Pup)
5 for fanfic (Lani Deathfic)
40 for Lokelani's death
5 for fanfic (Ooh, Shiny)
5 for fanfic (Confessions of a Collector)
5 for recruiting Ams
40 for Endellion's death
40 for Serafino's death (from ghost)
20 for Ace's reassigned points
40 for Ace's death
-50 for Khushrenada's flight ability increase
40 for Alphonse's death
-32 for Alphonse skull weapon
-25 for collaborative purchase of golden sword for Anubis
-25 for bone ring purchase for Czar
5 for recruiting Momo
5 for fanfic (Hoppity Hop)
25 for Kameli's giveaway
5 for recruiting Lauren Kitteh
5 for fanfic (Baby)
-37 for Felaria's gender favor
40 for Nayeli's death
40 for Femi's death
-45 for Dorian's purchase of Clara
-75 for Elias's curse in trade for Trebias's Easter ring
100 for fanfic (Vanja's NaNo)
-150 for Vanja's Odom ability
Item Vault
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Purity favor: This favor grants the parents the assurance of at least one child of each breed involved in the pairing (this may cause more children than originally planned and any children afterward would have the chance to be mixed breeds).
Used in the Melting Pot.
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A small vial of red liquid: When drunk by an SD this questionable potion will either effect the SD themselves or a future breeding. Please PM me when the potion is ingested and by whom to hear what has happened!
Traded to Vyn in exchange for Parzifal.
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A thin silver flask with a very tiny amount of liquid inside: It smells like fine, mulled wine. How delightful! Warning: this potion has a 50% chance of severely altering your SD. It can only be drunk; anything else will have no effect.
Drunk by Lani during her pregnancy.
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A glass snowflake with a pure green liquid in the center: The snowflake is about the size of your palm and very pretty...I wonder what that liquid could be? It would be a shame to have to break the snowflake to get it though... Warning: Even though the liquid will have what you will most likely consider a positive effect on your SD, it will still alter them permanently. Choose wisely.
Drunk by Femi in a potion cocktail during her pregnancy, thanks to Vren.
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Fiery red potion: This potion is awarded by Queens to a very rare and selective few. It is to be used in breedings only and will have an incredible effect.
-The lowest number in the breeding will go up two ranks.
-There are guaranteed to be at least three children.
-2 Children will have a mane mutation.
-One child has a 50% chance at a large wing mutation.
-All children have a 50% chance of an extra ability at birth.
-One child has a 50% chance to be born as a Joker.
Drunk by Femi in a potion cocktail during her pregnancy, thanks to Vren.
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Rolling eye: This strange glowing eye seems to have been pulled from it's owner. Its optic nerve twitches when it is touched and if not watched closely or contained, it will wriggle away when unobserved. This eye can be crushed and eaten, dried and powdered (ie: inhaled), or have its fluid extracted and injected. All will cause different things to happen. This item could also be taken to a powerful enchanter and used as either a weapon or a magical device. Alas to say that you each only get one eye and it can only be used for one of these things.
Turned into a scarf for Jak.
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Summoned basket hilted rapier: These weapons can only ever be assigned to SD, and will become "summoned" weapons pulled from another plane at the SD's will akin to the axe of The Queen of Hearts. If 200 points worth of hard work are put into each weapon, they could become sentient living beings. .....They are twins.
Attached to Thyme.
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Silver bracelet: This charming bracelet causes the wearer to gain the ability to move back 5 minutes in time once per week. Only five minutes into the immediate past! (The only current time mage in the world was responsible for forging these beautiful bracelets...they will only working for one SD. The one first attached to it.)
Born on Alphonse.
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A small dead lunar moth with long feathery feelers: This object has a definite aura of magical power and could do some pretty amazing things. It can be: crushed and used in a breeding, crushed and inhaled, or pressed against the skin for more than five minutes...
Pressed against Thyme's skin.
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A small stoppered flask containing what looks to be swirling white smoke: If inhaled, it could grant an SD some fairly amazing powers... Can only be used once on one SD. No physical effects will be seen, only a power gained.
Traded to Kari for February prize.
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Pained portraits: A pair of pictures with excessively sad looking people inside. One contains an image of a Human man with long lilac hair sobbing into his hands; the other contains an image of a Bipedal female Rat from the Golfam Marsh, she too is crying into her hands. These portraits are very tragic looking, but also have an air of beauty around them...it's very hard to throw them away or sell them...but if you do as you feel you wish...and hang them in your abode...you may hear some very odd things in your household...
These portraits have the possibility of either granting power, becoming new SD, cursing people who trespass, or acting like walkie talkies (though it is very hard to convince them to do the latter). After preforming one of these acts, they will vanish...choose wisely.
Harold: He is an Esterberry, tall and slender with very long fingers, he is a Human and has yet to reveal his animal form to anyone...at home it was rumored that he was stuck in the one form he was born in...that even he might not know what animal he is. He is a Jack of Clubs and worked in the Court for the first twelve years of his adult life (He is 28), before becoming dissatisfied with the tight way the Court was run...and the iron fist of the reigning King and Queen. He set out to "find himself", going out with a "friend" from the Court, a fellow Jack who didn't know he intended to leave for good and wanted his spot. Harold's friend then ditched him in the Golfam tied up in thick ropy strands of invisible rope (the other's Jack power) to die.
He was found by Felaria, who managed to convince her grandfather to free the Esterberry...and then not to eat him. He spent a month with their family...falling in love with the young rat because of how different she was from anything he had ever been around before. Sadly, when they began to show signs of romantic interest in each other, Felaria's grandfather flew off the handle and forcibly removed the Human from his home (By tying a sack over his head and sending him off with a few other Golfams, thinking Harold would be taken back to the edge of the Capital and left there.
Sadly, the other Golfams, more rats, thought he would make a better toy instead. They planned to kill him and then see if the remains could be enchanted, when they were set upon by an incredibly angry Felaria. They lashed out without thinking, as it was too dark to fully see the attack, and accidentally killed both Harold and Filaria together.
Felaria: A Golfam rat with a pretty lighter green mane tied back in a braid. She is short, young (17), roundish, and fetching for a Glofam. Though she was young, she was cynical and well on her way to rising in power, a Jack of Hearts and well versed in a few extra abilities. She lived alone with her Grandfather, a large, fat Golfam rat, not knowing what happened to her parents, and not caring to ask. She was born a Jack and was trying to raise her rank constantly, and had finally decided to join the Courts to really make something of herself, her Grandfather cried and for the first time in her life told her how proud he was of her, and that he loved her.
Practically on fire with delight, she was stopped on her way to the palace by the sight of Harold, bound up in the Golfam. She was caught by the sight of his beauty, rank, and form. Delighted, she freed him, and spoke to him about what had happened. Upon learning of his place in the Courts she brought him back to her place to stay for awhile.
Her grandfather was understanding at first, thinking it wise to help a man of Harold's stature, and for her to learn a bit about Court structure before she went for it herself. But seeing how close they were getting caused him to think that Harold would make a wife out of his granddaughter and not allow her to bloom to full potential. Against his daughters wishes (she and Harold had discussed the Courts, leading to her decision not to go.) he tossed the man out, sending him off with a sketchy crew.
Enraged, Felaria moved after them, telling her grandfather that she would take her man back. Upon finding the group and hearing what it was they planned to do to Harold, she attacked without thinking. Resulting in their deaths.
Their remains were coma across sometime later, about a month, by an odd creature... Though he remained anonymous, it is known that whoever he was, he took their remains to a sorcerer, asking if they could be drawn back into the world in some way. Together, they managed to reunite the two through the portraits. Sadly, those portraits were separated, and the two will do anything to have the pictures near each other again.
Activated.
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Small syringe: This thin needle contains a bright blue liquid...it glows at midnight, grows darker at noon, and changes to a clear substance at five AM. Warning: This item will have a severe impact upon the SD or breeding it is used on. This effect could be physical or magical depending on when you do it
Spilled on Felaria's portrait.
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Silky Ribbon: This strange, yard long, white silk ribbon would look gorgeous on most SD...it feels oddly tingly though. Once an SD is wearing it, it is very hard for them to stop touching it. Often the SD are seen rubbing their fingers on it nervously at least once a day. This item will grant one SD one ability.
Worn by Lani.
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Silky Ribbon: This strange, yard long, white silk ribbon would look gorgeous on most SD...it feels oddly tingly though. Once an SD is wearing it, it is very hard for them to stop touching it. Often the SD are seen rubbing their fingers on it nervously at least once a day. This item will grant one SD one ability.
Worn by Fluffy.
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Peacock feathered Pin: This elegant looking pin seems to emanate a strange feeling of light and calm happiness when held. It's elegant length waves gently and cannot be broken no matter how hard one tries. Placing it on will grant an SD one ability...but pricking yourself with it could do something else...something very different...
Given to Xenon in exchange for Damien's body.
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Peacock feathered Pin: This elegant looking pin seems to emanate a strange feeling of light and calm happiness when held. It's elegant length waves gently and cannot be broken no matter how hard one tries. Placing it on will grant an SD one ability...but pricking yourself with it could do something else...something very different...
Traded to Ku by Dorian for Sapphira.
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Broken goggles: This soft leather strap has one goggle lens left on it. An off shade of soft bottle green, it's slightly cracked but looks rather charming...in its own way. It's slightly tingly to the touch though...I wonder if it's magical?
Worn by Jak.
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Blue Harp String: This small, coiled string looks as though it probably came from a Villa harp. It's tough and thin and wraps easily around the paws or fingers. It tingles a bit when touched...I wonder if it's magical?
Used in the Melting Pot.
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Broken Heart: Or at the very least removed… This heart is rumored to have been taken from a Rabbit; a Doe who couldn’t have the Jack she wanted ripped it, still beating from her chest. Using this in a breeding could have…disastrous effects… This item can only be used in a breeding and can be used in one of three ways:
1. Eaten at night.
2. Eaten during the day.
3. Touch it and then either abandon it, or throw it away.
Eaten by Winnie.
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Gaudy Bracelet: This thick, heavy bracelet looks as though it is made from linked gold pieces interspersed with fire agates that seem to sparkle a little too much for most tastes. This item tingles when first touched and will discharge its power to the person wearing it directly, leaving behind an expensive and somewhat ugly shell of jewelry.
The SD or Rabbit possessing this ability afterward will find themselves able to, once a week, cause any fire spell (unless it is resistant to magic specifically) or fire based familiar to be charmed by them. The fire will flow to and around the caster, who can then use it to their advantage, but only in one shot. They can tell the fire to do what they like and be extravagant, but it will only carry out one order before expiring. The caster can hold onto fire it has charmed already and wait to see if more fiery spells will be hurled at it and then loose it all, but after letting the fire do as they desire it to they will be out of luck until a week later.
This magic also works on inherently fiery body parts, such as wings of flame or fiery creatures. They will be under the casters control until they loose the power.
Traded to Yuiven for a bit of fur.
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Rough Edged Vase: This vase is patterned beautifully after a plumed Highland serpent and is only chipped and dirty on the left side, looking as though it was smashed once. The vase has the strange effect of causing the person who claims ownership over it to be able to, once per week, call forth a small insubstantial serpent, about as long as their forearm. This serpent will be in existence for about three hours and can be used to parrot messages to other people, though it cannot bring messages back to the caster, only take them from to other people. This serpent is a beautiful misty white with ruby red eyes; it twists and writhes in the air and can be dismissed or (once in a very great while) trapped by other powerful magics and forced to spill its secrets. Powerful listening or truth telling spells can sometimes waylay it without even meaning to.
Ex: If Sadie were to use her truth-telling spell and the serpent was within 50 miles of it, the snake would be sucked there instantly and begin to speak in Sadie's presence. Depending on what she asked it... she could learn quite a bit...
Used in the Melting Pot.
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Magical Wristwatch: This silver wristwatch is studded with tiny diamonds and looks very elegant. Though it is made to fit Jacks, it could be modified to fit a Doe. Once placed on, it gives the wearer the ability to charm any two individuals before them once per month. This will work on most Does and almost all Jacks. The only time it will have a lessened or no effect at all is when it it being used on an exceptionally angry Doe or Jack, wherein it will either cease to function, or cause the other to be half-charmed and still ready to attack at a moments notice. While charmed, the people under the spell (for a full ten minutes) will think no ill of the wearer, finding them to be excellent conversationalists and very sweet. Some may even fall in love with them for the duration of the spell, or beyond if their wills are weak, this is unlikely to occur with other Jacks, but wouldn't be absolutely unheard of on the weak willed or minded.
iGiven to Nako.
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Box of Chocolates: This small box contains three little truffles... two are just chocolate, but you'll need to be careful as to which ones you eat. One is white chocolate, one is raspberry, and one is mint chocolate. PM the admin with which one is eaten first!
Eaten by Jak.
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Frozen Hour-Glass: This small time-turner is encased in a thick plate of ice about the width of a Human’s palm. It doesn’t melt, but it is extremely cold to the touch. If not handled with precaution, it could cause some rather painful cold burns. When touched by an SD or Rabbit, a strange tingle will pass through their body... something very odd could happen if the ice is melted or cracked away.
1. Try to use an ability to crack the ice.
2. Try to use an ability to melt the ice.
3. Use a separate ability.
Once an ability has been used on it, the ice will trigger the timer and it will begin its countdown to whatever the fate has become.
Used on Mili in a Jak breeding.
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Gender Favor: This highly expensive favor can be use on any SD or rabbit to change their gender permanently and seamlessly to either another gender, or a pure hermaphrodite. It can only be used once and will ensure that all children they may ever have in the future are exactly the same gender they choose to become.
Found by Fetu.
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Mutation Favor: This favor can be used in a breeding and a small mutation of the Dealer's choice chosen for the child.
Used on Felaria for her mane.
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Phosphorous lantern and Insect: This bone-caged lantern is incredibly intricate and smells of roses, covering all other scents to everyone but the owner for up to a mile in all directions when they wish it to. It casts a dull light that causes no pain to those sensitive to it, but can seem overly bright and even blinding to those who aren't. All Highlanders, pure not partial, will find themselves immune to the effects of both the rose scent and the light spell, but not the remaining part of the lantern, the insect.
Whenever the owner of the lantern feels they are in danger, they may call forth a tiny insect, the size of their thumbnail, with the words: half light. The insect resembles a scarab beetle in many ways, except for its delicate body shape and large pincers. It is an iridescent black with odd Heart shapes on its wing case. This insect will summon itself to attack Clubs ranked ten or lower if it is after midnight and the Clubs in question are within ten feet. If the Clubs move ten feet from the lantern itself, the insect will have to retreat back to its owner...where it will sit and hiss angrily. This is not the case if the lantern owner then sics the insect on the Club, wherein it will act as it normally does when it attacks and be able to travel up to 100 feet from the lantern.
When summoned to attack Hearts, the insect will often pause before attacking. If the Heart is ranked Jack or higher, it will refuse to bite them, though it may still sting or attack in other ways. Queens of Hearts will make the insect return to the lantern, wherein the light will actually go out until the Queen has left. Small crying noises can be heard from within at this time. PM the admin should this occur, as something strange may happen.
Even if struck, shot, or killed, the insect will return with a puff of incense every time its master wishes it to unless the lantern is destroyed. Though it will take up to 15 seconds to reform each time, it can be killed countless times over. If captured, it will die within a day and return to the lantern.
The insect engages combat with swift attacks aimed at soft, fleshy bits of the body, aiming with a sharp sting that causes instant, painful swelling, and thin, clawed legs. It is also equipped with large pincers that can deliver a poisonous sting, capable of knocking Cards ranked 6 and lower out cold, 7-10 to stagger and lose their vision for an hour, Jacks and Kings to begin vomiting copiously for a full thirty seconds (some passing out from lack of air), and Queens to lose the use of their 2-8 Ranked abilities for an hour. Each Card bitten will have a small Heart mark appear where the bite was given. The lantern is constructed from the bones of a young girl...a rather violent one, at that.
If the insect happens to get close enough to anyone its master is not feeling partial to (must be someone the owner holds a personal grudge against), it has the potential to deliver an incredibly unpleasant bite, this one containing a form of venom that will force the person to lose their vision entirely in an eye of the owner's choosing, along with the effects mentioned above. The eye itself will turn a misty blue and the pupil will shape itself into a red-veined Heart.
Found by Fetu.
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Gojirra's Fin: This fin was most definitely ripped off of an SD... How horrible! One can only hope it was an Ace. When touched by an SD it will instantly attach itself to their backs, forcing its way over their own spine and replacing it. Once this has occurred, Corvistowneian markings will spread across the SD’s legs in brilliant orange patterns. They will also gain a Corvie interest and a small Corvie based ability.
Used by Teo.
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Vision Favor: This favor allows an SD or Rabbit to see heat and cold in patterns once a day. They can see where people have been recently, or see where an exceptionally hot part of a building is without going in. The spell lasts for an entire hour. If this spell is used when someone invisible is in the room...a curious thing happens. The person’s body will remain invisible, but they will be outlined in varying shades of the heat their body exudes.
Used on Mili in a Jak breeding.
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Shivering Worm: This tiny, fuzzy, green worm is locked into a small glass case the size of a Human's palm. It shivers constantly and mewls softly in the night. What does it do...?
Traded to Kitty for a fur bit.
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Tiny Packet of Dried Red Wine: How on earth does one power red wine? Strange, it smells delightful though. If drunk or inhaled, it will allow the new caster to fill any cup or goblet with red wine once a day. It also gives the person in question an interesting 25% chance of having something strange happen to any potential children they might have...
Drunk by Fetu.
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Icy Ring: This strange ring glows intently and will fasten tightly onto the first finger it encounters. Once on or owned the owner can decide to do the following:
1. Embrace the strange tingling feeling.
2. Push the feeling back. (Use in a breeding)
3. Try to pry the ring off. Possible permanent change
4. Try to sell/give away the ring
5. Use any ability on the ring.
6. Reject the strange tingling feeling. Possible permanent change
PM the admin with your decision.
Traded to Satra for her Easter ring.
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Opal: This large opal tingles slightly when touched. It allows the owner to, once a week freeze a person for a full hour. While frozen they are unable to be harmed in any fashion. They are unconscious, unfazed by their surroundings, and re-awaken assuming that nothing has happened and are often heartily confused by the time displacement.
Worn by Leona.
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Charmed Ring: This tiny ring doesn't look as though it would fit on anyone but a rodent. Brass, slightly bent, and a little green with mislaid care, it doesn't even shine. When held, it tingles slightly and the owner will watch as it slowly dissolves. The SD will now, once a week, be able to cause any brass surface to act as a sounding mirror, allowing them to communicate with one person anywhere they desire for a full five minutes. Their communication will be in the other person's mind, while the caster will be able to see a little bit of the person's face in the brass surface.
Worn by Fetu.
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Charmed Ring: This tiny ring doesn't look as though it would fit on anyone but a rodent. Brass, slightly bent, and a little green with mislaid care, it doesn't even shine. When held, it tingles slightly and the owner will watch as it slowly dissolves. The SD will now, once a week, be able to cause any brass surface to act as a sounding mirror, allowing them to communicate with one person anywhere they desire for a full five minutes. Their communication will be in the other person's mind, while the caster will be able to see a little bit of the person's face in the brass surface.
Worn by Fetu.
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Ace Skin: This pretty Ace pelt is so soft and lovely, it could be turned into such a pretty cloak or shoulder bag!
When touched, it tingles oddly and almost seems to flow under the fingers.
When worn or made into a garment, the garment itself will become obsessively protective of its new owner. It will seem almost mindlessly paranoid, wrapping double or triple on the spot to protect from injury, grabbing things to hoist them into the air...even snagging items to throw should it think it can.
It is not technically sentient, though its natural responses may lead some to assume it is.
It does, however, give the new owner a rather harsh and undeniable creeping sense of utter paranoia whenever they have it on...they cannot control it.
If worn for more than three days in a row, please PM the admin.
Traded to Cryosphinx for a fur bit.
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Elegant Satin Choker: This beautiful choker is fashioned from a dark green satin and mounted with a lovely sapphire brooch. When placed on, it gives the owner the ability to cause incredible feelings of soft, gentle arousal and desire in those around them for a full half hour. Using it on Does can cause even the frostiest Doe to come around for a bit as she will have an incredibly hard time resisting the allure. As a Doe on a Jack, it will help to relax and refine the Jack's mood in a way that will leave them still feeling uplifted and pleased after the spell has worn off.
Worn by Dorian.
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Received from Kari during a Rabbit transaction.
Velvet Cravat: This thin cravat is a silky maroon with a tiny pearl brooch. It tingles slightly to the touch and will wrap itself snugly and carefully around the throat of whoever claims it first, refusing to ever be taken off unless cut. Be careful though, if cut off, it could give one quite the terrible backlash...
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Ring Beast: This strange and incredibly bizarre creature moves as quickly as lightning and can only be struck down by summoned weapons and Spades' summoned water. Some extreme fire spells may also cause it to curl up and cease moving until it cools back down, but otherwise, it will continue to fight and run with the best of them.
This interesting creature, despite having no visible head, is rather intelligent and friendly and will happily bond to a person/people who treat it well. It is capable of learning simple commands and makes an excellent guard pet. Its real gift is speed. The creature is capable of moving quickly enough to render it a blur to normal creatures without eye-based abilities and it is able to cover a mile in about thirty seconds. Its joints and body parts are seen as being held together by tough stokes of lightning that constantly blaze along its "spine" to the rest of its body. The creature is capable of carrying up to 250lbs and will happily take a rider wherever it wishes without slowing down so long as its within the weight limit.
Owned by Tabby.
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Fur 'Splosion: This interesting little breeding favor will ensure fur, mane, and hair explosions galore on one child in a breeding.
Used on Mili in a Jak breeding.
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Strange Bottle of Pills: This off little bottle is skillfully made from blown glass and has been twisted to resemble the head of a male Feline...how oddly pretty. Its cork is made of lead and is difficult to twist out of the mouth, but once you do, an odd tingle will spread throughout the opener's body. Inside are three strange looking pills, probably made by odd-ball Corvies...hmmm... These could even be dangerous, couldn't they?
1. The first pill is a bright red with lovely little pink swirls all over it, its shape is a neat oval and its surface is very smooth. When held, this pill seems warm to the touch and it smells faintly of...roses?
2. The second pill is a sickly looking off-orange color. Its rough and pitted exterior make it look a little lumpy too. Eew... This pill is a little sticky and gives off a tiny shock when held...it smells a little bit like old mustard.
3. The third pill is a nondescript grey color and is not quite a perfect circle. This pill seems perfectly normal and gives off a very barely noticeable hum when held close to the ear...it smells like dust.
Well! Who left these lying around? I wonder what they do? Each pill can either do something on its own, or something huge if used in combination together. PM the admin with who is using it and whether they're simply swallowing it, or if it is to be used in a breeding.
Used on Laika, Arkady, and Yuri.
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Shrunken Head on a Stick: I...just...what?
Eugh!
A thick ash pole, covered in barnacle husks and warped by the sea washed up on shore...topped by a shrunken head with leathery skin.
The head looks as though it may have once belonged to a Reptile of some sort...a Lizard perhaps? The huge teeth sticking out from those dried up lips might seem as such.
There are tiny, dried up eyes still in the sockets, held there by leathery nerve cords, the lips are sewn together in the front, and the back of the skull is exposed.
When held, the owner will feel an incredibly desirable burning sensation down their arm...after feeling it once, it's difficult to ever let anyone else touch it again, much less put it down.
When held, the owner has the ability to, once a month, turn another Card's spell back on themselves.
When this ability is used, the head at the top of the stick will shudder, mumble around its stitches, and eventually give a pained cry...and begin muttering backwards in Common.
The effect is chilling and Cards ranked Jack or lower will not only be hit by their own spell, but will be unable to move for thirty seconds due to fear paralysis.
The first spell the owner's opponent shoots will still hit and effect the caster, but her connection to the reversal spell is mental, and she can still cast it unless the spell severely messed with her mind.
Found by Uluani.
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Opal Encrusted Mask and Headdress: This beautiful mask is shaped like the top half of a mythical dragon's decorated skull. Large horns shaped from a bone-like material and an incredible mane formed of silver fibers trail down the back, and stiff, wing like structures spread across the wearer's shoulder blades once worn. The eyes are meant tot be seen through, though when placed on, they give the appearance of large, opalescent dragons eyes.
When placed on, it molds to the wearers head at once, easily removed whenever they like, but they are the only ones capable of removing it. Please try to avoid sleeping, or passing out in said mask as others will not be able to remove it from your unconscious body.
When worn, it allows the wearer to have complete and utter control over the physical forms of objects it does not own or have jurisdiction over. They may be split without harm to the original object, moved to another location instantly, changed shape, and/or color. This ability may be used on living objects, though that is not generally recommended, and after being use don an object, will render that change permanent and impervious to any future magical interference.
Worn by Leona.
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Found by Donnie at the Wing's Rise during the Ticket Contest.
Old Dusty Vial: This old vial is corked with lead and seems to contain some off-grey powder...wonder what it is or what it could do? The entire jar tingles a little to the touch and it smells a little like dried ink...strange. Why is that in with the bath salts?
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Prize from the 2011 Valentine's Day contest.
Purple-colored Feather Quill: This quill tingles nicely.
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Birthday present for 2011.
Doll Collector's Tools: Interesting, it's a tiny doll-maker's kit. Nothing out of the ordinary about it...with exception to the odd stains on some of the tools...rust, maybe?
Yuck.
They tingle when touched and seem to give off a dull light that gives the first person to touch them an eerie desire to have them...forever. When first touched, the person who is to be their master and tool will feel an intense pain shoot through their skull as their mouths split into a Glasgow smile. Though the tools do not seem to move in the eyes of a casual observer, the new master of the tools will see them as they cut open their face and stitch it back up, leaving them with a rather horrifying grimace and old, doll-like appearance, even their eyes taking on a glassy sheen.
They now have a 25% chance of something...odd and possibly even dreadful passing on if they breed, along with a curious power.
Once a week, they are now able to cause another Card or Rabbit's mind to go completely blank, leaving them as limp and lifeless as a doll for a full 24 hours (This spell does not work on Jokers or The Queens of a Court, Jack Rabbits get a saving throw from the Admin.). The caster of this spell cannot harm this doll, or cause it to "do" anything, as it will be (for all intents and purposes) a doll until regaining a sense of self. If this spell is cast on 10 PCs, PM the Admin as something...odd may happen. Keep track of who and where these spells were used on (for PCs).
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