Post by Nathalia on Aug 22, 2008 1:24:31 GMT -5
Sera!!!
I forgot Church was supposed to be a Queen D8 I gave him an extra ability and a nice dagger, you can just rank him up (no points needed) whenever you want. <3 Sorry.
ID: SD241
Name: Zeus (Church)
Suit: Hearts
Rank: Ten
Gender: Male
Animal: Canine (Doberman)
Region: Lowlands
Notes: As one of the very few Hearts in the Lowlands, it’s fairly easy for him to assert dominance in any given situation over other Lowlanders through his pain ability. He’s quite good with that dagger of his, working with it for years has honed his skill. His rot is not horribly advanced, though it did take a toll on his tail. His upper lip has partially rotted off, giving him a permanent sneer, his gums aren't doing so hot either and probably pain him often.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an half an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of the suit of Clubs, once per day. The degree of pain is equivalent to that of the skin on ones jaw slowly being peeled off. Many even lose the ability to talk after about five minutes of this torture...even though they aren’t actually being harmed.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control is nearly perfect except that once he is in control, he must remain in physical contact with the person or lose his connection.
Extra Ability: He is able to summon a small sphere of blue light and smoke once a day for up to ten minutes. This sphere gives off semi-toxic fumes and gasses and will hover around an opponents head for the full five minutes of its duration. The effects of its toxin vary; Cards ranked ten or lower tend to get dizzy, suffer violent coughing fits, and retching; while those higher tend to simply have coughing fits that can cause them to double up on occasion. This spell does not affect Hearts with poison immunity.
Silver Dagger: This dagger cannot be knocked from its wielder’s hand, even if their hand is crushed or injured, it will remain in their grip. If the hand is removed, it will slam itself toward its owners’ nearest appendage and be clasped tightly there, that appendage will then function as the severed hand would have done.
ID: SD242
Name: ---- (Simmons)
Suit: Spades
Rank: Four
Gender: Male
Animal: Canine (Setter)
Region: Lowlands
Notes: The rot on his sides has caused some of his organs to be exposed; as a result his body has formed a thick layer of mucus over them which hardens slightly in the air. This gives off a rather unpleasant odor and can crack and leak pus if thrown or slammed against something. This pus is extremely sticky and unpleasant to everyone except himself.
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
ID: SD243
Name: ---- (Caboose)
Suit: Clubs
Rank: Three
Gender: Male
Animal: Canine (Golden Retriever)
Region: Lowlands
Notes: The extent of his rot is not only on his hind toes (which he can no longer feel), but has eaten into a small part of his brain. His memory is pathetic and he often suffers delusions and double vision. He is, however, capable of seeing the ghost of Shin as an odd result and can converse with and hear him even though he is not Shin’s chosen haunt.
Basic Magical Ability: He can go three days without needing to sleep.
ID: SD244
Name: ---- (Doc)
Suit: Diamonds
Rank: Eight
Gender: Male
Animal: Canine (Greyhound)
Region: Lowlands
Notes: Undersized and emaciated, moving quickly is something this poor Lowlander can’t do very well. He needs to eat constantly or collapse due to his high metabolism and his tail rot is in pretty bad shape.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, he can cast a lie-detector spell on a card of the suit of Hearts and of a rank lesser or equal to his own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
ID: SD245
Name: ---- (Sarge)
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Canine (Shepherd)
Region: Lowlands
Notes: His rot has exposed most of the muscle structure on his neck, leaving him highly vulnerable to attack. AS a result he has built of his body strength to rival that of most Lowlander’s in general, being hit with his forearm is like being hit with a sack of bricks and he easily weighs 300 lbs....of solid muscle.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift rocks ranging from about the size of one’s hand, to a five foot boulder (only up to three at a time) around himself in a twenty foot radius. He can’t move them too quickly, but if he’s rolling them downhill at someone, their chances look pretty grim.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with by touching rock, though he cannot hear a response from them, he can communicate as long as he desires.
Jack’s Ability: Once a week, he is capable of causing his front paws to stiffen and take on characteristics of solid stone for a full ten minutes. During this time his paws cannot be injured by anything except for hot flame or liquid metal...which could melt them.
ID: SD246
Name: ---- (Tex)
Suit: Diamonds
Rank: Ten
Gender: Female
Animal: Canine (Husky)
Region: Lowlands
The rot on her front legs is fairly extreme, she can no longer feel them and cannot grasp objects as well as a normal Canine would. Thus, while running, she has a tendency to slip, though her now fully exposed claws are still strong and sharp.
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, she can cast a lie-detector spell on a card of any suit and of a rank lesser or equal to her own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
Powerful Magical Ability: When activated, she can fly for a half hour. Winged Diamonds can use this ability for effortless, perfectly controlled flight.
ID: SD247
Name: ---- (Dre)
Suit: Hearts
Rank: Ten
Gender: Female
Animal: Falcon/Equine
Region: Josiggy Marsh/Highlands
Notes: She is an exceptionally beautiful mix, even Highland purists would have to think hard about whether they would really overlook her. Her wings are shorter than normal which means she can only stay aloft for about twenty minutes before becoming extremely exhausted...but it means she can dive at about 60 mph.
Basic Magical Ability: She can ignore moderate amounts of pain for up to ten minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of the suit of Diamonds, once per day. The degree of pain equivalent to that of a rusted saw slowly grinding through the victim’s left leg.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to ten minutes, once per week. The individual being controlled would know and the degree of control would be perfect except for the fact that, while she controls them, she must have her body submerged in ice cold water (except her beak) or have the spell be ineffective.
ID: SD248
Name: ----
Suit: Clubs
Rank: Ace
Gender: Male
Animal: Avian (Rook)
Region: Villa En Miir
Notes: His markings read: “Loving” in pink, and “worthless” in blue. When he was born, his family sold him at once to a breeder. The breeder decided his nature lent him more toward being a pet and hammered into his head that he was worthless as a person, but loved and loving as a pet. He is highly intelligent, though unschooled, and she could not stop him from gaining a sense of self...but he listened to the application to his special words and believes what she told him...to a degree...
No magical abilities whatsoever.
ID: SD249
Name: ----
Suit: Diamonds
Rank: Ace
Gender: Female
Animal: Canine (Hound)
Region: Sorgaire Range
Notes: She was brought up by her parents, as a “lesser” child, though still cared for until her house was ransacked while Queen Cerevanna was in power of the Diamonds Court. She was captured and held in the castle holding pen until Theofilus defeated Cerevanna. All of the Aces in the cells were then tossed out discreetly at night so that the new Queen would not be angry, she has been alone in the Forest of Kahmden ever since.
No magical abilities whatsoever.
ID: SD250
Name: ----
Suit: Spades
Rank: Ace
Gender: Male
Animal: Mustelid (Grison)
Region: Tulgey Wood
Notes: When angry, he exudes an ice cold aura that makes those around him shiver in spite of themselves. He was raised as an intelligent child until a neighbor took it upon herself to cleanse the neighborhood of the “cursed” family. All of his family was slain but him.
No magical abilities whatsoever.
Jenn:
LIOR!!!!!!!!!!!
<3
~Nathalia
I forgot Church was supposed to be a Queen D8 I gave him an extra ability and a nice dagger, you can just rank him up (no points needed) whenever you want. <3 Sorry.
ID: SD241
Name: Zeus (Church)
Suit: Hearts
Rank: Ten
Gender: Male
Animal: Canine (Doberman)
Region: Lowlands
Notes: As one of the very few Hearts in the Lowlands, it’s fairly easy for him to assert dominance in any given situation over other Lowlanders through his pain ability. He’s quite good with that dagger of his, working with it for years has honed his skill. His rot is not horribly advanced, though it did take a toll on his tail. His upper lip has partially rotted off, giving him a permanent sneer, his gums aren't doing so hot either and probably pain him often.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an half an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of the suit of Clubs, once per day. The degree of pain is equivalent to that of the skin on ones jaw slowly being peeled off. Many even lose the ability to talk after about five minutes of this torture...even though they aren’t actually being harmed.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control is nearly perfect except that once he is in control, he must remain in physical contact with the person or lose his connection.
Extra Ability: He is able to summon a small sphere of blue light and smoke once a day for up to ten minutes. This sphere gives off semi-toxic fumes and gasses and will hover around an opponents head for the full five minutes of its duration. The effects of its toxin vary; Cards ranked ten or lower tend to get dizzy, suffer violent coughing fits, and retching; while those higher tend to simply have coughing fits that can cause them to double up on occasion. This spell does not affect Hearts with poison immunity.
Silver Dagger: This dagger cannot be knocked from its wielder’s hand, even if their hand is crushed or injured, it will remain in their grip. If the hand is removed, it will slam itself toward its owners’ nearest appendage and be clasped tightly there, that appendage will then function as the severed hand would have done.
ID: SD242
Name: ---- (Simmons)
Suit: Spades
Rank: Four
Gender: Male
Animal: Canine (Setter)
Region: Lowlands
Notes: The rot on his sides has caused some of his organs to be exposed; as a result his body has formed a thick layer of mucus over them which hardens slightly in the air. This gives off a rather unpleasant odor and can crack and leak pus if thrown or slammed against something. This pus is extremely sticky and unpleasant to everyone except himself.
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
ID: SD243
Name: ---- (Caboose)
Suit: Clubs
Rank: Three
Gender: Male
Animal: Canine (Golden Retriever)
Region: Lowlands
Notes: The extent of his rot is not only on his hind toes (which he can no longer feel), but has eaten into a small part of his brain. His memory is pathetic and he often suffers delusions and double vision. He is, however, capable of seeing the ghost of Shin as an odd result and can converse with and hear him even though he is not Shin’s chosen haunt.
Basic Magical Ability: He can go three days without needing to sleep.
ID: SD244
Name: ---- (Doc)
Suit: Diamonds
Rank: Eight
Gender: Male
Animal: Canine (Greyhound)
Region: Lowlands
Notes: Undersized and emaciated, moving quickly is something this poor Lowlander can’t do very well. He needs to eat constantly or collapse due to his high metabolism and his tail rot is in pretty bad shape.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, he can cast a lie-detector spell on a card of the suit of Hearts and of a rank lesser or equal to his own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
ID: SD245
Name: ---- (Sarge)
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Canine (Shepherd)
Region: Lowlands
Notes: His rot has exposed most of the muscle structure on his neck, leaving him highly vulnerable to attack. AS a result he has built of his body strength to rival that of most Lowlander’s in general, being hit with his forearm is like being hit with a sack of bricks and he easily weighs 300 lbs....of solid muscle.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift rocks ranging from about the size of one’s hand, to a five foot boulder (only up to three at a time) around himself in a twenty foot radius. He can’t move them too quickly, but if he’s rolling them downhill at someone, their chances look pretty grim.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with by touching rock, though he cannot hear a response from them, he can communicate as long as he desires.
Jack’s Ability: Once a week, he is capable of causing his front paws to stiffen and take on characteristics of solid stone for a full ten minutes. During this time his paws cannot be injured by anything except for hot flame or liquid metal...which could melt them.
ID: SD246
Name: ---- (Tex)
Suit: Diamonds
Rank: Ten
Gender: Female
Animal: Canine (Husky)
Region: Lowlands
The rot on her front legs is fairly extreme, she can no longer feel them and cannot grasp objects as well as a normal Canine would. Thus, while running, she has a tendency to slip, though her now fully exposed claws are still strong and sharp.
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, she can cast a lie-detector spell on a card of any suit and of a rank lesser or equal to her own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
Powerful Magical Ability: When activated, she can fly for a half hour. Winged Diamonds can use this ability for effortless, perfectly controlled flight.
ID: SD247
Name: ---- (Dre)
Suit: Hearts
Rank: Ten
Gender: Female
Animal: Falcon/Equine
Region: Josiggy Marsh/Highlands
Notes: She is an exceptionally beautiful mix, even Highland purists would have to think hard about whether they would really overlook her. Her wings are shorter than normal which means she can only stay aloft for about twenty minutes before becoming extremely exhausted...but it means she can dive at about 60 mph.
Basic Magical Ability: She can ignore moderate amounts of pain for up to ten minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of the suit of Diamonds, once per day. The degree of pain equivalent to that of a rusted saw slowly grinding through the victim’s left leg.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to ten minutes, once per week. The individual being controlled would know and the degree of control would be perfect except for the fact that, while she controls them, she must have her body submerged in ice cold water (except her beak) or have the spell be ineffective.
ID: SD248
Name: ----
Suit: Clubs
Rank: Ace
Gender: Male
Animal: Avian (Rook)
Region: Villa En Miir
Notes: His markings read: “Loving” in pink, and “worthless” in blue. When he was born, his family sold him at once to a breeder. The breeder decided his nature lent him more toward being a pet and hammered into his head that he was worthless as a person, but loved and loving as a pet. He is highly intelligent, though unschooled, and she could not stop him from gaining a sense of self...but he listened to the application to his special words and believes what she told him...to a degree...
No magical abilities whatsoever.
ID: SD249
Name: ----
Suit: Diamonds
Rank: Ace
Gender: Female
Animal: Canine (Hound)
Region: Sorgaire Range
Notes: She was brought up by her parents, as a “lesser” child, though still cared for until her house was ransacked while Queen Cerevanna was in power of the Diamonds Court. She was captured and held in the castle holding pen until Theofilus defeated Cerevanna. All of the Aces in the cells were then tossed out discreetly at night so that the new Queen would not be angry, she has been alone in the Forest of Kahmden ever since.
No magical abilities whatsoever.
ID: SD250
Name: ----
Suit: Spades
Rank: Ace
Gender: Male
Animal: Mustelid (Grison)
Region: Tulgey Wood
Notes: When angry, he exudes an ice cold aura that makes those around him shiver in spite of themselves. He was raised as an intelligent child until a neighbor took it upon herself to cleanse the neighborhood of the “cursed” family. All of his family was slain but him.
No magical abilities whatsoever.
Jenn:
LIOR!!!!!!!!!!!
<3
~Nathalia