Post by Nathalia on Sept 2, 2008 0:01:29 GMT -5
Jenn!!!!:
ID: SD261
Name: ----
Suit: Spades
Rank: Ace
Gender: Male
Animal: Mustelid (Weasel)
Region: Selkie Lakes
Dealer: Jenn
Notes: He was abandoned by his parents one year after his birth. He was not held, loved, or spoken to during his keep there... only fed and changed. He has learned language bits from scrounging around and can probably communicate in broken sentences. He is a paranoid schizophrenic and is constantly on the alert.
ID: SD262
Name: ----
Suit: Diamonds
Rank: Ace
Gender: Male
Animal: Canine (Whippet)
Region: Yarrow Gardens
Dealer: Jenn
Notes: He was raised as a “secret” child by his mother, then sold off as a pet once the father returned home on the dire warning consequence of his mother’s death should he disobey his new owners. He is as intelligent as any normal Card.
Note: All SD below are randoms as part of Sera’s commission!
ID: SD263
Name: ----
Suit: Diamonds
Rank: Seven
Gender: Male
Animal: Mustelid (Ferret)
Region: Torquehelm
Dealer:
Notes: His legs are tightly locked together with chains, though he can bend them, and the circulation, though poor, will keep the limbs alive. His odd horns are heavy on his neck and cause him pains.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
ID: SD264
Name: ----
Suit: Hearts
Rank: Nine
Gender: Female
Animal: Vermin (Rat)
Region: Yarrow Gardens
Dealer:
Notes: She is a firm believer of Yarrow morals... when in the Yarrow. Disapproving of males as a whole, but not completely against them, she is highly intelligent and was schooled in Esterberry, her father’s (female father) Region.
Basic Magical Ability: She can ignore moderate amounts of pain for up to twenty minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to that of having an especially large and heavy book crashing down on one’s head repeatedly. After about ten minutes of this torture, it will result in a mild concussion for the victim that will last anywhere up to an hour at the player’s discretion.
ID: SD265
Name: ----
Suit: Clubs
Rank: Ten
Gender: Male
Animal: Canine
Region: Morganberry
Dealer:
Notes: His thin feelers are capable of a better sense of smell than most Canines get with their noses.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift coal. He can call large chunks of it to him from out of nowhere and cause it to burst into flame once per day.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with by touching one of the pieces of coal that he is summoned. He can communicate for up to ten minutes via telepathy and they cannot respond, up to ten miles away.
ID: SD266
Name: ----
Suit: Spades
Rank: Seven
Gender: Male
Animal: Feline
Region: Golfam Marsh
Dealer:
Notes: His scarred visage is testament to more than a few battles won in the backwater Golfam. He has a thick hump or hunchback and walks with an odd, swinging gait.
Basic Magical Ability: He can run up to 30mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
ID: SD267
Name: ----
Suit: Spades
Rank: Five
Gender: Male
Animal: Canine (Whippet)
Region: Solandria Glacier
Dealer:
Notes: He is odd looking for a Solandrian with thin fur on his Whippet body, a drooping mane, and spaded tail. All his mother would ever tell him is that his father was not of the Region.
Basic Magical Ability: He can run up to 40mph in sprints and 10mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
ID: SD268
Name: ----
Suit: Diamonds
Rank: Eight
Gender: Male
Animal: Feline (Tiger)
Region: Josiggy Marsh
Dealer:
Notes: Bright for a Josiggy, he is an upholder of the feud with the Lowlands, having been attacked as a child by an insane Lowland Boar whose rot had invaded its brain. He has an extensive claw mutation, very long and as sharp as fire hardened knives.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, he can cast a lie-detector spell on a card of any suit and of a rank lesser or equal to his own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
ID: SD269
Name: ----
Suit: Clubs
Rank: Seven
Gender: Female
Animal: Mustalid (Skunk)
Region: Selkie Lakes
Dealer:
Notes: She has odd spikes protruding from her spine.
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD270
Name: ----
Suit: Diamonds
Rank: Six
Gender: Male
Animal: Bird (Sparrow)
Region: Corvistowne
Dealer:
Notes: He is a mechanical Corvistowneian interested in finding ways to make very light, tempered alloy metals. He rebuilt the lower half of his body to test a lighter metal theory... it sort of worked, since he can still fly... but not for long. He can still reproduce, as he took care with himself.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
ID: SD271
Name: ----
Suit: Diamonds
Rank: Four
Gender: Male
Animal: Bull
Region: Josiggy Marsh
Dealer:
Notes: He has an odd short tail and an extreme hatred for Lowlanders. When he was young, a pack of Lowland rejects murdered his family for food and left him alone with only a halfhearted apology and his father’s watch as a token of apology.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
ID: SD272
Name: ----
Suit: Diamonds
Rank: Five
Gender: Female
Animal: Vermin (Mouse)
Region: Torquehelm
Dealer:
Notes: Her binding is a blindfold made of woven gold cloth. Her parents were both freed Torquehelms and her two siblings were born free as well. She was the only one in the litter to require a binding. Her parents bound her with gold and were merciful in her binding to try to make her feel more a part of the family. They have not succeeded.
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
ID: SD217
Name: ----
Suit: Spades
Rank: Eight
Gender: Female
Animal: Bird (Kiwi)
Region: Midori Beach
Dealer:
Notes: Her tiny wings are useless as appendages but her feet are incredibly strong, as are her neck muscles.
Basic Magical Ability: She can run up to 40mph in sprints and 30mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to one gallon of drinking water up to two times per day.
ID: SD058
Name:
Suit: Spades
Rank: Five
Gender: Female
Animal: Mustelid (Raccoon)
Region: Selkie Lakes
Dealer:
Notes: She was born with two tails, though they don't impede her in any way. She has a moon earring given to her by her mother with magical properties that will be activated when she reaches a higher rank.
Basic Magical Ability: She can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day
ID: SD031
Name:
Suit: Clubs
Rank: Ten (born an Eight)
Gender: Male
Animal: Canine
Region: Selkie Lakes
Dealer:
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can shape thick slabs of marble. He cannot finely tune his work enough to make finely detailed statues, but he can make delightful (examples) flooring and bathtubs. He will most likely be employed in a Court, or in a position of power in a Selkie Lakes industry.
ID: SD061
Name:
Suit: Hearts
Rank: Six
Gender: Male
Animal: Feline
Region: Torquehelm
Dealer:
Notes: His bindings are thin, stiff, metal bonds that force the toes on his front paws apart. This often makes his front feet feel slightly numb and limits his dexterous abilities.
Basic Magical Ability: He can ignore moderate amounts of pain for up to half an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
ID: SD009
Name:
Suit: Hearts
Rank: Six
Gender: Female
Animal: Canine (Fox)
Region: Yarrow Gardens
Dealer:
Notes: She is a vehement upholder of the ways of the Yarrow Gardens. She thoroughly believes that a male of the Yarrow Gardens is blasphemy, and that to lie down with a male as a mate is unthinkable. She can be frightening in her convictions.
Basic Magical Ability: She can ignore moderate amounts of pain for thirty minutes.
Moderate Magical Ability: When activated, she can gain an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
ID: SD261
Name: ----
Suit: Spades
Rank: Ace
Gender: Male
Animal: Mustelid (Weasel)
Region: Selkie Lakes
Dealer: Jenn
Notes: He was abandoned by his parents one year after his birth. He was not held, loved, or spoken to during his keep there... only fed and changed. He has learned language bits from scrounging around and can probably communicate in broken sentences. He is a paranoid schizophrenic and is constantly on the alert.
ID: SD262
Name: ----
Suit: Diamonds
Rank: Ace
Gender: Male
Animal: Canine (Whippet)
Region: Yarrow Gardens
Dealer: Jenn
Notes: He was raised as a “secret” child by his mother, then sold off as a pet once the father returned home on the dire warning consequence of his mother’s death should he disobey his new owners. He is as intelligent as any normal Card.
Note: All SD below are randoms as part of Sera’s commission!
ID: SD263
Name: ----
Suit: Diamonds
Rank: Seven
Gender: Male
Animal: Mustelid (Ferret)
Region: Torquehelm
Dealer:
Notes: His legs are tightly locked together with chains, though he can bend them, and the circulation, though poor, will keep the limbs alive. His odd horns are heavy on his neck and cause him pains.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
ID: SD264
Name: ----
Suit: Hearts
Rank: Nine
Gender: Female
Animal: Vermin (Rat)
Region: Yarrow Gardens
Dealer:
Notes: She is a firm believer of Yarrow morals... when in the Yarrow. Disapproving of males as a whole, but not completely against them, she is highly intelligent and was schooled in Esterberry, her father’s (female father) Region.
Basic Magical Ability: She can ignore moderate amounts of pain for up to twenty minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to that of having an especially large and heavy book crashing down on one’s head repeatedly. After about ten minutes of this torture, it will result in a mild concussion for the victim that will last anywhere up to an hour at the player’s discretion.
ID: SD265
Name: ----
Suit: Clubs
Rank: Ten
Gender: Male
Animal: Canine
Region: Morganberry
Dealer:
Notes: His thin feelers are capable of a better sense of smell than most Canines get with their noses.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift coal. He can call large chunks of it to him from out of nowhere and cause it to burst into flame once per day.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with by touching one of the pieces of coal that he is summoned. He can communicate for up to ten minutes via telepathy and they cannot respond, up to ten miles away.
ID: SD266
Name: ----
Suit: Spades
Rank: Seven
Gender: Male
Animal: Feline
Region: Golfam Marsh
Dealer:
Notes: His scarred visage is testament to more than a few battles won in the backwater Golfam. He has a thick hump or hunchback and walks with an odd, swinging gait.
Basic Magical Ability: He can run up to 30mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
ID: SD267
Name: ----
Suit: Spades
Rank: Five
Gender: Male
Animal: Canine (Whippet)
Region: Solandria Glacier
Dealer:
Notes: He is odd looking for a Solandrian with thin fur on his Whippet body, a drooping mane, and spaded tail. All his mother would ever tell him is that his father was not of the Region.
Basic Magical Ability: He can run up to 40mph in sprints and 10mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
ID: SD268
Name: ----
Suit: Diamonds
Rank: Eight
Gender: Male
Animal: Feline (Tiger)
Region: Josiggy Marsh
Dealer:
Notes: Bright for a Josiggy, he is an upholder of the feud with the Lowlands, having been attacked as a child by an insane Lowland Boar whose rot had invaded its brain. He has an extensive claw mutation, very long and as sharp as fire hardened knives.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, he can cast a lie-detector spell on a card of any suit and of a rank lesser or equal to his own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
ID: SD269
Name: ----
Suit: Clubs
Rank: Seven
Gender: Female
Animal: Mustalid (Skunk)
Region: Selkie Lakes
Dealer:
Notes: She has odd spikes protruding from her spine.
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD270
Name: ----
Suit: Diamonds
Rank: Six
Gender: Male
Animal: Bird (Sparrow)
Region: Corvistowne
Dealer:
Notes: He is a mechanical Corvistowneian interested in finding ways to make very light, tempered alloy metals. He rebuilt the lower half of his body to test a lighter metal theory... it sort of worked, since he can still fly... but not for long. He can still reproduce, as he took care with himself.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
ID: SD271
Name: ----
Suit: Diamonds
Rank: Four
Gender: Male
Animal: Bull
Region: Josiggy Marsh
Dealer:
Notes: He has an odd short tail and an extreme hatred for Lowlanders. When he was young, a pack of Lowland rejects murdered his family for food and left him alone with only a halfhearted apology and his father’s watch as a token of apology.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
ID: SD272
Name: ----
Suit: Diamonds
Rank: Five
Gender: Female
Animal: Vermin (Mouse)
Region: Torquehelm
Dealer:
Notes: Her binding is a blindfold made of woven gold cloth. Her parents were both freed Torquehelms and her two siblings were born free as well. She was the only one in the litter to require a binding. Her parents bound her with gold and were merciful in her binding to try to make her feel more a part of the family. They have not succeeded.
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
ID: SD217
Name: ----
Suit: Spades
Rank: Eight
Gender: Female
Animal: Bird (Kiwi)
Region: Midori Beach
Dealer:
Notes: Her tiny wings are useless as appendages but her feet are incredibly strong, as are her neck muscles.
Basic Magical Ability: She can run up to 40mph in sprints and 30mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to one gallon of drinking water up to two times per day.
ID: SD058
Name:
Suit: Spades
Rank: Five
Gender: Female
Animal: Mustelid (Raccoon)
Region: Selkie Lakes
Dealer:
Notes: She was born with two tails, though they don't impede her in any way. She has a moon earring given to her by her mother with magical properties that will be activated when she reaches a higher rank.
Basic Magical Ability: She can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day
ID: SD031
Name:
Suit: Clubs
Rank: Ten (born an Eight)
Gender: Male
Animal: Canine
Region: Selkie Lakes
Dealer:
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can shape thick slabs of marble. He cannot finely tune his work enough to make finely detailed statues, but he can make delightful (examples) flooring and bathtubs. He will most likely be employed in a Court, or in a position of power in a Selkie Lakes industry.
ID: SD061
Name:
Suit: Hearts
Rank: Six
Gender: Male
Animal: Feline
Region: Torquehelm
Dealer:
Notes: His bindings are thin, stiff, metal bonds that force the toes on his front paws apart. This often makes his front feet feel slightly numb and limits his dexterous abilities.
Basic Magical Ability: He can ignore moderate amounts of pain for up to half an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
ID: SD009
Name:
Suit: Hearts
Rank: Six
Gender: Female
Animal: Canine (Fox)
Region: Yarrow Gardens
Dealer:
Notes: She is a vehement upholder of the ways of the Yarrow Gardens. She thoroughly believes that a male of the Yarrow Gardens is blasphemy, and that to lie down with a male as a mate is unthinkable. She can be frightening in her convictions.
Basic Magical Ability: She can ignore moderate amounts of pain for thirty minutes.
Moderate Magical Ability: When activated, she can gain an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.