Post by Nathalia on Oct 17, 2008 22:26:14 GMT -5
So...here we have...more babies! *Throws them into the air and watches them splat*
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Vyn and Sera's children here. Unless it's a severe problem, the choosing order will be Vyn, Sera, Sera, Vyn. Vyn chooses first due to her using an extremely rare item that will never be seen again. Sera chooses two afterward because she paid for it XD
ID: SD283
Name: ----
Suit: Hearts
Rank: Eight
Gender: Male
Animal: Deer/Canine
Region: Josiggy Marsh/Corvistowne
Parents: Perseus x Xylia
Dealer:
Notes: He has large, leathery wings that will fully support him upon reaching adulthood. However, due to this, he has very thin, fine bones and "breaks" rather easily. He was affected by the potion and has four eyes, two one each side of his head and has contacted an odd form of albinism that leaves him with a faint green tint to his fur. He has the odd ability to hear colors. O__o
Basic Magical Ability: He can ignore moderate amounts of pain for up to forty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to that of having your fingernails slowly peeled off, one by one, whether or not you have fingernails to begin with.
ID: SD284
Name: ----
Suit: Hearts
Rank: Five
Gender: Male
Animal: Canine
Region: Josiggy Marsh
Parents: Perseus x Xylia
Dealer:
Notes: He was affected heavily by the potion and has thick tentacles growing around his mouth. They are soft and covered in fur, though suckers can extend through and latch onto flesh quite easily. His teeth are especially fine and sharp and he has incredibly strong Josiggy tendencies.
Basic Magical Ability: He can ignore moderate amounts of pain for up to twenty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
ID: SD285
Name: ----
Suit: Hearts
Rank: Jack
Gender: Male
Animal: Canine/Equine
Region: Josiggy Marsh
Parents: Perseus x Xylia
Dealer:
Notes: He is a strong Josiggy with good balance, though he has a softer heart than his other fully Josiggy brother and is more likely to be sympathetic to specific cases. He has contacted an odd form of albinism that leaves him with a faint green tint to his fur. The potion affected him heavily, he has four large, thick tentacles growing from his back. They are soft and covered in fur, though suckers can extend through and latch onto flesh quite easily and are all quite mobile. He has odd black protrusions all over his upper body that resemble a certain, strange black stone...I wonder if they'll have an effect once he grows?
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to being slowly strangled by a piece of barbed wire. The victim will usually begin to hyperventilate and Cards ranked Six and lower will pass out after five minutes of this torture.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to forty minutes, once per week. The individual being controlled would know and the degree of control would be almost perfect, with the exception that they speak with a heavy, extremely noticeable stutter.
Jack’s Ability: He is immune to any and all poisons, with the exception to any form of narcotic. When used around him, or if inserted into his food or drink, he will begin to foam at the mouth and the eyes. Depending on the dosage, please PM the admin. He may not be able to regain his sight and he will not stop foaming for a full hour.
ID: SD286
Name: ----
Suit: Spades
Rank: Eight
Gender: Female
Animal: Deer/Canine
Region: Corvistowne/Josiggy Marsh
Parents: Perseus x Xylia
Dealer:
Notes: The potion affected her heavily, she has four large, thick tentacles growing from her back. They are soft and covered in fur, though suckers can extend through and latch onto flesh quite easily and are all quite mobile. She has odd black protrusions all over her upper body that resemble a certain, strange black stone...I wonder if they'll have an effect once she grows?
Basic Magical Ability: she can run up to 30mph in sprints and 15mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to two gallons of drinking water up to two times per day.
Note: Choosing order is: Sera, Greenie, Sera, Greenie, Sera
ID: SD287
Name: ----
Suit: Clubs
Rank: Nine
Gender: Female
Animal: Equine/Mustelid (Otter)
Region: Josiggy Marsh/Torquehelm
Parents: Irashin x Saethre
Dealer:
Notes: She has inherited a small mane and the tiny claws attached to the hooves on her back feet are very delicate and could break when she runs if she's not careful.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift drops of dew, once per week, into tiny, hard pellets that shoot up from the ground at speeds of about three miles per hour. They cause painful stings to an opponent.
ID: SD288
Name: ----
Suit: Clubs
Rank: Eight
Gender: Male
Animal: Mustelid (Otter)/Equine
Region: Josiggy Marsh/Torquehelm
Parents: Irashin x Saethre
Dealer:
Notes: His front legs are rather a good bit longer than his back legs and running is horribly awkward for him.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 150 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift puddles of mud, up to five gallons worth.
ID: SD289
Name: ----
Suit: Clubs
Rank: Seven
Gender: Male
Animal: Equine/Mustelid (Otter)
Region: Josiggy Marsh/Forest of Kahmden/Torquehelm
Parents: Irashin x Saethre
Dealer:
Notes: His lithe body moves very quickly in the water, up to ten mph downstream. He is a rather intriguing triple mix, many will find his coat to be rather beautiful.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 30 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD290
Name: ----
Suit: Clubs
Rank: Seven
Gender: Female
Animal: Mustelid (Otter)
Region: Torquehelm
Parents: Irashin x Saethre
Dealer:
Notes: The chains are attached directly above her tail and will only slow her when swimming a little bit as she first learns.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 70 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD291
Name: ---- (Emo!Horse!)
Suit: Spades
Rank: Six
Gender: Male
Animal: Equine
Region: Torquehelm/Josiggy Marsh
Parents: Irashin x Saethre
Dealer:
Notes: His bindings go around his calf and into his thigh, they won't pain him after awhile, but he will need to find a way to exercise the leg to keep it from atrophying. He inherited quite the beautiful mane. If this child isn't played I swear to God I'll cry!!! D8>
Basic Magical Ability: He can run up to 30mph in sprints and 10mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Note: Nako chooses first, Jenn second Sadly, the way Lani was built combined with such odd children, this birth will....sadly...kill her.
ID: SD292
Name: ----
Suit: Hearts
Rank: King
Gender: Male
Animal: Bird (Eagle)/Reptile (Snake)
Region: Highlands/Selkie Lakes
Parents: Zane x Lokelani
Dealer: Nako
Notes: An incredibly odd mix, this Card is terrifyingly close in appearance to a mythical Cockatrice, most seeing him will either bolt, or look immediately for his Suit and Rank symbols...any who don't are either stupid or fools. His voice is scarily musical and light.
Basic Magical Ability: He can ignore moderate amounts of pain for up to twenty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to having each of your extremities slowly crushed under an extraordinarily heavy weight from the ends inward.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control would be almost perfect, with the exception of the fact that when he is in possession of someone, their eyes turn to stone. They can still move as he directs them as though they can see, but their eyes are quite clearly made of gray stone.
Jack’s Ability: He is immune to any and all poisons except for alcohol.
King’s Ability: Once per week, he is able to level his gaze at a character and temporarily turn them to stone. They will only be stone for thirty seconds, but during this time they will feel an incredible sense of turmoil as thought their very being were fading away. While the opponent is stone, they cannot be harmed, nor can they notice their surroundings.
ID: SD293
Name: ----
Suit: Hearts
Rank: Jack
Gender: Male
Animal: Bird (Eagle)
Region: Selkie Lakes
Parents: Zane x Lokelani
Dealer:
Notes: A beautiful Selkie this boy, it's a shame that he was born with such an odd mutation. One leg in the center of his body...still, he flies just fine. <3
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to having large spikes stabbed repeatedly into your legs, whether or not you actually have legs.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control would be almost perfect, with the exception that they would wobble heavily when they walked and be extremely prone to falling sideways.
Jack’s Ability: He is immune to any and all poison except for toxic mushrooms.
Senka's growth! <3
ID: SD294
Name: Zeve
Suit: Hearts
Rank: Ten
Gender: Male
Animal: Canine (Wolf)
Region: Mid-Range
Dealer:
Notes: His Mid-Range marking bleeds once daily for five minutes ever since the incident at the palace of Hearts, this makes him very weak and dependent on large quantities of water to help him replenish red blood cells. He has an odd mutation of feathers sprouting all over his body.
Basic Magical Ability: He can ignore moderate amounts of pain for up to forty-five minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to being roasted alive inside a heating oven, building slowly but culminating in an intensely distracting agony after roughly five minutes.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control would be almost perfect, with the exception that they bleed noticeably from their tear ducts until the spell ends.
ID: SD295
Name: ----
Suit: N/A
Rank: Joker
Gender: Male
Animal: Reptile (Komodo Dragon)
Region: Raemblen Bog
Dealer:Bee
Notes: He has an extreme case of Bog madness. His mask was ripped off when he was younger while he was exploring a rather dangerous cesspool of chemical and magical waste by a Raider. This caused one of his eyes to cease all usual function and he can no longer force his lungs to work properly without use of the tube shoved down his throat. The remainder of his mask keeps him going, but anything resembling a threat is treated as such.
Joker’s Ability: He is able to cause another person to switch species, gender, or Realm coloration/mutations once per day. Only one of these options and only to one person once a month. The action itself can be cast once a day, but once cast on specific person, it will not work on them again for a month. The spell itself lasts for a full day and will send most into a terror of shock.
Joker’s Ability: He can take on the form of any other card except for another Joker or any King. His eyes remain the same always, however, and if he stays in another's form for more than a day, he will automatically return to his own form.
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All children are belong to Shini
ID: SD296
Name: ----
Suit: Diamonds
Rank: Ten
Gender: Male
Animal: Deer/Mustelid (Otter)
Region: Tulgey Wood
Dealer: Shinigami
Notes: His wings are rather beautiful, though they are too small to carry him in flight. His feathery faerie fluffs give off a rather engaging smell of cinnamon. When one looks at him, they get the oddest feeling that he is completely trustworthy. Kings and Queens can be aware enough to be suspicious of this, anything ranked lower trusts him implicitly.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, he can cast a lie-detector spell on a card of any suit and of a rank lesser or equal to his own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
Powerful Magical Ability: When activated, he can fly for two hours. Winged Diamonds can use this ability for effortless, perfectly controlled flight.
ID: SD297
Name: ----
Suit: Spades
Rank: Four
Gender: Female
Animal: Deer
Region: Torquehelm
Dealer: Shinigami
Notes: Her beautiful wings would have carried her in flight if her bindings hadn't stopped them from growing to their full potential.
Basic Magical Ability: She can run up to 30mph in sprints and 15mph for up to an hour in extended runs.
ID: SD298
Name: ----
Suit: Spades
Rank: Four
Gender: Female
Animal: Mustelid (Otter)/Deer
Region: Tulgey Wood/Torquehelm/Corvistowne
Dealer: Shinigami
Notes: Her three eyes all work perfectly, though the normally positioned two have no pupils and the center one has an odd, black slit. Her wings will carry her in flight upon adulthood and her odd swirling markings are quite beautiful. Her mismatched legs give her an odd gait and her long neck swings sinuously as she moves.
Basic Magical Ability: She can run up to 40mph in sprints and 10mph for up to an hour in extended runs.
Gold Dust Ability: Once a month, she is capable of creating a rather neat, small pile of gold and can use it however she pleases. After ten hours though...it has the odd tendency to dissipate, so spend it somewhere no one knows you and then run! XD
ID: SD299
Name: ----
Suit: Diamonds
Rank: Five
Gender: Male
Animal: Deer
Region: Corvistowne
Dealer: Shinigami
Notes: He has small faerie fluffs all over his body that wave as he walks. He is a chemical Corvistowneian, interested in extra appendages.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
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Vyn and Sera's children here. Unless it's a severe problem, the choosing order will be Vyn, Sera, Sera, Vyn. Vyn chooses first due to her using an extremely rare item that will never be seen again. Sera chooses two afterward because she paid for it XD
ID: SD283
Name: ----
Suit: Hearts
Rank: Eight
Gender: Male
Animal: Deer/Canine
Region: Josiggy Marsh/Corvistowne
Parents: Perseus x Xylia
Dealer:
Notes: He has large, leathery wings that will fully support him upon reaching adulthood. However, due to this, he has very thin, fine bones and "breaks" rather easily. He was affected by the potion and has four eyes, two one each side of his head and has contacted an odd form of albinism that leaves him with a faint green tint to his fur. He has the odd ability to hear colors. O__o
Basic Magical Ability: He can ignore moderate amounts of pain for up to forty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to that of having your fingernails slowly peeled off, one by one, whether or not you have fingernails to begin with.
ID: SD284
Name: ----
Suit: Hearts
Rank: Five
Gender: Male
Animal: Canine
Region: Josiggy Marsh
Parents: Perseus x Xylia
Dealer:
Notes: He was affected heavily by the potion and has thick tentacles growing around his mouth. They are soft and covered in fur, though suckers can extend through and latch onto flesh quite easily. His teeth are especially fine and sharp and he has incredibly strong Josiggy tendencies.
Basic Magical Ability: He can ignore moderate amounts of pain for up to twenty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
ID: SD285
Name: ----
Suit: Hearts
Rank: Jack
Gender: Male
Animal: Canine/Equine
Region: Josiggy Marsh
Parents: Perseus x Xylia
Dealer:
Notes: He is a strong Josiggy with good balance, though he has a softer heart than his other fully Josiggy brother and is more likely to be sympathetic to specific cases. He has contacted an odd form of albinism that leaves him with a faint green tint to his fur. The potion affected him heavily, he has four large, thick tentacles growing from his back. They are soft and covered in fur, though suckers can extend through and latch onto flesh quite easily and are all quite mobile. He has odd black protrusions all over his upper body that resemble a certain, strange black stone...I wonder if they'll have an effect once he grows?
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to being slowly strangled by a piece of barbed wire. The victim will usually begin to hyperventilate and Cards ranked Six and lower will pass out after five minutes of this torture.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to forty minutes, once per week. The individual being controlled would know and the degree of control would be almost perfect, with the exception that they speak with a heavy, extremely noticeable stutter.
Jack’s Ability: He is immune to any and all poisons, with the exception to any form of narcotic. When used around him, or if inserted into his food or drink, he will begin to foam at the mouth and the eyes. Depending on the dosage, please PM the admin. He may not be able to regain his sight and he will not stop foaming for a full hour.
ID: SD286
Name: ----
Suit: Spades
Rank: Eight
Gender: Female
Animal: Deer/Canine
Region: Corvistowne/Josiggy Marsh
Parents: Perseus x Xylia
Dealer:
Notes: The potion affected her heavily, she has four large, thick tentacles growing from her back. They are soft and covered in fur, though suckers can extend through and latch onto flesh quite easily and are all quite mobile. She has odd black protrusions all over her upper body that resemble a certain, strange black stone...I wonder if they'll have an effect once she grows?
Basic Magical Ability: she can run up to 30mph in sprints and 15mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to two gallons of drinking water up to two times per day.
Note: Choosing order is: Sera, Greenie, Sera, Greenie, Sera
ID: SD287
Name: ----
Suit: Clubs
Rank: Nine
Gender: Female
Animal: Equine/Mustelid (Otter)
Region: Josiggy Marsh/Torquehelm
Parents: Irashin x Saethre
Dealer:
Notes: She has inherited a small mane and the tiny claws attached to the hooves on her back feet are very delicate and could break when she runs if she's not careful.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift drops of dew, once per week, into tiny, hard pellets that shoot up from the ground at speeds of about three miles per hour. They cause painful stings to an opponent.
ID: SD288
Name: ----
Suit: Clubs
Rank: Eight
Gender: Male
Animal: Mustelid (Otter)/Equine
Region: Josiggy Marsh/Torquehelm
Parents: Irashin x Saethre
Dealer:
Notes: His front legs are rather a good bit longer than his back legs and running is horribly awkward for him.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 150 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift puddles of mud, up to five gallons worth.
ID: SD289
Name: ----
Suit: Clubs
Rank: Seven
Gender: Male
Animal: Equine/Mustelid (Otter)
Region: Josiggy Marsh/Forest of Kahmden/Torquehelm
Parents: Irashin x Saethre
Dealer:
Notes: His lithe body moves very quickly in the water, up to ten mph downstream. He is a rather intriguing triple mix, many will find his coat to be rather beautiful.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 30 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD290
Name: ----
Suit: Clubs
Rank: Seven
Gender: Female
Animal: Mustelid (Otter)
Region: Torquehelm
Parents: Irashin x Saethre
Dealer:
Notes: The chains are attached directly above her tail and will only slow her when swimming a little bit as she first learns.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 70 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD291
Name: ---- (Emo!Horse!)
Suit: Spades
Rank: Six
Gender: Male
Animal: Equine
Region: Torquehelm/Josiggy Marsh
Parents: Irashin x Saethre
Dealer:
Notes: His bindings go around his calf and into his thigh, they won't pain him after awhile, but he will need to find a way to exercise the leg to keep it from atrophying. He inherited quite the beautiful mane. If this child isn't played I swear to God I'll cry!!! D8>
Basic Magical Ability: He can run up to 30mph in sprints and 10mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Note: Nako chooses first, Jenn second Sadly, the way Lani was built combined with such odd children, this birth will....sadly...kill her.
ID: SD292
Name: ----
Suit: Hearts
Rank: King
Gender: Male
Animal: Bird (Eagle)/Reptile (Snake)
Region: Highlands/Selkie Lakes
Parents: Zane x Lokelani
Dealer: Nako
Notes: An incredibly odd mix, this Card is terrifyingly close in appearance to a mythical Cockatrice, most seeing him will either bolt, or look immediately for his Suit and Rank symbols...any who don't are either stupid or fools. His voice is scarily musical and light.
Basic Magical Ability: He can ignore moderate amounts of pain for up to twenty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to having each of your extremities slowly crushed under an extraordinarily heavy weight from the ends inward.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control would be almost perfect, with the exception of the fact that when he is in possession of someone, their eyes turn to stone. They can still move as he directs them as though they can see, but their eyes are quite clearly made of gray stone.
Jack’s Ability: He is immune to any and all poisons except for alcohol.
King’s Ability: Once per week, he is able to level his gaze at a character and temporarily turn them to stone. They will only be stone for thirty seconds, but during this time they will feel an incredible sense of turmoil as thought their very being were fading away. While the opponent is stone, they cannot be harmed, nor can they notice their surroundings.
ID: SD293
Name: ----
Suit: Hearts
Rank: Jack
Gender: Male
Animal: Bird (Eagle)
Region: Selkie Lakes
Parents: Zane x Lokelani
Dealer:
Notes: A beautiful Selkie this boy, it's a shame that he was born with such an odd mutation. One leg in the center of his body...still, he flies just fine. <3
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to having large spikes stabbed repeatedly into your legs, whether or not you actually have legs.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control would be almost perfect, with the exception that they would wobble heavily when they walked and be extremely prone to falling sideways.
Jack’s Ability: He is immune to any and all poison except for toxic mushrooms.
Senka's growth! <3
ID: SD294
Name: Zeve
Suit: Hearts
Rank: Ten
Gender: Male
Animal: Canine (Wolf)
Region: Mid-Range
Dealer:
Notes: His Mid-Range marking bleeds once daily for five minutes ever since the incident at the palace of Hearts, this makes him very weak and dependent on large quantities of water to help him replenish red blood cells. He has an odd mutation of feathers sprouting all over his body.
Basic Magical Ability: He can ignore moderate amounts of pain for up to forty-five minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to being roasted alive inside a heating oven, building slowly but culminating in an intensely distracting agony after roughly five minutes.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control would be almost perfect, with the exception that they bleed noticeably from their tear ducts until the spell ends.
ID: SD295
Name: ----
Suit: N/A
Rank: Joker
Gender: Male
Animal: Reptile (Komodo Dragon)
Region: Raemblen Bog
Dealer:Bee
Notes: He has an extreme case of Bog madness. His mask was ripped off when he was younger while he was exploring a rather dangerous cesspool of chemical and magical waste by a Raider. This caused one of his eyes to cease all usual function and he can no longer force his lungs to work properly without use of the tube shoved down his throat. The remainder of his mask keeps him going, but anything resembling a threat is treated as such.
Joker’s Ability: He is able to cause another person to switch species, gender, or Realm coloration/mutations once per day. Only one of these options and only to one person once a month. The action itself can be cast once a day, but once cast on specific person, it will not work on them again for a month. The spell itself lasts for a full day and will send most into a terror of shock.
Joker’s Ability: He can take on the form of any other card except for another Joker or any King. His eyes remain the same always, however, and if he stays in another's form for more than a day, he will automatically return to his own form.
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All children are belong to Shini
ID: SD296
Name: ----
Suit: Diamonds
Rank: Ten
Gender: Male
Animal: Deer/Mustelid (Otter)
Region: Tulgey Wood
Dealer: Shinigami
Notes: His wings are rather beautiful, though they are too small to carry him in flight. His feathery faerie fluffs give off a rather engaging smell of cinnamon. When one looks at him, they get the oddest feeling that he is completely trustworthy. Kings and Queens can be aware enough to be suspicious of this, anything ranked lower trusts him implicitly.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, he can cast a lie-detector spell on a card of any suit and of a rank lesser or equal to his own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
Powerful Magical Ability: When activated, he can fly for two hours. Winged Diamonds can use this ability for effortless, perfectly controlled flight.
ID: SD297
Name: ----
Suit: Spades
Rank: Four
Gender: Female
Animal: Deer
Region: Torquehelm
Dealer: Shinigami
Notes: Her beautiful wings would have carried her in flight if her bindings hadn't stopped them from growing to their full potential.
Basic Magical Ability: She can run up to 30mph in sprints and 15mph for up to an hour in extended runs.
ID: SD298
Name: ----
Suit: Spades
Rank: Four
Gender: Female
Animal: Mustelid (Otter)/Deer
Region: Tulgey Wood/Torquehelm/Corvistowne
Dealer: Shinigami
Notes: Her three eyes all work perfectly, though the normally positioned two have no pupils and the center one has an odd, black slit. Her wings will carry her in flight upon adulthood and her odd swirling markings are quite beautiful. Her mismatched legs give her an odd gait and her long neck swings sinuously as she moves.
Basic Magical Ability: She can run up to 40mph in sprints and 10mph for up to an hour in extended runs.
Gold Dust Ability: Once a month, she is capable of creating a rather neat, small pile of gold and can use it however she pleases. After ten hours though...it has the odd tendency to dissipate, so spend it somewhere no one knows you and then run! XD
ID: SD299
Name: ----
Suit: Diamonds
Rank: Five
Gender: Male
Animal: Deer
Region: Corvistowne
Dealer: Shinigami
Notes: He has small faerie fluffs all over his body that wave as he walks. He is a chemical Corvistowneian, interested in extra appendages.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.