Post by Nathalia on Oct 22, 2008 22:59:04 GMT -5
All children go to Xenon and she may distribute them as she chooses
ID: SD300
Name: ----
Suit: Spades
Rank: King
Gender: Female
Animal: Bird (Eagle)
Region: Solandria Glacier
Dealer:
Parents: SethXBernard
Notes: She was born with her Human form, something incredibly rare and, as she is so high ranking, seen as an incredibly delightful event. Her hands are thin and delicate and her hair is especially silky for a Solandrian. She has a beautiful feathered headband that gives her an extra ability and her dress is exceedingly lovely with touches of silver.
Basic Magical Ability: She can run up to 20mph in sprints and 30mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to two gallons of drinking water up to five times per day.
Powerful Magical Ability: When activated, she can call forth and dismiss a small familiar that is unique to the individual.
ID: ST021
Gender: Male
Species: Slithey Tove
Notes: He has a small horn jutting out of the back of his skull. This horn is hollow and resonates very well with connecting Card's minds. When his summoner activates the ability, he will need to be touching her, he can connect her to the mind of one other SD for up to an hour and allow them to communicate telepathically.
Jack’s Ability: Once per week, she is able to cause another Spade to lose their slotted Spade abilities (anything from Two-Ten) for a full three days. They can still use Jack and above powers, and any extra abilities, but their slotted abilities are unusable until the power wears off.
King’s Ability: Once per week, she is able to cause an area around her, in a radius of 50 feet, to ice over completely. All objects and non-sentient beings, including summoned familiars, will be iced over in this process. Other SD will not be iced over, however they will find that they are standing on an incredibly slippery surface that they can barely navigate. She can navigate the ice perfectly. The ice will last a full hour and then slowly melt over an additional period of two hours.
Small Headband Ability: Her eyes are now a brilliant purple, they sparkle in the light and look amazingly enticing and beautiful. Cards ranked 7 or lower will be astounded by the beauty of her eyes and will feel a desperate need to be in her company. Higher ranking Cards might be able to ignore the "pull" she exudes, but they will still feel hints of it.
ID: SD301
Name: ----
Suit: Hearts
Rank: Jack
Gender: Male
Animal: Bat (Fruit)/Bird (Eagle)
Region: Solandria Glacier/Highlands
Dealer:
Parents: SethXBernard
Notes: He was born with a strange blue gem in his forehead and an odd marking, like an oozing wound across his chest. Neither appear to do anything as of right now, but upon reaching adulthood they may cause some very interesting developments to occur. He has inherited Bernard's swirled mane.
Basic Magical Ability: He can ignore moderate amounts of pain for up to twenty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to having the skin slowly peeled off your back. Cards ranked Six and lower will pass out from such torture after five minutes.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to twenty minutes, once per week. The individual being controlled would know and the degree of control would be almost perfect, with the exception of the fact that when he is in possession of their minds, they gain a blue marking in the middle of their forehead. It is brightly colored, noticeable, and difficult to hide.
Jack’s Ability: He is immune to any and all poisons, with the exception of other peoples’ blood, which burns him like acid.
Just to satiate your curiosity, Xenon. Were I to have had the time to take one, it would have been this one, 302.
ID: SD302
Name: Sascha Bernard demanded it <---
Suit: Spades
Rank: Jack
Gender: Male
Animal: Bird (Eagle)/Bat (Fruit)
Region: Highlands/Solandria Glacier
Dealer:
Parents: SethXBernard
Notes: Though he is an attractive mix of colors, the way that his breed mixed affected his face strangely. The upper half of his mouth is tipped with a beak-like protrusion, while his lower jaw is soft and fleshy. He will probably wound himself a few times before learning proper caution and he may have an odd accent because of it, though not a lisp. Something in this child makes him prone to wander, maybe not far, but seeing new places and people excites him immensely.
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to one gallon of drinking water up to three times per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.
ID: ST022
Gender: Male
Species: Slithey Tove
Notes: He has two thin and angular shoulder spikes jutting from his body that twitch and shudder when the weather changes. His coloring is very strange for a Tove and he seems to exude an aura of rather sickly darkness that his summoner can't feel. When summoned, he will try to attack with claws as best he can, but his aura is his best offense. Cards ranked Five and lower will lose consciousness and suffer a dark dream. Cards ranked Ten and lower will loose the ability to see for a full minute, and Cards ranked higher than Ten will feel ill, and as though an intense bout of depression has entered their bodies for a full minute.
Jack’s Ability: Once per week, he is able to emit a blast of sound. Everyone within a twenty-foot radius, for the next five minutes, will completely and totally forget who they are and what they’re doing. During this time, however, if he attempts to injure the people under his influence, he will also become confused for five minutes.
ID: SD303
Name: ----
Suit: Spades
Rank: Queen
Gender: Male
Animal: Bird (Eagle)/Bat (Fruit)
Region: Highlands
Dealer:
Parents: SethXBernard
Notes: Hills! This child bears an amazingly striking resemblance to King Bernard's deceased brother, Blaine! He was born with his Biped form and has odd markings that look like oozing wounds, they have the possibility of affecting him greatly as he ages. His long golden mane is quite astounding and he has a streak of incredible Highland pride. His secondary set of bat wings are not capable of helping him in flight and may even get in the way of more graceful loops and twists.
Basic Magical Ability: He can run up to 30mph in sprints and 10mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to two gallons of drinking water up to three times per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.
ID: MR023
Gender: Male
Species: Mome Rath
Notes: He has tough scaled bird legs and sharp talons that cannot be broken unless struck by a magical or summoned weapon.
Jack’s Ability: Once per week, he is able to cause another SD to completely and totally lose all hair on their body for one full day. If they do not possess hair, then this spell causes them to become extremely itchy, almost painfully so, for a full day.
King’s Ability: Once per week, for up to an hour, he is able to summon his familiar and change it into the shape of a halberd. It retains its coloration. He is then able to use the halberd as a semi-intelligent weapon, through the use of his connection to his familiar. Once the hour is up, the ‘weapon’ changes back to its proper form.
Queen’s Ability: Once per week, he is capable of making an opponent spew blood copiously from the eyes. It shoots out in a stream of vivid red gore, obstructing their vision and slowly weakening them over a period of five minutes, at the end of which they will be rendered extremely weak and almost completely helpless. After five minutes, he will also feel extremely drained and could, technically, push in order to kill the opponent. Doing so would cause him extreme pain. The closer they got to the end of their life, the more it would hurt him. If he could stand to push it and take another’s life, he would be rendered unconscious and probably lose a limb. PM the admin should this happen.
<3
~Nathalia
ID: SD300
Name: ----
Suit: Spades
Rank: King
Gender: Female
Animal: Bird (Eagle)
Region: Solandria Glacier
Dealer:
Parents: SethXBernard
Notes: She was born with her Human form, something incredibly rare and, as she is so high ranking, seen as an incredibly delightful event. Her hands are thin and delicate and her hair is especially silky for a Solandrian. She has a beautiful feathered headband that gives her an extra ability and her dress is exceedingly lovely with touches of silver.
Basic Magical Ability: She can run up to 20mph in sprints and 30mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to two gallons of drinking water up to five times per day.
Powerful Magical Ability: When activated, she can call forth and dismiss a small familiar that is unique to the individual.
ID: ST021
Gender: Male
Species: Slithey Tove
Notes: He has a small horn jutting out of the back of his skull. This horn is hollow and resonates very well with connecting Card's minds. When his summoner activates the ability, he will need to be touching her, he can connect her to the mind of one other SD for up to an hour and allow them to communicate telepathically.
Jack’s Ability: Once per week, she is able to cause another Spade to lose their slotted Spade abilities (anything from Two-Ten) for a full three days. They can still use Jack and above powers, and any extra abilities, but their slotted abilities are unusable until the power wears off.
King’s Ability: Once per week, she is able to cause an area around her, in a radius of 50 feet, to ice over completely. All objects and non-sentient beings, including summoned familiars, will be iced over in this process. Other SD will not be iced over, however they will find that they are standing on an incredibly slippery surface that they can barely navigate. She can navigate the ice perfectly. The ice will last a full hour and then slowly melt over an additional period of two hours.
Small Headband Ability: Her eyes are now a brilliant purple, they sparkle in the light and look amazingly enticing and beautiful. Cards ranked 7 or lower will be astounded by the beauty of her eyes and will feel a desperate need to be in her company. Higher ranking Cards might be able to ignore the "pull" she exudes, but they will still feel hints of it.
ID: SD301
Name: ----
Suit: Hearts
Rank: Jack
Gender: Male
Animal: Bat (Fruit)/Bird (Eagle)
Region: Solandria Glacier/Highlands
Dealer:
Parents: SethXBernard
Notes: He was born with a strange blue gem in his forehead and an odd marking, like an oozing wound across his chest. Neither appear to do anything as of right now, but upon reaching adulthood they may cause some very interesting developments to occur. He has inherited Bernard's swirled mane.
Basic Magical Ability: He can ignore moderate amounts of pain for up to twenty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to having the skin slowly peeled off your back. Cards ranked Six and lower will pass out from such torture after five minutes.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to twenty minutes, once per week. The individual being controlled would know and the degree of control would be almost perfect, with the exception of the fact that when he is in possession of their minds, they gain a blue marking in the middle of their forehead. It is brightly colored, noticeable, and difficult to hide.
Jack’s Ability: He is immune to any and all poisons, with the exception of other peoples’ blood, which burns him like acid.
Just to satiate your curiosity, Xenon. Were I to have had the time to take one, it would have been this one, 302.
ID: SD302
Name: Sascha Bernard demanded it <---
Suit: Spades
Rank: Jack
Gender: Male
Animal: Bird (Eagle)/Bat (Fruit)
Region: Highlands/Solandria Glacier
Dealer:
Parents: SethXBernard
Notes: Though he is an attractive mix of colors, the way that his breed mixed affected his face strangely. The upper half of his mouth is tipped with a beak-like protrusion, while his lower jaw is soft and fleshy. He will probably wound himself a few times before learning proper caution and he may have an odd accent because of it, though not a lisp. Something in this child makes him prone to wander, maybe not far, but seeing new places and people excites him immensely.
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to one gallon of drinking water up to three times per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.
ID: ST022
Gender: Male
Species: Slithey Tove
Notes: He has two thin and angular shoulder spikes jutting from his body that twitch and shudder when the weather changes. His coloring is very strange for a Tove and he seems to exude an aura of rather sickly darkness that his summoner can't feel. When summoned, he will try to attack with claws as best he can, but his aura is his best offense. Cards ranked Five and lower will lose consciousness and suffer a dark dream. Cards ranked Ten and lower will loose the ability to see for a full minute, and Cards ranked higher than Ten will feel ill, and as though an intense bout of depression has entered their bodies for a full minute.
Jack’s Ability: Once per week, he is able to emit a blast of sound. Everyone within a twenty-foot radius, for the next five minutes, will completely and totally forget who they are and what they’re doing. During this time, however, if he attempts to injure the people under his influence, he will also become confused for five minutes.
ID: SD303
Name: ----
Suit: Spades
Rank: Queen
Gender: Male
Animal: Bird (Eagle)/Bat (Fruit)
Region: Highlands
Dealer:
Parents: SethXBernard
Notes: Hills! This child bears an amazingly striking resemblance to King Bernard's deceased brother, Blaine! He was born with his Biped form and has odd markings that look like oozing wounds, they have the possibility of affecting him greatly as he ages. His long golden mane is quite astounding and he has a streak of incredible Highland pride. His secondary set of bat wings are not capable of helping him in flight and may even get in the way of more graceful loops and twists.
Basic Magical Ability: He can run up to 30mph in sprints and 10mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to two gallons of drinking water up to three times per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.
ID: MR023
Gender: Male
Species: Mome Rath
Notes: He has tough scaled bird legs and sharp talons that cannot be broken unless struck by a magical or summoned weapon.
Jack’s Ability: Once per week, he is able to cause another SD to completely and totally lose all hair on their body for one full day. If they do not possess hair, then this spell causes them to become extremely itchy, almost painfully so, for a full day.
King’s Ability: Once per week, for up to an hour, he is able to summon his familiar and change it into the shape of a halberd. It retains its coloration. He is then able to use the halberd as a semi-intelligent weapon, through the use of his connection to his familiar. Once the hour is up, the ‘weapon’ changes back to its proper form.
Queen’s Ability: Once per week, he is capable of making an opponent spew blood copiously from the eyes. It shoots out in a stream of vivid red gore, obstructing their vision and slowly weakening them over a period of five minutes, at the end of which they will be rendered extremely weak and almost completely helpless. After five minutes, he will also feel extremely drained and could, technically, push in order to kill the opponent. Doing so would cause him extreme pain. The closer they got to the end of their life, the more it would hurt him. If he could stand to push it and take another’s life, he would be rendered unconscious and probably lose a limb. PM the admin should this happen.
<3
~Nathalia