Post by Nathalia on Apr 7, 2009 22:10:41 GMT -5
First, the results of the wishing well!
Xenon, subtract that Rabbit's growth points...the well heard her and...she's not a Rabbit anymore...O___o
ID: SDR029
Name: Aimili
Suit: Clubs
Rank: Three
Gender: Female
Animal: Canine (Hound)
Region: Hisstor Wastes/Highlands
Dealer: Xenon
Parents: Czar Vikenti x Ashta
Notes: She has a full mane with an odd stripe of red down the side, and the ribcage and spine are hers. Her forepaws are made entirely of bone with no flesh to cover them, yet they function normally as she wishes them to...they just can't feel anything.
Basic Magical Ability: She can go two days without needing to sleep.
Kari, you don't need to subtract any points as the well saw no need to push Honker into adulthood...however...something has changed...
ID: SD205
Name: Honker
Suit: Clubs
Rank: Two
Gender: Male
Animal: Bird (Swan)/Canine
Region: Tulgey
Dealer: Kari Muffin
Parents: Rosewood x Rogers
Notes: Lythero cannot activate or affect his abilities.
Basic Magical Ability: He can go two days without needing to sleep.
----------------------------------------------------------------------------------
Now...things. Many things.
Xenon:
Sadie
ID: SD318
Name: Sadie
Suit: Diamonds
Rank: Queen
Gender: Female
Animal: Insect (Orchid Praying Mantis)
Region: Yarrow Gardens
Dealer: Xenon
Notes: Insects are incredibly rare. This poor girl probably gets stares everywhere she goes. She has a beak mutation and her eyes are not faceted. The fur lining her Human form's jacket is from a Morganberry Jack Rabbit. No one believes her and many think it's a lovely Ace decoration.
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, she can cast a lie-detector spell on a Card of the Hearts or Clubs suit and of a rank lesser to her own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
Powerful Magical Ability: When activated, she can fly for up to ten minutes. Winged Diamonds can use this ability for effortless, perfectly controlled flight.
Jack's Ability: Once a day, she is capable of calming a non-sentient creature to the point where it will simply sit by her, docile and affectionate for a full 10 minutes. With the exception of Jubjubs and Mome Raths (for whom the spell wears off after 10 minutes with no lasting effects), all other creatures will slowly, over the course of a few months, become at the very least, tame towards her if not others. This spell does effect Jubs and Momes, but only for the first 10 minutes, afterward, she would have to put in serious time and effort to tame them. This spell does not affect summoned familiars, but it does affect pets that are non-summonable.
King's Ability: Once a week, she is able to cause an opponent's non-magical weaponry, armor, or clothing to change into rose petals. It will then simply drift to the floor and cannot be returned to its original form unless the opponent has a reformation spell. This spell does not work on anything magically charged, but it will do in a pinch to rid someone of armor or knives when they're coming at you.
Queen's Ability: Once a week, she is capable of spitting a caustic fluid, secreted behind her retractable mandibles, at an opponent. This fluid, due to her odd mouth shape, shoots out in a spray, rather than a jet, and is very difficult to avoid completely. Once it has hit an opponent's skin, they will feel a rather agonizing pain as it begins to eat through their clothing and flesh like some sort of acid. This spell is especially effective on Bog-dwellers as it is a distilled poison resembling that of the Yarrow vapors and blood distillations. Most Bog-dwellers will die outright from exposure to this poison. Others will be in agonizing pain from the affected area until the substance is washed off with water. If left untreated for over three hours, the substance could eat directly to the bone. If treated, most will recover within a day or so, but any fur or feathering in the area will need to grow back...
Amazing Ability: Her lie detecting ability has gone completely through the roof. It is nearly impossible to lie to this woman in any way, shape, or form. Cards ranked King or lower of any Suit will not be able to lie to her without magical assistance. If they have prowess in magical lying, the spell could backfire...causing not only Sadie to believe it, but the caster as well. She can use this ability at her discretion, it causes her no effort.
Once a month, she can see through most magical disguises, including (once a year) a Joker's true form. She is also able to tell when a Heart is controlling another person as her mind takes it as a form of lying to her. However, she can only see through that ruse if the Heart in question is ranked 10, no higher.
Moderate Ability: Once a week, she is capable of hissing the word lebhaft (strong/active: in German) and activating a spell. This spell causes her entire body, in nay of her forms, to harden as though her chitin had just become a thin sheet of metal. Strong weapons could still cut through it, but unless the blows are substantial, they will have less effect on her than they otherwise would. This ability does slow her down a little though. It lasts for a full two minutes.
Moderate Ability: Once a week, she is capable of whispering messerscharf (razor sharp in German). This activates a spell that causes her claws, all of them, to become sharp enough to cut through most non-magical armor and weaponry. They will not break or chip unless the spell wears off and only summoned weaponry can actually cut through them while the spell is in effect. The spell lasts for a full minute and while it is active she is not susceptible to spells that may induce rage.
Small Ability: Once a month, she is able to cause her eyes to change to an incredibly frightening-looking obsidian. They seem to have no depths to them and many will feel that they look flat and dead. Cards ranked Four or lower will have extreme difficulty not running at the sight and any other rank will feel mildly threatened.
Small Ability: Once a week, she is capable of pulling a key from her pocket. These keys rarely seem to fit anything and appear to often be quite useless, though on rare occasion, she'll manage to grab just the one she was looking for.
Small Ability: Once a week, she can cause wind blowing toward her to very suddenly blow in the opposite direction from her for a full ten seconds. When she does so, the force is enough to make most others (8 and lower with no exception) shut their eyes at first due to the blast, though most Jacks and above can ignore it easily.
Small Ability: Once a week, she is able to cause Yarrow flowers to blossom in a two foot area. They will stay strong and healthy unless uncared for after that or trodden on. These are the infamous Yarrow flowers and more than 200 of them in one place could cause some non-Yarrows, or those unused to her place of residence to feel faint when near them.
Satra:
Heilyn's re-draw
Victor
ID: SD056
Name: Victor
Suit: Spades
Rank: Seven
Gender: Male
Animal: Feline
Region: Lowlands
Dealer: Satra
*Notes: The open sores on his abdomen are from a leprous disease he has inherited from both parents, and the fact that the home he lived in was constantly damp and moldering. They cause him some pain, but he is naturally well able to deal with it through upbringing. Though the sores on his abdomen are horrific, he has a generally pleased outlook on life...it could always be worse in the Lowlands...
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
<3 ~Nathalia
Xenon, subtract that Rabbit's growth points...the well heard her and...she's not a Rabbit anymore...O___o
ID: SDR029
Name: Aimili
Suit: Clubs
Rank: Three
Gender: Female
Animal: Canine (Hound)
Region: Hisstor Wastes/Highlands
Dealer: Xenon
Parents: Czar Vikenti x Ashta
Notes: She has a full mane with an odd stripe of red down the side, and the ribcage and spine are hers. Her forepaws are made entirely of bone with no flesh to cover them, yet they function normally as she wishes them to...they just can't feel anything.
Basic Magical Ability: She can go two days without needing to sleep.
Kari, you don't need to subtract any points as the well saw no need to push Honker into adulthood...however...something has changed...
ID: SD205
Name: Honker
Suit: Clubs
Rank: Two
Gender: Male
Animal: Bird (Swan)/Canine
Region: Tulgey
Dealer: Kari Muffin
Parents: Rosewood x Rogers
Notes: Lythero cannot activate or affect his abilities.
Basic Magical Ability: He can go two days without needing to sleep.
----------------------------------------------------------------------------------
Now...things. Many things.
Xenon:
Sadie
ID: SD318
Name: Sadie
Suit: Diamonds
Rank: Queen
Gender: Female
Animal: Insect (Orchid Praying Mantis)
Region: Yarrow Gardens
Dealer: Xenon
Notes: Insects are incredibly rare. This poor girl probably gets stares everywhere she goes. She has a beak mutation and her eyes are not faceted. The fur lining her Human form's jacket is from a Morganberry Jack Rabbit. No one believes her and many think it's a lovely Ace decoration.
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, she can cast a lie-detector spell on a Card of the Hearts or Clubs suit and of a rank lesser to her own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
Powerful Magical Ability: When activated, she can fly for up to ten minutes. Winged Diamonds can use this ability for effortless, perfectly controlled flight.
Jack's Ability: Once a day, she is capable of calming a non-sentient creature to the point where it will simply sit by her, docile and affectionate for a full 10 minutes. With the exception of Jubjubs and Mome Raths (for whom the spell wears off after 10 minutes with no lasting effects), all other creatures will slowly, over the course of a few months, become at the very least, tame towards her if not others. This spell does effect Jubs and Momes, but only for the first 10 minutes, afterward, she would have to put in serious time and effort to tame them. This spell does not affect summoned familiars, but it does affect pets that are non-summonable.
King's Ability: Once a week, she is able to cause an opponent's non-magical weaponry, armor, or clothing to change into rose petals. It will then simply drift to the floor and cannot be returned to its original form unless the opponent has a reformation spell. This spell does not work on anything magically charged, but it will do in a pinch to rid someone of armor or knives when they're coming at you.
Queen's Ability: Once a week, she is capable of spitting a caustic fluid, secreted behind her retractable mandibles, at an opponent. This fluid, due to her odd mouth shape, shoots out in a spray, rather than a jet, and is very difficult to avoid completely. Once it has hit an opponent's skin, they will feel a rather agonizing pain as it begins to eat through their clothing and flesh like some sort of acid. This spell is especially effective on Bog-dwellers as it is a distilled poison resembling that of the Yarrow vapors and blood distillations. Most Bog-dwellers will die outright from exposure to this poison. Others will be in agonizing pain from the affected area until the substance is washed off with water. If left untreated for over three hours, the substance could eat directly to the bone. If treated, most will recover within a day or so, but any fur or feathering in the area will need to grow back...
Amazing Ability: Her lie detecting ability has gone completely through the roof. It is nearly impossible to lie to this woman in any way, shape, or form. Cards ranked King or lower of any Suit will not be able to lie to her without magical assistance. If they have prowess in magical lying, the spell could backfire...causing not only Sadie to believe it, but the caster as well. She can use this ability at her discretion, it causes her no effort.
Once a month, she can see through most magical disguises, including (once a year) a Joker's true form. She is also able to tell when a Heart is controlling another person as her mind takes it as a form of lying to her. However, she can only see through that ruse if the Heart in question is ranked 10, no higher.
Moderate Ability: Once a week, she is capable of hissing the word lebhaft (strong/active: in German) and activating a spell. This spell causes her entire body, in nay of her forms, to harden as though her chitin had just become a thin sheet of metal. Strong weapons could still cut through it, but unless the blows are substantial, they will have less effect on her than they otherwise would. This ability does slow her down a little though. It lasts for a full two minutes.
Moderate Ability: Once a week, she is capable of whispering messerscharf (razor sharp in German). This activates a spell that causes her claws, all of them, to become sharp enough to cut through most non-magical armor and weaponry. They will not break or chip unless the spell wears off and only summoned weaponry can actually cut through them while the spell is in effect. The spell lasts for a full minute and while it is active she is not susceptible to spells that may induce rage.
Small Ability: Once a month, she is able to cause her eyes to change to an incredibly frightening-looking obsidian. They seem to have no depths to them and many will feel that they look flat and dead. Cards ranked Four or lower will have extreme difficulty not running at the sight and any other rank will feel mildly threatened.
Small Ability: Once a week, she is capable of pulling a key from her pocket. These keys rarely seem to fit anything and appear to often be quite useless, though on rare occasion, she'll manage to grab just the one she was looking for.
Small Ability: Once a week, she can cause wind blowing toward her to very suddenly blow in the opposite direction from her for a full ten seconds. When she does so, the force is enough to make most others (8 and lower with no exception) shut their eyes at first due to the blast, though most Jacks and above can ignore it easily.
Small Ability: Once a week, she is able to cause Yarrow flowers to blossom in a two foot area. They will stay strong and healthy unless uncared for after that or trodden on. These are the infamous Yarrow flowers and more than 200 of them in one place could cause some non-Yarrows, or those unused to her place of residence to feel faint when near them.
Satra:
Heilyn's re-draw
Victor
ID: SD056
Name: Victor
Suit: Spades
Rank: Seven
Gender: Male
Animal: Feline
Region: Lowlands
Dealer: Satra
*Notes: The open sores on his abdomen are from a leprous disease he has inherited from both parents, and the fact that the home he lived in was constantly damp and moldering. They cause him some pain, but he is naturally well able to deal with it through upbringing. Though the sores on his abdomen are horrific, he has a generally pleased outlook on life...it could always be worse in the Lowlands...
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
<3 ~Nathalia