Post by Nathalia on Jan 27, 2010 22:19:00 GMT -5
Powers cast you!
Parsley's Adult Form:
Khloris's Adult Form:
Rosemary's Biped Form:
Kieran's Adult Form:
Notes: Well...this poor man certainly has eyes now...just not in the right places...
The eyes on his pinions are capable of rolling straight over and seeing out of either side of the feathers. They are, in fact, eyes...were you to pull the feather out; a dangling optic nerve would follow. As a result, the pinion feathers are thicker and fleshier than normal and he has an extremely difficult and laborious time of flying. He would be extremely hard-pressed to fly for more than five minutes at a time, and carrying anyone is out of the question.
The eye in his tongue also has the capability of rolling over to either side, and the tongue itself is extremely dexterous, about four feet long, and fully retractable down his esophagus. The eye in his tongue is capable of seeing through walls as well for up to 50 feet around himself...it can also see in fuzzy, limited, black and white, through his own head when his mouth is closed.
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Iggy/Dre Baby:
ID: SD396
Name: ----
Suit: Clubs
Rank: King
Gender: Female
Animal: Bird (Falcon)
Region: Highlands/Corvistowne
Dealer: Sera
Parents: Ignatius x Dierdre
Notes: What a stunningly lovely creature! Her horns were inherited from her father and she is extremely lithe and graceful in flight. How...bizarre, though...her abilities seem to almost match her sister’s to a tee! That’s...almost unheard of! I wonder if they might connect on an ability were they to both hit their highest level?
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 85 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift gold into rough shapes. She cannot directly control more than three ounces of gold at one time, but can mold it into any shape as if it were a liquid. It will harden again the second it leaves contact with her skin.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with through a gold object that she has given to someone, though they cannot respond through the link. This works up to twenty miles away.
Jack's Ability: Once per week, she is able to manipulate enough gold to cover one of an opponent's limbs, not including the head. The gold will attach to the limb in a thin coating, solidifying after contact with the opponent's skin or fur, and will render the limb immobile for up to five minutes. After this time, the gold will flake off over the course of a minute.
King’s Ability: Once a week, she is able to cause any open liquid to turn to solid gold for a full minute. This includes liquids that someone might be standing in at the time...or swallowing. She can change up to 8 gallons worth each time.
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Zuberi/Pinkbeard Babies:
ID: SD391
Name: ----
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Vermin (Chipmunk)
Region: Midori Beach
Dealer: Nako
Parents: Pinkbeard's Ghost x Zuberi
Notes: Compared to his sister, this little boy looks positively normal. His wings will never be large enough to allow him to do more than glide, but at least he’ll get off the ground. He looks astonishingly like his papa, facial mane and all, and his hair is unusually smooth for Midori texture. However, it would appear that this boy is not always...all there, shall we say? Due to his unique heritage, he is half-ghost. For six hours, randomly throughout the day, he becomes insubstantial. He is vaguely visible and the smell of the sea follows him strongly, but he cannot touch anything or be heard, though he will hear voices on occasion... This experience is often slightly frightening for him and the timing is utterly random each day.
He is also able to, once an hour; extract his soul partially from his body. It takes on a rather malevolent form, with large teeth and a rotting visage, though it is smoky and obviously insubstantial. When he is like this, he can hold it for thirty seconds each time. He is incapable of being injured by anything but Queens and summoned weapons.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 90 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift hair, fur, and other strand-like organic coverings that have been detached from a living host. Hair or fur still attached to a living body cannot be manipulated. He draws this material to him like a magnet from up to fifty feet in all directions, collecting up to three cubic feet of the stuff in front of him. He may then manipulate it into shapes, such as coalescing a complex rope of hair or fur, though it still bears the strength and natural properties of its components.
Powerful Magical Ability: When activated, he can communicate with another Card he is acquainted with of any suit besides Diamond by sniffing a detached lock of their hair or patch of their fur. They will hear him in the back of their minds and may not at first realize that they're being contacted, but after a minute will doubtless notice the communication and can respond back. He receives their words as if spoken underwater, making them hard to understand on his end. He can hold a connection for up to ten minutes and cannot contact the same person more than once per day.
Jack's Ability: Once per week, he is able to distort another's perception of the world to feel as though they were standing on the deck of a ship in a violent storm. If they are naturally prone to seasickness, the feeling will assault them immediately and they will become violently ill. If they aren't, their balance and equilibrium will be askew for a full minute and it will be difficult for them to walk in a straight line. Just as they begin to adjust, the feeling will vanish as suddenly as it came and leave them disoriented for another full minute as their mind and body readjust.
ID: SD392
Name: ----
Suit: Clubs
Rank: Eight
Gender: Female
Animal: Vermin (Chipmunk/Squirrel)
Region: Midori Beach
Dealer: Jenn
Parents: Pinkbeard's Ghost x Zuberi
Notes: This bizarre little girl looks and acts as oddly as they come. Ridiculously moody, private, and cutting with her remarks, she gets most of her foul influence from the skull she inherited from her mother. The skull she took was from her mother’s right wing. In life, he was Juall, a Midori Weasel/Skunk hybrid and steersman on Pinkbeard’s vessel. He was kidnapped by the captain and forced to take the vessel about on threatened pain of death. Unable to bear the burden of bringing such evil to others, he attempted to kill the Captain during a storm by slamming the ship against a cliff... Two feet to the left, and the mast would have crushed the Captain. As it was, it took out Juall instead. He has become evil-tempered in death, foul, mistrustful of everything, and spiteful. He speaks clearly to his new mistress all the time and teaches her all he can...he despises her brother, though she may choose not to.
She only possesses one wing...shame; it would be large enough to allow her wonderful flight if she had another...
Her eyes are an odd, milky purple and appear glazed over, though she can see quite clearly. They do not close when she sleeps, giving her the appearance of a fresh corpse.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 200 lbs of extra weight for 8 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift salt. This includes removing the salt from a glass of water or a quantity of air and drawing it into her palm. She can only control an amount that would fit within the palm of one paw or hand and must discard that to draw more salt to her. Going through more than ten handfuls in one day will leave her feeling drained, and going through more than thirty will leave her unconscious for two days.
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Heike Jack:
Notes: Quite a lovely jack, his mane has a 75% chance of passing on to any offspring and he has a heightened chance for natural-born Does.
Jack’s Ability: Once a week, he is capable of entombing an opponent inside of a tree for a full hour. They will be sucked slowly backward toward the nearest tree and engulfed within it, their twisted form visible, writhing under the bark. Doing this costs almost all the energy Heike possesses and he will pass out almost immediately afterward. The opponent will also pass out upon being released from the tree for up to two hours or more.
Jack’s Ability: Once a week, he is able to cause an opponent to lose their sight completely for a full hour. During this time, his own sight will become slightly hazy and he will see indistinct shapes in the misty haze that surrounds him. The opponent will constantly feel things brushing against them, that aren’t there...
<3
~Nathalia