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Post by Greenie on Oct 18, 2008 15:15:49 GMT -5
ID: SD288 Name: Indivar Suit: Clubs Rank: Eight King Gender: Male Animal: Mustelid (Otter)/Equine Region: Josiggy Marsh/Torquehelm Parents: Irashin x Saethre Dealer: Greenie Font: "Teal"
Broken Being: The creature that crawls back out of the pot heavily resembles Indivar...but to those who know him well, it will soon become apparent that it is anything but.
His limbs have evened out and he looks somehow far more elegant than before, his remaining eye changes color every ten minutes randomly, but it seems to have a certain fondness for the color teal. He has grown a mane of a rather lovely purple color and it is pulled back in multiple rows. There’s also an odd little green marking shaped like a hook under each eye...it looks suspiciously like the one on his odd sibling, Donovan... He has also gained...ranks! “Indivar”, as the creature still calls itself, is now a King of Clubs! Oddly enough though...he seems to be missing his rank 10 ability...granted...he doesn’t seem to like talking to anyone much anymore...
The creature does not like to speak to people often, and when it does its in a small, light voiced hiss that certainly didn’t belong to Indivar. The creature is possessive, jealous, calm, calculating, and snide; often taking time out of its day simply to observe people and make certain that it knows precisely what they do and how. It regards any creature ranked 6 and lower to be sub-Card and not truly an intelligent being...and Aces...Aces are for eating...
This Card will also now have rather irresistible urges to eat lower ranked Cards when it sees them...it does not have to do so...but the desire will be intense. The creature retains all of Indivar’s memories and thoughts, though it is a separate and far more devious entity...
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 150 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift puddles of mud, up to five gallons worth.
Jack’s Ability: Once a week, he is able to cause another Card ranked 10 or lower to begin eating themselves. They will stop after ten seconds have passed, but until then, they will happily pick and easy to reach appendage and gnaw at it until the time has passed...
King’s Ability: Once a week, he is able to cause large swamps to form 50 feet around himself of thick, sticky mud that can be up to five feet deep. Wherever he moves it will move with him, always keeping him at the center and on dry land. (This spell will not work inside, simply making everything rather slippery for five minutes instead). This spell lasts for a full five minutes and the mud is thick enough that SD ranked 7 and under will be most assuredly stuck and anyone over that rank will have an exceedingly slow time of moving. Once the five minutes have passed, the marsh will vanish as though it was never there.
Notes: His front legs are rather a good bit longer than his back legs and running is horribly awkward for him.
Basic Magical Ability: He can go three days without needing to sleep. Moderate Magical Ability: When activated, he can carry up to 150 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period. Strong Magical Ability: When activated, he can move or shift puddles of mud, up to five gallons worth.
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Post by Greenie on Jan 30, 2010 22:50:33 GMT -5
The Dinner Plate1. Kelasia, King of Diamonds
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Post by Greenie on Feb 3, 2010 0:15:06 GMT -5
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Post by Greenie on Jul 30, 2010 13:50:48 GMT -5
By Lucca, May 2010
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