Post by DaeSiggil on Apr 14, 2009 3:08:29 GMT -5
ID: SD022
Name: Amarth (ah-marth)
Suit: Spades
Rank: Six
Gender: Male
Animal: Vermin (Mouse)
Region: Selkie Lakes
Dealer: DaeSiggil
Abilities
Basic Magical Ability: He can rup up to 20mph in sprints and 10mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Small Ability: Once a week, he is capable of causing ripples to appear in the air around him, causing quite the dizzying effect. It lasts for up to 2 minutes and while it doesn't affect him at all, it looks rather interesting and causes Cards ranked 5 and lower to feel dizzy for a few minutes after watching it.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Small Ability: Once a week, he is capable of causing ripples to appear in the air around him, causing quite the dizzying effect. It lasts for up to 2 minutes and while it doesn't affect him at all, it looks rather interesting and causes Cards ranked 5 and lower to feel dizzy for a few minutes after watching it.
General information
Selkie Lakes: Residents are usually white with pale blues and greens rippling across their bodies. They often have feathered feet and tails.
The Selkie Lakes are well known for supplying most of the clean water to the rest of the realms. Lush and somewhat damp, the residents are rumored to be a bit dim, but their trading skills certainly aren't. The members of the Selkie Lakes are thought to be a slow, cheery bunch who laze about constantly, though many residents would prove that stereotype wrong. While the ability to be astoundingly lazy is, for the most part, true, it is only due to the abundance of trade materials in and around the land. Fish, aquatic plants, and clear water itself are chief exports. They are easy for the residents to get and pawn off to other realms for insane prices. The beauty of the residents is sometimes dulled by their rough manner and stocky, muscled bodies, but the feathery fur still inspires a sense of grace and they are good at their jobs. They are highly accepting of others and are often found moving jobs around to other Realms and trying to incorporate others into their own lines. They find difference somewhat exotic and many will seek out mates who are from other places to bring home.
Spades: The Paw
Spades are the second most common Suit, though unlike Clubs they can only occur in a breeding if one of the parents is a Spade. Spades are quick on their feet and reliable as far as their representation in Court proceedings and their tendency to follow the rules laid out for them. Spades are still not seen as being what one would desire in society; though they are above the Clubs, they are still of the same color and are often mocked by others of higher ranking. Higher up Spades, mostly face cards, are treated with the same respect that anyone would give to a ruler, and aren't frowned upon in the other Courts because of their noble rank.
Their representation, the Paw, refers to both their fleetness of foot and their general personality. They tend to be "soft" in their punishments and treatments of the lower class. They are therefore represented with that symbol, as opposed to one more closely representing weaponry.
Basic Magical Ability: All Spades can run up to 40mph in sprints and 20mph for up to an hour in extended runs, depending on their individual staying power.
Five-Seven: Fives, Sixes, and Sevens are the most commonly found members of society and are seen as the "middle class". Since there are so many of them, they are seen as the "norm" and feel that there is nothing wrong with their lot in life if they remain where they are. They tend to be pleased with life and can get mediocre jobs as higher-end servants in the Courts, living their lives comfortably in the average end of society. Higher-ups may still look down on them, but they can all feel justified in gossiping about that moronic snot at dinner or with the neighbors.
Vermin: Vermin are easy to locate and, even though their name may bring other thoughts, they are generally quite sweet and docile. They live anywhere that food is plentiful and tend to stay away from the Selkie Lakes. They usually look like rats or mice, though gerbils are not unheard of.
Updates
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Old speech is colored 33d6f0
The new color will be 14ffd0