Items:
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This beautiful trinket may not appear to be much but when equipped to an SD has some intriguing effects:
When wearing this item the SD has the ability to change their suit and rank appearance. Though they will
not gain the powers that go with that suit/rank. There are some drawbacks though, the longer the SD is masked as that suit/rank...the more convinced
they will become that it is, in fact, the truth...if in use for more than a day, the SD will be overcome by a sudden and inexplicable headache, reverting to what they are supposed to be and probably passing out.
Some extra points could expand the abilities of this item <3
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Broken Heart: Or at the very least removed… This heart is rumored to have been taken from a Rabbit; a Doe who couldn’t have the Jack she wanted ripped it, still beating from her chest. Using this in a breeding could have…disastrous effects… This item can only be used in a breeding and can be used in one of three ways:
1. Eaten at night.
2. Eaten during the day.
3. Touch it and then either abandon it, or throw it away.
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Icy Ring: This strange ring glows intently and will fasten tightly onto the first finger it encounters. Once on or owned the owner can decide to do the following:
1. Embrace the strange tingling feeling.
2. Push the feeling back. (Use in a breeding)
3. Try to pry the ring off. Possible permanent change
4. Try to sell/give away the ring
5. Use any ability on the ring.
6. Reject the strange tingling feeling. Possible permanent change
PM the admin with your decision.
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Vile Bolas: This weapon has a good, stout handle of polished cherry wood wrapped with taut leather to keep the grip. Extending from the handle are three chains, each about 2 feet in length and ending with and incredibly odd tip. Each chain is topped with what looks like the leg of some strange animal. What's worse...the old, fading fur still shows some patterns recognizable from the Highlands, Torquehelm, and Avington! The owner had best hope they're from Aces!
This weapon is to be wielded by either a Biped or Human form, an Animal form would not be able to muster the arm strength necessary to actually use it. When swung about the head and thrown, it will make a bee-line for one target, the chains and horrible feet wrapping around either torso or head and then slamming in to clutch at their bodies. Once attached to an opponent, the limbs will begin to tear at, beat, and clutch tightly to them until pulled off...a Card ranked 10 or lower will be incapable of pulling them off until the owner of the item does so for them. Unless they are Diamonds, in which case they can pull them off eventually if they are 5 or higher. Clubs and Hearts suffer from an intense feeling of disgust and fear when this item touches them, often obliterating many other thoughts from their mind until the horrid thing is off of them. This is especially true if the victim hares one of the Realms currently on them.
Queens and Kings can sometimes overcome this terror, though Kings are far more susceptible, some Queens find themselves unable to pull away from the horror though, especially if they are Highland...
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Rank Favor: This favor allows any SD of your choice to rise 4 ranks without any point expenditure!
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Gender change favor: This highly expensive favor can be use on any SD or rabbit to change their gender permanently and seamlessly to either another gender, or a pure hermaphrodite. It can only be used once and will ensure that all children they may ever have in the future are exactly the same gender they choose to become.
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Scale Bamf: Goodness! This SD has just grown an extra tail! Long and sinuous, it’s covered in rather amazingly beautiful iridescent scales that flash different colors in the light.
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Alicorn tipped Knife: This amazingly thin and nearly invisible little knife has an amazingly shiny tip that is utterly indestructible when it comes to magical effects. It can only be destroyed by acid or a summoned weapon...and even then it would take a bit to really break the thing.
The rest of the blade and hilt are like that of a normal, non-magical knife, and are to be used as such.
The tip is where the power lies, ancient and tingling with magic, it will bond itself to its owner once touched, but can be passed down if the owner is rightfully beaten or as a heart-felt gift.
If the tip breaks the skin of an opponent, they will feel all malice stripped from them at once. They can still feel other emotions, but anger and hate will no longer be reachable for a full hour after the blade has pierced them. If the victim is using a magical weapon, the magic in it will be stilled (unusable) for a full 10 seconds and it will simply be a weapon with nothing special about it. This
does apply to summoned weapons.
If the owner of the knife cuts themselves with the tip of the knife, all flesh wounds will heal instantly. Bone, cartilage, and organ damage will remain as horrible as before, but muscle and usual tissue damage will repair itself at once,
even if the injury is up to three years old.
If the tip is ever broken, PM the admin for the unfortunate side-effects.
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Spade Speed: Once a week, the SD this favor is given to is now able to run as quickly as a Spade. They can use the power to the maximum of a normal Spade's speed ability (40mph sprints, 20mph runs) up to twice a day!
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Dragon Fire: A tiny vial of peppery smelling liquid may have tasted delightful on the food this SD just ate, but the
real prize is not in the taste...but the
effect.
Once a week, this SD is now capable of opening their mouths twice as wide as normal (regardless of form) and spewing out 50 feet of thin, bright blue and green flames for a full 30 seconds, or two bursts of 15 seconds.
This fire is hot enough to burn through most magical armor (250p or less) and will disfigure and, in some very rare cases, destroy summoned weapons (usually in the case of a summoned weapon not belonging to an actual Heart, PM the Admin for a die roll).
This fire will burn through flesh (though it will magically avoid organs and bone) leaving a grisly scene behind of the still living victim, fully functional but in agonizing pain and very slow (what with the muscle loss, they're lucky they can move at all). Their flesh will reform over the course of three minutes, but most Cards ranked Jack or less will have passed out long before then.
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Dark Glasses: These dark glasses look
awesome! They let anyone who puts them on see perfectly in the dark for a full 10 minutes. Careful with them though...you might not like what happens if they break...
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Temptation in a Can - 1: How strange...
A small, metal can, with the word
Temptation; printed in bold lettering across the top. It has a Heart marking burned into the bottom and the entire thing smells like...lead?
Ick...however...it does lead one to wonder what's inside...a blessing?
Or a curse?
It looks as though this might be part of a set...I wonder what would happen if all four were united?
If united, there is something for each participant...but it will be different from what you would get if used separately. Less than four does nothing._________
Fire Circlet: Oh!
How incredibly beautiful and impractical!
This fiery circlet, once placed on, is instantly extinguished and its charred remains sink into and vanish in the wearer's scalp.
Wow...what a let-down, huh?
The SD affected, however, will find that, once a day; they are now capable of causing an incredible inferno of a mane to sprout from their shoulders and scalp, all the way down their spine!
Though this is a once a day spell, once lit, the caster can keep the fire going for up to 15 hours if they desire!
Though this uses a lot of energy, it is quite plausible for them to permanently feature an ever-burning mane, save for when they sleep.
It's also quite the party trick to spring on the unwary when you're especially angry.
The fire burns without any heat and is completely safe to the touch...unless of course, the toucher happens to be a Calloo, or part of one...then it burns like
blazes and gives off a
horrible heat.
The flame cannot be put out by conventional standards, only the water from a Spade-spell will quench it, and even then, it will be back the next day, should the caster wish it.
The effect could be genetic, so be careful having kids (especially with a Calloo), and it may or may not be so harmless when coming out in the proverbial "wash".
Once a day, the caster is also able to control whether or not the flame keeps them warm. It will in the cold, should they like it to and don't wish to wear a coat, it can also extend its warmth effects to up to 2 other Cards.
[Traded from Xenon for Curtains, Silver Die, and Forthcoming Fanart]_________
Illyria's Tree Fruit [x2]: When eaten, PM the Admin and she will send you your new set of abilities to replace your old ones. Your Suit changes at random and you cannot request, bargain, plead, or swindle for anything other than what the dice roll up for you. The only guarantee is that the Suit of said character will no longer be the one they started out with. There is a very very slight chance that it will cancel out Suit entirely and make them a Joker instead.
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A small magical spell. It can be used once and is a spell that makes one other person of the caster's choosing float three feet above the ground for twenty minutes.