Post by Dark on Dec 5, 2007 21:39:22 GMT -5
ID: SD129
Name: Hadyn Adelbrecht D'Allesio
Suit: Clubs
Rank: King
Gender: Male
Animal: Feline/Vermin (mouse)
Region: Corvistowne/Morganberry
Dealer: Dark
Parents: MinhxAderlass
Note1: He has inherited his father's horn mutations and has an elongated neck mutation.
Note2: Hadyn lost his right arm in an unfortunate accident involving collapsing rock and a large splinter; it has been replaced with a mechanical limb crafted by Owen. The limb is able to shift between forms, transformer-esque style.
Bipedal:
Basic Magical Ability:
He can go two days without needing to sleep.
Moderate Magical Ability:
When activated, he can carry up to 110 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Moderate Magical Ability:
The SD can now cause a thick and bone chillingly cold mist to fill one room once per month for one full hour. The mist is a dull, pearly white and will obliterate vision until one or the other SD start moving, once movement begins the mist will disperse enough for a very small field of vision. The cold will not affect the SD casting it but will cause the opponents' limbs to tremble violently as they adjust to it, and their limbs may begin to go numb as the hour goes on, especially if they're skinny. This will make it very difficult for opposing SD to move or give chase, they will have to move slowly, at least at first. Glacier Dwellers may be immune to this spell though, use caution XD
There does appear to be a drawback, however...this SD will always have a small following of mist at their heels, the longer they remain in one place, the more the mist will build up. <3 (Think the Black Pearl from "Pirates of the Caribbean") This mist is rather chilly and hugging him will result in small shivers X3
Strong Magical Ability:
When activated, he can twist and shape small rocks and stones either as large as his paws or smaller, into intricate...or very sharp...shapes.
Amazing Ability:
He is now able to cause an opponent's body to mutate when he concentrates on them. He can either cause their limbs to double in amount, or cause them to grow a second head. Mutating their limbs is easier for him and he will feel weakened and slightly dizzy, most likely unable to injure them further, but will be capable of tying them up or inflicting minor wounds. The extra limbs that the opponent grows will not respond to their brains and will flail about on their own, causing them to stumble and fall or practically do battle with their own entangled limbs.
Getting them to grow a second head takes all of his concentration, if anything distracts him, being injured or touched, he will lose the ability to preform the spell that day. However, if he succeeds, a second head, just like their own will sprout from their shoulders and take over half of their body. It will remain on them for a full hour, impeding their progress and trying at all costs to stop them from hurting Haydn, though it will not hurt them badly, just impede them. It will also shout insults and do its best to embarrass the actual opponent. After he succeeds at this attack he will be very weak and tired, twenty minutes after setting this in motion he will have to sleep!
The limbs will last on the opponent for an hour as well before vanishing.
He can perform this spell once per month and though it will exhaust him, most opponents will be terrified of the effects.
Peep Power:
He now has the amazing ability to reverse the gravity of an area for one hour. This spell does not effect him and causes his opponent to be flung upside down in the air and suspended there. This spell only works when inside a closed area and will not work outside to fling an opponent in the far reaches of space <3
The opponent can still move about and fight, but they will lose their balance constantly and feel far heavier than they would on the ground, blood will also be quickly draining to their head and may cause some with lesser stamina to pass out.
The mist power that he possesses will also be activated instantly upon using this spell, even if he has already used it for the day, it will be activated again with no effort and will fill the room with dense, cold fog.
The fog will congeal along the ceiling and become thick and cold, the opponent will be able to to slog through it but will find it difficult.
Powerful Magical Ability:
When activated, he can communicate with another Club he is acquainted with through any form of pewter he might have or find, though there are limitations on distance. He can only communicate with another Club if they are one mile away or less.
Jack's Ability:
Once a week, he is capable of causing one roof to fall in. The downside is that this only covers up to ten feet of roof and that it will not automatically avoid him, though he has advanced warning and can leap out of the way if he's fast enough.
Shadow Jump Ability:
..........Addition:] While he is in the shadows now, he becomes insubstantial. Physical attacks can no longer harm him, though magical ones and summoned weapons still can. Once he leaves the shadows, he becomes substantial again.
..........Addition:] This ability may now be used once every five hours. He may leap into shadows near him, though if there are none and he is in direct light, he will find himself utterly vulnerable and suffer from a crippling paranoia that will nullify his ability to run or think quickly.
Kinetic Ability:
Once a week, he is capable of pushing a thick charge of mental and kinetic energy into small objects not living, the size of his palm or smaller. These objects can then be hurled, jammed places, or attached to weapons and slung at people. The objects will explode when they are met with force with enough power to knock Cards ranked 10 and under off their feet and cause rather nasty bleeding gashes. Also enough to cause Queens to Jacks to either be pushed backward and to have any and all experience their ears ringing for at least thirty seconds.
If jammed and left somewhere, they will act as a live grenade the instant his hand leaves them. There will then be a thirty second pause before the object explodes of its own volition. He can charge up to three objects per week, either separate or all together.
King's Ability:
Once a week, he is able to cause another SD's summoned weapon or creature/s to take one attack against their master. This attack will reflect the emotion Hadyn himself is feeling at the moment, if he is feeling flat and emotionless, the creature under his control may attack with less ferocity...but the angrier he is...for that one attack, the angrier they are. This spell does not work against Lowlanders.
Amazing Fire Ability:
Though he cannot create flames from thin air he is capable of bending existing fire, both ordinary and magical, to his will.
He can now deflect magical attacks of fiery origin, and reflect them back at the caster, at will.
He can manipulate any open flame into expanding up to 50 feet, and hurl a fiery ball of death at his opponent. He is capable of doing this three times a day, though Spade summoned water will put it all out for a full three hours.
The fire is hot enough to melt rock and will pound its way through many magical weapons.
Summoned weaponry will have to resume its weapon form or risk being slaughtered around this fire.
Other Forms:
Animal:
Baby