|
Post by Satra on Nov 19, 2007 18:24:47 GMT -5
ID: SD117 Name: Liv Suit: Clubs Rank: Seven Gender: Female Animal: Mustelid (Badger) Region: Sorgaire Range Dealer: Satra Mutations: None Notes: Her front claws are slightly flexible, allowing her some dexterity with them. Basic Magical Ability:She can go three days without needing to sleep. Moderate Magical Ability:When activated, she can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period. Small Power:When she has a destination in mind, it is nearly impossible to distract her from it. This makes it very difficult to get her lost especially if she knows the smell of the place. She can stop and re-think for a few seconds about a place and the idea of the smell will come to her, then she simply has to follow the scent there. However if she has never been and doesn't know the scent, she could still easily get turned around Small Ability:Whenever a storm is approaching, this SD knows when it will arrive down to the minute...she also has the innate sense of when danger is just around the bend...her knee will twinge oddly...though she cannot tell if the twinge means danger...or a storm. Just that one of the two will happen when she says so.
|
|
|
Post by Satra on Dec 7, 2007 0:24:31 GMT -5
~for quick reference in one place~
Sorgaire Range: Residents of the Sorgaire Range have little to fear from invading forces or a lack of resources. Though the mountain range is mostly rocky and barren, they are often supplied with cheap food and other supplies from the Josiggy Marsh to ensure that they don't assist those in the Lowlands. Lithe and camouflaged, the members of the Range have an easy enough time blending into their surroundings and avoiding conflicts that may occur around them. Elsewhere, their coats are often praised for their simple beauty and are admired by those about them. Intelligent and aspiring to greatness, many Range dwellers will leave to seek placement in the Courts. They are prized for their quick wit and dry sense of humor toward daily life. The members of the Range often carry with them a piece of stone from their home. Losing it could cause the owner much grief.
Clubs: The Hoof
Clubs are by far the most common Suit and they are the only ones that can occur in breedings where neither parent possessed the Suit. For example, a Spade and a Diamond have children; it is perfectly plausible for them to have one Diamond and two Clubs. The only breeding Clubs cannot occur in is one between two red Cards. Clubs are seen as the "grunts" of Society. Even their Queen is not as highly respected as any of the Other Queens, be they a better ruler or not. They are often put to use as laborers by other Suits and aren't regarded for their intellectual skill, even though many are more than qualified to be in higher positions.
The Club representation, the Hoof, represents their durability and their station as laborers; many resent the label.
Five-Seven: Fives, Sixes, and Sevens are the most commonly found members of society and are seen as the "middle class". Since there are so many of them, they are seen as the "norm" and feel that there is nothing wrong with their lot in life if they remain where they are. They tend to be pleased with life and can get mediocre jobs as higher-end servants in the Courts, living their lives comfortably in the average end of society. Higher-ups may still look down on them, but they can all feel justified in gossiping about that moronic snot at dinner or with the neighbors.
Mustelids: Mustelids are fairly common. With their lithe shapes, they can wriggle their way into almost every part of the realm. They tend to stay away from the Tulgey Wood, however, as they’re smart creatures and know a bad sign when they see it. They often come in the forms of weasels, ferrets, and pine martens, though raccoons aren’t terribly hard to locate...and once in a blue moon you may even see a squirrel.
|
|
|
Post by Satra on Sept 11, 2008 16:48:11 GMT -5
|
|