Post by Satra on Dec 19, 2007 21:26:44 GMT -5
Unused Items
Diamond: This large diamond tingles slightly when touched. It allows the owner to, once a week cause a blinding flash of light to shoot out of the caster's eyes. This light will blind any Card for a full 30 seconds with exception to Hearts and Spades Queens.
Chattering Helmet: This strange piece of armor looks as though it was made out of the skull of a Jubjub bird...in fact...it was. Bit bigger though... Good god, how frightening this visage would be to present in battle, much less any other public atmosphere!
Once equipped to an SD it will never be able to remove the helmet again, it will literally grow on them, becoming a part of their body.
Once equipped this helmet will grant the SD one rather impressive power but there is another downside...unless this SD enjoys being odd.
This helmet, in its own respect, is quite alive. It has the personality of an irate but knowledgeable scholar, and is good at picking up details that its host might not be. It has a smooth, but high voice and has no qualms about making quips and comments while in public. Though give it a break, it can be quite the conversationalist.
Warning: Equipping this item will permanently alter your SD!
This jar is filled with teeth from various creatures, all of whom died in the heat of battle. An odd little piece, but perhaps you’ll find a use for it, hmm? There are seven usable teeth in the jar…all of which can be used for various things…though you must figure them out for yourself. Make sure you mark down when you use one and how many are left, and yes; you may trade bits of it away.
Item: 019
(Traded 3 Teeth for 4 Spider Legs with Vyn, 1 with Kari, 1 with Dark)
Used: 1 (SeLyn breeding)
Remaining: 1
Mayle’s Tarantula: Don’t be afraid, ladies. This poor thing’s been dead for years, though its husk is perfectly preserved. The spider was said to have some especially intriguing properties while alive…I wonder if anything of them remains? This item has nine opportunities for you to do things: eight legs and one body. Each has the possibility of doing something different. Make sure you mark down when you use something and how much is left, and yes; you may trade bits of it away.
Used: 1 (SeLyn breeding)
Traded: 3
Used Items
Obtained: Won in Realms contest
Notes: This thick blue liquid is to be used in breedings :it can only be used once and will have the following effects:
- A 50% chance of having albino children.
- Guaranteed three children or more.
- All children will be mixed breeds.
- At least one child will be mixed Realm (If applicable)
- One child will receive a heavy mutation.
- One child will receive a minor mutation.
~Used in second SeLyn breeding~
Obtained: Merry Xmas!
Blue fox tail: This fox tail can only be assigned to one SD and will attach itself to them in their animal and bipedal forms. It will also be worn on the Human form as a decoration on the belt (seen in picture). This tail will always be vibrantly blue and will allow the wearer to be able to breathe heated steam (not enough to burn, but enough to obscure vision).
Current Status: Adorning Fluffy's ass. x3
Mildewed Cravat: This once rather regal looking cravat is now a bit holey and has odd stains covering it. It gives an odd crackle to the air around it and most can tell that it contains at least a small bit of magic...I wonder what it does?
Used on Amhalghaidh
Feathered Headband: [/b]This silver headband, adorned with a sprig of pheasant feathers and studded with sapphires, looks as though it would be a delight to adorn any SD. Once put on though, the SD will find that they have also been granted a small...rather elegant power.
~Used on Waffles~[/color]
202 posts <3
Blackened Old Vial: This small vial looks ancient and thickly smudged with soot. When shaken, it can be heard that there is a little liquid inside though there can't be much. It smells of sulfur and can make the fingers sting if held for too long.
This item can be used in breeding with very strange effects or can be injected, swallowed, or poured over one's self. Each will do a different thing and could either grant abilities or change your SD permanently.
~Used on Amhalghaidh~
A small stoppered flask containing what looks to be swirling white smoke: If inhaled, it could grant an SD some fairly amazing powers... Can only be used once on one SD. No physical effects will be seen, only a power gained. - 101 Prize (Traded w/ Kari for Tooth)
-used on Tegan
Pending Use (in other words: I have plans for these and they are not available for trade) :3
ID: ST046
Name:
Gender: Male
Species: Slithey Tove
Notes: Notes: He can breathe in any environment without issue. The flowers that grow from his back exude oxygen, if one is picked and held up to the nose and mouth, the person will be able to breathe in any environment as well. The flower would re-grow in a week and after its picked, it will work for 24 hours.
Once a week, he is capable of shooting a small fireball comprised of Bog gasses. This flame can only be put out by dirt or mud, anything else only makes it burn stronger.
Miniature Coffin: This Ash wood box is varnished so heavily that it actually reflects the person looking into it's pale, gray surface. It's edged with dark marble and has been welded shut, the image of a Club symbol burned into its lid. The sides have thin handles attached in the shape of mythical Gryphons and they are slightly tingly to the touch. The coffin itself is only about four feet long and about three feet in depth.
Who knows what might happen if this coffin were to be opened...
This is a highly magical object, Cards ranked Five and under will not even be able to get near it without running away in fear. If a Card ranked Five or under is forced to open the box, something truly horrifying may happen. As it is, be careful when selecting a character to open this box. Changes may occur and they will be entirely irreversible.