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Post by danishweasel on Jan 29, 2008 20:02:45 GMT -5
ID: SD185 Name: Irenka (ee-REN-ka) Suit: Clubs Rank: Ten Gender: Female Animal: Canine (Pug) Region: Avington Dealer: DanishWeasel Notes: Her secret will be PMed to DanishWeasel later. She’s a terrible smoker.... <3 Basic Magical Ability: She can go three days without needing to sleep. Moderate Magical Ability: When activated, she can carry up to 10 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period. Strong Magical Ability: When activated, she can move or shift mud into swirling cyclones of ooze up to six feet tall. However, she can only hold them as cyclones for up to ten seconds so she has to work fast. Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with through mirrors. They must both be standing in front of a mirror and speak out loud. The other person’s reflection will appear in the mirror rather than their own and they can speak as if they are next to one another.
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Post by danishweasel on Jan 29, 2008 20:06:37 GMT -5
Clubs: The Hoof Clubs are by far the most common Suit and they are the only ones that can occur in breedings where neither parent possessed the Suit. For example, a Spade and a Diamond have children; it is perfectly plausible for them to have one Diamond and two Clubs. The only breeding Clubs cannot occur in is one between two red Cards. Clubs are seen as the "grunts" of Society. Even their Queen is not as highly respected as any of the Other Queens, be they a better ruler or not. They are often put to use as laborers by other Suits and aren't regarded for their intellectual skill, even though many are more than qualified to be in higher positions.
The Club representation, the Hoof, represents their durability and their station as laborers; many resent the label.
Basic Magical Ability: All Clubs can go two or three days without needing to sleep, depending on their individual stamina.
Ten: Tens are the bottom of the "upper class", not a bad thing when society idolizes the rich and powerful; once you hit Ten, however, the thought is always that life could be better. The face cards look down upon Tens for not being high enough to enter the true nobility and the lower numbers snub them for having more magical ability and Court status than they do. Though they are still mostly accepted by the lower numbers, the face cards tend to treat Tens as personal servants, which can feel demeaning. Tens desire nothing more than to move up into the actual world of the upper crust.
Canines: Canines are the most common breed type in the realm; they live everywhere and are exceedingly adaptable. They generally tend toward looking like wolves, domesticated dogs, and foxes.
Avington: Residents are usually emerald green with cream and pale blue winding across their spine in a tree-like marking. They often sport antlers.
The inhabitants of Avington are regarded as being beautiful by most other realms. Even the Lowlanders find themselves envious of the delicate appearance. Avington is a heavily forested region, deep and secret; few who are not of Avington have ever been able to see their actual city. It is hidden deep within the heart of the trees. Each Avington dweller possesses one secret; they will not divulge it unless they feel they have to, but they may tell their mates or close friends. If the secret is pulled from an Avington unwillingly, the tree on their back will become blackened and dead.
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