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Post by Vyn on Feb 12, 2008 11:58:26 GMT -5
Mr. Todd Coupon: Odd, grayish tickets proclaiming the owner to have forty points in advance to a Mr. Todd's on each of them...Huh, I wonder if the place is any good... Broken goggles: This soft leather strap has one goggle lens left on it. An off shade of soft bottle green, it's slightly cracked but looks rather charming...in its own way. It's slightly tingly to the touch though...I wonder if it's magical? (Nov. Prize for 101 Posts. Gift from Bee) Box of Chocolates: This small box contains three little truffles...two are just chocolate, but you'll need to be careful as to which ones you eat. One is white chocolate, one is raspberry, and one is mint chocolate. PM the admin with which one is eaten first! (May Prize for 101 Posts, "Hunting") Amber Pendant: This amber pendant is quite beautiful and hangs on a real golden chain. It is always in use for the wearer, its effects not able to be canceled by anything other than a spell created directly for it. Once equipped, the owner may not remove it without a strong, stinging pain around their neck that will linger for days. This power the necklace grants is that the owner can no longer be affected by any small powers or abilities used by all Cards in their 2-4 ranking. (For example, a Club coming into contact with them would find their sleep ability negated and all missed sleep would catch up with them at once.) ID: ST050 Gender: Male Breed: Slithey Tove Notes: Once a week, he is able to cause an opponent to grow hair at an incredible rate. Within 10 seconds, the spell ceases, but their hair will be 8 times the length it was before and weigh quite a lot. This will also hamper their movements. Though it can be cut easily. All of the extra hair will fall out again over the course of a day. Icy Ring: This strange ring glows intently and will fasten tightly onto the first finger it encounters. Once on or owned the owner can decide to do the following: 1. Embrace the strange tingling feeling. 2. Push the feeling back. (Use in a breeding) 3. Try to pry the ring off. Possible permanent change 4. Try to sell/give away the ring 5. Use any ability on the ring. 6. Reject the strange tingling feeling. Possible permanent change PM the admin with your decision. Dried Finger: Ugh...this finger looks...Human. I wonder what happened here? This finger can be eaten for a very special little power if desired or used in a potion for an odd mutation. (May Prize for 202 Posts, "The Necropolis") Glowing Corset: This intricately spiked and chained corset is amazingly beautiful and tingles when placed on. Once worn, it causes the owner to be able to, once a month, be able to cause another SD ranked Jack or lower to suddenly have spikes rupture out of their eyes. The eyes are completely destroyed and take a full 3 days to painfully regrow themselves. (October Prize for 404 Posts, "The Necropolis")
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Post by Vyn on Feb 21, 2009 15:50:22 GMT -5
Used Items A small vial of red liquid: When drunk by an SD this questionable potion will either effect the SD themselves or a future breeding. Please PM me when the potion is ingested and by whom to hear what has happened! (November prize for reaching 101, Traded with Jenn in exchange for Parzifal.) -- Used in breeding (Se/Xylia) Dark Stone: It certainly doesn't look like much...a piece of obsidian rock, small enough to fit into your palm...but you just can't quite seem to leave it lying there, the need to have it on your person at all times is almost extreme.
About seven days after having picked up the rock, if the SD can't get rid of it sooner, it will seem to disappear, and with it the need to have it. In actuality, the stone has been absorbed into the body and is now slowly caking itself around the heart of said SD. This will make it so that the SD will not be able to be killed by wounds to the chest, any injury obtained on their chest will heal almost instantly, though it is only the chest and heart that are so protected, the neck is still vulnerable...and they could still be eviscerated, extremities are still a problem, etc...
There does seem to be an odd side effect though...
The SD will start to have increasingly more real and unsettling dreams the longer that the stone is in them. Dreams about loved ones being hurt or tormented, these dreams will then feature themselves simply leaving their loved ones or friends there to die, without caring...they may even being the ones doing the killing. These dreams will become successively more real, until it is very hard to tell the difference between dream and reality...goodness...I hope no one gets hurt...Note: If the wearer of this stone becomes over emotional, regardless of the emotion, the stone could easily shatter, this could mutate the wearer in incredibly interesting ways. -- Used on Meecha ID: ST014 Name: Species: Slithey Tove Gender: Male
Notes: Diseased Slithey: This Slithey Tove looks as though it's certainly seen better days...perhaps it's spent too much time in the Lowlands? When people touch it they have a 50% chance of contracting an odd disease and perhaps mutation-like powers <3 (PM admin when diseased Slithey is touched <3)--Given to Vesper Small Box of Seeds: Inside of this box are three seeds...they smell a bit odd and have a faint greenish glow... This item is to be used in a breeding, it will physically affect all babies in the breeding. Use with caution X3Personal Note: If used all in one go, the mutations will be bigger and more spectacular. If used one by one you can use them in more breedings but the mutations will be smaller and/or not physical. [/blockquote]-- Given to Ophelia Silky Ribbon: This strange, yard long, white silk ribbon would look gorgeous on most SD...it feels oddly tingly though. Once an SD is wearing it, it is very hard for them to stop touching it, often the SD are seen rubbing their fingers on it nervously at least once a day. This item will grant one SD one Ability. (Feb. Prize for 101 Posts, "Night Stalking") -- Given to Cecilia Feathered Headband: This silver headband, adorned with a sprig of pheasant feathers and studded with sapphires, looks as though it would be a delight to adorn any SD. Once put on though, the SD will find that they have also been granted a small...rather elegant power. (Mar. Prize for 101 Posts, "Spazzing Out") -- Given to Neil Ebony Cravat: This strangely attractive piece of formal wear is made of black silk and held tightly in place with a large sapphire. It is an odd item that, if one looks carefully through some of the old portraits and pictures through the centuries....is either always in style...or has been owned by quite a few people previous...very powerful people...
This item is never purchased or given away, if one tries, the next time you look for it, it will simply have vanished, meaning it can only be gifted to one of your SD. The item is only ever found by that person, usually in the back of their closet or next to their mirror. When placed about the neck this cravat will give the SD wearing it slight chills that they might attribute to the air or something they've eaten, but it will pass shortly...and my don't they look amazing? <3 When they wear this cravat the SD in question will find themselves suddenly able to, quite calmly, replicate.
An exact double of themselves that has their memory and is equipped to react as they would appears and is linked mentally to the original SD. This copy has no will or personality and will head off to do exactly as its master commands. The original SD becomes invisible the instant the replica appears and they will remain so for the full three hours that their double exists. They can do this once per week and it takes no special strain or wear on the SD.
Though invisible, they will still be corporeal and can make sound as they walk, must breathe, and can touch others should they choose. (Birthday Gift, '08) -- Given to Wulfram Glass Rose: This thin, delicate item is incredibly beautiful and intricate. It's stem has a thin spiral of smooth glass winding around it so that the owner can grasp it without being cut on the razor sharp glass thorns that line its length. This spiral can easily be removed however and the rose given to a non-suspecting SD. The thorns will cause a very strange thing to happen to the SD pricked by them and a curse shall befall. This rose can also be liquefied and drunk for a power, or used in a breeding. <3 (May Prize for 101 Posts, "The Necropolis") -- Used in Breeding (Toli/Acher) Peacock Feathered Pin: This elegant looking pin seems to emanate a strange feeling of light and calm happiness when held. It's elegant length waves gently and cannot be broken no matter how hard one tries. Placing it on will grant an SD one ability...but pricking yourself with it could do something else...something very different...
Pricking yourself will negate the ability, so make sure you choose wisely...(Sept. Prize for 101 Posts, "Red Roses For My Whore" & "A Stone's Throw Away") -- Kaden pricked himself with it, but now wears it on a necklace<3 -- Anya wears it as a broach on her coat Mildewed Cravat: This once rather regal looking cravat is now a bit holey and has odd stains covering it. It gives an odd crackle to the air around it and most can tell that it contains at least a small bit of magic...I wonder what it does?-- Given to Imre Aged Arrow Feather: This feather looks like it may once have belonged to a pigeon and attached to an arrow. It crackles a little and every now and then, glows. When touched by an SD it will discharge one power before becoming a normal feather again. (Jan. Prize for 101 Posts -- "From Red Lights To Shadows") -- Given to Vesper Mayle’s Tarantula: Don’t be afraid, ladies. This poor thing’s been dead for years, though its husk is perfectly preserved. The spider was said to have some especially intriguing properties while alive…I wonder if anything of them remains? This item has nine opportunities for you to do things: eight legs and one body. Each has the possibility of doing something different. Make sure you mark down when you use something and how much is left, and yes; you may trade bits of it away.-- Four Legs given to Satra -- Two Legs given to JennRemaining: Two Legs and the Body -- Given to Kaden Orange Liquid: This liquid is to be used once in one breeding. It will ensure that one child is born as a Jack.-- Used in a Breeding Anya/Zane Locked Cabinet: This tiny cabinet is only about a foot high by a foot wide. It seems to be made out of extremely weathered and old looking wood that has chipped and peeled with age. There is a lock, however, inconveniently placed directly across the door, barring it with a shiny piece of thick metal. Once in awhile, a small voice can be heard from inside. Sometimes it is pleading for help. Sometimes it seems to be shouting angrily. Sometimes it is simply broken sounding sobbing. The cabinet itself is very cold and tingly to the touch and shakes whenever a Heart holds it, the voice inside instantly reverting to sobbing no matter what the previous circumstances...though it appears that only the owner of the cabinet can hear it. Opening this cabinet could do myriads of different things depending on what is used to open it. Be this a tool, weapon, magical power, or something natural, anything could change or influence the outcome. Please, PM the admin with what you will be doing to open it, and which SD or Rabbit will be doing so.
Warning: The contents of this cabinet could permanently alter your SD or Rabbit. (Birthday gift, '09) -- Given to Imre Blue Harp String: This small, coiled string looks as though it probably came from a Villa harp. It's tough and thin and wraps easily around the paws or fingers. It tingles a bit when touched...I wonder if it's magical? (Feb. Prize for 101 Posts, "Oh Dear") -- Given on Nico Teardrop Necklace: This beautiful Silver necklace has a blue pearl embedded in the chain. It is absolutely lovely and catches the light in an odd way. Cards Ranked 8 or lower and of a Suit different from that of the wearer will suddenly find themselves unable to disobey the first order that comes out of the owner's mouth. Though the victims will not kill themselves or anyone else, they can be persuaded to do quite a lot in the two minutes the spell has effect... Trying to get them to do anything too terribly illegal will cause the chain of the necklace to begin to choke the owner, though... (Gift from Zane) -- Given to Millie. Egg in a Jar: A tiny egg, no bigger than a Human thumb, suspended in a thick viscous fluid in a sealed jar. It pulses oddly, one with purple light and one with blue, in the evening...I wonder what would happen if they were to hatch...? (Prize for 303 Posts, "The Necropolis") -- Given to Splicer Soulless Top Tat: This dented and worn top hat is made from the flayed hide of a Lowlander patched together with a Selkie pelt. The brim is slightly crumbly and stuffed with a thin disk of bone of unknown origin. When placed on an SD or Rabbit, it will give them a ghostly, haunted look, their eyes will glow and drip ethereal substance, but they are still, essentially, themselves. They just think differently now. They now see everything in terms of weakness, how easily they could take down and destroy the creatures around them. Everyone becomes an opponent, and a game of how to most easily take another down. Killing will become something that comes easily and naturally to them, and they will not feel emotions that would normally prevent them from such an activity, though they will feel an incredibly affinity with Lowlanders while wearing it and vice versa. Wearing this hat allows them to delight in murder and even the most hardened criminals will most likely enjoy their company when they are under the influence. Placing this hat on a Lowlander though...may have unexpected side effects... (Birthday gift, '10) -- Given to Remi Sapphire Brooch: Oh how wonderful, sure to bring out the eyes of a lovely lady. This beautiful creation, fashioned of silver and a rather nice sapphire would be quite the addition to any form of evening attire, wouldn’t you say? The ends are a bit pointy though, and it tingles a bit to pick up, I’d be careful not to prick yourself with it, but just between you and me…if you like keeping your figure trim…this is the item for you!-- Traded to Spiderfly for Blackened Vial Blackened Old Vial: This small vial looks ancient and thickly smudged with soot. When shaken, it can be heard that there is a little liquid inside though there can't be much. It smells of sulfur and can make the fingers sting if held for too long. This item can be used in breeding with very strange effects or can be injected, swallowed, or poured over one's self. Each will do a different thing and could either grant abilities or change your SD permanently. (202 prize - Traded with Spiderfly for Sapphire Broach)-- Used in a Breeding (on Sullivan)
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Post by Vyn on Feb 21, 2009 15:51:54 GMT -5
Birthday Present, '08 Ebony Cravat: This strangely attractive piece of formal wear is made of black silk and held tightly in place with a large sapphire. It is an odd item that, if one looks carefully through some of the old portraits and pictures through the centuries....is either always in style...or has been owned by quite a few people previous...very powerful people... This item is never purchased or given away, if one tries, the next time you look for it, it will simply have vanished, meaning it can only be gifted to one of your SD. The item is only ever found by that person, usually in the back of their closet or next to their mirror. When placed about the neck this cravat will give the SD wearing it slight chills that they might attribute to the air or something they've eaten, but it will pass shortly...and my don't they look amazing? <3 When they wear this cravat the SD in question will find themselves suddenly able to, quite calmly, replicate. An exact double of themselves that has their memory and is equipped to react as they would appears and is linked mentally to the original SD. This copy has no will or personality and will head off to do exactly as its master commands. The original SD becomes invisible the instant the replica appears and they will remain so for the full three hours that their double exists. They can do this once per week and it takes no special strain or wear on the SD. Though invisible, they will still be corporeal and can make sound as they walk, must breathe, and can touch others should they choose. Birthday Present, '09 Locked Cabinet: This tiny cabinet is only about a foot high by a foot wide. It seems to be made out of extremely weathered and old looking wood that has chipped and peeled with age. There is a lock, however, inconveniently placed directly across the door, barring it with a shiny piece of thick metal. Once in awhile, a small voice can be heard from inside. Sometimes it is pleading for help. Sometimes it seems to be shouting angrily. Sometimes it is simply broken sounding sobbing. The cabinet itself is very cold and tingly to the touch and shakes whenever a Heart holds it, the voice inside instantly reverting to sobbing no matter what the previous circumstances...though it appears that only the owner of the cabinet can hear it. Opening this cabinet could do myriads of different things depending on what is used to open it. Be this a tool, weapon, magical power, or something natural, anything could change or influence the outcome. Please, PM the admin with what you will be doing to open it, and which SD or Rabbit will be doing so. Warning: The contents of this cabinet could permanently alter your SD or Rabbit.Birthday Present, '10 Soulless Top Tat: This dented and worn top hat is made from the flayed hide of a Lowlander patched together with a Selkie pelt. The brim is slightly crumbly and stuffed with a thin disk of bone of unknown origin. When placed on an SD or Rabbit, it will give them a ghostly, haunted look, their eyes will glow and drip ethereal substance, but they are still, essentially, themselves. They just think differently now. They now see everything in terms of weakness, how easily they could take down and destroy the creatures around them. Everyone becomes an opponent, and a game of how to most easily take another down. Killing will become something that comes easily and naturally to them, and they will not feel emotions that would normally prevent them from such an activity, though they will feel an incredibly affinity with Lowlanders while wearing it and vice versa. Wearing this hat allows them to delight in murder and even the most hardened criminals will most likely enjoy their company when they are under the influence. Placing this hat on a Lowlander though...may have unexpected side effects...
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Post by Vyn on Feb 22, 2011 15:29:50 GMT -5
For my own sanity...
REMI
Fate's Ribcage: Eew, all covered in organs, if it was cleaned off, I'm sure it would be pretty. Could fetch a pretty penny if you're careful with it. If it's placed on, PM the Admin. (T-GKV p8) [Used in Breeding, Resulted in Neta]
Fate's head: The top half of it, anyway... Ew...oh, ew, that's just nasty. Spinal fluid drizzles out of it onto Remi and he feels a slight tingling sensation...it spreads through his entire back along his own spine, though nothing seems to happen. This item does not dispel magic per se, but it is a highly magical item. Not automatically assigned, it can be combined and used with many things should the Dealer choose. That odd feeling though, well...let's just hope Remi doesn't break any glass any time soon... (T-GKV p9) [Used in Breeding, Resulted in Neta]
MALACHIOR Spool of Thick, Black Thread: This looks like medical thread! Wonder why it's here? It tingles when touched, but can be pocketed. If ever used to stitch up a wound, the SD who first uses it on themselves will find that they are able to, once a day, do the following. They are able to cause a victims' mouth to sew itself shut, painfully, for a full hour. This process is painful and causes the victim to bleed from the ace until they can staunch the blood. When the hour has passed, the stitches will dissolve as though they were never there. This spell only works on Cards ranked 10 and below or Leverets. (T-JNN p12) [Gifted to Wulf, maybe]
NADJA Spade Marked Combs: What a great gift to give to some Does! Perfect for holidays, these little combs tingle slightly when touched. Lovely oak things, in dark colors; blacks and purples, and beautiful patterns of orchids and Spades. There are three of them and each will grant a small power when gifted...and a small curse...hmmm, maybe it would be better to backhandedly gift these than to give them to close friends... (T-KVGB p9)
KADEN Poisoned Ace Pelt: Eeew, this Selkie Ace of Diamonds pelt seems to have been tainted with something. It smells like ink and oil and looks matted and mangy, off-colored and everything... Hey, is it tingling a little? (T-XNHV p8 - gift from Suivus)
WULFRAM Worm that Walks (1): What an odd little thing...looks like part of a mask carved from bone and glass fused together. It tingles when touched and if held for too long an eerie whispering will fill the owner's mind, though there isn't much they can make out from it. What on earth could it be? This item is part of a 3-piece set that may be found in other threads by other people. They will only function when all together...Careful, though. Once altogether, your SD will NEVER look the same again... (T-VKB p9) [Being saved for later...]
JOVAN Fountain Pen: This beautiful pen is engraved with what looks like a mythical Phoenix, wings spread back along the pen. Beautiful shades of metallic reds and yellows creep up the body and the tip is lovingly rendered to look like a beak. When touched, it grants a power to the first person to lay a finger on it. Once a week, they will now be able to cause their fingers to leak ink either directly from the claw tips, hooves, or under their fingernails at a steady rate for them to write with. Writing a large amount (5 or more pages worth) will make them incredibly tired and unable to run or yell for 4 hours while they "recharge". The ink itself is mildly poisonous if ingested and will cause anyone who drinks it to salivate ink and experience a mild burning sensation when they drink water. (Permanently) (T-KV p17) [Instantly Equipped]
Morganberry Plush Spell: This tiny doll has given one of the people who touched it a small shock and they will feel the spell take up inside them. Once a week, they are able to cause a tiny flame, only as large as one from a lit match, to float about them for up to 3 hours. It does not burn hot and can be put down and scooped up again at will, costing no effort or concentration. (T-KV p18) [Instantly Equipped]
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