Post by Kasatsu on Feb 14, 2008 17:32:54 GMT -5
ID: SD210
Name: Ignatius (ig-NAY-shus) [Nickname: Ignasi (ig-NAY-shi)]
Suit: Clubs
Rank: King
Gender: Male
Animal: Bull/Vermin (Mouse)
Region: Corvistowne/Morganberry
Parents: Veldmair x Aderlass
Dealer: Kasatsu
Notes: Veldmair Bulba lives on! He inherited Aderlass’s spiral horns.
Notes: His Human form has given him the rather odd ability to freeze people where they stand with a glance for up to ten seconds once a week. Rather astounding magical gain for even a Human ability.
Basic Magical Ability:
He can go three days without needing to sleep.
Moderate Magical Ability:
When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Moderate Ability:
Once a week this SD is able to cause another SD to grow a very sudden and very heavy crown of horns. The horns will all be at least a foot long and very thick, weighing about three to five lbs. each. They start at a half circle at the back of the head and rise out to cover the crown and upper brow. Some Clubs can overcome this rather sudden addition of clumsy 50 to 70 lbs. of weight, but most other Cards are sent completely off balance for as long as the horns last (Up to three hours or until the caster decides otherwise). It will cause intense pain in the neck and even ignoring the pain will not change the fact that most cannot raise their heads up to shoulder level any longer. Queens may be able to overcome the spell and force it back, but only if they are strong willed.
Moderate Ability:
Once a week, this SD will find themselves able to cause one other person to forget what has occurred in the past day for a full day. The victim will forget the last day entirely and find themselves at a loss for why they are where they are, what they were just saying or doing, or why the person they are talking to is there. After a day, the effects will be reversed and both days will be remembered...though they may be rather displeased that an entire day was wasted being confused.
Strong Magical Ability:
When activated, he can move or shift diamonds (not the suit...) into thin, intricate figures, or with extreme concentration into weaponry. However, if he is trying to form something into a weapon, his consciousness will pick up on it and drain his energy terribly for the rest of the week. The diamonds must come from an outside source (he cannot generate his own diamonds).
Powerful Magical Ability:
When activated, he can communicate with another Club he is acquainted with through a diamond that he has molded into another shape or form. He can do this over a distance of up to five miles and the other person can respond if they have a diamond that he has shaped for them.
Jack’s Ability:
He is able to hiss a small jet of steam hot enough to raise blisters once per week. He has a two-foot reach and he can keep it up for as long as he can exhale in one breath.
King’s Ability:
Once per day, he can force one person into their animal form without their consent. This forces them to stay in that form for exactly twenty-four hours. There is nothing they can do to reverse it until the spell has worn off.
Forms:
Child
Adult
Bipedal
Human
Name: Ignatius (ig-NAY-shus) [Nickname: Ignasi (ig-NAY-shi)]
Suit: Clubs
Rank: King
Gender: Male
Animal: Bull/Vermin (Mouse)
Region: Corvistowne/Morganberry
Parents: Veldmair x Aderlass
Dealer: Kasatsu
Notes: Veldmair Bulba lives on! He inherited Aderlass’s spiral horns.
Notes: His Human form has given him the rather odd ability to freeze people where they stand with a glance for up to ten seconds once a week. Rather astounding magical gain for even a Human ability.
Basic Magical Ability:
He can go three days without needing to sleep.
Moderate Magical Ability:
When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Moderate Ability:
Once a week this SD is able to cause another SD to grow a very sudden and very heavy crown of horns. The horns will all be at least a foot long and very thick, weighing about three to five lbs. each. They start at a half circle at the back of the head and rise out to cover the crown and upper brow. Some Clubs can overcome this rather sudden addition of clumsy 50 to 70 lbs. of weight, but most other Cards are sent completely off balance for as long as the horns last (Up to three hours or until the caster decides otherwise). It will cause intense pain in the neck and even ignoring the pain will not change the fact that most cannot raise their heads up to shoulder level any longer. Queens may be able to overcome the spell and force it back, but only if they are strong willed.
Moderate Ability:
Once a week, this SD will find themselves able to cause one other person to forget what has occurred in the past day for a full day. The victim will forget the last day entirely and find themselves at a loss for why they are where they are, what they were just saying or doing, or why the person they are talking to is there. After a day, the effects will be reversed and both days will be remembered...though they may be rather displeased that an entire day was wasted being confused.
Strong Magical Ability:
When activated, he can move or shift diamonds (not the suit...) into thin, intricate figures, or with extreme concentration into weaponry. However, if he is trying to form something into a weapon, his consciousness will pick up on it and drain his energy terribly for the rest of the week. The diamonds must come from an outside source (he cannot generate his own diamonds).
Powerful Magical Ability:
When activated, he can communicate with another Club he is acquainted with through a diamond that he has molded into another shape or form. He can do this over a distance of up to five miles and the other person can respond if they have a diamond that he has shaped for them.
Jack’s Ability:
He is able to hiss a small jet of steam hot enough to raise blisters once per week. He has a two-foot reach and he can keep it up for as long as he can exhale in one breath.
King’s Ability:
Once per day, he can force one person into their animal form without their consent. This forces them to stay in that form for exactly twenty-four hours. There is nothing they can do to reverse it until the spell has worn off.
Forms:
Child
Adult
Bipedal
Human