Post by Nathalia on Jan 26, 2008 23:15:06 GMT -5
Greenie chooses first and gets the Jack, Shini gets the remaining two.
ID: SD176
Name: ---
Suit: Spades
Rank: Eight
Gender: Female
Animal: Otter
Region: Forest of Kahmden/Torquehelm
Dealer: ---
Basic Magical Ability: She can run up to 40mph in sprints and 10mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to one gallon of drinking water up to once per day.
ID: SD177
Name: ---
Suit: Spades
Rank: Six
Gender: Male
Animal: Otter
Region: Torquehelm/Tulgey Wood
Dealer: ---
Notes: This child was born with the slightly disturbing mutation of three functional eyes.
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
ID: SD178
Name: ---
Suit: Spades
Rank: Nine
Gender: Male
Animal: Otter
Region: Torquehelm
Dealer: ---
Basic Magical Ability: He can run up to 10mph in sprints and 5mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to half a gallon of drinking water up to five times per day.
Greenie gets this child regardless of choice order
ID: SD179
Name: ---
Suit: Spades
Rank: Jack
Gender: Male
Animal: Ferret
Region: Torquehelm/Forest of Kahmden
Dealer: Greenie
Notes: Is wearing glass necklace.
Basic Magical Ability: He can run up to 20mph in sprints and 5mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up one gallon of drinking water up to once per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.
Jack’s Ability: Unless he is sincerely angry with them and wants them to feel bad, people he speaks with come away with the feeling that they are better off than they were before they spoke to him.
ID:ST008
Species: Slithey Tove
Gender: Female
Notes: She can puff out small clouds of blue steam that smell of rotting flesh.
ID: SD180
Name: Pascha
Suit: Clubs
Rank: Ten
Gender: Male
Animal: Bird (Pygmy Owl)
Region: Tulgey Wood
Dealer: Greenie
Notes: His parting words to someone always echo for ten seconds, though it is unclear whether that echo is in the mind of the listener or actually an echo.
He owns a silver watch that keeps track of any time that he has lost. It begins tracking this time the instant he loses sense of himself.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 40 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, Clubs of rank 8 and above can move or shift stone into exact models of people. These models can be as long as his bipedal arm or smaller.
Powerful Magical Ability: When activated, he can communicate with another Club they are acquainted with through touching any stone. However, he must be within a mile of where that person is and they cannot respond to his speech.
ID: SD181
Name: Casey the Vigilant
Suit: Diamonds
Rank: Six
Gender: Male
Animal: Canine (Poodle)
Region: Villa en Miir
Dealer: Greenie
Notes: His words are ‘Flawless’ in blue and ‘Corrupt’ in pink. He has an incredibly beautiful voice...it’s almost captivating.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Greenie chooses one of the three randoms below, and then she chooses one for Dark and one for Kasatsu from the remaining two. Dana gets Miss Fugly.
ID: SD182
Name: ---
Suit: Diamonds
Rank: Nine
Gender: Female
Animal: Reptile (Gecko)
Region: Lowlands
Dealer: ---
Notes: She is not as far rotted as many Lowlanders. Her scales though...if they are pulled at...they might slide off...
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, she can cast a lie-detector spell on a card off any suit and of a rank lesser or equal to their own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
ID: SD183
Name: ---
Suit: Hearts
Rank: Seven
Gender: Female
Animal: Feline
Region: Yarrow Gardens
Dealer: ---
Notes: She strongly upholds the beliefs of the Gardens, to the point where she might be considered a tyrant. She is the daughter of an incredibly rich Diamond pair who own a silver mine.
Basic Magical Ability: She can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
ID: SD184
Name: ---
Suit: Diamonds
Rank: Seven
Gender: Female
Animal: Vermin (Mouse)
Region: Esterberry
Dealer: ---
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
ID: SD185
Name: ---
Suit: Clubs
Rank: Ten
Gender: Female
Animal: Canine (Pug)
Region: Avington
Dealer: DanishWeasel
Notes: Her secret will be PMed to DanishWeasel later. She’s a terrible smoker.... <3
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 10 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift mud into swirling cyclones of ooze up to six feet tall. However, she can only hold them as cyclones for up to ten seconds so she has to work fast.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with through mirrors. They must both be standing in front of a mirror and speak out loud. The other person’s reflection will appear in the mirror rather than their own and they can speak as if they are next to one another.
ID: SD176
Name: ---
Suit: Spades
Rank: Eight
Gender: Female
Animal: Otter
Region: Forest of Kahmden/Torquehelm
Dealer: ---
Basic Magical Ability: She can run up to 40mph in sprints and 10mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to one gallon of drinking water up to once per day.
ID: SD177
Name: ---
Suit: Spades
Rank: Six
Gender: Male
Animal: Otter
Region: Torquehelm/Tulgey Wood
Dealer: ---
Notes: This child was born with the slightly disturbing mutation of three functional eyes.
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
ID: SD178
Name: ---
Suit: Spades
Rank: Nine
Gender: Male
Animal: Otter
Region: Torquehelm
Dealer: ---
Basic Magical Ability: He can run up to 10mph in sprints and 5mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to half a gallon of drinking water up to five times per day.
Greenie gets this child regardless of choice order
ID: SD179
Name: ---
Suit: Spades
Rank: Jack
Gender: Male
Animal: Ferret
Region: Torquehelm/Forest of Kahmden
Dealer: Greenie
Notes: Is wearing glass necklace.
Basic Magical Ability: He can run up to 20mph in sprints and 5mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up one gallon of drinking water up to once per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.
Jack’s Ability: Unless he is sincerely angry with them and wants them to feel bad, people he speaks with come away with the feeling that they are better off than they were before they spoke to him.
ID:ST008
Species: Slithey Tove
Gender: Female
Notes: She can puff out small clouds of blue steam that smell of rotting flesh.
ID: SD180
Name: Pascha
Suit: Clubs
Rank: Ten
Gender: Male
Animal: Bird (Pygmy Owl)
Region: Tulgey Wood
Dealer: Greenie
Notes: His parting words to someone always echo for ten seconds, though it is unclear whether that echo is in the mind of the listener or actually an echo.
He owns a silver watch that keeps track of any time that he has lost. It begins tracking this time the instant he loses sense of himself.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 40 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, Clubs of rank 8 and above can move or shift stone into exact models of people. These models can be as long as his bipedal arm or smaller.
Powerful Magical Ability: When activated, he can communicate with another Club they are acquainted with through touching any stone. However, he must be within a mile of where that person is and they cannot respond to his speech.
ID: SD181
Name: Casey the Vigilant
Suit: Diamonds
Rank: Six
Gender: Male
Animal: Canine (Poodle)
Region: Villa en Miir
Dealer: Greenie
Notes: His words are ‘Flawless’ in blue and ‘Corrupt’ in pink. He has an incredibly beautiful voice...it’s almost captivating.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Greenie chooses one of the three randoms below, and then she chooses one for Dark and one for Kasatsu from the remaining two. Dana gets Miss Fugly.
ID: SD182
Name: ---
Suit: Diamonds
Rank: Nine
Gender: Female
Animal: Reptile (Gecko)
Region: Lowlands
Dealer: ---
Notes: She is not as far rotted as many Lowlanders. Her scales though...if they are pulled at...they might slide off...
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, she can cast a lie-detector spell on a card off any suit and of a rank lesser or equal to their own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
ID: SD183
Name: ---
Suit: Hearts
Rank: Seven
Gender: Female
Animal: Feline
Region: Yarrow Gardens
Dealer: ---
Notes: She strongly upholds the beliefs of the Gardens, to the point where she might be considered a tyrant. She is the daughter of an incredibly rich Diamond pair who own a silver mine.
Basic Magical Ability: She can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
ID: SD184
Name: ---
Suit: Diamonds
Rank: Seven
Gender: Female
Animal: Vermin (Mouse)
Region: Esterberry
Dealer: ---
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
ID: SD185
Name: ---
Suit: Clubs
Rank: Ten
Gender: Female
Animal: Canine (Pug)
Region: Avington
Dealer: DanishWeasel
Notes: Her secret will be PMed to DanishWeasel later. She’s a terrible smoker.... <3
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 10 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift mud into swirling cyclones of ooze up to six feet tall. However, she can only hold them as cyclones for up to ten seconds so she has to work fast.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with through mirrors. They must both be standing in front of a mirror and speak out loud. The other person’s reflection will appear in the mirror rather than their own and they can speak as if they are next to one another.