Post by Kitty on Feb 20, 2008 17:52:51 GMT -5
A somewhat plain looking, cream and black jerkin. It's long sleeved and appears perfectly normal, in fact it was sold in a normal, second-hand shop. An odd creature owned it once, it isn't known what it was they could do but the simple fact that they owned it gave the shirt some interesting properties.
When any other creature puts it on they feel that all sounds around them cease. The jerkin projects an aura of silence for four feet when worn. No one close to the wearer can hear anything they do or say, not even their breathing.
The downside to this object is that the silence extends over the wearer as well, so while it may be used to sneak by someone, it is worthless for eavesdropping. It would also stop the wearer from hearing potential sneak-ups behind themselves. However, it is pretty nice to be able to slink into places where you aren't supposed to be <3 Whoo-hoo!(Birthday 2007)
(Can only be used once) One child in the litter you use this favor in is guaranteed to have a special Halloween mutation and two others will have a 50% chance at another. <3
Queen's favor: This favor will allow one SD to give another a blinding headache lasting up to 40 seconds, once per week.
Feathered Headband: This silver headband, adorned with a sprig of pheasant feathers and studded with sapphires, looks as though it would be a delight to adorn any SD. Once put on though, the SD will find that they have also been granted a small...rather elegant power. (101 in Reweave)
Once the owner has placed the hat on, they will begin to realize that they are now able to tap into to a previously unknown power. The SD will, as long as they are wearing the hat, once a day be able to cause another person to go practically comatose. Simply by running their fingers down anothers' spine lightly, they will cause their victim to drop instantly (ranked Jack or lower), stumble away drunkenly for about five minutes (King) before submitting, or be in an odd haze of half-awake confusion for an hour (Queen). When the victim is out, they will live their most desired fantasy. This fantasy will seem so ultimately real that coming awake from it again after five hours can be potentially earth shattering. If this is the case, odd side effects have been known to take place along with bouts of insanity and/or extreme instability. Please, PM the admin for full extents if this is the case.
For example: using this on Bernard would cause him to experience a full five hours being Lin's King...as though his brother had never even come to the palace. Upon waking from this ultimately real experience...I can only imagine he would either hang himself, ask the person to put him under constantly, or refuse to believe reality any longer (Birthday 2008)
Pricking yourself will negate the ability, so make sure you choose wisely... (101 in Woven Threads)
This item can be used in breeding with very strange effects or can be injected, swallowed, or poured over one's self. Each will do a different thing and could either grant abilities or change your SD permanently. (202 in Woven Threads)
Peacock feathered Pin: This elegant looking pin seems to emanate a strange feeling of light and calm happiness when held. It's elegant length waves gently and cannot be broken no matter how hard one tries. Placing it on will grant an SD one ability...but pricking yourself with it could do something else...something very different...
Pricking yourself will negate the ability, so make sure you choose wisely... (101 in Researching Origins and New Begginings)
Silk Scarf: This scarf is a beautiful cream color and feels heavenly to the touch. It flows freely in a fashion that seems almost to be of its own free will, it ends covered in small tassels that sway invitingly. It tingles a bit when placed onto an SD and they will be rather unwilling to give it up, though should they be pressed, they can, they'll just be utterly miserable about it. While wearing it, they'll come to notice that their mane is about a foot longer than it was before, or if they didn't have one, they will have grown one fitting to their coat that falls to about their shoulders.
Signet Ring: This small ring looks as though it would only fit a Human finger. Its stone gleams darkly and its setting is a dull pewter. Once placed on, it could grant a small power...or do something less favorable...use caution around this ring, it feels odd somehow... (202 in Reasearching Origins and New Beginnings)
Iron Collar: This forbidding looking iron collar had better be to the owners taste, as it can never be removed once placed on. It fuses nicely with the owners flesh and, if cut or burned, will be felt and might even bleed horrible black blood. The device whispers darkly into the owners mind, giving them the impression that there is another person in their mind with them, a voice that only tells them what is wrong with them or horrible about those they love. When ths SD comes into contact with large amounts of caffeine or tiny amounts of blood large amounts, more than a cup, will do nothing the collar's persona has a habit of taking control of the owners body.
This occurrence sends the owner into a blackout and the other persona comes out, sometimes pretending to be them, sometimes dropping the facade and being themselves...whoever they develop to be. When the other side comes out, they are capable of speaking in a different voice only one, the one they adopt, their eyes will settle on a different color, and their hair will become a rather lovely deep shade of blue... (Anthem Contest 2008: Diamond house)
Broken Heart: Or at the very least removed… This heart is rumored to have been taken from a Rabbit; a Doe who couldn’t have the Jack she wanted ripped it, still beating from her chest. Using this in a breeding could have…disastrous effects… This item can only be used in a breeding and can be used in one of three ways:
1. Eaten at night.
2. Eaten during the day.
3. Touch it and then either abandon it, or throw it away (V-Day 2009)
Chain of Daisies: This thin chain of daisies looks delicate and breakable, but it is actually rather hard to destroy. It glows with a light all its own and touching it will cause the SD doing so to have a difficult time letting go of it. Placing it on will activate an odd ability and a strange mutation.
They will be able to, once a month, give a Card ranked 10 or lower a sudden heart attack. This ability may not be used in battles for Queenship and may not be used without the other dealer's permission. The opponent will feel a sudden and intense pain in their chest that spreads rapidly as their heart slowly ruptures and bursts over the course of a minute. The victim will lie as though dead for a full 12 hours, before the heart starts to re-mend itself, taking another 12 hours to do so. The victim had better hope they are not buried or burned in this time... After regaining themselves, the victim will be very woozy and unsteady for 10 minutes, before being able to carry on as they were, having no memory of what hit them.
Once placed on, this item will also give the Card wearing it an odd mutation of tiny flowers growing directly out of their spine, down to the tail, the flowers are small and white and require gentle care or they will wither and die...taking their host's health with it. (woven threads 400)
Green Potion: This lovely green potion allows both Dealers to submit a desired pure Realm to the admin. The breeding is then guaranteed at least two children and one of each pure Realm will be included. (Bag Contest Aug 2009)
Shivering Worm: This tiny, fuzzy, green worm is locked into a small glass case the size of a Human's palm. It shivers constantly and mewls softly in the night. What does it do...? (x2) (1 Given to Sarahi)
Gold-colored Feather Quill (V-Day 2011)
Eaves Coin: This cute little coin actually listens to conversations! Silver on one side, gold on the other, when placed down it looks as inconspicuous as a single copper, not even worth picking up to most, and can be laid strategically anyplace in a room. Once hidden, it will, for the next 2 hours, send a feed of information into its owners mind of any spoken conversation that goes on in that room. This coin will not pick up on Joker's speech patterns and the coin itself will only feed information to its master for two hours, before it must be touched and reclaimed, and it will remain dormant until 24 hours have passed. The coin will only pass on the spoken word, simple noises and sound effects will not be passed on, nor facial expressions or intonation.
Tipping Spell: It is what it says on the tin; this spell is for tipping opponents over at the most inopportune times! Once a week, the caster of this spell (can only ever be one person), is able to whisper the words Fall away. Their opponent will immediately fall to their knees and be unable to stand upright for a full 30 seconds after this. (When used on someone in Animal form, their knees will buckle, forcing them to crawl.)
Cat-shaped Charm: This little charm looks an awful lot like a marble cat's head? Cauter said he found it out on the edges of the Tulgey Wood, but really...who knows? It tingles a bit when touched and seems to emit a feeling of depression. Huh, weird, wonder if some Torque dropped it.
(This item can be worn, used in a breeding, or turned into a weapon. In any variation, it will have a permanent, physical effect on your Rabbit or SD. You have been warned.)
Pink Muffs: What cute, little pink muffs! They magically change with their owner to fit all of their forms and sizes. These earmuffs absorb sounds for several days, then allow for the user to focus all absorbed sounds onto a target once a week. This sudden torrent of horrible and indistinguishable noise is too much to bear for many, and will stop nearly any attack midway through due to the shock and confusion felt by the opponent. These muffs will not work on Jokers or Jack Rabbits...and if used on Aces, well...the Dealer should PM the Admin if this item is used on Aces...
Chain of Forgetting: An odd, broken grey chain, a little rust clinging to one end; this thing doesn't seem too special, does it? Once a Card has touched it, they will become aware that they've gained a new power, rendering that chain finally and fully worthless. Once a week, they are now able to cause another Card ranked 8 or lower to completely forget their names and origins up to age 20 for a full 15 minutes. It doesn't however, rid them of direct memories unless they are under 20 years of age...meaning they'll still remember you and probably still be angry...unless they're freaking out too much to do anything to you.
Diamond-studded Bracers: These gorgeous bracers are tough to tie on, but amazingly helpful in battle.
Not much that can cut through diamond, now is there? When any other Card or Rabbit strikes there bracers, meaning to attack the wearer, they will suddenly find themselves with two broken fingers and an inexplicably bleeding nose!
Now...why did that happen? Continuing to strike the bracers will result in further injuries, becoming steadily more grievous as they continue, though many back off from the confusion...or cotton on and simply avoid hitting the bracers. However, this spell is only effective if the wearer is being attacked. Hitting someone with the bracers and expecting the magical items to think that was an "attack" will result in an oddly hilarious outcome. PM the Admin should this occur.
Custom Baby Favor: This magical favor enables the parent (dealer) to customize one baby. (For example if you wanted a cosplay baby, or a special mixed breed/realm) One time use only. This favor can assist parents who want something special as well (Like wings or horns and such)Rare realms, such as the Hisstor wastes, Tulgey Wood, Solandria Glacier, Ramblen Bog, Lowlands, and Mid-Range will cost at the very least two of these to guarantee your custom. The more complex the custom is, the more favors will be required, this goes for rare breeds as well, such as Reptile, Bat, or Insect. Rank cannot be decided using this favor. The Realms of the Selkie Lakes and Lowlands are no longer an option.
Broken Breed Favor: Changing the intrinsic nature of a Card's breed is a complex magical feat and, quite often, favors to accomplish this feat don't work correctly. A "broken breed favor" will add 15% of another breed to a Card. The breed will be chosen at random by the admin through a roll of the die and cannot be influenced in any way by the Dealer. There is a 50% chance for the breed to be rarer, with the exception of insect, which cannot be gained.