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Post by Kitty on Aug 8, 2008 23:27:02 GMT -5
Notes: His normal form is the one without color, but due to his cursed ivory bracelet, once a month, he is forced t return to his full Lowland splendor. He cannot use his Animal form without destroying his legs and must use a cane in his Biped. Running is not an option for this man and landing from flight must be done very carefully. ID: SD235 Name: Brokat Suit: Clubs Rank: Eight Gender: Male Animal: Vermin (Rat)/Bird (Eagle)/Canine Region: Lowlands Dealer: Parents: Anatolius x Tavor Notes: He possesses a bit of Lowland rot on his leg that looks to be in bad condition. The thick feathers that amass on his shoulders never molt, so if they fall out they cannot be replaced Pin Prick: The prick of the pin sent a thin shot of what felt like ice shooting directly up his spine and caused him to collapse for a full hour. Upon awakening, he will discover that he now has an extra set of white wings growing from his back directly below his shoulder blades. They will not allow him flight until adulthood, but once he is fully grown he will be able to fly. <3 Rotten Wings: These horrific and terrible appendages look as though they should not exist on any feasible being. Split into two at the elbow joint, they are leathery, broken looking, and covered in blisters, rotting flesh and bone, and what appears to be mold! They do enable him to fly, even with his slightly larger, healthier wings in the way, and as he does so, he releases a toxic cloud of skin sheddings and spores. If these are inhaled by anyone but himself, they give the victims a hearty fit of coughing for up to an hour, the coughs leave them with aching ribs and sore lungs for a week. These wings have also made him into what can only be called a plague bearer. Once a week, touching someone will cause them to develop a small abscess of rot on their person. Depending on where he touched them, and his mood at the time, he can either give them a foul smelling rash, or melt the flesh from the bone in a small area with putrescence. The rot he passes on in this way is permanent and the other dealer must give their consent before this ability is used as it may deform their character permanently in a way that could cause their eventual death. If this ability is used on another Lowlander, it perpetuates their rot, causing it to spread in ways that can become catastrophic if not halted, or the offending area not amputated. He is also able to, due to the aura of his healthy wings, slowly and painfully retract the disease laden wings into his back, though they must be out for at least an hour per day. Once hidden inside his flesh, he'll appear normal, except for the odd tangy smell of old blood that hangs off of his person in terrifying waves that are visible to some canines. Basic Magical Ability: He can go three days without needing to sleep. Moderate Magical Ability: When activated, he can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period. Strong Magical Ability: When activated, he can move or shift small fungi and mushrooms at his discretion. He can also gather an extremely large amount of them and have them cluster around an enemy’s feet to the point that it would impede their movement, either slowing them down or holding them in place. Forms:Baby
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Post by Kitty on Aug 11, 2008 10:26:24 GMT -5
Full-Moon Form Eight-Nine: Eights and Nines are seen as the well-to-do "middle class" citizens and feel that they are on pretty much the same level as their neighboring Fives, Sixes, and Sevens. Some Nines tend to get ambitious, seeing as the "upper class" of Ten is so tantalizingly close to them. They are sometimes hired as secretaries and other non-labor-intensive jobs within the Courts; many also have the freedom to become heads of trading businesses or popular entertainers. Clubs: The HoofClubs are by far the most common Suit and they are the only ones that can occur in breedings where neither parent possessed the Suit. For example, a Spade and a Diamond have children; it is perfectly plausible for them to have one Diamond and two Clubs. The only breeding Clubs cannot occur in is one between two red Cards. Clubs are seen as the "grunts" of Society. Even their Queen is not as highly respected as any of the Other Queens, be they a better ruler or not. They are often put to use as laborers by other Suits and aren't regarded for their intellectual skill, even though many are more than qualified to be in higher positions. The Club representation, the Hoof, represents their durability and their station as laborers; many resent the label. Basic Magical Ability: All Clubs can go two or three days without needing to sleep, depending on their individual stamina. Lowlands: Residents are usually brown with purple and green twining patterns tracing down their shoulders and eyes. They are often emaciated. The Lowlands are the most disreputable of the realms. Dark and dreary, the buildings are unkempt and falling apart in many places. There are very few jobs available and many residents are forced to go out and labor for others in order to secure their meals, much less homes and possessions. The members themselves even seem shabby or in disrepair, some having quite gruesome appearances and mannerisms. Lowlanders are rarely taken in to work in the Courts; if they are then they are kept out of sight, hidden in the kitchens or out in the stables. The Lowlands are on the other side of the Range from Josiggy Marsh and the residents hate each other with a fiery passion, often finding excuses to cross the range and attack each other. The Range is neutral in this feud Vermin: Vermin are easy to locate and, even though their name may bring other thoughts, they are generally quite sweet and docile. They live anywhere that food is plentiful and tend to stay away from the Selkie Lakes. They usually look like rats or mice, though gerbils are not unheard of. Birds: Birds are seen fairly often across the Realms. They are a far cry from hard to find, yet slightly rarer than a Feline or Canine. They are usually found outside of the Marshes, which they tend to despise, and will often roost in the Highlands until chased out by the residents. Birds can be anything from predatory to a common sparrow. Canines: Canines are the most common breed type in the realm; they live everywhere and are exceedingly adaptable. They generally tend toward looking like wolves, domesticated dogs, and foxes.
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Post by Kitty on Sept 22, 2008 16:56:37 GMT -5
Lineage: Father: Anatolius, Morganberry Wolf, King of Clubs Mother: Tavor, Sorgaire Range/Lowland Rat/Eagle, Jack of Clubs
Siblings: Casanova, Morganberry/Lowland Wolf, 10 of Clubs Vesper, Lowland/Morganberry Rat/Wolf, 10 of Clubs
Half Siblings: AnatoliusxAcheron Tybalt, Torquehelm Wolf, 2 of Clubs Lethe, Morganberry/Torquehelm Antelope/Wolf, 8 of Clubs Apollo, Morganberry/Torquehelm Antelope, 9 of Clubs
TavorxIlana Harkness, Sorgaire Range Deer, 8 of Hearts Emozione, Avington/Sorgaire Eagle/Deer, 6 of Clubs SD146, Sorgaire Range Eagle/Rat, 5 of Hearts Yantai, Sorgaire/forest of Kahmden/Lowlands Deer/Rat, 10 of Clubs
Other Relatives: (Grandfather) Osias, Lowland Rat, Queen of Diamonds (Grandmother) Majita, Sorgaire Range Eagle, (Uncle) Aeron, Sorgaire Range Pine Martin/Eagle, (Uncle) Morpheus, Lowland Weasel/Rat, Queen of Diamonds
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Post by Kitty on Dec 18, 2008 3:19:59 GMT -5
Peacock Feathered Pin: This elegant looking pin seems to emanate a strange feeling of light and calm happiness when held. It's elegant length waves gently and cannot be broken no matter how hard one tries. Placing it on will grant an SD one ability...but pricking yourself with it could do something else...something very different...
Pricking yourself will negate the ability, so make sure you choose wisely...
Soft Red Coat: This red coat flares slightly at the bottom and appears to be made of fine, soft, suede. It tingles a bit when first placed on and after a full day has passed, the SD will find that they have long, fine red tassels dangling from their ears and some bits of their hair if they have any. If they have neither then the tassels will usually fall lightly from their spine down their back. These tassels aren’t too out of the ordinary looking, and very elegant and refined looking.
Ivory Bracelet: This bracelet hums quietly with magical energy. Once placed on, the wearer will become entirely white, though their eyes will take on an odd, dark blue tint, as though their soul is trapped within a pool of endless depth inside. Any marking they had will be completely erased once this ornament is equipped, it will be impossible to tell what realm they are from now, though people can make their own speculations, only the SD will know their original place of inhabitance. Once placed on, the owner will also discover that they are now able to project an aura of light once a week. This aura will stop any attacks that are not above that of the level of a Ten ranked Card or lower, from affecting the caster. All Jack's, King's, Queen's, Joker, and Moderate and Amazing abilities still affect though.
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Post by Kitty on Dec 18, 2008 3:22:55 GMT -5
Name: Raanan (fresh, green, flourishing)ID: 041 Description: Green male with tabby stripes, pointed legs, and a long tail Genes: XY Oo* rrYyBbCc (RRYYBbCc)^ MMZzSs*dd*ppAa Kk* FF VV TT NN Ee* jj* 16 Gilded Mushroom: This mushroom is about the size of a nice vase, mostly an off mottled brown, and it's cap appears to be sprinkled with tiny, precious gems. It doesn't have any definite limbs, but its roots do stick out quite a ways when it feels like skittering after its master at a clipped pace. It can easily keep up with him when he runs. This mushroom is not at all summonable, but it can usually find itself a corner or place on the wall to hang out unnoticed. It has no method of communication and can only follow simple commands, like: "come, attack, or stay". Once a week, it is able to send out a haze of spores that will cause one SD to see everything in the world upside down for thirty seconds. This makes it incredibly hard to stay upright or fight quickly...or run.
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