Post by carcinoGeneticist on Aug 12, 2008 1:46:48 GMT -5
ID: SD223
Name: Sorcha
Suit: Hearts
Rank: Ten
Gender: Female
Animal: Bat (Fruit)/Canine (Coyote)
Region: Raemblen Bog
Dealer: xenon
Parents: Seth x Heilyn
Current forms:
Animal
[/b]Name: Sorcha
Suit: Hearts
Rank: Ten
Gender: Female
Animal: Bat (Fruit)/Canine (Coyote)
Region: Raemblen Bog
Dealer: xenon
Parents: Seth x Heilyn
Current forms:
Animal
Notes[/b]
She is capable of breathing normal air for short periods of time, but relies on the filter in her mask to help her cope. The albinism has drained her Bog markings, but it is still easy to tell where she comes from. Thin, luminous stalks of flesh rise from points on her body. They are constantly glowing, though she can make them shine a little brighter if she is full and happy - they glow a bright green and hum slightly.
Basic Magical Ability[/b]
She can ignore moderate amounts of pain for up to thirty minutes.
Moderate Magical Ability[/b]
When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability[/b]
When activated, she can inflict mental pain on another card of the suit of Spades, once per day. The degree of pain is akin to that of being blinded by an extremely strong light. This stings and burns the eyes, and causes temporary blindness for five minutes.
Powerful Magical Ability[/b]
When activated, she can control the mind of a lesser Heart for up to 20 minutes, once per week. The individual being controlled would know and the degree of control would be perfect except for the awful smell her victims give off while under control. She must be within ten feet of her victim at all time or lose control.
Glow Boost[/b]
She is now able to control the intensity of her glow to her liking, even to the point of turning it off completely, should she choose. Though, turning the glow off will make her somewhat lethargic and slow, until it is turned on once again. Once a week, she is able to emit a blinding light for a full thirty seconds, affecting anyone within 30 feet of her unless they have sight-based abilities. After using this light, she will feel extremely tired and need to sleep very shortly afterward.
Bats
Bats are difficult to locate in any Realm, though they turn up every now and then. They tend to be wiry and thoughtful, soaring wherever they like, night or day. They normally appear in the form of fruit bats, foxwings, and vampire.
Canines
Canines are the most common breed type in the realm; they live everywhere and are exceedingly adaptable. They generally tend toward looking like wolves, domesticated dogs, and foxes.
Raemblen Bog
Residents are a a grayish-reddish medium brown with random blotches of dark purple and speckled with flecks of pale yellow (imitating what little sunlight get through the canopy) to blend in with their surroundings. They are covered with a foul tasting oil and all are equipped with some sort of ventilated mask.
Located between the Tulgey Woods and Golfam Marsh, this is a land of dark auras and even darker cults and magic. The people from this Realm tend to be snappish and crude. The air in the bog is nigh on poisonous and many need masks of clan air in order to enter safely.
They also are not as class-conscious as any of the other lands. For as difficult as it is to live there (the infant mortality rate is very high), they recognize that everybody does their part and everyone is needed. However, their glass work has quickly become renown for it beauty. Made from the toxic silt, there is a rainbow sheen to the glass. Though made from poisonous material, the toxins are no longer present after the process. It's their main export.
Past Forms
Baby[/b]
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