Post by carcinoGeneticist on Aug 31, 2008 15:22:58 GMT -5
ID: SD252
Name: Mercutio
Suit: Hearts
Rank: Jack
Gender: Male
Animal: Canine (Coyote)
Region: Torquehelm
Parents: Rhiannon x Xiven
Current Forms
Baby
[/b]Name: Mercutio
Suit: Hearts
Rank: Jack
Gender: Male
Animal: Canine (Coyote)
Region: Torquehelm
Parents: Rhiannon x Xiven
Current Forms
Baby
Notes:[/b] He has an extremely long tail for a Coyote. His binding is a minor ball and chain. If he works with it well enough, by the time he reaches adulthood it won’t bother him at all.
Blackened Vial Effects: He now has three spiky protrusions jutting out of the back of his neck. They are thin and artful looking, glossy, black, and come to a thin point. His legs have gone white and have odd, Okapi like markings swirling up them. Thin and delicate looking black wings have sprouted from his tail and hind legs giving him and intensely odd appearance, though he cannot use them to fly. These mutations all radiate an aura of calm indifference.
Cut Cravat Effects: An odd little mutation appears to have occurred as well, the black wings he grew before have become filmy, lacy, and old-looking, as well as the newer set that have sprouted from his shoulders. They look like ragged, old cloth, and smell a bit like mildew. These wings do not have any form of flesh on them, though they do grow right from his body, and do not cause him pain if they are torn or ripped.
Basic Magical Ability[/b]
He can ignore moderate amounts of pain for up to five minutes.
Moderate Magical Ability[/b]
When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability[/b]
When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to a very loud and disagreeable music being played next to the victim’s ear. It causes minor pain and extreme irritation.
Powerful Magical Ability[/b]
When activated, he can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control would be perfect with the small exception that whenever he initiates control, his victim begins to walk with a clank as though carrying a ball and chain.
Jack's Ability[/b]
He is now immune to any and all poisons with the exception of the blood from any of his direct siblings. Even so much as smelling it now will cause him to feel faint. Direct contact with it will bun him like acid, and ingesting it will give him a ridiculous fever and heart palpitations...and may very well kill him.
Cut Cravat[/b]
Any positive side effects the cravat may once have been able to give have been replaced by the rather incredible repercussion of cutting the cravat off. As a result, everything he touches that is made of Card-produced fabric will begin to rot and mildew. The process may take a few days, but the garment he touched will eventually disintegrate within a week or three.
He is able to, once a week, stop this process and return a garment to normal, but only once a week, and once a garment has been through more than two weeks worth of disintegration, there's no saving it.
Canines[/b]
Canines are the most common breed type in the realm; they live everywhere and are exceedingly adaptable. They generally tend toward looking like wolves, domesticated dogs, and foxes.
Torquehelm[/b]
Residents are usually black with purple highlights and/or socks, white wing-like markings on their backs, and purple eyes.
Torquehelm is a rather dark place. Due to it's placement near the Tulgey Wood, there isn't much sunlight or moonlight. An odd aura surrounds the place, and many feel a sense of depression upon entering. The members of Torquehelm are known for their odd habit of binding. They are said to do so because they hope it will lift the curse upon their land. Each resident of the realm is bound in some way, shape, or form, the most popular being chains or blindfolds. They tend to be intelligent and quick, but difficult to deal with because of the downtrodden mood, though they are still widely accepted in Courts and are sometimes made confidants of those in power. The land of Torquehelm does not produce much in the way of items to trade, though there are rich deposits of precious metals and iron.[/center]