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Post by /|/afamere on Aug 31, 2008 21:32:34 GMT -5
Biped Animal ♣ ID ♣ SD016 ♣ Name ♣Sabe ♣ Suit ♣Clubs ♣ Rank ♣Queen ♣ Gender ♣Male ♣ Animal ♣Bird (Heron) ♣ Region ♣Forest of Kahmden ♣ Dealer ♣Nafamere ♣ Notes ♣He has an extra magical ability that his mother taught him while he was out on errands. As a Club she always feared for his safety, she hopes he never has to use it. ♣ Pin Prick ♣The prick of the pin sent a thin shot of what felt like ice shooting directly up his spine and caused him to collapse for a full hour. Upon awakening, he will discover that he now has an extra set of white wings growing from his back directly below his current set. They are edged with long peacock feathers and are quite beautiful. However, their placement will not allow him to fully rotate his original wings and can no longer fly (he will be able to fly again once he has obtained Biped form and his arm structure changes). The new wings give off an incredibly powerful aura of self-assurance, whether or not he feels it. ♣ Basic Magical Ability ♣ He can go three days without needing to sleep. ♣ Small Magical Ability ♣ This ability can only be taught to another through favors or from one parent to one child. The parent can only ever teach it tone child and doing so loses them the ability forever. This magical verse: Walk with me, as I am See with me, as I am Fall with me, as I amAs seen above, when recited will call to the SD a small ball of light that can be used to either light the way if it is dark, or in a fight. If used in a battle, it will fly at the face of the opponent deemed most threatening at the time and blind them for a span of time no shorter than five days, sometimes longer. This spell can only be used once per week. ♣ Small Magical Ability ♣Once a week he is able to find his way, even if completely lost. Standing very still and closing his eyes, he can open a small section of his brain that most others cannot find access to. This part of his mind is able to connect with the metal deposits in the earth around him and tell him which direction he is facing exactly. He can only do this once a week as being connected to these feelings for longer than ten minutes a week can begin to drive one mad... ♣ Small Ability ♣Once a week, this item allows the bearer to melt objects made of stone or wood that are the size of their hand or smaller into a viscous fluid similar to honey. It will re-solidify after 30 minutes/hours in whatever shape its liquid form took. ♣ Moderate Magical Ability ♣ When activated, he can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period. ♣ Strong Magical Ability ♣ When activated, he can move or shift small molecules of air to create a miniature tornado. This tornado will only be about two feet high and is strong enough to knock Cards ranked Seven and lower off their feet for a bit. The tornado will last for a full ten minutes and this spell can be preformed once per week. ♣ Powerful Magical Ability ♣ When activated, he can communicate with another Club he is acquainted with by touching or holding a piece of chalk. This will allow his mind to concentrate enough to contact them through telepathy. The other Card will not be able to respond, only to listen, but he can talk to them for up to ten minutes. ♣Amazing Ability ♣Once every two weeks, he is able to cause any two Hearts within 50 feet of him to lose the power to cast their pain ability for a full 10 minutes. ♣ Amazing Ability ♣Once a month, he is now able to move so quickly, that it will look as though the people around him are standing still. He can keep this ability activated for a full hour and can even use it to travel more quickly, should he desire. While he is using the ability though, he becomes ethereal, nothing can touch him and he cannot touch anything, as he's often moving too fast to stop in from hitting something. He is unable to attack or be attacked in this form and mode but he can usually make it at least ten hours away from where he started if he runs and uses the full hour. Movement Ability BoostHe is now able to use this spell once a week as opposed to once a month, In addition; he is now able to use two spells while his movement spell is in use. His aim might not be wonderful due to his erratic speed, but he will still be able to use them. ♣Amazing Defensive Ability♣Once a month, he is able to cause an opponent to go blind for a full minute. During this time, their hearing will be impaired only through the fact that, when he speaks, they will hear it coming from 4 points; the original, one directly in front of them, one to each side, and one behind. The opponent can still cast spells and use items, but their aim will be severely deterred if not obliterated by this spell. This spell works on Cards ranked King or lower and on Leverets. ♣Jack's Ability♣ Once a week, he is now able to cause any item that weighs 100lbs or less to hover off the ground for up to 24 hours. This does not include anything alive, only inanimate objects, but the thing/things (if they are tied in a bundle) will follow the SD withing ten feet of them until they disengage the spell by simply telling the objects to stop, quietly. ♣King's Ability♣Once a week he is now able to cause another Card's ability to fizzle out or stop working if the spell is that of a Card ranked 10 or less. Their spell will simply cease in the middle of working and they will not be able to re-engage it again for a full three days. For example, a 10 of Hearts is using their pain ability on another Card, all he would need to do is focus on them and think of the spell and their ability will cease to function. ♣ Queen's Ability ♣Once a week he is now capable of forcing another SD to freeze in place from the waist down. They will be rooted to the spot, unable to move for a full minute. Their upper body is still theirs to control, but even if they hack their feet off, unless they cut above the waist, they would be unable to move from the spot. While they are frozen, the caster is vulnerable, if the victim dies while in this uncompromising position, the caster will slowly begin to turn to stone from the feet up. Please PM the admin should this occur.
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Post by /|/afamere on Aug 31, 2008 22:54:48 GMT -5
♣ Clubs: The Hoof ♣Clubs are by far the most common Suit and they are the only ones that can occur in breedings where neither parent possessed the Suit. For example, a Spade and a Diamond have children; it is perfectly plausible for them to have one Diamond and two Clubs. The only breeding Clubs cannot occur in is one between two red Cards. Clubs are seen as the "grunts" of Society. Even their Queen is not as highly respected as any of the Other Queens, be they a better ruler or not. They are often put to use as laborers by other Suits and aren't regarded for their intellectual skill, even though many are more than qualified to be in higher positions. The Club representation, the Hoof, represents their durability and their station as laborers; many resent the label. Basic Magical Ability: All Clubs can go two or three days without needing to sleep, depending on their individual stamina. ♣ Queen ♣Queens are of the highest rank available and have nearly everything they could dream of, with more power than any others in their Suit. There can be more than one Queen to a Court, but there is only one The Queen, who is the current presiding ruler. The Queen does not have quite as much work to do, as the responsibility can be shoved off onto the other Queens beneath them, though many like to supply a "personal" touch to the goings-on. A Queen has power, wealth, and the pick of the litter as far as mates are concerned. As with Kings and Jacks, "Queen" is simply the title of the office, and males as well as females can occupy the post. Queens are a bit more paranoid than the rest of the Court, however, due to there only being a limited number of Queens allowed to rule at one time. Murder is certainly a recognized method of moving up in rank. ♣ Birds ♣ Birds are seen fairly often across the Realms. They are a far cry from hard to find, yet slightly rarer than a Feline or Canine. They are usually found outside of the Marshes, which they tend to despise, and will often roost in the Highlands until chased out by the residents. Birds can be anything from predatory to a common sparrow. ♣ Forest of Kahmden ♣ Residents are usually maroon or red with teal and black in small, close spots. The Forest of Kahmden is a highly reputable place. No one breaks the rules, no one makes the rules. The members live in what might be described as a "quaint little village", most living in burrows and trees that are elaborately decorated and snootily furnished. Members of the Forest of Kahmden are usually quick to rise in Court due to their lack of desire to question the way things are. Many are apathetic towards life in some way, shape or form; those who don't take this view are socially ostracized fairly quickly.
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Post by /|/afamere on Sept 21, 2008 21:37:14 GMT -5
♣ Meeting SD ♣1pt SD = A-10/Leverlet/Fela/Follower 3pt SD = J-K/Jack Rabbit/Doe/Queen Cat/Tom/Leader 5pt SD = Queen Card/Joker Sabe [ID# SD016] Total Points: 596 Spent Points: -580 (x4 rank increments, 6-10. x2 rank increments J-K. x1 rank increment Queen, Amazing Def Ability -100, Amazing Upgrade -100, Pain Null -150) Points: 22 ♣ [1] Reply ♣ 380 ♣ [1] Meet SD ♣ 30 Myron, Eight of Clubs Maeve, a Leveret Shelby, Unfortunate Leveret Devika, Seven of Spades Alex, Ace of hearts Amherst, Seven of Diamonds Beowulf, Eight of Hearts Darrien, Eight of Clubs Majida, Ten of Clubs Angavar, Seven of Hearts Nellwyn White, Eight of Hearts Colin, Five of Spades Amarth, Six of Spades Aeron, Nine of Clubs Peder, Nine of Clubs Doran, Seven Of Hearts Tokasu "Levi", 10 of Hearts Julius, Nine of Clubs Trinculo, Seven of Spades Roxanne, Two of Hearts Dierdre, Ten of Hearts Drostan, Ace of Spades Isolde Seven of Dimonds Loreta, Six of Hearts Zuberi, Eight of Clubs Meecha Grimes, Ten of Hearts Brokat, Eight of Clubs Casanova, Five of Clubs Aurelius, Five of Spades Ophelia, Ten of Spades ♣ [3] Finish ♣ 51 ♣ [3] Meet SD ♣ 42 Mirriam, Jack of Diamonds Gigi, Jack of Diamonds Malachior, King of Spades Lucius, King of Hearts Conall Rennick, Jack of Hearts Davy, Jack of Clubs Officer Fetu, Jack of Spades Tabby, Jack of Hearts Raina, King of Spades Graeme "Scrooge" McDuck, Jack of Spades Iraishin, King of Hearts Teremun "Sid", King of Hearts Perseus, King of Hearts Anoushka, Her Highness king of Hearts ♣ [5] Long RP ♣ 30 ♣ [5] Fight ♣ 0 ♣ [5] Meet SD ♣ 65 Aleha, Jack His Majesty Wulfram, a Queen of Spades Morgan, Queen of Diamonds Ezekiel, Queen of Diamonds Her Majesty Xiven, The Queen of Hearts Conall, Queen of Hearts Argo, Joker Zacharias, Joker His Majesty Wulfram, Queen of Spades Her Majesty Xiven, The Queen of Hearts His Majesty Aderlass, The Queen of Clubs His Majesty Shinrai, Queen of Hearts Conway, Joker ♣ [10] Plot RP ♣ 10 ♣ [10] Lower Kill ♣ 0 ♣ [15] Higher Kill ♣ 0
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Post by /|/afamere on Sept 24, 2008 0:49:52 GMT -5
♣Sabe's Inventory♣- Peacock feathered Pin: This elegant looking pin seems to emanate a strange feeling of light and calm happiness when held. It's elegant length waves gently and cannot be broken no matter how hard one tries. Placing it on will grant an SD one ability...but pricking yourself with it could do something else...something very different...
Pricking yourself will negate the ability, so make sure you choose wisely...
- Crooked Staff: This gnarled branch looks as though it was wrenched off of an oak tree. It's base is thick enough to support a Card's weight, but the upper branches are twisted and pointed, anyone trying to take it from the owner would need to be careful not to stab themselves.
When held, the owner can feel that it tingles slightly in their hand as the words to a spell lodge themselves in their brain. Saying the words: Rise to me now trigger a spell once a week. After speaking these as loudly or softly as they desire, the owner will find themselves able to cause another SD to levitate a full 20 feet in the air for a full minute. During the minute, they will be unable to do anything more than turn their body and flail, though they can still use magic. This spell does not work on flying Birds as they can break free or Queens of Diamonds, but it would work on non-flying Birds, such as Kiwis or Penguins.
- Candy Nose: The little candy packet leaped off the table with enough force to quite literally punch them in the face.
After experiencing an incredible pain for upwards of three minutes, the agony will vanish...as has any sign of the candy. Their nose, however, has become as bright a green as the taffy-looking substance and smells delightful! It...it's made of the taffy?!? Oh, that's just wrong. Once a day now, they are able to cause up to three people ranked King or lower (Or Does and Leverets) to only be able to smell and taste the overwhelming and overpowering scent of taffy, a flavor of the caster's choosing. The caster must have had a direct whiff of their intended victim's scent in order to cast this spell and it lasts up to 4 full hours once cast. The caster's nose is, however, taffy. If eaten...well, no one really wants to see what would go on if that happened, now do they?
- Tongue Effect: The combination of the flame spell and all of the other damage to Sabe's tongue has caused it to heal itself out of stress...and to change color!?
It's no longer the usual flat salmon color, now it's a bright blue striped with green. Once a week, he can lick anyone's body part or bits of them; a strand of hair or feather or fur, and taste whether or not they mean him harm.
- Stiffly Pressed Shirt: Hell is this doing on a windowsill?
This lovely shirt is a pleasant coal color with various teals...very pretty. It tingles slightly to the touch, but other than that...nothing special about it, right? Once a week, they are now able to cause a small whirlwind of old, wet t-shirts to appear from nowhere and swarm around themselves (about 4 feet from them) for a full 5 minutes. The shirts are spinning fast enough to cause some rather incredible bruising and cuts if you get too close. Though, they are just shirts...weapons would make short work of them.
- X-ray glasses: Wow...these glasses look pretty...goofy. It's going to be hard to be taken seriously while wearing them. Neon orange with little deedly-bobs dangling from the side, tiny hearts on springs included, they at least offer a great compensation. These awesome little glasses may not be a fashion statement, but when a Card ranked King or higher is currently wearing them they can see directly through anything within 100 feet around themselves! The only things they can't see through are magically sealed items or doors. (The SD must have these glasses on their face for the spell to work. If the glasses break, they lose this spell.)
- Rabbit-esque statuette: This tiny statuette looks like a curious Leveret, though only other Rabbits would recognize it for its ranking in society. Made of white marble with its nose up in the air as if to sniff curiously, it fits easy in the palm of a Card or Jack's hand. It tingles with an almost anxious energy. Still, this must truly be a rare thing to give to anyone, especially a Card!
That night, this rabbit will come to life, scurrying with desperation to reach the one it was gifted to. It will latch itself onto a part of his body and manically burrow. The pain will no doubt wake the Card up but no amount of swatting, magic or scratching will stop it before it has sunk itself deep into its flesh. The wound heals over immediately and he is suddenly aware of a new power.
Once a week, after whispering the word Delicate, this card can appear to shift its form in the eyes of any one Card ranked 10 or lower for a full ten minutes. He appears to become a teeth-gnashing, crazed…. mythological version of a Rabbit. This is horrifying to anyone who sees him and is unable to attack for the full ten minutes that the image manifests. Their screams and pointing will do little since no one else will see the caster for what he has become in the person's mind, save for the victim.
Curse: Oh, dear. It would appear that this object had a little curse hiding in it as well. As soon as his power was recognized, a curse set in. He is not aware of it and probably never will be. But from this point on, he is completely unable to distinguish a Rabbit from a Card. A Suit superimposes itself on the Leveret, Doe, or Jack's chest and is entirely random, though Jacks are always either Kings or Queens. Their realm will be whatever they are naturally, but they appear to be little more than a strange mix between a goat and some sort of vermin. Wow. This suddenly makes him one of the safest of Cards for a rabbit to trade with… and he'd never know it!
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Post by /|/afamere on Feb 24, 2009 19:54:31 GMT -5
♣Sabe's Pets♣ Name: Milan ID: 066 Description: Brown female with tabby stripes, pointed legs, and a fluffy tail Genes: XX Oo* RRYYBbCc (Rryybbcc)^ MmZzSsddpp*Aa Kk Ff Vv* TT Nn EE JJ 47 Info:
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Post by /|/afamere on Apr 5, 2010 19:42:57 GMT -5
GoalsIN GAMELooking for someone to finally settle down with. To be powerful enough to never have to back down from a fight so he can protect those around him. To achieve Human Form. OUT OF GAMEI wish to make him suffer in the pain of loss and even to be beaten up really badly... (Thanks Kari Muffin!!!) To meet a Rabbit (Thanks Lucca!!!) Have babies... or is the maker of babies...
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