Post by carcinoGeneticist on Sept 20, 2008 14:03:25 GMT -5
ID: SD266
Name: Kristoff
Suit: Spades
Rank: Seven
Gender: Male
Animal: Feline
Region: Golfam Marsh
Dealer: xenon
Current forms:
Animal
[/b]Name: Kristoff
Suit: Spades
Rank: Seven
Gender: Male
Animal: Feline
Region: Golfam Marsh
Dealer: xenon
Current forms:
Animal
Notes[/b]
His scarred visage is testament to more than a few battles won in the backwater Golfam. He has a thick hump or hunchback and walks with an odd, swinging gait.
Basic Magical Ability[/b]
He can run up to 30mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability[/b]
When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Felines
Felines are a common breed. They are found everywhere you look and their lifestyles make it easy for them to stretch themselves to the furthest reaches of the kingdoms. Not to be confused with the Court of Cats (who are the size of a house cat), the Felines of the realm are about the size of tigers and range from sleek Siamese to bulky alley cats in shape.
Golfam Marsh
Residents are usually pale beige with dark green and dark brown blotchy markings. They almost always have webbed feet.
Golfam Marsh is unlike it's counterpart, the Josiggy Marsh, in the way that most tend to get lost or lose their lives inside. It is a dangerous place and the dwellers don't usually go out of their way to make it safer for anyone besides themselves. Uniformly dark and damp, any dry land is a treasured commodity in the Marsh. Trees grow closely together and block the sun in many places. The Golfam Marsh has driven a few questers mad and has been rumored to contain dark, terrible secrets. Some fear this land even more than the Hisstor Wastes.[/center]