Post by carcinoGeneticist on Oct 24, 2008 22:04:37 GMT -5
ID: SD302
Name: Sascha
Suit: Spades
Rank: Jack
Gender: Male
Animal: Bird (Eagle)/Bat (Fruit)
Region: Highlands/Solandria Glacier
Dealer: xenon
Parents: SethXBernard
Current forms:
Adult
[/b]Name: Sascha
Suit: Spades
Rank: Jack
Gender: Male
Animal: Bird (Eagle)/Bat (Fruit)
Region: Highlands/Solandria Glacier
Dealer: xenon
Parents: SethXBernard
Current forms:
Adult
Notes[/b]
Though he is an attractive mix of colors, the way that his breed mixed affected his face strangely. The upper half of his mouth is tipped with a beak-like protrusion, while his lower jaw is soft and fleshy. He will probably wound himself a few times before learning proper caution and he may have an odd accent because of it, though not a lisp. Something in this child makes him prone to wander, maybe not far, but seeing new places and people excites him immensely.
Basic Magical Ability[/b]
He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability[/b]
When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability[/b]
When activated, he can create up to one gallon of drinking water up to three times per day.
Powerful Magical Ability[/b]
When activated, he can call forth and dismiss a small familiar that is unique to the individual.
Name: Ennis
ID: ST022
Gender: Male
Species: Slithey Tove
Notes: He has two thin and angular shoulder spikes jutting from his body that twitch and shudder when the weather changes. His coloring is very strange for a Tove and he seems to exude an aura of rather sickly darkness that his summoner can't feel. When summoned, he will try to attack with claws as best he can, but his aura is his best offense. Cards ranked Five and lower will lose consciousness and suffer a dark dream. Cards ranked Ten and lower will loose the ability to see for a full minute, and Cards ranked higher than Ten will feel ill, and as though an intense bout of depression has entered their bodies for a full minute.
Jack’s Ability[/b]
Once per week, he is able to emit a blast of sound. Everyone within a twenty-foot radius, for the next five minutes, will completely and totally forget who they are and what they’re doing. During this time, however, if he attempts to injure the people under his influence, he will also become confused for five minutes.
Bats
Bats are difficult to locate in any Realm, though they turn up every now and then. They tend to be wiry and thoughtful, soaring wherever they like, night or day. They normally appear in the form of fruit bats, foxwings, and vampire.
Birds
Birds are seen fairly often across the Realms. They are a far cry from hard to find, yet slightly rarer than a Feline or Canine. They are usually found outside of the Marshes, which they tend to despise, and will often roost in the Highlands until chased out by the residents. Birds can be anything from predatory to a common sparrow.
Highlands
Residents are usually white with swirls of gold and red slash-like markings.
Many consider the Highlands to be the most beautiful lands in the world to date. Lush, rolling meadows, rich fields, thin stretches of forest, and quaint brooks make the Highlands one of the most respected and idolized realms in which to work and trade. The residents of the Highlands tend to hold themselves in equally high regard and they are often respected, no matter the rank, if that is where they hail from. It is rumored that those from the Highlands are destined for greatness, and they are often groomed from birth to think so. The Highlands actually border the Courts and even overlap a bit into the Court of Hearts.
The Solandria Glacier[/b]
Residents have very long thick fur with trim that moves from dark blue out to a pale blue or white. Their main body can be tan or brown with brown or black spots and stripes. They commonly have a paler underbelly.
A huge glacier that acts as a sort of ice-box, ensuring that the entire realm is constantly frigid. Tall mountains decorate either side of the glacier, their peaks and cliffs dramatic because of the slow and constant movement of the massive block of ice. These mountains are absolutely covered in surprisingly tall and hearty evergreens, and it is within these somewhat protective growths of trees that villages or families of Solandrians can be found. They tend to be uncaring and very strict, especially to those of other Realms, they stick to themselves mostly and are located far to the north, above the Sorgaire Range. They have forced others out of jobs, broken relationships, and done horrible damage to the minds of other Cards. They are the masters of psychological terrorism, and they find a sick kind of pleasure in forcing others to endure it.
Past Forms[/b]
Baby
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