Post by Nathalia on Aug 7, 2008 20:18:29 GMT -5
Note: As it is preferred that each Dealer have no more than one Joker, it is being assigned to Ku. Kari chooses first, then Ku, then Kari.
ID: SD218
Name: ----
Suit: Clubs
Rank: Seven
Gender: Female
Animal: Vermin (Mouse)
Region: Highlands/Corvistowne
Dealer:
Parents: Eilwyn x Elyse
Notes: Notes: She has ivy growing all over her body, literally erupting from her skin. These mutations of hers need some sunlight or they will wither and wilt, causing her slight pain and nausea.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD219
Name: ----
Suit: Spades
Rank: Ten
Gender: Female
Animal: Feline
Region: Highlands
Dealer:
Parents: Eilwyn x Elyse
Notes: Notes: She was affected by the glass rose in an incredible way, sporting glass wings that do not allow her flight, spikes, and a fragile, paper-thin, rose-like growth on her tail tip. She also wears what looks like an elaborate glass mask, though it actually grows out of her skull. The thin rings that dangle from it make a pleasant ringing and chiming noise when she walks.
Basic Magical Ability: She can run up to 20mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to two gallons of drinking water up to two times per day.
Powerful Magical Ability: When activated, she can call forth and dismiss a small familiar that is unique to the individual.
Species: Slithey Tove
Gender: Female
ID: ST028
Notes: Her thin horns are capable of giving off small electric shocks that cause intense pain for ten seconds. Giving off more than three shocks per day can cause her to fall into an odd form of shock that could kill her.
ID: SD220
Name: ----
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Vermin (Mouse)/Bird (Eagle)
Region: Corvistowne
Dealer:
Parents: Eilwyn x Elyse
Notes: Notes: This child was affected by the mulled wine concoction in the silver flask. He does not have any eyes, simply empty sockets which (on occasion) leak blood when he is overly emotional. The crown of thorns grows directly from his skull and is not removable by any means aside from cutting, which would not cause him pain. His voice will always be high and thin and he exudes an aura of calm defiance when riled. The coloring is strange and not very reminiscent of any known realm, which may cause passersby to wonder at this SD, though he is a Chemical Corvistowneian, highly interested in how wounds heal with regards to different compounds.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift thick moss that will then crawl across the floor in whatever direction he deems, up to ten feet in a circular radius around him.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with through the moss that he generates or calls to himself. He can send communication, but cannot receive a reply.
Jack’s Ability: Once per day, he can emit a piercing cry, the intensity of which causes anyone within ten feet of him to be overwhelmed by a sudden feeling of sadness. With the exception of extreme situations, this causes listeners to sob as if their heart were broken for a full ten minutes. With extreme concentration, the crying can be worked around, but it usually occupies the minds of its victims to such a degree that activity is difficult.
ID: SD221
Name: ----
Suit: Spades
Rank: Joker
Gender: Female
Animal: Feline/Vermin (Mouse)
Region: Corvistowne
Dealer: Kasatsu
Parents: Eilwyn x Elyse
Notes: Notes: A thin spiral of thorned vines grows from her neck and weaves down her body. They complement the large and feathery-looking leaves that sprout from her scalp. These mutations of hers need some sunlight or they will wither and wilt, causing her slight pain and nausea. She was affected by the contents of the needle, which have caused her to become almost evanescent when the sun is highest in the sky. She is never quite “all there” and her back end is almost always insubstantial, though her head always remains solid. She is a chemical Corvistowneian with an extreme interest in ghosts and how one’s spirit sickens with malice.
Joker's Ability: She can take on the form of any other card except for another Joker. Her eyes remain the same always, however, and if she stays in another's form for more than a day, she will automatically return to her own form.
Joker’s Ability: Once per week, she is capable of granting invisibility and intangibility (together only, not separately) to one other person for five hours. The only one during this period able to hear, see, or touch them is the Joker herself.
Note: Satra chooses first, then Xenon, then Nako.
ID: SD222
Name: ----
Suit: Spades
Rank: Ten
Gender: Male
Animal: Bat (Fruit)/Canine (Coyote)
Region: Raemblen Bog/Solandria Glacier
Dealer:
Parents: Seth x Heilyn
Notes: Notes: The Bat in him did not grant him wings, but the awkwardly long fingers a Bat’s wings should have. These fingers are flexible and strong once a grip is achieved, but easy to bend backward and break. He is not capable of breathing normal air without consequence and must rely on his mask filter for normality. Breathing normal air causes him to hallucinate and believe things that cannot be true.
Basic Magical Ability: He can run up to 10mph in sprints and 5mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to two gallons of drinking water up to five times per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.
Species: Mome Rath
Gender: Male
ID: MR024
Notes: He has no back legs and often curls up and rolls places instead. He is capable of using his spikes to transfer a small amount of poison that causes the area of body it pierces to become numbed and hard to move. He can do this once per day.
ID: SD223
Name: ----
Suit: Hearts
Rank: Eight
Gender: Female
Animal: Bat (Fruit)/Canine (Coyote)
Region: Raemblen Bog
Dealer:
Parents: Seth x Heilyn
Notes: She is capable of breathing normal air for short periods of time, but relies on the filter in her mask to help her cope. The albinism has drained her Bog markings, but it is still easy to tell where she comes from. Thin, luminous stalks of flesh rise from points on her body. They are constantly glowing, though she can make them shine a little brighter if she is full and happy - they glow a bright green and hum slightly.
Basic Magical Ability: She can ignore moderate amounts of pain for up to thirty minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of the suit of Spades, once per day. The degree of pain is akin to that of being blinded by an extremely strong light. This stings and burns the eyes, and causes temporary blindness for five minutes.
ID: SD224
Name: ----
Suit: Clubs
Rank: King
Gender: Female
Animal: Canine (Coyote)/Bat (Fruit)
Region: Raemblen Bog/ Solandria Glacier
Dealer:
Parents: Seth x Heilyn
Notes: She inherited her father’s mane.
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 20 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift snow into large, formidable creatures that can reach up to eight feet at the shoulder. She can only manage two at a time and they must stay within five feet of her or fall apart. While within five feet, she can fully control their movements.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with through any piece of snow or ice. She communicates telepathically and can both send and receive messages, though only up to two miles away.
Jack’s Ability: The snow creatures that she creates can now move up to forty feet away from her before they fall apart. She receives no warning when they reach the perimeter of her control.
King’s Ability: Once per week, she can touch another person and literally chill their blood to the point that they fall over in a catatonic state for ten minutes. Using this ability causes her own body temperature to drop and she can only move at an extremely slow pace. Her strength is also extremely limited. Picking up anything that weighs more than five pounds will be beyond her for an hour afterwards.
Note: Jenn chooses first, then Xenon, then Jenn, then Xenon, then Satra.
ID: SD225
Name: ----
Suit: Hearts
Rank: Ten
Gender: Female
Animal: Bat (Fruit)
Region: Highlands
Dealer:
Parents: Lior x Rhiannon
Notes: This child was affected by the mulled wine concoction in the silver flask. She does not have any eyes, simply empty sockets which (on occasion) leak blood when she is overly emotional. The crown of thorns grows directly from her skull and is not removable by any means aside from cutting, which would not cause her pain. Her voice will always be high and thin and she exudes an aura of calm defiance when riled. Her mouth looks as though it is loosely sewn shut, but is actually attached with thin strips of skin and muscle. This keeps her from being able to open her mouth wider than an inch, requiring well-diced food, and a low level of audibility. She can scream, but the sound is low and muffled though forceful. Normally she will mutter. The coloring is strange and not very reminiscent of any known realm, which may cause passersby to wonder at this SD, though she is a Highlander, evidenced by the red slash marks across her wrists and the ones across her back that look like lacerations. She has a horrible rage issue and despises seeing depression. Seeing sadness (even her own) causes her to feel irrationally angry and can cause violent outbursts from her with no other prompting.
Basic Magical Ability: She can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit ranked Six or lower, once per day. The degree of pain is akin to that of slowly having the ears torn off of your head, whether or not you actually have ears to begin with.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control would be almost perfect, with the exception that they are unable to open their mouths while under her control.
ID: SD226
Name: ----
Suit: Hearts
Rank: Jack
Gender: Male
Animal: Feline/Canine (Coyote)
Region: Highlands
Dealer:
Parents: Lior x Rhiannon
Notes: This child was born without a face. He has no mouth, nose, or visible eyes, though his highly developed sense of hearing and an ethereal sense of sight is bestowed upon him. He subsists on good feelings and sunlight. Not getting enough of either can cause him to droop and thin painfully, though too much will not affect him physically. When he speaks, he communicates telepathically, but in such a way that it tricks the receiver's mind into believing that he is speaking out loud as his voice has tonal quality. One cannot realize his voice is in their head unless they see he has no face, or he screams. His screaming causes others around him to feel intense physical pain for up to three seconds. His dual wings do not allow him flight and are purely ornamental, and his toes are splayed oddly far apart, making running slightly painful for him.
Basic Magical Ability: He can ignore moderate amounts of pain for up to ten minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of the Club suit, once per day. The degree of pain is akin to having the skin of your face slough off.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to half an hour, once per month. The individual being controlled would know and the degree of control is almost perfect, with the exception of the fact that the victim’s eyes roll completely back in the head for the duration of the control.
Jack’s Ability: He is immune to any and all poisons.
ID: SD227
Name: ----
Suit: Hearts
Rank: Joker
Gender: Male
Animal: Canine (Coyote)/Feline
Region: Raemblen Bog/Highlands
Dealer: Jenn
Parents: Lior x Rhiannon
Notes: He is stuck perpetually between his Animal and Bipedal forms. This gives him an awkwardly shuffling gait, close to no mobility or dexterity for his upper body, and a horrible loping gait on all fours. His mouth stretches back nearly to his ears and has two tubes made of thick, hard flesh sticking out of each side. These tubes conjoin at the neck and then sprout out of his back, allowing him to breathe. He does not breathe through his mouth and is capable of breathing while talking. The tubes make a low sucking noise and when he laughs or cries, and the sound is hollow and ominous. He has a spark of Bog madness in him, and is in constant need of seeing those around him happy... even if this needs forceful measures to be taken to see it. He has an intense need for family or those who would treat him as such... even if he refuses to admit it.
Joker's Ability: He can take on the form of any other card except for another Joker. His eyes remain the same always, however, and if he stays in another's form for more than a day, he will automatically return to his own form.
Joker’s Ability: Once per week, he is able to touch another person and send them into a fit of near total insanity for up to one hour, at his discretion. The ‘flavor’ of insanity will depend on his mood at the time. If he is angry, they will be angry, etc. He cannot control this except by his mood.
ID: SD228
Name: ----
Suit: Hearts
Rank: Eight
Gender: Female
Animal: Canine (Coyote)
Region: Highlands
Dealer:
Parents: Lior x Rhiannon
Notes: She has large, skeletal wings sprouting from her shoulders. They are devoid of feeling and she cannot move them, though they won’t draw as many odd looks as she might think... most will simply assume her to have Hisstor heritage. She does not possess ears, simply tiny ear-holes.
Basic Magical Ability: She can ignore moderate amounts of pain for up to five minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to being poked very hard with a blunt stick, repeatedly. It isn’t entirely painful, but is unbelievably annoying and distracting. She can keep this up for up to an hour without interruption.
ID: SD229
Name: ----
Suit: Hearts
Rank: Eight
Gender: Male
Animal: Feline
Region: Highlands
Dealer:
Parents: Lior x Rhiannon
Notes: He was born with a thick hanging structure, similar to a cloak, made of his own skin. It is tightly attached along his jaw and neck and cannot lift off, though it does flap unnervingly. It is very delicate and will bleed copiously if torn, and is also very sensitive to any sort of touch or pain. A thick, bony protrusion juts out of his shoulder blades and holds thick cords of muscle down to the cloak, allowing him to move the cloak slightly as he would another body part, but giving him a permanent hunch and a weak neck. He has extreme rage issues - he despises pointless happiness in others and cannot take joy in any happiness except for that of his family. Only in his family’s happiness can he take any true joy, otherwise he must take joy in... other emotions or sensations. He has an intense need for family or those who would treat him as such... even if he refuses to admit it.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to slowly having the skin peeled off of one’s entire body.
Note: Sera chooses first, then Tigs, then Sera, then Tigs.
ID: SD230
Name: ----
Suit: Hearts
Rank: King
Gender: Male
Animal: Horse/Deer
Region: Josiggy Marsh
Dealer:
Parents: Shinrai x Sekhmet
Notes: His large wings are fully functional and he will be able to fly upon adulthood. He is a cannibal and sports the eye markings and pupil-less contour, though he prefers not to eat flesh of sentient beings unless he knows they love him... then he likes to sample once in a blue moon to remind him of the “taste” of their love. He has a thin mutation of long fangs that could invoke a speech impediment if not properly looked after.
Basic Magical Ability: He can ignore moderate amounts of pain for up to thirty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to having two long fangs sink into a very tender part of their body.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to ten minutes, once per week. The individual being controlled would know and the degree of control would be almost perfect, except for the fact that when he possesses them, they actually take on the appearance of a Josiggy. This would not affect a Josiggy, but would affect a Card of any other region or mix.
Jack’s Ability: He is immune to any and all poisons, with the exception of sugar, which to him is a horrible poison that will cause him to froth at the mouth in even the smallest quantities.
King’s Ability: Once per week, he is capable of causing another person to float up to six feet off the floor. While suspended, they will either be parallel with the floor or upside down, at his choice. They will not be able to get down unless he allows them to and he can hold them up for up to six hours. Holding them off of the floor requires his full concentration, so he will have to literally sit there and stare at the person he is holding to continue its effects.
Extra Ability: His hooves make a soft ringing sound, like chimes, as he walks. The sound is hollow and haunting and causes any Card ranked Five or lower to freeze and stare toward the sound until he has passed them by. The sound, to them, is like that of death creeping close.
ID: SD231
Name: ----
Suit: Hearts
Rank: Eight
Gender: Female
Animal: Deer
Region: Morganberry/Josiggy Marsh
Dealer:
Parents: Shinrai x Sekhmet
Notes: She has her mother’s mane mutation and hooves and eyes made of solid glass. Her bones are delicate and she is highly susceptible to illnesses. She shares a strong mental connection with her mother and loves her mother as desperately as she loves herself. They share emotional lines and whatever one feels, the other does too. This only applies to strong feelings. Though her eyes are made of glass, she can see, and quite well.
Basic Magical Ability: She can ignore moderate amounts of pain for up to fifteen minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is minimal, and is akin to being head-butted in the stomach repeatedly. She can keep this up for ten straight minutes at most.
ID: SD232
Name: ----
Suit: Hearts
Rank: Jack
Gender: Male
Animal: Deer/Horse
Region: Morganberry
Dealer:
Parents: Shinrai x Sekhmet
Notes: He was born as a Human, and this means he will be excessively difficult to care for as an infant and quite fragile compared to their other kids. He is a cannibal and sports the eye markings and pupil-less contour, though he will not discover this lust until he hits adulthood, unlike his sibling.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is intense and is akin to having one of their limbs snapped slowly into at least fifteen pieces.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to twenty minutes, once per week. The individual being controlled would know and the degree of control is almost perfect, except for the fact that while he is controlling them, they, like him, have no pupils or irises.
Jack’s Ability: Once per week, he is able to set small objects on fire at his discretion by snapping his fingers. The object must not be alive and must be able to fit into the palm of his hand.
ID: SD233
Name: ----
Suit: Hearts
Rank: Ten
Gender: Male
Animal: Horse
Region: Josiggy Marsh/Morganberry
Dealer:
Parents: Shinrai x Sekhmet
Notes: He has thin, slender horns of pure glass sprouting from his head, along with Chinese dragon-like whiskers and a mane and tail of fire. The fire constantly causes his ever growing horns to drip glass, but stops them from becoming too large for his head. The fire is hot to anyone’s touch but his own and probably burns the mother on the way out as it lights once hitting the air. He has a strong connection to his mother’s mind and she can speak to him telepathically (though he cannot respond in that way), and she can force him to move parts of his body in order to comply with her whims for up to one minute once per day.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to having the hair and scalp light on fire.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to twenty minutes, once per week. The individual being controlled would know and the degree of control is almost perfect, except for the fact that should they try to speak, all of their speech comes out backwards.
Note: Kitty chooses first, then Vyn, then Kitty.
ID: SD234
Name: ----
Suit: Clubs
Rank: Five
Gender: Male
Animal: Canine
Region: Morganberry/Lowlands
Dealer:
Parents: Anatolius x Tavor
Notes: Tiny wings made of actual fire sprout from his shoulders and he can use them to fly up to five feet off the ground for up to a half hour if he chooses.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 40 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD235
Name: ----
Suit: Clubs
Rank: Eight
Gender: Male
Animal: Vermin (Rat)/Bird (Eagle)/Canine
Region: Lowlands
Dealer:
Parents: Anatolius x Tavor
Notes: He possesses a bit of Lowland rot on his leg that looks to be in bad condition. The thick feathers that amass on his shoulders never molt, so if they fall out they cannot be replaced.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift small fungi and mushrooms at his discretion. He can also gather an extremely large amount of them and have them cluster around an enemy’s feet to the point that it would impede their movement, either slowing them down or holding them in place.
ID: SD236
Name: ----
Suit: Clubs
Rank: Ten
Gender: Female
Animal: Vermin (Rat)/Canine
Region: Lowlands/Morganberry
Dealer:
Parents: Anatolius x Tavor
Notes: She possesses a bit of Lowland rot on her leg that looks as though it won’t progress or worsen too horribly.
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 30 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift large boulders, one or two at a time, that follow after her and can move within a ten foot radius around her. Outside of the radius, they no longer function.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with by touching any sort of stone. She can communicate telepathically if they are a mile away or closer and they can reply to her thoughts clearly.
Note: Trebias receives the baby.
ID: SD237
Name: ----
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Mustalid (Skunk)/Canine
Region: Josiggy Marsh/Sorgaire Range
Dealer: Trebias
Parents: Elias x Kelasia
Notes: He inherited his father’s odd six legs and was badly affected by the mask his father wears... and his curse. As a result, a thick, flexible tree grows from his back. It has nerve endings all through it and he feels it if a twig is broken or bent. It never flowers or grows leaves, but it does grow a tiny fruit. This fruit shines as though made of glass, though it can be bitten into, and is shaped a bit like a Canine's skull. These fruits only grow once and he will only ever grow six. Plucking them is very painful for him, but the fruits could be used in a breeding...or for other...more sinister purposes.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift tree roots to come up from under the ground and grab at people. He can only use this on up to two trees at a time or he loses concentration and the control ends.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with by touching the bark of a tree. He can communicate if they are within fifty miles, but the speech always sounds as if there’s some sort of harsh static in the background and he cannot always make himself clear. They are able to reply, but the static affects their speech as well.
Jack’s Ability: He is able to cause the tree roots he can shift to roil up into fantastic shapes, even if it causes the rest of the tree to vanish under the ground. He can make homes out of them, and return them to normal when he wants to move on, or use the ability for more...interesting means. He can only do something of the magnitude of making an abode once per day, but smaller things can be done up to twice per day.
Note: Greenie receives the baby.
ID: SD238
Name: ----
Suit: Spades
Rank: Nine
Gender: Male
Animal: Canine (Saluki)/Mustalid (Ferret)
Region: Esterberry/Forest of Kahmden/Torquehelm
Dealer: Greenie
Parents: Christopher x Dysthymia
Notes: He has poor eyesight like his father and needs to wear the monocle or be practically blind in his right eye. The necklace his mother wears appears to have had an odd effect on him. Thin spirals of cold ectoplasm roll constantly off of his feet and back, giving the vague appearance of wings. Touching someone gives them instant chills as though of fear (though they don’t actually have to be afraid of him), and he can float three feet off the ground effortlessly with the “wings”.
Basic Magical Ability: He can run up to 30mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to two gallons of drinking water up to two times per day.
Note: Satra receives the baby.
ID: SD239
Name: ----
Suit: Clubs
Rank: Ace
Gender: Male
Animal: Feline/Mustalid (Ferret)
Region: Avington/Highlands
Dealer: Satra
Parents: Mooky x Fluffy
Notes: He was born without his left back leg; it simply never developed, though he can still get around easily enough. His mindset will never be capable of developing beyond that of a five-year old child. His secret will be PM’d to his Dealer.
Note: Nyx receives the baby.
ID: SD240
Name: ----
Suit: Spades
Rank: Five
Gender: Female
Animal: Feline
Region: Morganberry/Forest of Kahmden
Dealer: Nyx
Parents: Eros x Blyn
Basic Magical Ability: She can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
ID: SD218
Name: ----
Suit: Clubs
Rank: Seven
Gender: Female
Animal: Vermin (Mouse)
Region: Highlands/Corvistowne
Dealer:
Parents: Eilwyn x Elyse
Notes: Notes: She has ivy growing all over her body, literally erupting from her skin. These mutations of hers need some sunlight or they will wither and wilt, causing her slight pain and nausea.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD219
Name: ----
Suit: Spades
Rank: Ten
Gender: Female
Animal: Feline
Region: Highlands
Dealer:
Parents: Eilwyn x Elyse
Notes: Notes: She was affected by the glass rose in an incredible way, sporting glass wings that do not allow her flight, spikes, and a fragile, paper-thin, rose-like growth on her tail tip. She also wears what looks like an elaborate glass mask, though it actually grows out of her skull. The thin rings that dangle from it make a pleasant ringing and chiming noise when she walks.
Basic Magical Ability: She can run up to 20mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to two gallons of drinking water up to two times per day.
Powerful Magical Ability: When activated, she can call forth and dismiss a small familiar that is unique to the individual.
Species: Slithey Tove
Gender: Female
ID: ST028
Notes: Her thin horns are capable of giving off small electric shocks that cause intense pain for ten seconds. Giving off more than three shocks per day can cause her to fall into an odd form of shock that could kill her.
ID: SD220
Name: ----
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Vermin (Mouse)/Bird (Eagle)
Region: Corvistowne
Dealer:
Parents: Eilwyn x Elyse
Notes: Notes: This child was affected by the mulled wine concoction in the silver flask. He does not have any eyes, simply empty sockets which (on occasion) leak blood when he is overly emotional. The crown of thorns grows directly from his skull and is not removable by any means aside from cutting, which would not cause him pain. His voice will always be high and thin and he exudes an aura of calm defiance when riled. The coloring is strange and not very reminiscent of any known realm, which may cause passersby to wonder at this SD, though he is a Chemical Corvistowneian, highly interested in how wounds heal with regards to different compounds.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift thick moss that will then crawl across the floor in whatever direction he deems, up to ten feet in a circular radius around him.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with through the moss that he generates or calls to himself. He can send communication, but cannot receive a reply.
Jack’s Ability: Once per day, he can emit a piercing cry, the intensity of which causes anyone within ten feet of him to be overwhelmed by a sudden feeling of sadness. With the exception of extreme situations, this causes listeners to sob as if their heart were broken for a full ten minutes. With extreme concentration, the crying can be worked around, but it usually occupies the minds of its victims to such a degree that activity is difficult.
ID: SD221
Name: ----
Suit: Spades
Rank: Joker
Gender: Female
Animal: Feline/Vermin (Mouse)
Region: Corvistowne
Dealer: Kasatsu
Parents: Eilwyn x Elyse
Notes: Notes: A thin spiral of thorned vines grows from her neck and weaves down her body. They complement the large and feathery-looking leaves that sprout from her scalp. These mutations of hers need some sunlight or they will wither and wilt, causing her slight pain and nausea. She was affected by the contents of the needle, which have caused her to become almost evanescent when the sun is highest in the sky. She is never quite “all there” and her back end is almost always insubstantial, though her head always remains solid. She is a chemical Corvistowneian with an extreme interest in ghosts and how one’s spirit sickens with malice.
Joker's Ability: She can take on the form of any other card except for another Joker. Her eyes remain the same always, however, and if she stays in another's form for more than a day, she will automatically return to her own form.
Joker’s Ability: Once per week, she is capable of granting invisibility and intangibility (together only, not separately) to one other person for five hours. The only one during this period able to hear, see, or touch them is the Joker herself.
Note: Satra chooses first, then Xenon, then Nako.
ID: SD222
Name: ----
Suit: Spades
Rank: Ten
Gender: Male
Animal: Bat (Fruit)/Canine (Coyote)
Region: Raemblen Bog/Solandria Glacier
Dealer:
Parents: Seth x Heilyn
Notes: Notes: The Bat in him did not grant him wings, but the awkwardly long fingers a Bat’s wings should have. These fingers are flexible and strong once a grip is achieved, but easy to bend backward and break. He is not capable of breathing normal air without consequence and must rely on his mask filter for normality. Breathing normal air causes him to hallucinate and believe things that cannot be true.
Basic Magical Ability: He can run up to 10mph in sprints and 5mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to two gallons of drinking water up to five times per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.
Species: Mome Rath
Gender: Male
ID: MR024
Notes: He has no back legs and often curls up and rolls places instead. He is capable of using his spikes to transfer a small amount of poison that causes the area of body it pierces to become numbed and hard to move. He can do this once per day.
ID: SD223
Name: ----
Suit: Hearts
Rank: Eight
Gender: Female
Animal: Bat (Fruit)/Canine (Coyote)
Region: Raemblen Bog
Dealer:
Parents: Seth x Heilyn
Notes: She is capable of breathing normal air for short periods of time, but relies on the filter in her mask to help her cope. The albinism has drained her Bog markings, but it is still easy to tell where she comes from. Thin, luminous stalks of flesh rise from points on her body. They are constantly glowing, though she can make them shine a little brighter if she is full and happy - they glow a bright green and hum slightly.
Basic Magical Ability: She can ignore moderate amounts of pain for up to thirty minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of the suit of Spades, once per day. The degree of pain is akin to that of being blinded by an extremely strong light. This stings and burns the eyes, and causes temporary blindness for five minutes.
ID: SD224
Name: ----
Suit: Clubs
Rank: King
Gender: Female
Animal: Canine (Coyote)/Bat (Fruit)
Region: Raemblen Bog/ Solandria Glacier
Dealer:
Parents: Seth x Heilyn
Notes: She inherited her father’s mane.
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 20 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift snow into large, formidable creatures that can reach up to eight feet at the shoulder. She can only manage two at a time and they must stay within five feet of her or fall apart. While within five feet, she can fully control their movements.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with through any piece of snow or ice. She communicates telepathically and can both send and receive messages, though only up to two miles away.
Jack’s Ability: The snow creatures that she creates can now move up to forty feet away from her before they fall apart. She receives no warning when they reach the perimeter of her control.
King’s Ability: Once per week, she can touch another person and literally chill their blood to the point that they fall over in a catatonic state for ten minutes. Using this ability causes her own body temperature to drop and she can only move at an extremely slow pace. Her strength is also extremely limited. Picking up anything that weighs more than five pounds will be beyond her for an hour afterwards.
Note: Jenn chooses first, then Xenon, then Jenn, then Xenon, then Satra.
ID: SD225
Name: ----
Suit: Hearts
Rank: Ten
Gender: Female
Animal: Bat (Fruit)
Region: Highlands
Dealer:
Parents: Lior x Rhiannon
Notes: This child was affected by the mulled wine concoction in the silver flask. She does not have any eyes, simply empty sockets which (on occasion) leak blood when she is overly emotional. The crown of thorns grows directly from her skull and is not removable by any means aside from cutting, which would not cause her pain. Her voice will always be high and thin and she exudes an aura of calm defiance when riled. Her mouth looks as though it is loosely sewn shut, but is actually attached with thin strips of skin and muscle. This keeps her from being able to open her mouth wider than an inch, requiring well-diced food, and a low level of audibility. She can scream, but the sound is low and muffled though forceful. Normally she will mutter. The coloring is strange and not very reminiscent of any known realm, which may cause passersby to wonder at this SD, though she is a Highlander, evidenced by the red slash marks across her wrists and the ones across her back that look like lacerations. She has a horrible rage issue and despises seeing depression. Seeing sadness (even her own) causes her to feel irrationally angry and can cause violent outbursts from her with no other prompting.
Basic Magical Ability: She can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit ranked Six or lower, once per day. The degree of pain is akin to that of slowly having the ears torn off of your head, whether or not you actually have ears to begin with.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control would be almost perfect, with the exception that they are unable to open their mouths while under her control.
ID: SD226
Name: ----
Suit: Hearts
Rank: Jack
Gender: Male
Animal: Feline/Canine (Coyote)
Region: Highlands
Dealer:
Parents: Lior x Rhiannon
Notes: This child was born without a face. He has no mouth, nose, or visible eyes, though his highly developed sense of hearing and an ethereal sense of sight is bestowed upon him. He subsists on good feelings and sunlight. Not getting enough of either can cause him to droop and thin painfully, though too much will not affect him physically. When he speaks, he communicates telepathically, but in such a way that it tricks the receiver's mind into believing that he is speaking out loud as his voice has tonal quality. One cannot realize his voice is in their head unless they see he has no face, or he screams. His screaming causes others around him to feel intense physical pain for up to three seconds. His dual wings do not allow him flight and are purely ornamental, and his toes are splayed oddly far apart, making running slightly painful for him.
Basic Magical Ability: He can ignore moderate amounts of pain for up to ten minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of the Club suit, once per day. The degree of pain is akin to having the skin of your face slough off.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to half an hour, once per month. The individual being controlled would know and the degree of control is almost perfect, with the exception of the fact that the victim’s eyes roll completely back in the head for the duration of the control.
Jack’s Ability: He is immune to any and all poisons.
ID: SD227
Name: ----
Suit: Hearts
Rank: Joker
Gender: Male
Animal: Canine (Coyote)/Feline
Region: Raemblen Bog/Highlands
Dealer: Jenn
Parents: Lior x Rhiannon
Notes: He is stuck perpetually between his Animal and Bipedal forms. This gives him an awkwardly shuffling gait, close to no mobility or dexterity for his upper body, and a horrible loping gait on all fours. His mouth stretches back nearly to his ears and has two tubes made of thick, hard flesh sticking out of each side. These tubes conjoin at the neck and then sprout out of his back, allowing him to breathe. He does not breathe through his mouth and is capable of breathing while talking. The tubes make a low sucking noise and when he laughs or cries, and the sound is hollow and ominous. He has a spark of Bog madness in him, and is in constant need of seeing those around him happy... even if this needs forceful measures to be taken to see it. He has an intense need for family or those who would treat him as such... even if he refuses to admit it.
Joker's Ability: He can take on the form of any other card except for another Joker. His eyes remain the same always, however, and if he stays in another's form for more than a day, he will automatically return to his own form.
Joker’s Ability: Once per week, he is able to touch another person and send them into a fit of near total insanity for up to one hour, at his discretion. The ‘flavor’ of insanity will depend on his mood at the time. If he is angry, they will be angry, etc. He cannot control this except by his mood.
ID: SD228
Name: ----
Suit: Hearts
Rank: Eight
Gender: Female
Animal: Canine (Coyote)
Region: Highlands
Dealer:
Parents: Lior x Rhiannon
Notes: She has large, skeletal wings sprouting from her shoulders. They are devoid of feeling and she cannot move them, though they won’t draw as many odd looks as she might think... most will simply assume her to have Hisstor heritage. She does not possess ears, simply tiny ear-holes.
Basic Magical Ability: She can ignore moderate amounts of pain for up to five minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to being poked very hard with a blunt stick, repeatedly. It isn’t entirely painful, but is unbelievably annoying and distracting. She can keep this up for up to an hour without interruption.
ID: SD229
Name: ----
Suit: Hearts
Rank: Eight
Gender: Male
Animal: Feline
Region: Highlands
Dealer:
Parents: Lior x Rhiannon
Notes: He was born with a thick hanging structure, similar to a cloak, made of his own skin. It is tightly attached along his jaw and neck and cannot lift off, though it does flap unnervingly. It is very delicate and will bleed copiously if torn, and is also very sensitive to any sort of touch or pain. A thick, bony protrusion juts out of his shoulder blades and holds thick cords of muscle down to the cloak, allowing him to move the cloak slightly as he would another body part, but giving him a permanent hunch and a weak neck. He has extreme rage issues - he despises pointless happiness in others and cannot take joy in any happiness except for that of his family. Only in his family’s happiness can he take any true joy, otherwise he must take joy in... other emotions or sensations. He has an intense need for family or those who would treat him as such... even if he refuses to admit it.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to slowly having the skin peeled off of one’s entire body.
Note: Sera chooses first, then Tigs, then Sera, then Tigs.
ID: SD230
Name: ----
Suit: Hearts
Rank: King
Gender: Male
Animal: Horse/Deer
Region: Josiggy Marsh
Dealer:
Parents: Shinrai x Sekhmet
Notes: His large wings are fully functional and he will be able to fly upon adulthood. He is a cannibal and sports the eye markings and pupil-less contour, though he prefers not to eat flesh of sentient beings unless he knows they love him... then he likes to sample once in a blue moon to remind him of the “taste” of their love. He has a thin mutation of long fangs that could invoke a speech impediment if not properly looked after.
Basic Magical Ability: He can ignore moderate amounts of pain for up to thirty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to having two long fangs sink into a very tender part of their body.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to ten minutes, once per week. The individual being controlled would know and the degree of control would be almost perfect, except for the fact that when he possesses them, they actually take on the appearance of a Josiggy. This would not affect a Josiggy, but would affect a Card of any other region or mix.
Jack’s Ability: He is immune to any and all poisons, with the exception of sugar, which to him is a horrible poison that will cause him to froth at the mouth in even the smallest quantities.
King’s Ability: Once per week, he is capable of causing another person to float up to six feet off the floor. While suspended, they will either be parallel with the floor or upside down, at his choice. They will not be able to get down unless he allows them to and he can hold them up for up to six hours. Holding them off of the floor requires his full concentration, so he will have to literally sit there and stare at the person he is holding to continue its effects.
Extra Ability: His hooves make a soft ringing sound, like chimes, as he walks. The sound is hollow and haunting and causes any Card ranked Five or lower to freeze and stare toward the sound until he has passed them by. The sound, to them, is like that of death creeping close.
ID: SD231
Name: ----
Suit: Hearts
Rank: Eight
Gender: Female
Animal: Deer
Region: Morganberry/Josiggy Marsh
Dealer:
Parents: Shinrai x Sekhmet
Notes: She has her mother’s mane mutation and hooves and eyes made of solid glass. Her bones are delicate and she is highly susceptible to illnesses. She shares a strong mental connection with her mother and loves her mother as desperately as she loves herself. They share emotional lines and whatever one feels, the other does too. This only applies to strong feelings. Though her eyes are made of glass, she can see, and quite well.
Basic Magical Ability: She can ignore moderate amounts of pain for up to fifteen minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is minimal, and is akin to being head-butted in the stomach repeatedly. She can keep this up for ten straight minutes at most.
ID: SD232
Name: ----
Suit: Hearts
Rank: Jack
Gender: Male
Animal: Deer/Horse
Region: Morganberry
Dealer:
Parents: Shinrai x Sekhmet
Notes: He was born as a Human, and this means he will be excessively difficult to care for as an infant and quite fragile compared to their other kids. He is a cannibal and sports the eye markings and pupil-less contour, though he will not discover this lust until he hits adulthood, unlike his sibling.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is intense and is akin to having one of their limbs snapped slowly into at least fifteen pieces.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to twenty minutes, once per week. The individual being controlled would know and the degree of control is almost perfect, except for the fact that while he is controlling them, they, like him, have no pupils or irises.
Jack’s Ability: Once per week, he is able to set small objects on fire at his discretion by snapping his fingers. The object must not be alive and must be able to fit into the palm of his hand.
ID: SD233
Name: ----
Suit: Hearts
Rank: Ten
Gender: Male
Animal: Horse
Region: Josiggy Marsh/Morganberry
Dealer:
Parents: Shinrai x Sekhmet
Notes: He has thin, slender horns of pure glass sprouting from his head, along with Chinese dragon-like whiskers and a mane and tail of fire. The fire constantly causes his ever growing horns to drip glass, but stops them from becoming too large for his head. The fire is hot to anyone’s touch but his own and probably burns the mother on the way out as it lights once hitting the air. He has a strong connection to his mother’s mind and she can speak to him telepathically (though he cannot respond in that way), and she can force him to move parts of his body in order to comply with her whims for up to one minute once per day.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to having the hair and scalp light on fire.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to twenty minutes, once per week. The individual being controlled would know and the degree of control is almost perfect, except for the fact that should they try to speak, all of their speech comes out backwards.
Note: Kitty chooses first, then Vyn, then Kitty.
ID: SD234
Name: ----
Suit: Clubs
Rank: Five
Gender: Male
Animal: Canine
Region: Morganberry/Lowlands
Dealer:
Parents: Anatolius x Tavor
Notes: Tiny wings made of actual fire sprout from his shoulders and he can use them to fly up to five feet off the ground for up to a half hour if he chooses.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 40 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD235
Name: ----
Suit: Clubs
Rank: Eight
Gender: Male
Animal: Vermin (Rat)/Bird (Eagle)/Canine
Region: Lowlands
Dealer:
Parents: Anatolius x Tavor
Notes: He possesses a bit of Lowland rot on his leg that looks to be in bad condition. The thick feathers that amass on his shoulders never molt, so if they fall out they cannot be replaced.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift small fungi and mushrooms at his discretion. He can also gather an extremely large amount of them and have them cluster around an enemy’s feet to the point that it would impede their movement, either slowing them down or holding them in place.
ID: SD236
Name: ----
Suit: Clubs
Rank: Ten
Gender: Female
Animal: Vermin (Rat)/Canine
Region: Lowlands/Morganberry
Dealer:
Parents: Anatolius x Tavor
Notes: She possesses a bit of Lowland rot on her leg that looks as though it won’t progress or worsen too horribly.
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 30 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift large boulders, one or two at a time, that follow after her and can move within a ten foot radius around her. Outside of the radius, they no longer function.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with by touching any sort of stone. She can communicate telepathically if they are a mile away or closer and they can reply to her thoughts clearly.
Note: Trebias receives the baby.
ID: SD237
Name: ----
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Mustalid (Skunk)/Canine
Region: Josiggy Marsh/Sorgaire Range
Dealer: Trebias
Parents: Elias x Kelasia
Notes: He inherited his father’s odd six legs and was badly affected by the mask his father wears... and his curse. As a result, a thick, flexible tree grows from his back. It has nerve endings all through it and he feels it if a twig is broken or bent. It never flowers or grows leaves, but it does grow a tiny fruit. This fruit shines as though made of glass, though it can be bitten into, and is shaped a bit like a Canine's skull. These fruits only grow once and he will only ever grow six. Plucking them is very painful for him, but the fruits could be used in a breeding...or for other...more sinister purposes.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift tree roots to come up from under the ground and grab at people. He can only use this on up to two trees at a time or he loses concentration and the control ends.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with by touching the bark of a tree. He can communicate if they are within fifty miles, but the speech always sounds as if there’s some sort of harsh static in the background and he cannot always make himself clear. They are able to reply, but the static affects their speech as well.
Jack’s Ability: He is able to cause the tree roots he can shift to roil up into fantastic shapes, even if it causes the rest of the tree to vanish under the ground. He can make homes out of them, and return them to normal when he wants to move on, or use the ability for more...interesting means. He can only do something of the magnitude of making an abode once per day, but smaller things can be done up to twice per day.
Note: Greenie receives the baby.
ID: SD238
Name: ----
Suit: Spades
Rank: Nine
Gender: Male
Animal: Canine (Saluki)/Mustalid (Ferret)
Region: Esterberry/Forest of Kahmden/Torquehelm
Dealer: Greenie
Parents: Christopher x Dysthymia
Notes: He has poor eyesight like his father and needs to wear the monocle or be practically blind in his right eye. The necklace his mother wears appears to have had an odd effect on him. Thin spirals of cold ectoplasm roll constantly off of his feet and back, giving the vague appearance of wings. Touching someone gives them instant chills as though of fear (though they don’t actually have to be afraid of him), and he can float three feet off the ground effortlessly with the “wings”.
Basic Magical Ability: He can run up to 30mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to two gallons of drinking water up to two times per day.
Note: Satra receives the baby.
ID: SD239
Name: ----
Suit: Clubs
Rank: Ace
Gender: Male
Animal: Feline/Mustalid (Ferret)
Region: Avington/Highlands
Dealer: Satra
Parents: Mooky x Fluffy
Notes: He was born without his left back leg; it simply never developed, though he can still get around easily enough. His mindset will never be capable of developing beyond that of a five-year old child. His secret will be PM’d to his Dealer.
Note: Nyx receives the baby.
ID: SD240
Name: ----
Suit: Spades
Rank: Five
Gender: Female
Animal: Feline
Region: Morganberry/Forest of Kahmden
Dealer: Nyx
Parents: Eros x Blyn
Basic Magical Ability: She can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.