Post by The Jenn on Aug 6, 2007 6:29:05 GMT -5
Clubs are by far the most common Suit and they are the only ones that can occur in breedings where neither parent possessed the Suit. For example, a Spade and a Diamond have children; it is perfectly plausible for them to have one Diamond and two Clubs. The only breeding Clubs cannot occur in is one between two red Cards. Clubs are seen as the "grunts" of Society. Even their Queen is not as highly respected as any of the Other Queens, be they a better ruler or not. They are often put to use as laborers by other Suits and aren't regarded for their intellectual skill, even though many are more than qualified to be in higher positions.
The Club representation, the Hoof, represents their durability and their station as laborers; many resent the label.
Basic Magical Ability: All Clubs can go two or three days without needing to sleep, depending on their individual stamina.
Spades: The Paw
Spades are the second most common Suit, though unlike Clubs they can only occur in a breeding if one of the parents is a Spade. Spades are quick on their feet and reliable as far as their representation in Court proceedings and their tendency to follow the rules laid out for them. Spades are still not seen as being what one would desire in society; though they are above the Clubs, they are still of the same color and are often mocked by others of higher ranking. Higher up Spades, mostly face cards, are treated with the same respect that anyone would give to a ruler, and aren't frowned upon in the other Courts because of their noble rank.
Their representation, the Paw, refers to both their fleetness of foot and their general personality. They tend to be "soft" in their punishments and treatments of the lower class. They are therefore represented with that symbol, as opposed to one more closely representing weaponry.
Basic Magical Ability: All Spades can run up to 40mph in sprints and 20mph for up to an hour in extended runs, depending on their individual staying power.
Diamonds: The Fang
As a rule, Diamonds are uncommon but not too difficult to come by. They are on the upper end of society due to their color, with practically no stigmas against them. A Diamond has respect in society naturally; even if its number is of the lower cast, the fact that it is a Diamond will lift it above the other "lower" cards. Being born as a Diamond is a celebrated event and the child will probably have a happy life regardless of realm or parentage.
The Diamond symbol, the Fang, refers to their cunning and sharp, biting turns of phrase. Their uncanny intelligence and tendency toward snideness and power gives the Suit a reputation for being fangy. The fang is also normally represented a as serpent’s fang; due to their knack with charisma and bribery, they usually revel in their snake-like stereotype.
Basic Magical Ability: All Diamonds can act charismatic and persuasive at times, whether or not they actually have the natural charm and grace to pull it off.
Heart: The Claw
Hearts are a bit rarer in society, and are also the most revered. For parents to receive a Heart as a child is a blessing and a delight, as the child will probably bring them power that they do not have. The ferocity and short temper of the Suit is legendary, but not necessarily true for all in the Suit. Hearts have a tendency towards recklessness and wildness in their actions, though their ability to muster power at the snap of their fingers is most assuredly true and remarkable. It serves them well as the most feared and respected of the Suits.
The symbol of the Hearts, the Claw, is most fitting, as there is nothing more brutal than to be hit in the face with something sharp; be it their wit, their magic, or their fist, the experience won't be pleasant. Hearts tend to delight in the fact that they are represented as ruthless and unkind. Some of them feel that power cannot truly be gained with kindness, though others resent the fact that their friendships are all superficial and that their lovers are all two-faced. They may attempt to make themselves seem different.
Basic Magical Ability: All Hearts can ignore moderate amounts of pain for up to an hour, depending on the willpower of the individual.