Post by Nathalia on Sept 13, 2008 0:59:28 GMT -5
Jenn:
ID: SD273
Name: Donalda (Donnie)
Suit: Spades
Rank: King
Gender: Female
Animal: Mustelid (Wolverine)
Region: Villa en Miir/Yarrow Gardens
Dealer: Jenn
Notes: Her word reads “challenge” in blue. Her Villa stone is the sapphire. Her instrument is the harp, though the harp she has currently is not the one she holds most dear. It is a poor replacement for the hand-crafted harp she made herself that was broken by a past lover during their breakup, but it will do.
Basic Magical Ability: She can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to two gallons of drinking water up to once per day.
Powerful Magical Ability: When activated, she can call forth and dismiss a small familiar that is unique to the individual.
Jack’s Ability: Once per week, she is able to melt sapphires and shape them into up to two-inch figurines and/or jewelry. They can be re-melted and shaped again at a later date.
King’s Ability: Once per week, she is able to melt up to two gallons worth of sapphires and encase an opponent’s body part and/or head in them. If she decides to encase an opponent’s head, they will not automatically suffocate and die, but they will be put into a temporary state of suspended animation until she sees fit to let them go.
Moderate Ability: Once per week, she is able to pull out her harp and, by concentrating quite thorough on it, even though she’s just playing the instrument, she can lull everyone within a fifty foot radius into a sense of false security. She’ll know if she’s got everyone in the radius by how they look at her, which will be with half-glazed eyes and slightly open mouths as they listen to her music. Once this has happened, she will know that she has a full ten minutes to tell these people either her version of events, a story she finds funny or amusing, or a real truth or a lie and everyone in the room will believe it. After ten minutes, the spell breaks and what she has said is now believed. Note: the Diamond lie detector spell will not be able to break through this lie unless the Diamond casting the spell is ranked King or higher.
Moderate Ability: Once per week, she is able to cause complete hearing loss to an opponent for up to three hours. During these three hours, they will continuously hear repetitive, loud harp music in their heads to reflect her mood at them. It is intensely distracting and they can’t get away from it or change anything about it. They’re stuck with it until the spell wears off.
ID: ST031
Gender: Female
Species: Slithey Tove
Notes: Her long antenna send out sound waves that are too low to be physically heard, instead they shake the earth beneath the opponents feet for a good five minutes. She can do this once every hour and it's enough to cause any other Card to at the very least loose their footing.
Alphonse!!:
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Nyx:
Blyn!!: (I also tossed in some of my unassigned fanart points in for a mane for him...he needed one D8! I'm probably never going to use them so...XD)
<3
~Nathalia
ID: SD273
Name: Donalda (Donnie)
Suit: Spades
Rank: King
Gender: Female
Animal: Mustelid (Wolverine)
Region: Villa en Miir/Yarrow Gardens
Dealer: Jenn
Notes: Her word reads “challenge” in blue. Her Villa stone is the sapphire. Her instrument is the harp, though the harp she has currently is not the one she holds most dear. It is a poor replacement for the hand-crafted harp she made herself that was broken by a past lover during their breakup, but it will do.
Basic Magical Ability: She can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to two gallons of drinking water up to once per day.
Powerful Magical Ability: When activated, she can call forth and dismiss a small familiar that is unique to the individual.
Jack’s Ability: Once per week, she is able to melt sapphires and shape them into up to two-inch figurines and/or jewelry. They can be re-melted and shaped again at a later date.
King’s Ability: Once per week, she is able to melt up to two gallons worth of sapphires and encase an opponent’s body part and/or head in them. If she decides to encase an opponent’s head, they will not automatically suffocate and die, but they will be put into a temporary state of suspended animation until she sees fit to let them go.
Moderate Ability: Once per week, she is able to pull out her harp and, by concentrating quite thorough on it, even though she’s just playing the instrument, she can lull everyone within a fifty foot radius into a sense of false security. She’ll know if she’s got everyone in the radius by how they look at her, which will be with half-glazed eyes and slightly open mouths as they listen to her music. Once this has happened, she will know that she has a full ten minutes to tell these people either her version of events, a story she finds funny or amusing, or a real truth or a lie and everyone in the room will believe it. After ten minutes, the spell breaks and what she has said is now believed. Note: the Diamond lie detector spell will not be able to break through this lie unless the Diamond casting the spell is ranked King or higher.
Moderate Ability: Once per week, she is able to cause complete hearing loss to an opponent for up to three hours. During these three hours, they will continuously hear repetitive, loud harp music in their heads to reflect her mood at them. It is intensely distracting and they can’t get away from it or change anything about it. They’re stuck with it until the spell wears off.
ID: ST031
Gender: Female
Species: Slithey Tove
Notes: Her long antenna send out sound waves that are too low to be physically heard, instead they shake the earth beneath the opponents feet for a good five minutes. She can do this once every hour and it's enough to cause any other Card to at the very least loose their footing.
Alphonse!!:
---------------------------------------------------------
Nyx:
Blyn!!: (I also tossed in some of my unassigned fanart points in for a mane for him...he needed one D8! I'm probably never going to use them so...XD)
<3
~Nathalia