Post by Nathalia on Sept 27, 2008 23:38:02 GMT -5
Note: Ku chooses two, then Sera gets the other two.
ID: SD273
Name: ----
Suit: Clubs
Rank: Nine
Gender: Male
Animal: Vermin (Mouse)
Region: Morganberry
Parents: Shinrai x Aderlass
Dealer:
Notes: He is a cannibal and enjoys the taste of sentient flesh, but only on the full moon. He was born entirely hairless, though his skin is taut on his long body and he is actually quite beautiful.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 60 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift iron to bend to his will, but only up to 5 lbs. worth. He can do this once per week.
ID: SD274
Name: ----
Suit: Clubs
Rank: Nine
Gender: Male
Animal: Equine
Region: Josiggy Marsh/Morganberry
Parents: Shinrai x Aderlass
Dealer:
Notes: He was born with his biped form. This child was born with thick rings of iron banded through his body, though they don't hinder him too badly, that burst into flame upon contact with the air. They burn rather hotly and stop most from touching him, though Ader's hand condition will allow him to touch the boy.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift rock, up to 50 lbs. worth. He can do this once per day.
ID: SD275
Name: ----
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Vermin (Mouse)/Equine
Region: Morganberry
Parents: Shinrai x Aderlass
Dealer:
Notes: The only Horse you can see in him is his large, exceptionally thick build. He is a cannibal, though he only desires the taste of flesh when his brother is eating another before him. His teeth are very strange in that they grow quickly and need to be broken of in things...like bark, tables, rugs, or...people...
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift rock, up to 100 lbs. He can do this once per week.
Powerful Magical Ability: When activated, he can communicate with another Club or Spade he is acquainted with by touching a piece of rock. He can do this to people who are up to 50 miles away from them at maximum. They cannot respond.
Jack’s Ability: By concentrating once per week, he is able to slam his forepaws into the ground and cause seismic waves to ripple towards his opponent. Any Card ranked Eight or lower within 50 feet of him when using the ability will be automatically knocked off their feet. Most others will wobble perilously.
ID: SD276
Name: ----
Suit: Hearts
Rank: Six
Gender: Male
Animal: Vermin (Mouse)/Equine
Region: Josiggy Marsh
Parents: Shinrai x Aderlass
Dealer:
Notes: His extra long tail has very few nerve endings and could be wielded one day in his Biped form as a scourge should he choose. He is a very strong Josiggy with loads of untainted bias...he could easily be bent toward extreme hatred of Lowlanders.
Basic Magical Ability: He can ignore moderate amounts of pain for up to twenty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Note: Sera chooses two, Ku chooses three, "unicorn-esque" automatically goes to Sera.
ID: SD277
Name: ----
Suit: Clubs
Rank: Jack
Gender: Female
Animal: Vermin (Mouse)/Equine
Region: Josiggy Marsh/Morganberry
Parents: Aderlass x Shinrai
Dealer:
Notes: The glass rose has affected her strongly giving her a glass tip to her tail shaped an awful lot like a rose and thick glass spikes along her back. The tail is heavy and she needs to be careful with it, lest it break accidentally. Her hooves are also made of glass though they are much more durable. When she walks, it sounds as though small bells are ringing.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 30 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift glass, up to 20 lbs. of it. She can do this once per day into either intricate figurines or roses.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with by touching glass. She can speak to them and they can communicate back with no distance limit.
Jack’s Ability: Once per week, she is capable of growing three-inch-long glass fangs. She can sink these into someone’s body if she so chooses and snap them off, leaving them there. They will grow back when she once again activates her ability. The fangs left in someone’s body are very painful to remove and if left in will dig like porcupine quills.
Extra Ability: Once per week, she is capable of causing a small glass object around her to melt abruptly.
ID: SD278
Name: ----
Suit: Hearts
Rank: Ten
Gender: Female
Animal: Equine/Vermin (Mouse)
Region: Josiggy Marsh/Morganberry
Parents: Aderlass x Shinrai
Dealer:
Notes: Her hooves are rather hot to the touch, they won't burn through most materials, and most people are exempt, but expensive rugs may meet their death around her.
Basic Magical Ability: She can ignore moderate amounts of pain for up to thirty minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to that of receiving a hoof to the face. Cards ranked Five or lower will pass out from this treatment after about five minutes. Those ranked above will probably not pass out, but will feel extreme pain. She can only keep this power going for ten minutes at a time.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to twenty minutes, once per week. The individual being controlled would know and the degree of control is almost perfect with the exception that when she possesses a person, they tend to drool rather a lot.
ID: SD279
Name: ----
Suit: Clubs
Rank: Nine
Gender: Female
Animal: Vermin (Mouse)
Region: Morganberry/Josiggy Marsh
Parents: Aderlass x Shinrai
Dealer:
Notes: She was nearly crushed to death by the sheer amount of other siblings in the womb with her. As a result her growth was severely stunted, she will remain a midget all her life. She was mildly affected by the glass rose as well and has small sharp glass spikes protruding from her spine. However, unlike her sister she can retract...and shoot them out at will.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 30 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift glass, up to 20 lbs. of it. She can do this once per day into either intricate figurines or roses.
ID: SD280
Name: ----
Suit: Clubs
Rank: King
Gender: Male
Animal: Equine
Region: Josiggy Marsh
Parents: Aderlass x Shinrai
Dealer:
Notes: He is a cannibal, though he only desires sentient flesh when he smells that they have recently eaten meat. He has a rather thick frame and a very strong sense of mind. If swayed towards violence toward the Lowlands...he could be frightening in his destructive abilities.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift moss, up to 40 lbs. of the stuff. He can do this once per day.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with by touching a patch of moss. He can speak with them and they can talk back, but the line of communication is only open for a maximum of 20 seconds.
Jack’s Ability: Once per week, he is capable of causing the moss that he can move to form itself into one two-foot-high minion. This minion will take any shape that it desires to and can travel up to five miles from him. The minion will last for one hour before becoming nothing but moss once again.
King’s Ability: He is now able to expand upon his Jack’s ability once per week, by calling forth not one but five of the moss minions. They can now grow to be up to five feet in height. They all obey him, but are only capable of obeying one command at a time, the same command for each of them. They can operate up to fifteen miles away from him.
ID: SD281
Name: ----
Suit: Clubs
Rank: Eight
Gender: Male
Animal: Vermin (Mouse)
Region: Morganberry/Josiggy Marsh
Parents: Aderlass x Shinrai
Dealer:
Notes: He was born with his Biped form and uses it to his advantage. He is a cannibal and feels the strong urge to eat others when he smells fire that is not his own. He has a very strong sense of self-control though and probably sees eating others as a weakness. He is able to breathe fire whenever he desires, small spurts that don't extend beyond a foot. Breathing fire for more than five collective minutes a day will make him very tired.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift glass, up to 10 lbs. of it. He can do this once per week.
ID: SD282
Name: ----
Suit: Clubs
Rank: King
Gender: Male
Animal: Equine
Region: Morganberry
Parents: Aderlass x Shinrai
Dealer:
Notes: He looks so much like a mythical "Unicorn" that many probably give him incredibly odd looks, eyes searching quickly for his rank and Suit symbols. His hooves echo when he walks on stone or tile. His horn glows white hot when he's afraid and can cause him headaches.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 60 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift elm bark. He can do this once per week, up to three trees worth.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with through elm bark. The person has to be within a mile of him and they can communicate comfortably back and forth for up to an hour.
Jack’s Ability: Once per week, he is capable of causing a small jet of fire to shoot from his horn. The jet will only reach about ten feet away from him and, though the fire will burn white-hot, it will go out automatically after 10 seconds no matter what it’s burning.
King’s Ability: Once per week, he is capable of causing a circle of fire to rise out of the ground around him and revolve slowly. This circle of fire extend around him five feet, with a few inches between him and the fire, and it will remain activated without his concentration for a full five minutes.
Extra Ability: Once per month, he is capable of tossing his head back and concentrating, and singing a song. The words to this song aren’t known in any language, but the sound is so beautiful that it moves all around him to tears. Cards ranked Five and lower, upon hearing this song, will sink into an hour-long fit of depression.
Note: Leverets from Jenn’s order.
ID: SDR031
Name: ----
Suit: N/A
Rank: Leveret
Gender: Female
Animal: Rabbit
Region: Forest of Kahmden
Dealer:
Notes: Her previous Jack expected too much from her in her opinion.
ID: SDR032
Name: ----
Suit: N/A
Rank: Leveret
Gender: Female
Animal: Rabbit
Region: Highlands
Dealer:
Notes: Her mane has a 50% chance of passing onto any children she might have.
ID: SDR033
Name: ----
Suit: N/A
Rank: Leveret
Gender: Female
Animal: Rabbit
Region: Midori Beach
Dealer:
Notes: She is incredibly addicted to Midori fingers. She has to have at least five a day or go through extreme withdrawl.
ID: SDR034
Name: ----
Suit: N/A
Rank: Leveret
Gender: Female
Animal: Rabbit
Region: Morganberry
Dealer:
Notes: Her lop ears are seen as highly desirable by most Jacks.
ID: SD273
Name: ----
Suit: Clubs
Rank: Nine
Gender: Male
Animal: Vermin (Mouse)
Region: Morganberry
Parents: Shinrai x Aderlass
Dealer:
Notes: He is a cannibal and enjoys the taste of sentient flesh, but only on the full moon. He was born entirely hairless, though his skin is taut on his long body and he is actually quite beautiful.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 60 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift iron to bend to his will, but only up to 5 lbs. worth. He can do this once per week.
ID: SD274
Name: ----
Suit: Clubs
Rank: Nine
Gender: Male
Animal: Equine
Region: Josiggy Marsh/Morganberry
Parents: Shinrai x Aderlass
Dealer:
Notes: He was born with his biped form. This child was born with thick rings of iron banded through his body, though they don't hinder him too badly, that burst into flame upon contact with the air. They burn rather hotly and stop most from touching him, though Ader's hand condition will allow him to touch the boy.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift rock, up to 50 lbs. worth. He can do this once per day.
ID: SD275
Name: ----
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Vermin (Mouse)/Equine
Region: Morganberry
Parents: Shinrai x Aderlass
Dealer:
Notes: The only Horse you can see in him is his large, exceptionally thick build. He is a cannibal, though he only desires the taste of flesh when his brother is eating another before him. His teeth are very strange in that they grow quickly and need to be broken of in things...like bark, tables, rugs, or...people...
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift rock, up to 100 lbs. He can do this once per week.
Powerful Magical Ability: When activated, he can communicate with another Club or Spade he is acquainted with by touching a piece of rock. He can do this to people who are up to 50 miles away from them at maximum. They cannot respond.
Jack’s Ability: By concentrating once per week, he is able to slam his forepaws into the ground and cause seismic waves to ripple towards his opponent. Any Card ranked Eight or lower within 50 feet of him when using the ability will be automatically knocked off their feet. Most others will wobble perilously.
ID: SD276
Name: ----
Suit: Hearts
Rank: Six
Gender: Male
Animal: Vermin (Mouse)/Equine
Region: Josiggy Marsh
Parents: Shinrai x Aderlass
Dealer:
Notes: His extra long tail has very few nerve endings and could be wielded one day in his Biped form as a scourge should he choose. He is a very strong Josiggy with loads of untainted bias...he could easily be bent toward extreme hatred of Lowlanders.
Basic Magical Ability: He can ignore moderate amounts of pain for up to twenty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Note: Sera chooses two, Ku chooses three, "unicorn-esque" automatically goes to Sera.
ID: SD277
Name: ----
Suit: Clubs
Rank: Jack
Gender: Female
Animal: Vermin (Mouse)/Equine
Region: Josiggy Marsh/Morganberry
Parents: Aderlass x Shinrai
Dealer:
Notes: The glass rose has affected her strongly giving her a glass tip to her tail shaped an awful lot like a rose and thick glass spikes along her back. The tail is heavy and she needs to be careful with it, lest it break accidentally. Her hooves are also made of glass though they are much more durable. When she walks, it sounds as though small bells are ringing.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 30 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift glass, up to 20 lbs. of it. She can do this once per day into either intricate figurines or roses.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with by touching glass. She can speak to them and they can communicate back with no distance limit.
Jack’s Ability: Once per week, she is capable of growing three-inch-long glass fangs. She can sink these into someone’s body if she so chooses and snap them off, leaving them there. They will grow back when she once again activates her ability. The fangs left in someone’s body are very painful to remove and if left in will dig like porcupine quills.
Extra Ability: Once per week, she is capable of causing a small glass object around her to melt abruptly.
ID: SD278
Name: ----
Suit: Hearts
Rank: Ten
Gender: Female
Animal: Equine/Vermin (Mouse)
Region: Josiggy Marsh/Morganberry
Parents: Aderlass x Shinrai
Dealer:
Notes: Her hooves are rather hot to the touch, they won't burn through most materials, and most people are exempt, but expensive rugs may meet their death around her.
Basic Magical Ability: She can ignore moderate amounts of pain for up to thirty minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to that of receiving a hoof to the face. Cards ranked Five or lower will pass out from this treatment after about five minutes. Those ranked above will probably not pass out, but will feel extreme pain. She can only keep this power going for ten minutes at a time.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to twenty minutes, once per week. The individual being controlled would know and the degree of control is almost perfect with the exception that when she possesses a person, they tend to drool rather a lot.
ID: SD279
Name: ----
Suit: Clubs
Rank: Nine
Gender: Female
Animal: Vermin (Mouse)
Region: Morganberry/Josiggy Marsh
Parents: Aderlass x Shinrai
Dealer:
Notes: She was nearly crushed to death by the sheer amount of other siblings in the womb with her. As a result her growth was severely stunted, she will remain a midget all her life. She was mildly affected by the glass rose as well and has small sharp glass spikes protruding from her spine. However, unlike her sister she can retract...and shoot them out at will.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 30 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift glass, up to 20 lbs. of it. She can do this once per day into either intricate figurines or roses.
ID: SD280
Name: ----
Suit: Clubs
Rank: King
Gender: Male
Animal: Equine
Region: Josiggy Marsh
Parents: Aderlass x Shinrai
Dealer:
Notes: He is a cannibal, though he only desires sentient flesh when he smells that they have recently eaten meat. He has a rather thick frame and a very strong sense of mind. If swayed towards violence toward the Lowlands...he could be frightening in his destructive abilities.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift moss, up to 40 lbs. of the stuff. He can do this once per day.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with by touching a patch of moss. He can speak with them and they can talk back, but the line of communication is only open for a maximum of 20 seconds.
Jack’s Ability: Once per week, he is capable of causing the moss that he can move to form itself into one two-foot-high minion. This minion will take any shape that it desires to and can travel up to five miles from him. The minion will last for one hour before becoming nothing but moss once again.
King’s Ability: He is now able to expand upon his Jack’s ability once per week, by calling forth not one but five of the moss minions. They can now grow to be up to five feet in height. They all obey him, but are only capable of obeying one command at a time, the same command for each of them. They can operate up to fifteen miles away from him.
ID: SD281
Name: ----
Suit: Clubs
Rank: Eight
Gender: Male
Animal: Vermin (Mouse)
Region: Morganberry/Josiggy Marsh
Parents: Aderlass x Shinrai
Dealer:
Notes: He was born with his Biped form and uses it to his advantage. He is a cannibal and feels the strong urge to eat others when he smells fire that is not his own. He has a very strong sense of self-control though and probably sees eating others as a weakness. He is able to breathe fire whenever he desires, small spurts that don't extend beyond a foot. Breathing fire for more than five collective minutes a day will make him very tired.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift glass, up to 10 lbs. of it. He can do this once per week.
ID: SD282
Name: ----
Suit: Clubs
Rank: King
Gender: Male
Animal: Equine
Region: Morganberry
Parents: Aderlass x Shinrai
Dealer:
Notes: He looks so much like a mythical "Unicorn" that many probably give him incredibly odd looks, eyes searching quickly for his rank and Suit symbols. His hooves echo when he walks on stone or tile. His horn glows white hot when he's afraid and can cause him headaches.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 60 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift elm bark. He can do this once per week, up to three trees worth.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with through elm bark. The person has to be within a mile of him and they can communicate comfortably back and forth for up to an hour.
Jack’s Ability: Once per week, he is capable of causing a small jet of fire to shoot from his horn. The jet will only reach about ten feet away from him and, though the fire will burn white-hot, it will go out automatically after 10 seconds no matter what it’s burning.
King’s Ability: Once per week, he is capable of causing a circle of fire to rise out of the ground around him and revolve slowly. This circle of fire extend around him five feet, with a few inches between him and the fire, and it will remain activated without his concentration for a full five minutes.
Extra Ability: Once per month, he is capable of tossing his head back and concentrating, and singing a song. The words to this song aren’t known in any language, but the sound is so beautiful that it moves all around him to tears. Cards ranked Five and lower, upon hearing this song, will sink into an hour-long fit of depression.
Note: Leverets from Jenn’s order.
ID: SDR031
Name: ----
Suit: N/A
Rank: Leveret
Gender: Female
Animal: Rabbit
Region: Forest of Kahmden
Dealer:
Notes: Her previous Jack expected too much from her in her opinion.
ID: SDR032
Name: ----
Suit: N/A
Rank: Leveret
Gender: Female
Animal: Rabbit
Region: Highlands
Dealer:
Notes: Her mane has a 50% chance of passing onto any children she might have.
ID: SDR033
Name: ----
Suit: N/A
Rank: Leveret
Gender: Female
Animal: Rabbit
Region: Midori Beach
Dealer:
Notes: She is incredibly addicted to Midori fingers. She has to have at least five a day or go through extreme withdrawl.
ID: SDR034
Name: ----
Suit: N/A
Rank: Leveret
Gender: Female
Animal: Rabbit
Region: Morganberry
Dealer:
Notes: Her lop ears are seen as highly desirable by most Jacks.