Post by Harpsdesire on Sept 3, 2009 0:18:21 GMT -5
Bandersnatch Bash:
1) Bits: Hind Limb
2) You receive one coupon, redeemable anytime at Ashwin’s Shoppe, for a random Bander! Congratulations!
3) You receive one coupon, redeemable anytime at Ashwin’s Shoppe, for a random Bander! Congratulations!
4) Accessory: Fang Caps/Clawed Gauntlet
Accessory (Purchased): Poofy Antennae
Small Black Buttons: These thin buttons certainly are shiny...but otherwise seem rather ordinary except for a mild tingle when held...how disappointing.
Whoever touches them first will suddenly find themselves able to, once a month, create a small "family" of followers. This family will (depending on their taste) either strongly resemble their actual immediate family, or 3-5 of their more distant relatives. These creations will have similar, though usually somewhat cowed, personalities and will exist for a full three days after being summoned into existence before slowly fading away...much to their apparent horror and dismay.
All of these creatures will share a further common trait, a lack of eyes. They possess only blank, flat skin, fur, or scale where their eyes should be, though their brows and mouths are expressive enough to make up for it, it does not detract from their rather creepy nature.
Though these copies have their own thoughts and emotions, they are bound to their summoner and must do what is commanded of them, even if it makes them sob with fear to do so. The copies do not have any summonable powers or weapons their doubles might have, only able to copy clothing after they have been formed. They are rather frail on the whole and can be killed rather easily and their summoner can command them to kill themselves should they choose. They leave no body once dead, but always leave behind a tiny set of black buttons...odd...
Though the caster will want to be careful about how freely they allow these copies to go roaming, should anyone become strongly emotionally attached to one of them...they may have a hard time fading back into nothingness where they belong.
This could present rather horrifying issues to everyone involved if precautions aren't taken. PM the admin, should this occur.
PM the admin a reminder should the SD granted this power ever breed as it has caused an irreversible side-effect for any future children...
Vial of Spearmint Schnapps: Wow! This vial is awfully tiny, but that is quite a strong smell...surprisingly pleasant too. Heh, cheers! When drunk, it gives the SD the ability to, once a week, cause one other SD ranked 7 or lower to be able to smell only the schnapps for a full minute, regardless of any spells they may have to block it out or improve their sense of smell until the minute has passed. Using it can give the owner a 25% chance of having something strange happen to any potential children they might have.
Jelly beans: These little jelly beans taste like pork rinds? How um...different, though tasty I suppose. Once eaten, they will cause the nommer to be able to speak in two voices at once, one low, one whispery and lilting, once a week for five minutes. Traded for Alicia!
Easter Items!
Feather: This beautiful feather has many pretty colors barred on it and tingles slightly to the touch. Turned in!
Mixed Realm Favor: A magical favor to increase the possibility of having a mixed-Realm child by 25%. It can only be used once and has the possibility of making one of your children extra-interesting!
Doe Growth: Baby Does or female Leverets can be grown at once with this lovely coupon, no points required. This coupon may be submitted at any time. - Used in Alicia/Aleah Breeding
Breeding Spell: A small spell to use while the carrier in a relationship is pregnant. It can have a myriad of small effects on the child(ren) when it/they are born. It is not widely known what these effects are, as they are usually different every time. Some have been known to have nasty side-effects as opposed to good ones, but many eager parents are willing to take the chance.
Mutated Ticket: One interesting looking ticket for the upcoming “I don’t know how to progress this character” draw. Good for entering one SD or Rabbit into the contest that helps develop plot in delightfully cruel wonderful ways. This ticket will open up options that allow the character to change quite a bit, sometimes in utterly amazing ways. Used on Alicia!
Old Boot: This weird old boot looks like something an ancient hobo would wear...why on earth did you even pick it up?
Oh, right, because it tingles amazingly and casts a slight aura of light.
What is up with this stupid thing?
When touched, the owner will suddenly come to realize that it is indeed as special as it could possibly be.
Once a day, the owner can use the boot to teleport anywhere they wish to go within a one mile radius.
They cannot wish to appear within a home or house and will appear outside every time, but still as close to the desired destination as possible.
Be careful not to use this item after nightfall, however...something amazing...or horrible could happen.
PM the Admin if this should occur with the time of night the person attempted to teleport.
Hisstor Rapier: This strange Rapier may appear to be a short dagger until held by its true owner, it will then unfold to its true three foot length and be ready for battle! It's odd basket hilt appears to be comprised of...what one can only hope is an Ace skull.
When touched it tingles oddly and the wielder will very suddenly feel invincible!
....They aren't, but confidence counts for a ton in a fight.
The first target the rapier strikes will suddenly lose all of the flesh from their right arm! It will simply slough off, falling to the ground in disgusting chunks. The process is painless, but terrifying, and the victim will not be bale to feel or use the remaining bone.
The flesh and fur/feather/scale of that arm will slowly re-grow over the course of two days after being attacked.
If this is used on the weapons owner...however...PM the admin as something rather...extraordinary may occur.
Old Green Casket: Under the pile of tarp is a small green casket, about the size of a Human foot. When shaken, it makes a hollow echoing noise.
Wonder what it does?
When opened, it unleashes an enormous cloud of noxious fumes, searching for the one who opened it. Upon finding them, it will enter their air passages and seem to smother them for a full minute as it enters their body.
After that, they will reawaken, suddenly aware of a new ability.
Once a month, they are now able to create an incredible greenish-grey fog that covers up to an entire small city. The fog is foul-smelling and extremely thick, causing Cards ranked Jack and under to choke a little and feel ill until it lifts a day later.
While the fog is spreading across the city-wide area, the caster becomes rigid and still as stone where they were last and unable to move.
Many who see them would think they were nothing but a statue until they returned to normal 4 hours later.
Each time this spell is cast, a single or small handful of words will appear in their mind.
If they do it often enough, they may get an order...or a warning.
Old Picture Frame: This warped and ancient wooden piece was once a picture frame, it looks like.
Some pieces of shattered glass still remain worn smooth by dust and time. When touched, it tingles magically and then appears to have nothing more to do with the owner.
If they place a picture in the frame, however, they will find that they have gained a new ability.
Once a month, they will be able to see through another's eyes for up to 6 hours.
They will need to stash their own body someplace safe as they collapse during this time period; but once they have summoned the spell, they can choose anyone they wish to see through (though they must have a name and an idea of what the person actually looks like) and will take up an unknown residence in the back of that person's mind. they are untraceable and cannot make any sound, influence, or change in the person they are watching through, simply see through their eyes and hear what they hear for the time duration.
This spell does not work on or for Jokers.
Gold-colored Feather Quill
Tamis's Toes 4: Covered in black, inky slime, it oozes everywhere and tingles a little to the touch...wonder what would happen if all 15 pieces were assembled? (These pieces could all be brought together to create either an item, potion, or familiar. The Dealer would need all 15 pieces (all beginning with "Tamis"), each of them being worth about 50p apiece. Feel free to trade them about.The maximum number of dealers this can be split between is two, but it will be less potent.) Traded to Satra for Diamond.
Most Certainly Not Aspirin: Well, any good medical Corvie would be able to tell you these are not a normal medicine...but then what are they? There are only two pills left in the ancient-looking bottle and they're a little sticky with age. They smell like lavender and something rotten...oh, do be careful. There pills must be used together for a spell or mutation (either eaten or crushed and snorted) or they can be used separately in a breeding, though if they are used on two different children, the effects will be heavily diluted.
Incense Stick (x2): Is exactly that.
Peacock Headdress: This absolutely lovely headdress has a full mask accessory and tingles a bit when touched...hmm, perhaps putting it on isn't the best idea...
Once put on, the headdress will grant its owner a one-time ability (If used, then this item cannot afterward be traded as its ability is gone, though it is lovely to wear.) and they will feel it take up space in the back of their heads.
The mask is a lovely array of swirled blues and greys and has small jewels around the eyes holes, a small, beak-like protrusion is made of silver and the feathers crowing the skull are that of a peacock.
Once a week, they will now be able to call forth a tiny army of extremely decorative, phantom Jubjub birds. These birds will number between 10 and 20 and all have exquisite peacock plumage...if it weren't for their horrible faces, they would all be so pretty.
These birds are phantoms and cannot usually harm people on the living plane...however...
All of them are capable of harming ghosts, and once a week when called, for the first 3 minutes of their existence, they are tangible and can injure the physical bodies of the living.
At will, however, this character is able to call forth their favorite of the ghostly Jubs to keep themselves company...and though they can only be touched by the summoner, someone who doesn't know that would still find them quite terrifying.
Tamis's Foreskull: This thick bony helmet was fashioned out of poor Tamis's head...or at least, part of it. It tingles madly to the touch, and compels the finder to put it on and snap the leather holder into place. The entire thing smells strongly of ink.
Once placed on and strapped, the owner will find themselves able to completely melt their body at will into a thick, viscous fluid that smells like a mixture of blood, oil, and ink.
This thick fluid will retain only their most recent memories of what it is they're trying to accomplish for the full three hours that they will be transformed...I hope none of their friends or allies get in their way while they're in their mindless pursuit of that goal.
Their bodies cannot be harmed by anything but fire while in this form. Blades, magical or no, water, freeze spells...all do nothing (with few rare exceptions, that being spells that cost 200p or more) save for fire.
If set alight, the caster will need to find water at once to put themselves out; if they cannot, PM the Admin.
Should the caster touch a Selkie in any way while transformed, PM the Admin. You must get the permission of the Dealer of any Selkie before playing with them in this form as you could alter them physically and mentally for good.
While in this form, the caster is capable of slurred speech, though it is often one word answers as they have little concern beyond achieving their goal. Once every week, while in this form, they can cause an opponent of any Rank, save Aces, to begin spewing the same thick substance out of their eyes and mouths for a full 30 seconds. This leaves a painful burn and renders them unable to speak for a full day. This spell will kill Selkies, please make sure you have a Dealer's full agreement before you use this spell to destroy their Selkie.
Miniature Cabinet: This little, cherry wood cabinet is only
about a foot high. It seems like would be better suited as Doll
furniture than anything else. Two of the three drawers are securely locked and for as small as the chest is, it doesn't seem to want to break. The drawer that will open contains a small book called The Tome of Blood. How almost childishly morbid...I wonder what it's for?
Silver key: This tiny key tingles a little when touched, I
wonder what it's for?
Copper key: This tiny key tingles a little when touched, I
wonder what it's for?
Second Drawer: Another tiny volume of The Tome of
Blood, where are these things coming from?
Third Drawer: A small silver ring set with a blue gem gleams in the light. When placed on, the wearer will find themselves unable to see in the usual way while it's on. The world will take on a distinctly colorless hue, people show up, not with features, but with bland, empty faces. Every now and then, they will see a person who appears as they normally would, fully in color and well-defined.
If a person appears like this, it means they are a Joker. This ring
will allow the wearer to see Jokers in their true form while wearing it. PM the admin if the SD wears the ring for longer than half an hour at one time...
Diamond: This large diamond tingles slightly when touched. It allows the owner to, once a week cause a blinding flash of light to shoot out of the caster's eyes. This light will blind any Card for a full 30 seconds with exception to Hearts and Spades Queens.
1) Bits: Hind Limb
2) You receive one coupon, redeemable anytime at Ashwin’s Shoppe, for a random Bander! Congratulations!
3) You receive one coupon, redeemable anytime at Ashwin’s Shoppe, for a random Bander! Congratulations!
4) Accessory: Fang Caps/Clawed Gauntlet
Accessory (Purchased): Poofy Antennae
Small Black Buttons: These thin buttons certainly are shiny...but otherwise seem rather ordinary except for a mild tingle when held...how disappointing.
Whoever touches them first will suddenly find themselves able to, once a month, create a small "family" of followers. This family will (depending on their taste) either strongly resemble their actual immediate family, or 3-5 of their more distant relatives. These creations will have similar, though usually somewhat cowed, personalities and will exist for a full three days after being summoned into existence before slowly fading away...much to their apparent horror and dismay.
All of these creatures will share a further common trait, a lack of eyes. They possess only blank, flat skin, fur, or scale where their eyes should be, though their brows and mouths are expressive enough to make up for it, it does not detract from their rather creepy nature.
Though these copies have their own thoughts and emotions, they are bound to their summoner and must do what is commanded of them, even if it makes them sob with fear to do so. The copies do not have any summonable powers or weapons their doubles might have, only able to copy clothing after they have been formed. They are rather frail on the whole and can be killed rather easily and their summoner can command them to kill themselves should they choose. They leave no body once dead, but always leave behind a tiny set of black buttons...odd...
Though the caster will want to be careful about how freely they allow these copies to go roaming, should anyone become strongly emotionally attached to one of them...they may have a hard time fading back into nothingness where they belong.
This could present rather horrifying issues to everyone involved if precautions aren't taken. PM the admin, should this occur.
PM the admin a reminder should the SD granted this power ever breed as it has caused an irreversible side-effect for any future children...
Vial of Spearmint Schnapps: Wow! This vial is awfully tiny, but that is quite a strong smell...surprisingly pleasant too. Heh, cheers! When drunk, it gives the SD the ability to, once a week, cause one other SD ranked 7 or lower to be able to smell only the schnapps for a full minute, regardless of any spells they may have to block it out or improve their sense of smell until the minute has passed. Using it can give the owner a 25% chance of having something strange happen to any potential children they might have.
Easter Items!
Mixed Realm Favor: A magical favor to increase the possibility of having a mixed-Realm child by 25%. It can only be used once and has the possibility of making one of your children extra-interesting!
Breeding Spell: A small spell to use while the carrier in a relationship is pregnant. It can have a myriad of small effects on the child(ren) when it/they are born. It is not widely known what these effects are, as they are usually different every time. Some have been known to have nasty side-effects as opposed to good ones, but many eager parents are willing to take the chance.
Old Boot: This weird old boot looks like something an ancient hobo would wear...why on earth did you even pick it up?
Oh, right, because it tingles amazingly and casts a slight aura of light.
What is up with this stupid thing?
When touched, the owner will suddenly come to realize that it is indeed as special as it could possibly be.
Once a day, the owner can use the boot to teleport anywhere they wish to go within a one mile radius.
They cannot wish to appear within a home or house and will appear outside every time, but still as close to the desired destination as possible.
Be careful not to use this item after nightfall, however...something amazing...or horrible could happen.
PM the Admin if this should occur with the time of night the person attempted to teleport.
Hisstor Rapier: This strange Rapier may appear to be a short dagger until held by its true owner, it will then unfold to its true three foot length and be ready for battle! It's odd basket hilt appears to be comprised of...what one can only hope is an Ace skull.
When touched it tingles oddly and the wielder will very suddenly feel invincible!
....They aren't, but confidence counts for a ton in a fight.
The first target the rapier strikes will suddenly lose all of the flesh from their right arm! It will simply slough off, falling to the ground in disgusting chunks. The process is painless, but terrifying, and the victim will not be bale to feel or use the remaining bone.
The flesh and fur/feather/scale of that arm will slowly re-grow over the course of two days after being attacked.
If this is used on the weapons owner...however...PM the admin as something rather...extraordinary may occur.
Old Green Casket: Under the pile of tarp is a small green casket, about the size of a Human foot. When shaken, it makes a hollow echoing noise.
Wonder what it does?
When opened, it unleashes an enormous cloud of noxious fumes, searching for the one who opened it. Upon finding them, it will enter their air passages and seem to smother them for a full minute as it enters their body.
After that, they will reawaken, suddenly aware of a new ability.
Once a month, they are now able to create an incredible greenish-grey fog that covers up to an entire small city. The fog is foul-smelling and extremely thick, causing Cards ranked Jack and under to choke a little and feel ill until it lifts a day later.
While the fog is spreading across the city-wide area, the caster becomes rigid and still as stone where they were last and unable to move.
Many who see them would think they were nothing but a statue until they returned to normal 4 hours later.
Each time this spell is cast, a single or small handful of words will appear in their mind.
If they do it often enough, they may get an order...or a warning.
Old Picture Frame: This warped and ancient wooden piece was once a picture frame, it looks like.
Some pieces of shattered glass still remain worn smooth by dust and time. When touched, it tingles magically and then appears to have nothing more to do with the owner.
If they place a picture in the frame, however, they will find that they have gained a new ability.
Once a month, they will be able to see through another's eyes for up to 6 hours.
They will need to stash their own body someplace safe as they collapse during this time period; but once they have summoned the spell, they can choose anyone they wish to see through (though they must have a name and an idea of what the person actually looks like) and will take up an unknown residence in the back of that person's mind. they are untraceable and cannot make any sound, influence, or change in the person they are watching through, simply see through their eyes and hear what they hear for the time duration.
This spell does not work on or for Jokers.
Gold-colored Feather Quill
Most Certainly Not Aspirin: Well, any good medical Corvie would be able to tell you these are not a normal medicine...but then what are they? There are only two pills left in the ancient-looking bottle and they're a little sticky with age. They smell like lavender and something rotten...oh, do be careful. There pills must be used together for a spell or mutation (either eaten or crushed and snorted) or they can be used separately in a breeding, though if they are used on two different children, the effects will be heavily diluted.
Incense Stick (x2): Is exactly that.
Peacock Headdress: This absolutely lovely headdress has a full mask accessory and tingles a bit when touched...hmm, perhaps putting it on isn't the best idea...
Once put on, the headdress will grant its owner a one-time ability (If used, then this item cannot afterward be traded as its ability is gone, though it is lovely to wear.) and they will feel it take up space in the back of their heads.
The mask is a lovely array of swirled blues and greys and has small jewels around the eyes holes, a small, beak-like protrusion is made of silver and the feathers crowing the skull are that of a peacock.
Once a week, they will now be able to call forth a tiny army of extremely decorative, phantom Jubjub birds. These birds will number between 10 and 20 and all have exquisite peacock plumage...if it weren't for their horrible faces, they would all be so pretty.
These birds are phantoms and cannot usually harm people on the living plane...however...
All of them are capable of harming ghosts, and once a week when called, for the first 3 minutes of their existence, they are tangible and can injure the physical bodies of the living.
At will, however, this character is able to call forth their favorite of the ghostly Jubs to keep themselves company...and though they can only be touched by the summoner, someone who doesn't know that would still find them quite terrifying.
Tamis's Foreskull: This thick bony helmet was fashioned out of poor Tamis's head...or at least, part of it. It tingles madly to the touch, and compels the finder to put it on and snap the leather holder into place. The entire thing smells strongly of ink.
Once placed on and strapped, the owner will find themselves able to completely melt their body at will into a thick, viscous fluid that smells like a mixture of blood, oil, and ink.
This thick fluid will retain only their most recent memories of what it is they're trying to accomplish for the full three hours that they will be transformed...I hope none of their friends or allies get in their way while they're in their mindless pursuit of that goal.
Their bodies cannot be harmed by anything but fire while in this form. Blades, magical or no, water, freeze spells...all do nothing (with few rare exceptions, that being spells that cost 200p or more) save for fire.
If set alight, the caster will need to find water at once to put themselves out; if they cannot, PM the Admin.
Should the caster touch a Selkie in any way while transformed, PM the Admin. You must get the permission of the Dealer of any Selkie before playing with them in this form as you could alter them physically and mentally for good.
While in this form, the caster is capable of slurred speech, though it is often one word answers as they have little concern beyond achieving their goal. Once every week, while in this form, they can cause an opponent of any Rank, save Aces, to begin spewing the same thick substance out of their eyes and mouths for a full 30 seconds. This leaves a painful burn and renders them unable to speak for a full day. This spell will kill Selkies, please make sure you have a Dealer's full agreement before you use this spell to destroy their Selkie.
Miniature Cabinet: This little, cherry wood cabinet is only
about a foot high. It seems like would be better suited as Doll
furniture than anything else. Two of the three drawers are securely locked and for as small as the chest is, it doesn't seem to want to break. The drawer that will open contains a small book called The Tome of Blood. How almost childishly morbid...I wonder what it's for?
Silver key: This tiny key tingles a little when touched, I
wonder what it's for?
Copper key: This tiny key tingles a little when touched, I
wonder what it's for?
Second Drawer: Another tiny volume of The Tome of
Blood, where are these things coming from?
Third Drawer: A small silver ring set with a blue gem gleams in the light. When placed on, the wearer will find themselves unable to see in the usual way while it's on. The world will take on a distinctly colorless hue, people show up, not with features, but with bland, empty faces. Every now and then, they will see a person who appears as they normally would, fully in color and well-defined.
If a person appears like this, it means they are a Joker. This ring
will allow the wearer to see Jokers in their true form while wearing it. PM the admin if the SD wears the ring for longer than half an hour at one time...
Diamond: This large diamond tingles slightly when touched. It allows the owner to, once a week cause a blinding flash of light to shoot out of the caster's eyes. This light will blind any Card for a full 30 seconds with exception to Hearts and Spades Queens.