Post by carcinoGeneticist on Sept 3, 2009 15:16:11 GMT -5
ID: SD341
Name: Shoshanna
Suit: Clubs
Rank: Seven
Gender: Female
Animal: Mustelid (Skunk)
Region: Selkie Lakes/Corvistowne
Dealer: Xenon
Parents: Gojirra (Corvistowne Feline) X Tuuli (Selkie Skunk)
Current forms:
Animal
[/b]Name: Shoshanna
Suit: Clubs
Rank: Seven
Gender: Female
Animal: Mustelid (Skunk)
Region: Selkie Lakes/Corvistowne
Dealer: Xenon
Parents: Gojirra (Corvistowne Feline) X Tuuli (Selkie Skunk)
Current forms:
Animal
Notes[/b]
This poor creature was born into a life of torment. Her father, Gojirra, was a rather cruel and maniacal Corvistowneian. Gojirra captured two Selkie dwellers and kept them in his basement, experimenting on and...toying with them. When eventually this child and her half-brother (SD 334) arrived, he experimented on them as well. This child was genetically forced to grow the back fin, nose horn, and large fangs (which give her a lisp). Whenever her father thought they weren’t growing fast enough, he would rage at her, one time striking her across the face, leaving 5 large scars. Her father eventually killed her mother and her half-mother as they were too far-gone for him to be bothered with. Then, two days later, disappeared. She and her brother managed to escape into the outskirts of Corvistowne toward the Capitol, though they have no money and no food.
Basic Magical Ability[/b]
She can go two days without needing to sleep.
Moderate Magical Ability[/b]
When activated, she can carry up to 125 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Mustelids
Mustelids are fairly common. With their lithe shapes, they can wriggle their way into almost every part of the realm. They tend to stay away from the Tulgey Wood, however, as they’re smart creatures and know a bad sign when they see it. They often come in the forms of weasels, ferrets, and pine martens, though raccoons aren’t terribly hard to locate...and once in a blue moon you may even see a squirrel.
Corvistowne
Residents are usually black with electric and/or neon colored patterning in erratic stripes, splashes, and/or circles. Their coloration can be anything from electric green to a dazzling gold; even white has been seen on occasion, though it is incredibly rare. Breeding two Corvies of different colors will automatically result in at least one child that has both of those colors on its body.
Those who hail from Corvistowne are an odd bunch. They tend to be erratic in behavior and excessively creative in their work and experimentation. Most members consider themselves to be inventors of some sort, and they are not above experimenting on other members of society willing to sell themselves, Banders, Toves and Momes, Aces...or on themselves. Corvistowneians are usually quite intelligent, though they may lack common sense in the way they view the world, some going to extremes for no reason other than for science!!! The town itself is poorer than most, with many buildings appearing dilapidated and poorly cared for. If one can worm their way into the confidence of a member, they may be able to bear witness to the underground labs of Corvistowne. Many are small and cramped, with piles of past experiments and lab equipment strewn about; those with power in Corvistowne have setups that are rumored to make the Queen of Hearts slightly nervous. The extents of these labs can stretch underground for miles. Corvies are rumored to be slightly crazy by many not of the Realm. It is a stereotype and of course there are some who are scholarly in their pursuits…but the label arose for a reason.
The Selkie Lakes
Residents are usually white with pale blues and greens rippling across their bodies. They often have feathered feet and tails.
The Selkie Lakes are well known for supplying most of the clean water to the rest of the realms. Lush and somewhat damp, the residents are rumored to be a bit dim, but their trading skills certainly aren't. The members of the Selkie Lakes are thought to be a slow, cheery bunch who laze about constantly, though many residents would prove that stereotype wrong. While the ability to be astoundingly lazy is, for the most part, true, it is only due to the abundance of trade materials in and around the land. Fish, aquatic plants, and clear water itself are chief exports. They are easy for the residents to get and pawn off to other realms for insane prices. The beauty of the residents is sometimes dulled by their rough manner and stocky, muscled bodies, but the feathery fur still inspires a sense of grace and they are good at their jobs. They are highly accepting of others and are often found moving jobs around to other Realms and trying to incorporate others into their own lines. They find difference somewhat exotic and many will seek out mates who are from other places to bring home.[/center]