Post by Spiderfly on Sept 18, 2009 19:52:24 GMT -5
ID | SD344
Name | Evaline
Suit | Hearts
Rank | Jack
Gender | Female
Animal | Feline
Region | Corvistowne
Parents | Mephitisia/Xiven
Dealer | Spiderfly
Notes: The odd paint pressed itself upon this child, causing a rather odd mutation. Her front paws have massive claws growing from them, they are rather sharp, though they will only ever be able to pierce the flesh of Clubs. She constantly drips blood from her eyes, mouth, and nose...the blood smells interestingly sulfurous and tastes strongly of iron.
When Temmin was delivering these children, he took note of this one...being the only one in the room with an unconscious mother, he took the opportunity to swaddle the child up, tuck her in the back, and feed her a bit of milk laced with light sleeping drugs. The blood smelled terrifically similar to an antidote he once used on his own sordid condition, but was never able to duplicate. In the hopes of saving himself...
He is stealing the child.
Jenn has volunteered to play Temmin for this ordeal, she will be removed from the palace and taken to Temmin's home in the Bazaar. She may never know her parents, he'll be raising her as a daughter.
(I had no idea, he just saw the kid and went "I want to LIVE!")
She's a chemical Corvie, interested in cell structure, like her brother, but she's better at it.
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Abilities
Basic Magical Ability: She can ignore moderate amounts of pain for up to ten minutes.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is very similar to having ones' eyeteeth removed slowly.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to ten minutes, once per week. The individual being controlled would know and the degree of control would be perfect, with one exception. While she possesses them, they still retain the use of their right hand.
Jack's Ability: She is immune to any and all poisons except for her true parent's own blood.
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Purchased Abilities
Small Ability: Once a month, she is able to cause another person's eyes to slowly change color based on what they have been eating recently. The color change will last for up to a day and the initial change takes 20 minutes and causes the victim's eyes to itch oddly.
Small Ability: Once a week, she is able to cause a Card's fingers to twitch on one hand spasmodically for a full ten seconds.
Small Ability: Once a week, she is able to cause another Card ranked 6 or lower to slowly, over the course of a week, sprout an extra thumb on the opposite side of their normal thumb on the palm of their left hand. This odd form of poly-dactyl is fully controllable by the victim, and will fall off painlessly after about three days.
Small Ability: Once a week, she is able to cause another Card ranked 4 or lower to, on their right hand/paw/wing, to change into either a Corvie or a Torque for a full half hour. The process is painless and rather shocking to the recipient.
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Item Abilities
Venerated Choker: (Melting Pot)The choker may appear to be the same as it was before at first glance, but a few moments with it will show that it has changed entirely. No longer set in bronze, the three gems are now set in what appears to be liquid silver, constantly flowing around the stones and the owner’s neck. The gems are also no longer sapphires, but strange, glass-like gems that flicker on occasion with a dim light from the inside.
The choker itself still allows the owner to call forth a great deal of hot mist in a 50 foot area. The mist itself feels clammy, hot, and sticky when it settles on a person and reminds most more of hot breath than mist! This mist causes Cards ranked 10 and lower to pass out for a full hour and become insubstantial. They cannot be touched or moved during this time and seem like ghosts. This spell can be used once a week.
However, once a day, the wearer is now also able to summon an enormous Mome Rath that looks suspiciously like the one that was thrown into the pot...except that it is now fifteen feet high and suffused with enough pent up rage to take down a dragon. The Mome does feel pain, but reacts to it with more anger than anything else...though fire will make it come to a screeching halt while it thinks about what to do. A large quantity of fire will send it running. The Mome will remain summoned for a full five minutes before vanishing once again. It is not a true Mome Rath, so it cannot be killed, but it can be unsummoned if it loses too many limbs or its head in order to recuperate.
The choker will also, at random, change the color of the wearers eyes, nose, and tail tips. These will change all throughout the day non-stop and can be anything from paisley to Corvie patterned.
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