Post by carcinoGeneticist on Oct 3, 2009 3:14:59 GMT -5
SD352
Name: Sophia ("Sophie")
Suit: Spades
Rank: Eight
Gender: Female
Animal: Wolverine/Eagle
Region: Yarrow Gardens/Solandria Glacier/Villa en Miir
Dealer: Xenon
Parents: Donalda x Raina
Current forms:
Baby
[/b]Name: Sophia ("Sophie")
Suit: Spades
Rank: Eight
Gender: Female
Animal: Wolverine/Eagle
Region: Yarrow Gardens/Solandria Glacier/Villa en Miir
Dealer: Xenon
Parents: Donalda x Raina
Current forms:
Baby
Notes[/b]
Rather bulkier and more muscular than her sister, this girl is a simply odd, an awkward mash of her parents. She’ll probably grow more into her body as she ages, but it’s going to be difficult to maneuver in as a child. She has one Villa word; it reads Vector.
Basic Magical Ability[/b]
She can run up to 40mph in sprints and 5mph for up to an hour in extended runs.
Moderate Magical Ability[/b]
When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability[/b]
When activated, she can create up to two gallons of drinking water up to two times per day.
Small Headband Ability[/b]
Her eyes are now a brilliant purple, they sparkle in the light and look amazingly enticing and beautiful. Cards ranked 7 or lower will be astounded by the beauty of her eyes and will feel a desperate need to be in her company. Higher ranking Cards might be able to ignore the "pull" she exudes, but they will still feel hints of it.
Birds
Birds are seen fairly often across the Realms. They are a far cry from hard to find, yet slightly rarer than a Feline or Canine. They are usually found outside of the Marshes, which they tend to despise, and will often roost in the Highlands until chased out by the residents. Birds can be anything from predatory to a common sparrow.
Mustelids[/b]
Mustelids are fairly common. With their lithe shapes, they can wriggle their way into almost every part of the realm. They tend to stay away from the Tulgey Wood, however, as they’re smart creatures and know a bad sign when they see it. They often come in the forms of weasels, ferrets, and pine martens, though raccoons aren’t terribly hard to locate...and once in a blue moon you may even see a squirrel.
The Solandria Glacier[/b]
Residents have very long thick fur with trim that moves from dark blue out to a pale blue or white. Their main body can be tan or brown with brown or black spots and stripes. They commonly have a paler underbelly.
A huge glacier that acts as a sort of ice-box, ensuring that the entire realm is constantly frigid. Tall mountains decorate either side of the glacier, their peaks and cliffs dramatic because of the slow and constant movement of the massive block of ice. These mountains are absolutely covered in surprisingly tall and hearty evergreens, and it is within these somewhat protective growths of trees that villages or families of Solandrians can be found. They tend to be uncaring and very strict, especially to those of other Realms, they stick to themselves mostly and are located far to the north, above the Sorgaire Range. They have forced others out of jobs, broken relationships, and done horrible damage to the minds of other Cards. They are the masters of psychological terrorism, and they find a sick kind of pleasure in forcing others to endure it.
Yarrow Gardens[/b]
Residents are usually pink, yellow, and lilac, with white in places. They are more prone to ornamental mutations and accessories, serving little purpose but decoration. Purple spots are a possible mutation, but very rare.
Those who hail from the Yarrow Gardens are very commonly female. It is difficult to locate a male from that realm and it leads to rumors and jokes from other lands on why this may be. The women (and men) of the Gardens look delicate and beautiful, but underneath they are undeniably strong-willed and powerful. Their land is covered in decorative gardens and small patches of forest that, under closer inspection, reveal most of the plants to be highly poisonous and resilient. The Yarrow Gardens are located over a rupture in the world's surface that they are careful to cover up. The gases that sometimes escape would kill most normal plant life and livestock. Those who visit are often surprised to find that they "come down with something" upon arrival and feel ill for the remainder of their journey. Yarrows are not mainly women for no reason; they have made themselves this way. Their histories were so overrun with accomplishments by women, and their genes tend toward a perchance for girls, so they were a land mainly filled with them. Long ago, some of the leaders and local police chiefs got the idea that men were a taint that bogged down their Realm; thus, they began to slowly rid themselves of them. Males born were either “altered” after being born, or simply disposed of in preference to a female child, and most of the residents ostracized and drove their males out, some even began hunting them to rid the land of the unintelligent and allegedly useless taint. Even some Yarrow males come to believe these incorrect ideas about themselves simply due to the lives they led there. Yarrows have come to accept that other realms have and like men, and do not discount them for it, though they are normally loathe to work under one, or take one as a mate. Some Yarrows are unconvinced by this notion, though, and not too many are aware of the secret harem of yarrow men hidden away in the depths of the realm…
Villa en Miir[/b]
Residents are usually a light violet with pink and dark blue in complex, thin, script-like markings.
The Villa en Miir is a cliff-side realm with beautiful residents and scenery. They reside on the rocky crags that spring up above Corvistowne, though they tend to detest the unsavory and scatter-brained group that lives below them. The Villa is literally carved into the rock face and those visiting usually request a guide to help ensure they don't tumble off the face of the realm. Trees grow over the side of the crags and give the impression that the Villa en Miir is just a forest growing out of a mountainside, though the constant strain of music that drifts down tells you otherwise. They are fond of jewelry and have a few mines of their own, chiefly diamond, emerald, ruby, and opal; these are constantly exported to the Courts. The residents of the Villa are viewed by most Realms as being quite lovely and they apply themselves to this image. They will often adorn themselves with one stone of choice, usually given to them by their mother once they reach a certain age. Those of the Villa tend to be musical or in some other way artistic, and they dearly love plays, paintings, and concerts. Villa residents do not dislike other realms, but they have a hard time respecting those who don’t appreciate their art. They are often whimsical and love a good story, though they are intelligent and enjoy haughty conversation as much as the next Highlander. The script on the body of a Villa will often dictate an aspect of their personality, though it can be interpreted in many ways. Parents will often agonize over a child’s words and try to see them in the best light before explaining them to their children in order to give them a better spin on their personality…though it doesn’t always work.
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