|
Post by Esfiel on Oct 21, 2009 0:00:22 GMT -5
ID: SD365 Name: Aima Suit: Spades Rank: Ten (Started as Seven) Gender: Female Animal: Mustelid (Pine Marten) Region: Corvistowne Dealer: Esfiel Notes:Her small mane has a 25% chance of passing on to any offspring she may have. A medicinal Corvistowneian, she's thoroughly interested in what it might take to have a person drained of blood and still living happily. She's made wonderful progress with herself, she currently only possesses about half of the normal amount of blood, sectioned off with tubing she's installed in herself to keep it moving through organs faster and more easily. She had an old family friend install the small metal dish in her head... it helps her remain healthy through UV rays from the sun. Cloudy days leave her feeling a little listless more often than not. Abilities: Basic Magical Ability: She can run up to 20mph in sprints and 10mph for up to an hour in extended runs. Due to her Corvie habits, however, this ability (once used) will cause extreme exhaustion upon finishing and she will need to sleep for an hour to regain any energy. Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day. Strong Magical Ability: When activated, she can create up to two gallons of drinking water up to five times per day. However, her Corvie investigations into her own body have tainted this water with excess blood she has tried to rid herself of and will always carry a strong hint of it contained in the water. Holly Berry Favor: Once a week, this SD is now able to cause one other Card, ranked 10 or lower, to sprout holly branches and berries out of their ears. This process is painless, but tickles horribly and impedes the hearing for an hour until the spell wears off.
|
|
|
Post by Esfiel on Oct 21, 2009 0:10:11 GMT -5
Corvistowne Residents are usually black with electric and/or neon colored patterning in erratic stripes, splashes, and/or circles. Their coloration can be anything from electric green to a dazzling gold; even white has been seen on occasion, though it is incredibly rare. Breeding two Corvies of different colors will automatically result in at least one child that has both of those colors on its body. Those who hail from Corvistowne are an odd bunch. They tend to be erratic in behavior and excessively creative in their work and experimentation. Most members consider themselves to be inventors of some sort, and they are not above experimenting on other members of society willing to sell themselves, Banders, Toves and Momes, Aces...or on themselves. Corvistowneians are usually quite intelligent, though they may lack common sense in the way they view the world, some going to extremes for no reason other than for science!!! The town itself is poorer than most, with many buildings appearing dilapidated and poorly cared for. If one can worm their way into the confidence of a member, they may be able to bear witness to the underground labs of Corvistowne. Many are small and cramped, with piles of past experiments and lab equipment strewn about; those with power in Corvistowne have setups that are rumored to make the Queen of Hearts slightly nervous. The extents of these labs can stretch underground for miles. Corvies are rumored to be slightly crazy by many not of the Realm. It is a stereotype and of course there are some who are scholarly in their pursuits…but the label arose for a reason. Mustelids Mustelids are fairly common. With their lithe shapes, they can wriggle their way into almost every part of the realm. They tend to stay away from the Tulgey Wood, however, as they’re smart creatures and know a bad sign when they see it. They often come in the forms of weasels, ferrets, and pine martens, though raccoons aren’t terribly hard to locate...and once in a blue moon you Spades The Paw Spades are the second most common Suit, though unlike Clubs they can only occur in a breeding if one of the parents is a Spade. Spades are quick on their feet and reliable as far as their representation in Court proceedings and their tendency to follow the rules laid out for them. Spades are still not seen as being what one would desire in society; though they are above the Clubs, they are still of the same color and are often mocked by others of higher ranking. Higher up Spades, mostly face cards, are treated with the same respect that anyone would give to a ruler, and aren't frowned upon in the other Courts because of their noble rank. Their representation, the Paw, refers to both their fleetness of foot and their general personality. They tend to be "soft" in their punishments and treatments of the lower class. They are therefore represented with that symbol, as opposed to one more closely representing weaponry.
|
|
|
Post by Esfiel on Oct 28, 2009 19:08:04 GMT -5
Mother: Six of Spades, Pine Marten, Corvie/Highland [NPC] Father: Ten of Spades, Canine (Saluki), Corvie [NPC]
Siblings: Brother - Five of Clubs - Canine (Saluki)/Pine Marten - Corvie/Highland (Just a hint of Highland) (Deceased) [NPC] Sister - Eight of Spades - Canine (Saluki) - Corvie [NPC]
|
|
|
Post by Esfiel on Dec 22, 2009 6:48:09 GMT -5
ID: MR064 Name: Kreios Gender: Male Species: Mome Rath Notes: This Mome is especially menacing and evil-tempered. His eyes glow an oddly off-orange pink color and he snorts tiny clouds of steam. He is large for a Mome, coming up to a Human's knee, and his teeth are sharper than they should be. He only has favor for his summoner, and even then...only if she treats him well. He is fond of riding on shoulders and sitting in windowsills, but he also heartily enjoys taking small bites out of everything. Once a week, he is able to cause five small orbs of fire to burst into existence and wreak havoc over a fifty foot area. The flames glow the same colors as his eyes and will scorch through shields that cannot protect against moderate level spells or better. Spade summoned water will put him out though, and if it hits him, he tends to unsummon himself and save his master the trouble. Received in Trick or TreatPlastic Key: This tiny plastic key hangs on a thread of neon green yarn. Once placed on, the owner will find that they are able to lock a door simply by looking at it once a day. It will unlock again after ten minutes have passed.
|
|
|
Post by Esfiel on Dec 22, 2009 6:49:06 GMT -5
By Kari:
|
|