Post by Nathalia on Mar 26, 2009 22:31:40 GMT -5
Ok so. Sometimes I get a real kick out of drawing for people while they're actually sitting in front of me. Facial expressions delight and fill me with glee. So, I have some crud for Kari and Jenn and Nako. Xenon too <3
First off, we have XIVEN!!!
Notes: Her human form has given her the ability to jump a full ten feet into the air once a week without effort. She lands on her feet 75% of the time.
Breeding: Kari’s 1010 prize from Love Me, a breeding between Seth and Peaches. Owners are pre-determined.
ID: SD314
Name: ----
Suit: Hearts
Rank: Seven
Gender: Male
Animal: Bat (Fruit)
Region: Solandria Glacier
Dealer: Xenon
Parents: Seth x Peaches
Notes: He has an incredibly strong paranoia (courtesy of the Halloween favor, along with the exceptionally large eyes and ragged hair). He cannot stand to be alone for more than an hour at a time or risk going absolutely mad. His limbs are rather long and gangly for a pure Solandrian...hopefully he’ll grow into them.
Basic Magical Ability: He can ignore moderate amounts of pain for up to ten minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
ID: SD315
Name: ----
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Feline/Bat (Fruit)
Region: Torquehelm/Solandria Glacier
Dealer: Kari Muffin
Parents: Seth x Peaches
Notes: This child was affected heavily by that odd Halloween favor. He appears to wear what looks like a bone mask, though it actually grows out of his head and cannot be removed. His hair is exceptionally ragged and odd looking though his wide staring eyes are more frightening and match his bat brothers’ perfectly. His sibling was born as a skeletal mass on his tail and though he is a naturally born Biped, his arms are fully constricted by his binding. He has acute paranoia and cannot stand to be anywhere on his own after dark, if confined in such a way...he could go completely mad. He does have an incredibly small pair of bat-like tines under that jacket. They will be underdeveloped and smashed.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 20 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift thin plates of rock into fine thin, ornate blocks or carvings to his pleasure. He can do this once a day.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with through any stone he has shaped or changed, though he can only do this if the person he is trying to reach is ten miles away or closer.
Jack’s Ability: Once a week he is capable of forcing his brothers to stop talking for up to a full hour. No other spell has yet been invented that can counter this, even though it only applies to his brothers...for now...
ID: SD316
Name: Crud...he came out with a name...and all save me, Kari, I’ve forgotten it. If you remember, than that’s it. If not, I guess you get to name him after all <3
Suit: ?
Rank: ?
Gender: Male
Animal: ?
Region: ?
Dealer: Kari Muffin
Parents: Seth x Peaches
Notes: This poor child was incorporated into his brother by the Halloween favor. He came out of the womb already able to speak and knowing his own name. He is a gregarious, but kindly enough soul, though he des resent his brother for “owning” the body. He has no identifiable region or Rank or Suit of his own and therefore, no abilities. He controls the tail all the way up to the base of the spine with ease. He needs to breathe but eating and drinking are mostly done by his brother...though he does like to taste things. The only way he would ever be able to control more of the body at this point in time would be if his brother’s head was removed. He is able to see, vaguely and in black and white, despite his lack of visible eyes.
Dorian
Jack’s Ability: Once a week, he is capable of changing the terrain around himself and an opponent for up to 100 feet into hot shifting sands resembling that of the Wastes. His feet automatically acclimate to this new grounding and he is able to move quickly and easily across it as though it were solid and unmoving. Most opponents will sink in dunes and be slowed up horribly, if not fall over completely once or twice. Stockier opponents will do better in this terrain due to muscle, however.
Jack’s Ability: Once a day, he is capable of causing his opponent’s mouth to feel incredibly dry and painful. They will be unable to speak at all after this spell is cast and their mouths will be unable to salivate and remain like this for a full two days. Eating will be impossible, though drinking will alleviate some of the pain...though none of the symptoms.
Cursed Skull: This skull once belonged to a rather interesting Tulgey card by the name of Alphonse. This Card died feeling such incredible emotions of fury and injustice that it still permeates his skull after death. The teeth are razor sharp, all of them, and can cut through almost anything. Magical weapons are far harder for it to get through, and bone usually takes two or three slashes in the same spot, but skin is no problem. If wearing it while fighting, the owner will feel an incredibly horrible swell of rage. This bolsters some onto greater fighting...and makes others into insane beasts until the fight is complete.
Aisha
Notes: Those feathers are from an exquisitely mutated Jub-Jub bird and the stones in her jewelry are finely cut glass and gem dust.
Doe’s Ability: Once a week, she is able to cause one person she is touching to feel an incredible sense of insane euphoria for a full ten minutes. This then degenerates into the person affected falling into a semi-sleep mode where they let all of their defenses fall for a full minute...quite a bit of information can be gotten out of people this way. It only works on Jacks once every two weeks; they are only able to remember bits of what they said.
Enjoy!
~Nathalia
First off, we have XIVEN!!!
Notes: Her human form has given her the ability to jump a full ten feet into the air once a week without effort. She lands on her feet 75% of the time.
Breeding: Kari’s 1010 prize from Love Me, a breeding between Seth and Peaches. Owners are pre-determined.
ID: SD314
Name: ----
Suit: Hearts
Rank: Seven
Gender: Male
Animal: Bat (Fruit)
Region: Solandria Glacier
Dealer: Xenon
Parents: Seth x Peaches
Notes: He has an incredibly strong paranoia (courtesy of the Halloween favor, along with the exceptionally large eyes and ragged hair). He cannot stand to be alone for more than an hour at a time or risk going absolutely mad. His limbs are rather long and gangly for a pure Solandrian...hopefully he’ll grow into them.
Basic Magical Ability: He can ignore moderate amounts of pain for up to ten minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
ID: SD315
Name: ----
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Feline/Bat (Fruit)
Region: Torquehelm/Solandria Glacier
Dealer: Kari Muffin
Parents: Seth x Peaches
Notes: This child was affected heavily by that odd Halloween favor. He appears to wear what looks like a bone mask, though it actually grows out of his head and cannot be removed. His hair is exceptionally ragged and odd looking though his wide staring eyes are more frightening and match his bat brothers’ perfectly. His sibling was born as a skeletal mass on his tail and though he is a naturally born Biped, his arms are fully constricted by his binding. He has acute paranoia and cannot stand to be anywhere on his own after dark, if confined in such a way...he could go completely mad. He does have an incredibly small pair of bat-like tines under that jacket. They will be underdeveloped and smashed.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 20 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift thin plates of rock into fine thin, ornate blocks or carvings to his pleasure. He can do this once a day.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with through any stone he has shaped or changed, though he can only do this if the person he is trying to reach is ten miles away or closer.
Jack’s Ability: Once a week he is capable of forcing his brothers to stop talking for up to a full hour. No other spell has yet been invented that can counter this, even though it only applies to his brothers...for now...
ID: SD316
Name: Crud...he came out with a name...and all save me, Kari, I’ve forgotten it. If you remember, than that’s it. If not, I guess you get to name him after all <3
Suit: ?
Rank: ?
Gender: Male
Animal: ?
Region: ?
Dealer: Kari Muffin
Parents: Seth x Peaches
Notes: This poor child was incorporated into his brother by the Halloween favor. He came out of the womb already able to speak and knowing his own name. He is a gregarious, but kindly enough soul, though he des resent his brother for “owning” the body. He has no identifiable region or Rank or Suit of his own and therefore, no abilities. He controls the tail all the way up to the base of the spine with ease. He needs to breathe but eating and drinking are mostly done by his brother...though he does like to taste things. The only way he would ever be able to control more of the body at this point in time would be if his brother’s head was removed. He is able to see, vaguely and in black and white, despite his lack of visible eyes.
Dorian
Jack’s Ability: Once a week, he is capable of changing the terrain around himself and an opponent for up to 100 feet into hot shifting sands resembling that of the Wastes. His feet automatically acclimate to this new grounding and he is able to move quickly and easily across it as though it were solid and unmoving. Most opponents will sink in dunes and be slowed up horribly, if not fall over completely once or twice. Stockier opponents will do better in this terrain due to muscle, however.
Jack’s Ability: Once a day, he is capable of causing his opponent’s mouth to feel incredibly dry and painful. They will be unable to speak at all after this spell is cast and their mouths will be unable to salivate and remain like this for a full two days. Eating will be impossible, though drinking will alleviate some of the pain...though none of the symptoms.
Cursed Skull: This skull once belonged to a rather interesting Tulgey card by the name of Alphonse. This Card died feeling such incredible emotions of fury and injustice that it still permeates his skull after death. The teeth are razor sharp, all of them, and can cut through almost anything. Magical weapons are far harder for it to get through, and bone usually takes two or three slashes in the same spot, but skin is no problem. If wearing it while fighting, the owner will feel an incredibly horrible swell of rage. This bolsters some onto greater fighting...and makes others into insane beasts until the fight is complete.
Aisha
Notes: Those feathers are from an exquisitely mutated Jub-Jub bird and the stones in her jewelry are finely cut glass and gem dust.
Doe’s Ability: Once a week, she is able to cause one person she is touching to feel an incredible sense of insane euphoria for a full ten minutes. This then degenerates into the person affected falling into a semi-sleep mode where they let all of their defenses fall for a full minute...quite a bit of information can be gotten out of people this way. It only works on Jacks once every two weeks; they are only able to remember bits of what they said.
Enjoy!
~Nathalia