Post by Nathalia on Jun 21, 2009 22:14:43 GMT -5
ID: SD322
Name: Merlin
Suit: ---
Rank: Joker
Gender: Male
Animal: Jackal/Owl
Region: Avington
Dealer: Nako
Notes: He has extremely odd eyes for a Joker, they distract further from hat he is. Rumor has it that he stole them from someone...but that’s ridiculous...right?
Joker's Ability: He can take on the form of any other card except for another Joker. His eyes remain the same always, however, and if he stays in another's form for more than 4 hours, he will automatically return to his own form.
Joker’s Ability: He is able to imitate another Card’s spell while holding their form twice per day. He may choose two of their spells, or do the same one twice, whichever he prefers. It will cause almost every person to believe that he is the person he imitates...or make him a highly formidable opponent.
ID: SD323
Name: ---
Suit: Clubs
Rank: Ace
Gender: Male
Animal: Bird (Rooster)
Region: Morganberry/Torquehelm
Dealer: Nako
Notes: He was born as a midget, three times as small as a normal Card and only just larger than the animal chicken; indeed, if not for his distinctive Card coloration and rank marking, people might simply eat him. He has the capability to be intelligent enough to speak if taught, but he far from being a bright bulb by any means. His little chain is fragile, but he will not break it, thanks to one of the few things his parents actually taught him.
No abilities whatsoever
ID: SD324
Name: Brandy
Suit: Diamond
Rank: Nine
Gender: Male
Animal: Equine
Region: Yarrow Gardens
Dealer: Nako
Notes: He is an intelligent and well adjusted male of the Yarrow. He is a part of the secret harem, a secret that Yarrows guard jealously...absolutely none but Yarrows and Yarrow mixes are allowed inside the harem to stop the whispers from leaking out (there is only ever exception when there is a steadfast Yarrow to vouch for the person entering). When not on duty, he is dolled up professionally as a female and allowed to wander a short way away from the harem.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, he can cast a lie-detector spell on a card of any suit and of a rank lesser or equal to his own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
Zub:
Biped
Human
Notes: Her Human form has allowed her to, once a day, cause someone to fall mute for 10 seconds, by simply flicking her fingers at them. The potions have had an incredibly odd effect on her, causing her wings to remain present in her Human form. Many will fin this vision of her extremely disturbing, but at the same time, the potions have given her an aura of sensuality that cannot be denied...at least not by any Clubs or Spades. Hearts and Diamonds ranked Jack and lower also fall prey to an almost immediate lust with her. They may still be a danger to her, but they will certainly think she looks ravishing.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with through any sand that has come from the Midori. She must be holding the and to her heart when concentrating, and can only speak to them for up to 10 seconds. They may respond to her for that time period as well.
Jack’s Ability: Once a week, she is able to cause her claws to grow to nearly a foot long and strengthen to the point where it would take a really good crack, slam, or weapon slash to break them. They return to normal after five minutes.
King’s Ability: Once a week, she is now able to cause another Card’s abilities, for their ranking of 8 or lower, to cease functioning for a full 3 minutes.
Queen’s Ability: Once a week, she is now able to create, on the spot, a voodoo doll of an opponent. She conjures this doll either out of the air, or (if they have a summonable weapon or familiar) will call their summon or summoned weapon to her for a full minute in which they cannot resist her. She can then cause 2 injuries to the dool, weapon, or summon. This includes; breaking limbs, making a cut, or ripping out nails. She may not cause grievous injury though, as it will cause the spell to backfire on her...
Name: Merlin
Suit: ---
Rank: Joker
Gender: Male
Animal: Jackal/Owl
Region: Avington
Dealer: Nako
Notes: He has extremely odd eyes for a Joker, they distract further from hat he is. Rumor has it that he stole them from someone...but that’s ridiculous...right?
Joker's Ability: He can take on the form of any other card except for another Joker. His eyes remain the same always, however, and if he stays in another's form for more than 4 hours, he will automatically return to his own form.
Joker’s Ability: He is able to imitate another Card’s spell while holding their form twice per day. He may choose two of their spells, or do the same one twice, whichever he prefers. It will cause almost every person to believe that he is the person he imitates...or make him a highly formidable opponent.
ID: SD323
Name: ---
Suit: Clubs
Rank: Ace
Gender: Male
Animal: Bird (Rooster)
Region: Morganberry/Torquehelm
Dealer: Nako
Notes: He was born as a midget, three times as small as a normal Card and only just larger than the animal chicken; indeed, if not for his distinctive Card coloration and rank marking, people might simply eat him. He has the capability to be intelligent enough to speak if taught, but he far from being a bright bulb by any means. His little chain is fragile, but he will not break it, thanks to one of the few things his parents actually taught him.
No abilities whatsoever
ID: SD324
Name: Brandy
Suit: Diamond
Rank: Nine
Gender: Male
Animal: Equine
Region: Yarrow Gardens
Dealer: Nako
Notes: He is an intelligent and well adjusted male of the Yarrow. He is a part of the secret harem, a secret that Yarrows guard jealously...absolutely none but Yarrows and Yarrow mixes are allowed inside the harem to stop the whispers from leaking out (there is only ever exception when there is a steadfast Yarrow to vouch for the person entering). When not on duty, he is dolled up professionally as a female and allowed to wander a short way away from the harem.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, he can cast a lie-detector spell on a card of any suit and of a rank lesser or equal to his own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
Zub:
Biped
Human
Notes: Her Human form has allowed her to, once a day, cause someone to fall mute for 10 seconds, by simply flicking her fingers at them. The potions have had an incredibly odd effect on her, causing her wings to remain present in her Human form. Many will fin this vision of her extremely disturbing, but at the same time, the potions have given her an aura of sensuality that cannot be denied...at least not by any Clubs or Spades. Hearts and Diamonds ranked Jack and lower also fall prey to an almost immediate lust with her. They may still be a danger to her, but they will certainly think she looks ravishing.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with through any sand that has come from the Midori. She must be holding the and to her heart when concentrating, and can only speak to them for up to 10 seconds. They may respond to her for that time period as well.
Jack’s Ability: Once a week, she is able to cause her claws to grow to nearly a foot long and strengthen to the point where it would take a really good crack, slam, or weapon slash to break them. They return to normal after five minutes.
King’s Ability: Once a week, she is now able to cause another Card’s abilities, for their ranking of 8 or lower, to cease functioning for a full 3 minutes.
Queen’s Ability: Once a week, she is now able to create, on the spot, a voodoo doll of an opponent. She conjures this doll either out of the air, or (if they have a summonable weapon or familiar) will call their summon or summoned weapon to her for a full minute in which they cannot resist her. She can then cause 2 injuries to the dool, weapon, or summon. This includes; breaking limbs, making a cut, or ripping out nails. She may not cause grievous injury though, as it will cause the spell to backfire on her...