Post by carcinoGeneticist on Jan 16, 2010 21:33:35 GMT -5
ID: SD385
Name: Kelsier
Suit: Clubs
Rank: Seven
Gender: Male
Animal: Feline (Caracal)/Mustelid (Ferret)
Region: Raemblen Bog/Forest of Kahmden
Dealer: Xenon
Parents: Apocalypse x Vessatha
Current Forms
Baby
[/b]Name: Kelsier
Suit: Clubs
Rank: Seven
Gender: Male
Animal: Feline (Caracal)/Mustelid (Ferret)
Region: Raemblen Bog/Forest of Kahmden
Dealer: Xenon
Parents: Apocalypse x Vessatha
Current Forms
Baby
Notes[/b]
Whoa! Look at the neck on this little monster! He fared better than his sister without a mask until one was crafted, but it gave him slight neural damage that gives him that almost feral stare. He has a difficult time with reading and his speech his slightly slurred and sibilant, though other than that he is fully intelligent and capable. He can remove the mask for up to ten hours at a time, and while he is breathing freely, he will have lucid and rather fun hallucinations.
Basic Magical Ability[/b]
He can go two days without needing to sleep.
Moderate Magical Ability[/b]
When activated, he can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Felines[/b]
Felines are a common breed. They are found everywhere you look and their lifestyles make it easy for them to stretch themselves to the furthest reaches of the kingdoms. Not to be confused with the Court of Cats (who are the size of a house cat), the Felines of the realm are about the size of tigers and range from sleek Siamese to bulky alley cats in shape.
Mustelids[/b]
Mustelids are fairly common. With their lithe shapes, they can wriggle their way into almost every part of the realm. They tend to stay away from the Tulgey Wood, however, as they’re smart creatures and know a bad sign when they see it. They often come in the forms of weasels, ferrets, and pine martens, though raccoons aren’t terribly hard to locate...and once in a blue moon you may even see a squirrel.
Raemblen Bog[/b]
Residents are a grayish-reddish medium brown with random blotches of dark purple and speckled with flecks of pale yellow (imitating what little sunlight gets through the canopy) to blend in with their surroundings. They are covered with foul-tasting oil and all are equipped with some sort of ventilated mask.
Located between the Tulgey Woods and the Golfam Marsh, this is a land of dark auras and even darker cults and magic. The people from this Realm tend to be snappish and crude, more intent on keeping themselves alive than being pleasant to you. The air in the bog is nigh on poisonous and many need masks of clean air in order to enter safely. They also are not as class-conscious as any of the other lands. As difficult as it is to live there (the infant mortality rate is very high), they recognize that everybody does their part and everyone is needed. Many who leave are surprised by how Rank and Suit conscious the outside world is and it can give many small mental breakdowns as they attempt to deal with the environment and the sudden assignment of a “lot in life”. Their glassworks have quickly become renown for their beauty and remain their main export, one of the only signs to the outside world that they still exist. Made from the toxic silt, there is a rainbow sheen to the glass. Though made from poisonous material, the toxins are no longer present after the process and many Courts demand them for decorations. Members of the Bog are often wary to breed with anything that looks weak or unable to hold its own. The natural desire of many is to either breed with their own kind, or to breed with something large and bulky. Many are attracted to thick-set stocky people. They favor those from the Glaciers and the Selkie Lakes over any other Realms, and see Lowlanders and Villas as fairly worthless breeding stock. Breeding with a Yarrow causes a nasty chemical reaction in most Bog dwellers, killing most of them after the coupling. A child resulting from this meeting is incredibly rare and rumored to be impossible.
Forest of Kahmden[/b]
Residents are usually maroon or red with teal and blue in small, close spots. Males tend to sport black spots mixed in with their blues, though one or two rather masculine females have been known to have this trait as well.
The Forest of Kahmden is a highly reputable place; no one breaks the rules, no one makes the rules. The members live in what might be described as a "quaint little village", most inhabiting burrows and trees that are elaborately decorated and snootily furnished. Members of the Forest of Kahmden are usually slow to rise in Court due to their lack of desire to question the way things are. Though they aren’t sought as leadership material, they are highly coveted by Face Cards as servants or overseers for companies and businesses. They will often keep things running as a tight ship, the way that their current employers have told them it should be. Many are apathetic towards life in some way, shape or form; those who don't take this view are socially ostracized fairly quickly by others of the Realm. Too much appreciation for life isn't proper and too much enthusiasm is irritating. A motto often uttered is : Do it by the rules; do it right the first time.[/center]