Post by Nako on Jan 27, 2010 23:44:28 GMT -5
ID: SD391
Name: Davy
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Vermin (Chipmunk)
Region: Midori Beach
Dealer: Nako
Parents: Pinkbeard's Ghost x Zuberi
Notes: Compared to his sister, this little boy looks positively normal. His wings will never be large enough to allow him to do more than glide, but at least he’ll get off the ground. He looks astonishingly like his papa, facial mane and all, and his hair is unusually smooth for Midori texture. However, it would appear that this boy is not always...all there, shall we say? Due to his unique heritage, he is half-ghost. For six hours, randomly throughout the day, he becomes insubstantial. He is vaguely visible and the smell of the sea follows him strongly, but he cannot touch anything or be heard, though he will hear voices on occasion... This experience is often slightly frightening for him and the timing is utterly random each day.
He is also able to, once an hour; extract his soul partially from his body. It takes on a rather malevolent form, with large teeth and a rotting visage, though it is smoky and obviously insubstantial. When he is like this, he can hold it for thirty seconds each time. He is incapable of being injured by anything but Queens and summoned weapons.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 90 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift hair, fur, and other strand-like organic coverings that have been detached from a living host. Hair or fur still attached to a living body cannot be manipulated. He draws this material to him like a magnet from up to fifty feet in all directions, collecting up to three cubic feet of the stuff in front of him. He may then manipulate it into shapes, such as coalescing a complex rope of hair or fur, though it still bears the strength and natural properties of its components.
Powerful Magical Ability: When activated, he can communicate with another Card he is acquainted with of any suit besides Diamond by sniffing a detached lock of their hair or patch of their fur. They will hear him in the back of their minds and may not at first realize that they're being contacted, but after a minute will doubtless notice the communication and can respond back. He receives their words as if spoken underwater, making them hard to understand on his end. He can hold a connection for up to ten minutes and cannot contact the same person more than once per day.
Jack's Ability: Once per week, he is able to distort another's perception of the world to feel as though they were standing on the deck of a ship in a violent storm. If they are naturally prone to seasickness, the feeling will assault them immediately and they will become violently ill. If they aren't, their balance and equilibrium will be askew for a full minute and it will be difficult for them to walk in a straight line. Just as they begin to adjust, the feeling will vanish as suddenly as it came and leave them disoriented for another full minute as their mind and body readjust.
----
Ghosts Ability: Once a month, he is able to, when under extreme stress, create another version of himself, it will puppet all of his normal movements in order to confuse...or calm others, into thinking he is still with them while he freaks out or breaks down elsewhere. The first time was ripped out of him and seems confusing, but once he's regained control of himself, he will be able to communicate telepathically with anyone touching this double for the time that it lasts; one hour. After this time, it will vanish, leaving only the slight smell of burning weed on the air.
Knob Curse: Ooooh, not supposed to touch that, were we? Ah well. Shame on you. Once a month, this Card will have a complete fit, small shots of electricity shooting over their entire bodies as they convulse on the floor. Better not let anyone else touch them...the shock to their brains would be horrible!
Though this fit does not damage their brain, it does tire them, lasts for a full hour (though the first time lasts only a minute), and causes them to be terribly dazed after ward.))
Name: Davy
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Vermin (Chipmunk)
Region: Midori Beach
Dealer: Nako
Parents: Pinkbeard's Ghost x Zuberi
Notes: Compared to his sister, this little boy looks positively normal. His wings will never be large enough to allow him to do more than glide, but at least he’ll get off the ground. He looks astonishingly like his papa, facial mane and all, and his hair is unusually smooth for Midori texture. However, it would appear that this boy is not always...all there, shall we say? Due to his unique heritage, he is half-ghost. For six hours, randomly throughout the day, he becomes insubstantial. He is vaguely visible and the smell of the sea follows him strongly, but he cannot touch anything or be heard, though he will hear voices on occasion... This experience is often slightly frightening for him and the timing is utterly random each day.
He is also able to, once an hour; extract his soul partially from his body. It takes on a rather malevolent form, with large teeth and a rotting visage, though it is smoky and obviously insubstantial. When he is like this, he can hold it for thirty seconds each time. He is incapable of being injured by anything but Queens and summoned weapons.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 90 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift hair, fur, and other strand-like organic coverings that have been detached from a living host. Hair or fur still attached to a living body cannot be manipulated. He draws this material to him like a magnet from up to fifty feet in all directions, collecting up to three cubic feet of the stuff in front of him. He may then manipulate it into shapes, such as coalescing a complex rope of hair or fur, though it still bears the strength and natural properties of its components.
Powerful Magical Ability: When activated, he can communicate with another Card he is acquainted with of any suit besides Diamond by sniffing a detached lock of their hair or patch of their fur. They will hear him in the back of their minds and may not at first realize that they're being contacted, but after a minute will doubtless notice the communication and can respond back. He receives their words as if spoken underwater, making them hard to understand on his end. He can hold a connection for up to ten minutes and cannot contact the same person more than once per day.
Jack's Ability: Once per week, he is able to distort another's perception of the world to feel as though they were standing on the deck of a ship in a violent storm. If they are naturally prone to seasickness, the feeling will assault them immediately and they will become violently ill. If they aren't, their balance and equilibrium will be askew for a full minute and it will be difficult for them to walk in a straight line. Just as they begin to adjust, the feeling will vanish as suddenly as it came and leave them disoriented for another full minute as their mind and body readjust.
----
Ghosts Ability: Once a month, he is able to, when under extreme stress, create another version of himself, it will puppet all of his normal movements in order to confuse...or calm others, into thinking he is still with them while he freaks out or breaks down elsewhere. The first time was ripped out of him and seems confusing, but once he's regained control of himself, he will be able to communicate telepathically with anyone touching this double for the time that it lasts; one hour. After this time, it will vanish, leaving only the slight smell of burning weed on the air.
Knob Curse: Ooooh, not supposed to touch that, were we? Ah well. Shame on you. Once a month, this Card will have a complete fit, small shots of electricity shooting over their entire bodies as they convulse on the floor. Better not let anyone else touch them...the shock to their brains would be horrible!
Though this fit does not damage their brain, it does tire them, lasts for a full hour (though the first time lasts only a minute), and causes them to be terribly dazed after ward.))