Post by Vyn on Feb 6, 2010 1:28:28 GMT -5
Statistics
ID: SD111
Name: Wulfram
Suit: Spade
Rank: Queen [born a 7]
Gender: Male
Animal: Avian
Region: Tugley Wood
Mutations: NoneNotesHe is a master of the sharp tongue, even those who are confident in their rank, abilities, lineage, or what have you will begin to feel the effects of his talking down to them. It's rumored that he could even make Queens feel five inches tall...
He wears a red armband with the symbol of the house of Diamonds O___o how odd...
Abilities
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to two gallons of drinking water up to three times per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.ID: MR006
Name: Kirill
Gender: Male
Species: Mome Rath
Notes: He is able to blend into any surrounding that has even the slightest hint of green and almost vanish completely. He loves to bite and scratch everyone except for his summoner, whom he adores.
Jack's Ability: He is able to predict what an opponents first move will be, even without prior knowledge of what spells they possess. He will not be able to know exactly what their spell or move will be, but he will know what direction they are going in and what the spell might have to do with.Jack Enhancement: He is now able to tell exactly what the first spell used on him will entail. This doesn't mean he can dodge everything, but he will at least know what's coming and be better prepared for it. This also works on magical weapons, summoned or not, and odd trinkets.
King's Ability: Once a week, he is now able to cause an opponent to see the world upside-down for a full minute. They will be incapable of reversing it without some strong magical abilities directed toward doing so. This often confuses the opponent and throws them off balance while they attempt to get used to the strange development.
Queen's Ability: Once a week, he is now able to change his summon into a six foot tall, eight foot long version of itself. It will remain this way for a full minute and will attack anyone who is not its summoner. There is a slight downside as if he uses this ability in a public place, the mome will go on a complete rampage and might ignore the opponent in favor of some of the bystanders.
Small Ability: He is able to walk soundlessly for one full hour once per week. While using this ability, he will need to realize that other parts of his body and extraneous clothing could still make enough noise to give him away, only his feet will make no sound, he can also wear any footwear while doing this and still have the spell be effective.
Small Ability: He is able to hold his breath for a full twenty minutes once per day. During this time, his head will feel a little fuzzy and he may have a hard time dodging as quickly as he did before due to lack of fresh oxygen. He will also lose the ability to see color while this ability is activated.
Moderate Power: He is now able to unsummon another SD's summonable Slithey or Mome once per day. He can only do this to Cards who actually summon their familiars but he can instantly send them back where they came from with the merest glance, the other person will not be able to summon the creature again for a full day.
Moderate Ability: Once a week, he is capable of causing an opponent's bronchial tubes to contract painfully for a full fifteen minutes. During this time, the victim will be unable to speak properly as their throat twists up on itself and contracts at odd moments as roughly as it can. Cards ranked 8 and lower may even begin to bleed a bit from the mouth as the tender flesh will tear a little, and cards ranked 5 and lower could have permanent damage done to their throats (please Pm the Admin if this ability is used on a Card ranked 5 or lower or a Leveret) While he is using this ability, he will find that he cannot speak again either until he either releases his control on the other's throat, or the spell's time allotment runs out. This spell also gives him a kind of high, akin to that gained while smoking pot, that becomes stronger if/when he smells blood. The high lasts a bit after the spell has ceased and can make him forget about one injury until the fight is over. This could cause him to make the injury worse without realizing it.
Amazing Ability: Once a week, he is now able to cause an opponent to start coughing up thick balls of heated mucus. These balls are each about the size of a Human childs' fist, they're thick and gluey, slightly crusted at the top. Heaving them up every ten seconds causes the opponent to have difficulty breathing, making them slow down and Kings or lower have dizzy fits and stumbling issues. These slimy balls dissolve into a thick ooze on the fllor that parts for the caster, but make it very slippery for the opponent, Animal form will make them more stable. After one minute, the spell ceases and the opponent can breathe normally again. If the opponent is sickened by the mucus and tries to vomit, they may have even more trouble breathing, they may even pass out.
Forms
- Human -
- Biped -
- Animal -