Post by Vyn on Feb 8, 2010 13:18:53 GMT -5
Statistics
ID: SD200
Name: Kaden
Suit: Clubs
Rank: Five [born a 3]
Gender: Male
Animal: Avian (Secretary/Heron)
Region: Corvistowne/Torquehelm
Parents: Hatter x LoretaNotesMayle's Tarantula Mutation: Kaden has now grown four very long, hard, and spiky spider limbs from his chest. They are sturdy and long and fold up double while he walks so as not to interfere with his shorter legs, but when extended, they can lift his body into the air and help him run faster as their muscles work in a different way. (Think Invader Zim, if you will <3) These legs are strong enough to whip him out of sight at 20 mph, but they are weak against being struck and could break rather easily in battle, once broken they are very hard to heal.
Pin Prick Mutation: The prick of the pin sent a thin shot of what felt like ice shooting directly up his spine and caused him to collapse for a full hour. Upon awakening, he will discover that he now has an extra set of white wings growing from his back directly below his current set. They are edged with long peacock feathers and are quite beautiful. However, their placement will not allow him to fully rotate his original wings and can no longer fly (he will be able to fly again once he has obtained Biped form and his arm structure changes). The new wings give off an incredibly powerful aura of self-assurance, whether or not he feels it.
Orb Mutation: Kaden's eyes are now a brilliant, vibrant green and a small green orb hovers constantly around his head; though he can make it go out with a thought should he like, and come back on at a later time.
Abilities
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 45 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Small Ability: Anyone rank Eight or lower will ‘see double’ when he activates this ability. It works for five minutes and he must consciously activate it to make it happen. He can use this at will and at any time, but it only works once per person per day.
Small Ability: Once a week, he is able to cause another person to go cross-eyed for a full 30 seconds.
Tarantula Ability: Once a week, he is able to secrete a slightly sticky flid from the bottoms of his feet. He can climb virtually any surface simply by walking up the walls. He can do this, after activating the spell, for up to 4 hours before it wears off. This secretion causes any Clubs that touch it to develop a rather awful skin rash for up to a week.
Cocoon Ability: Once a month, he is now able to take any Bander, Tove, or Mome (must be pictured Toves, Momes, or Banders, not NPCs) and spin a cocoon around them from sticky strands that begin pouring from his beak. Once cocooned, the creature will fall still and the cocoon will harden, leaving the creature inert for a full month. After a month, it cracks open revealing nothing to be inside, but Kaden (once he has collected three, as it takes three soul bits each time) can then call all three bits forth into a new and strange monster. Each one is unique and will obey either him, or whoever he gifts it to.
Lock-Pick: Once a week, he is now able to whisper the word Telltale into a lock he wishes to open. Once this is done, he will only need to insert a small, thin bit of silver into the lock and it will open for him seamlessly. However, he'll need to make sure he's out again in 30 seconds, or the door will shut again(regardless of barriers he's set against it) and it will lock him in unless he can find the actual key...
Brass Knuckles: This small pair of brass knuckles looks a little pitiful until you're hit with them. Once contact is made with at least a little force, the victim will feel as though a giant bell is going off in their head, impeding their ability to hear, fuzzing their vision slightly, and literally making their heads ring.
Orb Ability: Once a week, they will find themselves able to cause another SD or Rabbit near them to light up as glowingly green as the orb. They will shine like a beacon and make for an excellent distraction away from yourself. If that weren't enough, once lit, the poor creature will remain so for a full hour and their footsteps and voices will be doubly magnified and echo long after they've finished speaking.
Forms
- Animal -
- Child -