Post by Vyn on Feb 8, 2010 14:10:32 GMT -5
Statistics
ID: SD120
Name: The Mad Hatter
Nickname: Hatter the Mad, Hatter
Suit: N/A
Rank: Joker
Gender: Male
Animal: Avian (Secretary Bird)
Region: Corvistowne
Mutations: NoneNotesThough he is a mechanical Corvistowneian, he has not experimented on himself, nor did his parents dare to damage their precious Joker...I wonder where they have gone....
-Has Heterochromia; left eye is blue, right eye is red.
Abilities
Joker's Ability: He can bring small mechanical creations to life easily, his clockwork Mome Rath (draped in fur) is evidence of that. He can grant a semblance of sentience but cannot yet make true mechanical people...perhaps if he works a bit harder on the idea... <3Mechanical Addition: When he creates a mechanical creation he is now able to imbue it with the gift of speech, though people would never yet be fooled into thinking that what he had made was a living breathing SD, it has the ability to communicate fully and with average intelligence....be forewarned though that they also may develop personalities and feelings...
Mechanical Addition: The creations Hatter is now able to make cane be disguised as stunted Mechanical Corvies now. Though hard to hide all of their mechanical build, his work with synthetic materials and his spells to make the most of the entire body seem soft and warm, has made his creations far more likely to be accepted (for however short a time period) in card society. His creations live for about five months before dying, if rebuilt, they will have no memory of what occurred.
The "Cards" he creates still only have average intelligence, but are now fully capable of feelings and become highly emotional and horrified when "dying", they have no souls to speak of...though it is possible that if he and some other powerful SD's combined the right powers...they could procure one for an especial favorite.
The SD he creates will not have powers or Rank markings and though these things can be tattooed on and explained away, all Diamonds with the ability to know of lying in general will immediately know that these "things" are not Cards, and will often try to kill them on impulse or out of fear.
Joker's Ability: He can take on the form of any other card except for another Joker. His eyes remain the same always, however, and if he stays in another's form for more than a day, he will automatically return to his own form.
Amazing Ability: Once a month he is now able to unsummon a summonable weapon, even if the weapon rarely ever leaves this plane of existence, it will find itself shoved back into a limbo-like plain until thirty minutes have passed. He can do this for up to five summonable weapons at a time, so if he is being attacked by people wielding more than that amount, PM the Admin as the spell will send five off randomly. The spell also has a mild side effect of causing the weapon (once they return) to lose their sentience for a full week. The owner will not be aware that the sentience can ever be retrieved and this could break their spirit (depending on how attached they were) to the point of becoming disconnected from their weapon and the weapon being left to wander without an owner, bereft.
Forms
- Human -
- Biped -
- Animal -