Post by Vyn on Feb 8, 2010 17:02:58 GMT -5
Statistics
ID: SD236
Name: Vesper
Suit: Clubs
Rank: Ten
Gender: Female
Animal: Vermin (Rat)/Canine
Region: Torquehelm/Morganberry
Parents: Tavor/AnatoliusNotesThe well has heard this poor creature's passionate plea and seen how her life has been affected purely due to what she is. During the night, she felt sharp pains and a twisting sensation, though she was unable to wake. Upon finally coming to, she discovered that all traces of Lowlander have been erased from her body, replaced with a new Realm as a replacement befitting her nature. Torquehelm. She is now considered a Torquehelm/Morganberry, the only reminder of her past being her scars, missing eye, and partially skinned foreleg which has translated itself into an easy to handle binding.Past Notes: She possesses a bit of Lowland rot on her leg that looks as though it won’t progress or worsen too horribly.
Abilities
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 30 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift large boulders, one or two at a time, that follow after her and can move within a ten foot radius around her. Outside of the radius, they no longer function.
Powerful Magical Ability: When activated, she can communicate with another Club she is acquainted with by touching any sort of stone. She can communicate telepathically if they are a mile away or closer and they can reply to her thoughts clearly.
Diseased Slithey Effect: This Slithey now follows her about constantly. For all the smell and horrible looks, it is very affectionate and seems to have taken a great liking to her. It also granted her a small power that she can use easily. Once a week, she is capable of causing one other Card to smell as though their skin is rotting off of them. The smell cannot be washed away and lasts for a full hour. Cards ranked Six and below will be rather horrified by the smell as all they can think of is walking death.
Feather Ability: Once a week, she is capable of causing her own legs and arms to scale over up to her shoulders and hips. The scales are thicker than usual and unless the attacks coming her way are magical as well as physical, they won't be able to get through her thick skin. Weapons are also ineffective unless magical. These scales last for up to an hour before vanishing.
Moderate Ability: Once a week, she can cause another SD ranked 8 or lower to suddenly and without their ability to block, drunk for a full 20 seconds. Staggeringly, slurringly drunk with double vision and the inability to think too clearly, their ability to fight will be greatly lessened, they might hurt themselves...
Small Ability: Once a week, she is able to make another SD ranked 10 or lower feel as though there is an awful lot of glass embedded in one limb of her choice. The excruciating pain and faux injury will last for a full 20 seconds.
Small Ability: Once a week, she is able to paralyze a limb of her choosing on an opponent ranked 9 or lower for a full 10 seconds. If this spell is used in conjunction with her "glass-filled limb ability, she'll lose the feeling in her right leg completely for 20 seconds.)
Forms
- Animal -
- Child -