Post by Callypso on Feb 13, 2010 14:53:19 GMT -5
"Iaso" is the Greek Goddess of healing, cures and remedies.
ID: SD157
Name: Iaso (eye-ah-sew) "Iso" Price
Suit: Spades
Rank: Eight (born a six)
Gender: Female
Animal: Mustelid (Ferret)
Region: Corvistowne
Dealer: Callypso
Notes: She is a medicinal Corvistowneian, very fond of seeing how complicated muscular structures are...and very good at rebuilding muscle mass. She came to the Capital recently after hearing about how her twin brother was hit by a horse and cart...
How very unfortunate...she would honestly have been more upset if it didn't mean that she inherited his Capital-based laboratory. Honestly, the further away from her that her family gets, the better. ...And her brother couldn't get much further now.
She has an outwardly cheery attitude toward her work and is mildly addicted to various pain-killing drugs.
More Notes:((Too late was help offered.
The woman on the bed writhed in a sudden fit of agony as her body cracked and changed before his eyes.
Horns sprouted all over her skull and the black ooze retreated from its attempts at escape and instead covered her from head to toe, forming a solid mass of black, ink-like material that moves as she wishes it to.
The look of it is utterly bizarre and might frighten some smaller Cards, though she can form it to look astoundingly lovely should she so choose. Doing so takes a good deal of energy though. When tired or feeling especially angry, she will take on the true form this horrible substance has now given her.
Pictured below.))
Basic Magical Ability: She can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Small Ability: She is capable of causing the end of her tail to light up like a bulb once per day for up to ten minutes. The glow is bright enough to throw an area of ten feet or less into work-ready light.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Moderate (Ink) Ability: Once a week, she is able to cause any Card ranked 10 or lower to feel as though one of their own limbs (of her choosing) is turning into the same type of ink that is all over her body. It isn't actually doing anything of the sort, but for the 10 minutes the spell lasts, she can cause them to think it is. This causes feelings of extreme panic and fear to instill themselves in the affected Card and they may go so far as to try to get the ink off of themselves; distracting them and causing them to look quite silly...unless they get really into it...in which case they could injure themselves...
Strong Magical Ability: When activated, she can create up to three gallons of drinking water up to two times per day.
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Corvistowne: Residents are usually black with electric and/or neon colored patterning in erratic stripes, splashes, and/or circles. Their coloration can be anything from electric green to a dazzling gold; even white has been seen on occasion, though it is incredibly rare. Breeding two Corvies of different colors will automatically result in at least one child that has both of those colors on its body.
Those who hail from Corvistowne are an odd bunch. They tend to be erratic in behavior and excessively creative in their work and experimentation. Most members consider themselves to be inventors of some sort, and they are not above experimenting on other members of society willing to sell themselves, Banders, Toves and Momes, Aces...or on themselves. Corvistowneians are usually quite intelligent, though they may lack common sense in the way they view the world, some going to extremes for no reason other than for science!!! The town itself is poorer than most, with many buildings appearing dilapidated and poorly cared for. If one can worm their way into the confidence of a member, they may be able to bear witness to the underground labs of Corvistowne. Many are small and cramped, with piles of past experiments and lab equipment strewn about; those with power in Corvistowne have setups that are rumored to make the Queen of Hearts slightly nervous. The extents of these labs can stretch underground for miles. Corvies are rumored to be slightly crazy by many not of the Realm. It is a stereotype and of course there are some who are scholarly in their pursuits…but the label arose for a reason.
____________________________________
Mustelids: Mustelids are fairly common. With their lithe shapes, they can wriggle their way into almost every part of the realm. They tend to stay away from the Tulgey Wood, however, as they’re smart creatures and know a bad sign when they see it. They often come in the forms of weasels, ferrets, and pine martens, though raccoons aren’t terribly hard to locate...and once in a blue moon you may even see a squirrel.
____________________________________
Spades: The Paw
Spades are the second most common Suit, though unlike Clubs they can only occur in a breeding if one of the parents is a Spade. Spades are quick on their feet and reliable as far as their representation in Court proceedings and their tendency to follow the rules laid out for them. Spades are still not seen as being what one would desire in society; though they are above the Clubs, they are still of the same color and are often mocked by others of higher ranking. Higher up Spades, mostly face cards, are treated with the same respect that anyone would give to a ruler, and aren't frowned upon in the other Courts because of their noble rank.
Their representation, the Paw, refers to both their fleetness of foot and their general personality. They tend to be "soft" in their punishments and treatments of the lower class. They are therefore represented with that symbol, as opposed to one more closely representing weaponry.
Basic Magical Ability: All Spades can run up to 40mph in sprints and 20mph for up to an hour in extended runs, depending on their individual staying power.
____________________________________
Eight-Nine: Eights and Nines are seen as the well-to-do "middle class" citizens and feel that they are on pretty much the same level as their neighboring Fives, Sixes, and Sevens. Some Nines tend to get ambitious, seeing as the "upper class" of Ten is so tantalizingly close to them. They are sometimes hired as secretaries and other non-labor-intensive jobs within the Courts; many also have the freedom to become heads of trading businesses or popular entertainers.
ID: SD157
Name: Iaso (eye-ah-sew) "Iso" Price
Suit: Spades
Rank: Eight (born a six)
Gender: Female
Animal: Mustelid (Ferret)
Region: Corvistowne
Dealer: Callypso
Notes: She is a medicinal Corvistowneian, very fond of seeing how complicated muscular structures are...and very good at rebuilding muscle mass. She came to the Capital recently after hearing about how her twin brother was hit by a horse and cart...
How very unfortunate...she would honestly have been more upset if it didn't mean that she inherited his Capital-based laboratory. Honestly, the further away from her that her family gets, the better. ...And her brother couldn't get much further now.
She has an outwardly cheery attitude toward her work and is mildly addicted to various pain-killing drugs.
More Notes:((Too late was help offered.
The woman on the bed writhed in a sudden fit of agony as her body cracked and changed before his eyes.
Horns sprouted all over her skull and the black ooze retreated from its attempts at escape and instead covered her from head to toe, forming a solid mass of black, ink-like material that moves as she wishes it to.
The look of it is utterly bizarre and might frighten some smaller Cards, though she can form it to look astoundingly lovely should she so choose. Doing so takes a good deal of energy though. When tired or feeling especially angry, she will take on the true form this horrible substance has now given her.
Pictured below.))
Basic Magical Ability: She can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Small Ability: She is capable of causing the end of her tail to light up like a bulb once per day for up to ten minutes. The glow is bright enough to throw an area of ten feet or less into work-ready light.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Moderate (Ink) Ability: Once a week, she is able to cause any Card ranked 10 or lower to feel as though one of their own limbs (of her choosing) is turning into the same type of ink that is all over her body. It isn't actually doing anything of the sort, but for the 10 minutes the spell lasts, she can cause them to think it is. This causes feelings of extreme panic and fear to instill themselves in the affected Card and they may go so far as to try to get the ink off of themselves; distracting them and causing them to look quite silly...unless they get really into it...in which case they could injure themselves...
Strong Magical Ability: When activated, she can create up to three gallons of drinking water up to two times per day.
____________________________________
Corvistowne: Residents are usually black with electric and/or neon colored patterning in erratic stripes, splashes, and/or circles. Their coloration can be anything from electric green to a dazzling gold; even white has been seen on occasion, though it is incredibly rare. Breeding two Corvies of different colors will automatically result in at least one child that has both of those colors on its body.
Those who hail from Corvistowne are an odd bunch. They tend to be erratic in behavior and excessively creative in their work and experimentation. Most members consider themselves to be inventors of some sort, and they are not above experimenting on other members of society willing to sell themselves, Banders, Toves and Momes, Aces...or on themselves. Corvistowneians are usually quite intelligent, though they may lack common sense in the way they view the world, some going to extremes for no reason other than for science!!! The town itself is poorer than most, with many buildings appearing dilapidated and poorly cared for. If one can worm their way into the confidence of a member, they may be able to bear witness to the underground labs of Corvistowne. Many are small and cramped, with piles of past experiments and lab equipment strewn about; those with power in Corvistowne have setups that are rumored to make the Queen of Hearts slightly nervous. The extents of these labs can stretch underground for miles. Corvies are rumored to be slightly crazy by many not of the Realm. It is a stereotype and of course there are some who are scholarly in their pursuits…but the label arose for a reason.
____________________________________
Mustelids: Mustelids are fairly common. With their lithe shapes, they can wriggle their way into almost every part of the realm. They tend to stay away from the Tulgey Wood, however, as they’re smart creatures and know a bad sign when they see it. They often come in the forms of weasels, ferrets, and pine martens, though raccoons aren’t terribly hard to locate...and once in a blue moon you may even see a squirrel.
____________________________________
Spades: The Paw
Spades are the second most common Suit, though unlike Clubs they can only occur in a breeding if one of the parents is a Spade. Spades are quick on their feet and reliable as far as their representation in Court proceedings and their tendency to follow the rules laid out for them. Spades are still not seen as being what one would desire in society; though they are above the Clubs, they are still of the same color and are often mocked by others of higher ranking. Higher up Spades, mostly face cards, are treated with the same respect that anyone would give to a ruler, and aren't frowned upon in the other Courts because of their noble rank.
Their representation, the Paw, refers to both their fleetness of foot and their general personality. They tend to be "soft" in their punishments and treatments of the lower class. They are therefore represented with that symbol, as opposed to one more closely representing weaponry.
Basic Magical Ability: All Spades can run up to 40mph in sprints and 20mph for up to an hour in extended runs, depending on their individual staying power.
____________________________________
Eight-Nine: Eights and Nines are seen as the well-to-do "middle class" citizens and feel that they are on pretty much the same level as their neighboring Fives, Sixes, and Sevens. Some Nines tend to get ambitious, seeing as the "upper class" of Ten is so tantalizingly close to them. They are sometimes hired as secretaries and other non-labor-intensive jobs within the Courts; many also have the freedom to become heads of trading businesses or popular entertainers.