Post by seraaches on Dec 6, 2007 0:14:43 GMT -5
ID: SD128
Name: Perseus, "Se" (pronounced 'C')
Suit: Hearts
Rank: Queen
Gender: Male
Animal: Equine/Canine
Region: Yarrow gardens/Josiggy Marsh
Dealer: sera
Parents: RaixMnem
*Notes: The vial had quite an impact on this child. He has large, fully functional wings that will carry him in flight once he reaches adulthood. His eyes are a brilliant and pupil-less green and when he stares at an SD, they will get the odd sensation that he is reading their mind, though he is not capable of such a feat.
Eye Ability Boost: Se's strange eyes now appear to have a focal point withing them, though it appears as only a dot on the vast expanse of green. This gives many who look at him an even larger start than his pupil- less eyes would have. He looks remarkably insane. Though his powers do not work on illusions, they will take no note of the odd feeling or of this new ability, he does now have a rather odd new power.
His eyes now, on top of making people think he is reading their mind, will actually make the persona feel as though thin, cold fingers are digging through information in their brain. Se is still not capable of reading minds, but he can pull up one bit of information and blow it out of proportion in the opponents' mind. This will force them to relive this for a full ten seconds, giving him time to attack. He can only do this once per week.
Notes: His eyes have a vague pupil to them now that he’s gotten the boost to his ability. This gives him an incredibly insane look to his constantly wide eyes. The piercing on his wings were almost thick enough to mess up the membranes. As it is, he can still fly, but it causes him to make horrible whistling noises through the new holes in the membranes.
Notes: His Human form has the incredible and horrible mutation of his other forms’ wings. They sprout as per usual from his shoulder blades and they can get him off the ground, it takes a little more effort as they are often constricted by his clothing. A Human with a mutation of this magnitude is seen by if not all, then most of society, as a horrific monstrosity, all will run from him unless they are incredibly out of touch with reality or thick in the head, keep this in mind when playing with anyone. His Human form has given him, due to the mutation an incredible aura of fear that causes any Cards ranked Seven or lower to flee from him in absolute terror no matter what the circumstances. Even if he wanted to talk to them, he would have to corner them and pin them down.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is very much like someone is prying the nails out of the victims' hands and feet.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to ten minutes, once per week. The individual being controlled would know and the degree of control would be nearly perfect except for the fact that the person in question will be highly over-emotional about every single thing they say...and loud <3
Jack's Ability: He is able to spit fire balls (5 of them) from his mouth once a week.
King's Ability: The fire balls he spits now fly out with enough force to physically strike an opponent, as well as set them alight. The force is equivalent to being hit with a few bricks and extremely hard to dodge.
The last fire ball he spits will be extremely special. It will seem strangely wet and will coat a part of the person's body, burning into them unless they have a magical water/liquid spell or manage to put it out themselves by rolling frantically on the ground. Normal liquid will do nothing to stop the fire, nor will someone else trying to put out the flames.
Queen's Ability: Once a week he is now able to cause the ground around him to rupture in a perfect circle. He will be surrounded on all sides by five to six foot crags of jutting rock and earth which will form into spikes that he can squeeze through, but opponents cannot. If he uses two of his own fireballs, he can cause all of the spikes to be set alight with a flame that cannot burn him, protecting him form most outside attacks. If an opponent vaults over the spikes and tries to fight him from within, he will have them trapped in a small space surrounded by fire that cannot burn him XD The flames will last fro a full half hour and the earth will remain jutted up in that strange format even after he has left them.
Piercing Abilities: The thick bands through his wings are studded with odd, dull gems that seem to absorb light as opposed to reflecting it. They emanate an aura of intense fear and paranoia that any Card would feel in waves with exception to Aces, Twos, and Jokers, who oddly feel nothing. This paranoia (though not the fear) also effects Se, causing him to be constantly under the strain of paranoia and to feel aggravated by his inability to escape it.
Once a week, he is capable of using the rings to focus on one other person. Once he has located the opponent, he can force the other person to ram their heads into the nearest solid object once. After this they will find, often to their astonishment, that they are no longer able to see their opponent...only their eyes and a floating mouth. This looks exceptionally eerie and often causes the opponent to feel as though there are more than one of the caster. Over the course of two minutes the sensation of fear and paranoia increases to a screaming point. After the two minutes, the opponent will feel their minds falling apart at the seams as everything around them simply adds tantamount to the fear. The fear and paranoia will only stop when the caster allows it to or after a full hour.
Name: Perseus, "Se" (pronounced 'C')
Suit: Hearts
Rank: Queen
Gender: Male
Animal: Equine/Canine
Region: Yarrow gardens/Josiggy Marsh
Dealer: sera
Parents: RaixMnem
*Notes: The vial had quite an impact on this child. He has large, fully functional wings that will carry him in flight once he reaches adulthood. His eyes are a brilliant and pupil-less green and when he stares at an SD, they will get the odd sensation that he is reading their mind, though he is not capable of such a feat.
Eye Ability Boost: Se's strange eyes now appear to have a focal point withing them, though it appears as only a dot on the vast expanse of green. This gives many who look at him an even larger start than his pupil- less eyes would have. He looks remarkably insane. Though his powers do not work on illusions, they will take no note of the odd feeling or of this new ability, he does now have a rather odd new power.
His eyes now, on top of making people think he is reading their mind, will actually make the persona feel as though thin, cold fingers are digging through information in their brain. Se is still not capable of reading minds, but he can pull up one bit of information and blow it out of proportion in the opponents' mind. This will force them to relive this for a full ten seconds, giving him time to attack. He can only do this once per week.
Notes: His eyes have a vague pupil to them now that he’s gotten the boost to his ability. This gives him an incredibly insane look to his constantly wide eyes. The piercing on his wings were almost thick enough to mess up the membranes. As it is, he can still fly, but it causes him to make horrible whistling noises through the new holes in the membranes.
Notes: His Human form has the incredible and horrible mutation of his other forms’ wings. They sprout as per usual from his shoulder blades and they can get him off the ground, it takes a little more effort as they are often constricted by his clothing. A Human with a mutation of this magnitude is seen by if not all, then most of society, as a horrific monstrosity, all will run from him unless they are incredibly out of touch with reality or thick in the head, keep this in mind when playing with anyone. His Human form has given him, due to the mutation an incredible aura of fear that causes any Cards ranked Seven or lower to flee from him in absolute terror no matter what the circumstances. Even if he wanted to talk to them, he would have to corner them and pin them down.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is very much like someone is prying the nails out of the victims' hands and feet.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to ten minutes, once per week. The individual being controlled would know and the degree of control would be nearly perfect except for the fact that the person in question will be highly over-emotional about every single thing they say...and loud <3
Jack's Ability: He is able to spit fire balls (5 of them) from his mouth once a week.
King's Ability: The fire balls he spits now fly out with enough force to physically strike an opponent, as well as set them alight. The force is equivalent to being hit with a few bricks and extremely hard to dodge.
The last fire ball he spits will be extremely special. It will seem strangely wet and will coat a part of the person's body, burning into them unless they have a magical water/liquid spell or manage to put it out themselves by rolling frantically on the ground. Normal liquid will do nothing to stop the fire, nor will someone else trying to put out the flames.
Queen's Ability: Once a week he is now able to cause the ground around him to rupture in a perfect circle. He will be surrounded on all sides by five to six foot crags of jutting rock and earth which will form into spikes that he can squeeze through, but opponents cannot. If he uses two of his own fireballs, he can cause all of the spikes to be set alight with a flame that cannot burn him, protecting him form most outside attacks. If an opponent vaults over the spikes and tries to fight him from within, he will have them trapped in a small space surrounded by fire that cannot burn him XD The flames will last fro a full half hour and the earth will remain jutted up in that strange format even after he has left them.
Piercing Abilities: The thick bands through his wings are studded with odd, dull gems that seem to absorb light as opposed to reflecting it. They emanate an aura of intense fear and paranoia that any Card would feel in waves with exception to Aces, Twos, and Jokers, who oddly feel nothing. This paranoia (though not the fear) also effects Se, causing him to be constantly under the strain of paranoia and to feel aggravated by his inability to escape it.
Once a week, he is capable of using the rings to focus on one other person. Once he has located the opponent, he can force the other person to ram their heads into the nearest solid object once. After this they will find, often to their astonishment, that they are no longer able to see their opponent...only their eyes and a floating mouth. This looks exceptionally eerie and often causes the opponent to feel as though there are more than one of the caster. Over the course of two minutes the sensation of fear and paranoia increases to a screaming point. After the two minutes, the opponent will feel their minds falling apart at the seams as everything around them simply adds tantamount to the fear. The fear and paranoia will only stop when the caster allows it to or after a full hour.