Post by Bee on Mar 13, 2010 23:44:41 GMT -5
ID: SD400
Name: Woonsocket, "Socks"
Suit: Diamonds
Rank: Ace
Gender: Male
Animal: Reptile (Garter Snake)/Vermin (Rat)/Feline/Mustelid (Weasel)
Region: Tulgey Wood/Sorgaire Range/Forest of Kahmden/Villa en Miir
Dealer: Bee
Notes:
Good lord! What an oddly adorable little freak. When one looks him in the eyes, you get the feeling that your brain is slowly shutting off, Cards ranked 8 and lower may forget to move for up to thirty seconds after being caught in his stare. This poor little thing was raised by a pure Tulgey woman who thought her husband was pure Tulgey as well...
He doesn't exist any longer, damn his recessive genes, but she couldn't quite bring herself to slaughter her first child. He is fairly intelligent and knows how to speak, though his mother taught him to try to blend in with the other Aces for his own safety. He was stolen from her when he was seven years old and sold to a trader who found him too odd and adorable to skin. He's currently on the market as a pet.
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ITEMS:
[Gifted from Dark <3]
Flailing Spinal Cords:
This strange object looks like a pile of curled, and petrified spinal cords, fused together at the base in a large, intricate metal spike.
When touched by an SD that wants to own it, it will suddenly snap to life and heave itself with terrifying speed at it new "master", it will then slam its spike into the SD's own spinal cord and tap into their nervous system and brain link.
Once this horrible and painful process has occurred, the SD in question will find themselves with four, eerie and bone-blade tipped, protrusions that vaguely resemble arms with an incredible sense of agility. (Think, if you will, of Dr. Octavius...)
These "arms" do tap into their hosts nervous system, so if they are hurt or broken, the host will feel pain as though it had happened to their own limbs. They are agile and twice as fast as a usual limb due to their being twice as long as a usual creature's arm. They are heavy and will cause some incredible back pains and breathing trouble when running, though they love to assist with climbing things that ought not to be climbed. They cannot be harmed by any spells that are not ranked on a King's level (75p) or higher, but weapons can crush and break them like normal limbs.