Post by Nyx on Dec 20, 2007 17:48:14 GMT -5
ID: SD150
Name: Alure d'Ssinssrigg
Suit: Clubs
Rank: Eight
Gender: Female
Animal: Vermin (Rat)
Region: Corvistowne
Dealer: Nyx
Name: Alure d'Ssinssrigg
Suit: Clubs
Rank: Eight
Gender: Female
Animal: Vermin (Rat)
Region: Corvistowne
Dealer: Nyx
Abilities
Notes: She is a chemical Corvistowneian, highly interested in the many aspects of the mind...particularily insanity...
Her eyes are silver? How incredibly odd...I wonder if that will come into play as she gains power?
Snap: Oh no! The SD or Rabbit you placed up has been affected! In either a small fight, or sticking their hand where they shouldn’t have been, they have now lost their left ring finger and thumb! Both were torn off nastily by teeth!
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, she can move or shift thin spirals of wax into any position she would like, creating towering candles...or a makeshift staircase that only she can use...
Small Metal Human: This little Human figurine is made of tin and tingles magically when held. The suggested SD will fall asleep shortly after touching it, and awake to find that they are now able to concentrate on the thought of an opponent and force them to make a hollow clanking sound as they move. Even if the opponent is using a silencing spell, when this hits them it kills their spell. This is fantastic for using against invisible opponents or if you’re suspicious that you’re being followed, you don’t have to know if anyone’s there, if there is no one to hit, the spell simply dies. Can be used once per day.
Information
Vermin: Vermin are easy to locate and, even though their name may bring other thoughts, they are generally quite sweet and docile. They live anywhere that food is plentiful and tend to stay away from the Selkie Lakes. They usually look like rats or mice, though gerbils are not unheard of.
Eight-Nine: Eights and Nines are seen as the well-to-do "middle class" citizens and feel that they are on pretty much the same level as their neighboring Fives, Sixes, and Sevens. Some Nines tend to get ambitious, seeing as the "upper class" of Ten is so tantalizingly close to them. They are sometimes hired as secretaries and other non-labor-intensive jobs within the Courts; many also have the freedom to become heads of trading businesses or popular entertainers.
Clubs: The Hoof
Clubs are by far the most common Suit and they are the only ones that can occur in breedings where neither parent possessed the Suit. For example, a Spade and a Diamond have children; it is perfectly plausible for them to have one Diamond and two Clubs. The only breeding Clubs cannot occur in is one between two red Cards. Clubs are seen as the "grunts" of Society. Even their Queen is not as highly respected as any of the Other Queens, be they a better ruler or not. They are often put to use as laborers by other Suits and aren't regarded for their intellectual skill, even though many are more than qualified to be in higher positions.
The Club representation, the Hoof, represents their durability and their station as laborers; many resent the label.
Corvistowne: Residents are usually black with gold eyes and electric and/or neon colored patterning in erratic stripes, splashes, and/or circles.
Those who hail from Corvistowne are an odd bunch. They tend to be erratic in behavior and excessively creative. Most members consider themselves to be inventors of some sort, and they are not above experimenting on other members...or on themselves. Corvistowne members are usually quite intelligent, though they may lack common sense in the way they view the world. The town itself is poorer than most, with many buildings appearing dilapidated and poorly cared for. If one can worm their way into the confidence of a member, they may be able to bear witness to the underground labs of Corvistowne. Many are small and cramped; those with power in Corvistowne have setups that are rumored to make the Queen of Hearts slightly nervous.
Forms