Post by Kari Muffin on Jun 10, 2010 18:01:04 GMT -5
ID : SD040
Name: Myron
Suit: Clubs
Rank: Eight
Gender: Male
Animal: Bird (Sparrow)
Region: Selkie Lakes
Dealer: Kari Muffin
Malch to Myron Aftereffects: As soon as Malch begins to choke on a sip of water from a beaker, the changes will make it apparent that water was not the only thing in the beaker.
He will slowly choke to death as a formless mass of mist and small globes of after encircle his upper body.
Myron fleeing to him from Radz will send an electric shock of energy through the Mouse hybrid, flinging him backwards across the room and knocking him unconscious.
He'll hit a good number of tubes and vials which will then crash over his head.
As a result, he will slowly begin to transform. His midsection will elongate to a disturbing degree and his tail will grow more wings. The crown of thorns on his head will thicken and become more terrifyingly tangled and monstrous.
As to Malch's body; his legs will slowly begin to split into two and his body will fracture and spread to begin to resemble a tauric appearance as his insides try to handle the fact that two spirits are trying to occupy one body.
Then Malch will be forced out.
Myron will be left with the now 4 legged, dual handed, body. The water globes and strange mist-like formations will remain ghosting his form for all his life.
These mists will cause intense confusion in Cards ranked 8 and lower to the point where they will barely be able to remember their names until ten minutes after he has left their presence.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 70 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift tree limbs to his will.