|
Post by petzisme on Sept 9, 2007 0:40:24 GMT -5
Her writing reads: "Mindless"; in pink, and "Terror" in blue. Unlike most Tourquehelms, her bindings aren't physical, but are in her mind. As her writings imply she is constantly fraught with terror; sometimes even having seizures of fright. The fears are in her mind, but if she advances in rank...they could become a reality.ID: SD044 Name: Belladonna Zephyr de Corialoske "Phyr" (pronounced fear) Suit: Clubs Rank: Four Gender: Female Animal: Canine (Fox/Hound) Region: Villa en Miir x Tourquehelm Parents: Haret x Aroha Dealer: Petzi Basic Magical Ability: She can go three days without needing to sleep. Queen's favor: This favor will allow Zephyr to give another a blinding headache lasting up to 40 seconds, once per week. Extended Bio:Crush(es): none Parents: Aroha Corialoske & Narcissus Ma'aharet CorialoskeSiblings: Mekare de CorialoskeJewelry:None yet Fanart:None yet
|
|
|
Post by petzisme on Sept 9, 2007 1:14:08 GMT -5
Clubs: The Hoof
Clubs are by far the most common Suit and they are the only ones that can occur in breedings where neither parent possessed the Suit. For example, a Spade and a Diamond have children; it is perfectly plausible for them to have one Diamond and two Clubs. The only breeding Clubs cannot occur in is one between two red Cards. Clubs are seen as the "grunts" of Society. Even their Queen is not as highly respected as any of the Other Queens, be they a better ruler or not. They are often put to use as laborers by other Suits and aren't regarded for their intellectual skill, even though many are more than qualified to be in higher positions.
The Club representation, the Hoof, represents their durability and their station as laborers; many resent the label.
Basic Magical Ability: All Clubs can go two or three days without needing to sleep, depending on their individual stamina.
Two-Four: Twos, Threes, and Fours are seen as grunt workers in society, or the "lower class". If they are anything but Clubs the they are usually treated with pity and encouraged to move up in rank. They are capable of making friends and aren't seen as worthless, though a Two of Clubs' parents only consolation would be "At least he isn't an Ace..." Twos, Threes, and Fours aren't really distinguished from one another any can usually find jobs in the Courts as servants, cooks, or cleaners.
Canines: Canines are the most common breed type in the realm; they live everywhere and are exceedingly adaptable. They generally tend toward looking like wolves, domesticated dogs, and foxes.
Villa en Miir: Residents are usually a rich violet with pink and dark blue in commplex, thin, script-like markings.
The Villa en Miir is a cliff-side realm with beautiful residents and scenery. They reside on the rocky crags that spring up above Corvistowne, though they detest the unsavory group that lives below them. The Villa is literally carved into the rock face and those visiting usually request a guide to help ensure they don't tumble off the face of the realm. Trees grow over the side of the crags and give the impression that the Villa en Miir is just a forest growing out of a mountainside. They are fond of jewelry and have a few mines of their own, chiefly diamond, emerald, ruby, and opal. These are constantly exported to the Courts. The residents of the Villa are quite lovely and will often adorn themselves with one stone of choice, usually given to them by their mother. Those of the Villa tend to be musical, and they dearly love plays and concerts.
Torquehelm: Residents are usually black with purple highlights and/or socks, white wing-like markings on their backs, and purple eyes.
Torquehelm is a rather dark place. Due to it's placement near the Tulgey Wood, there isn't much sunlight or moonlight. An odd aura surrounds the place, and many feel a sense of depression upon entering. The members of Torquehelm are known for their odd habit of binding. They are said to do so because they hope it will lift the curse upon their land. Each resident of the realm is bound in some way, shape, or form, the most popular being chains or blindfolds. They tend to be intelligent and quick, but difficult to deal with because of the downtrodden mood, though they are still widely accepted in Courts and are sometimes made confidants of those in power. The land of Torquehelm does not produce much in the way of items to trade, though there are rich deposits of precious metals and iron.
|
|