Post by Kari Muffin on Nov 6, 2007 23:18:57 GMT -5
ID: SD113
Name: Kazifel
Suit: Clubs
Rank: King
Gender: Male
Animal: Canine
Region: Highlands/Corvistowne
Dealer: Karimuffin
Mutations: Um...he was a living...ball-jointed doll....just...lots of them. O__o
*Former Notes: He currently only possesses his Human form...in order to gain others, he'll have to earn them for the same amount of points...in reverse order. He also does not need nourishment to remain alive, but he does need to smell paint fumes once a week or he will become fatigued and eventually die. <3
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift any type of non-living wood to his will. This includes paper, though he won't be vary good with that medium. Crafting it will be difficult (making other dolls will prove to be a horrifically frustrating failure should he try) He's better at hitting things with the wood 83.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with holding a small piece of wood to his lips. The person he is trying to reach must know that he would be trying to reach them and consciously listening for him. There is no space limit, they can be worlds apart and it would still work. <3
Jack's Ability: He can make another person numb by touching them and thinking or saying the word "loss". They will suddenly be devoid of all senses except for sight and hearing. This will probably cause them to fall tot he ground in shock at first as they will not be able to feel their own bodies. They will however, be able to function again soon. They will not feel pain, taste, smell anything, or be able to feel that they are touching anything...if sent into battle this way...it would be extremely hard. if not impossible, for them to tell when they were near death.
Can be used once per day and lasts two hours.
King's Ability: After using his Jack's ability, once per day he can expand upon it. This new ability allows him to take full control over another creature that he has deprived of their senses, causing them to think that they are puppets to their lord (Kazi 83). While they are under this influence, the puppets have no will of their own and are controlled fully by Kazi's mind, they will live and die under him at that point. His control only lasts for about three hours though, and it's a draining task. Any card that's rank is Jack or lower submits at once to this ability, many other Kings would fall as well unless other abilities are present. Most Queens will be bale to resist but perhaps not forever >83
Trying to keep control of more than five puppets at a time will lower his control time to one hour and more than that is implausible for him.
Amazing Ability: He is now able to send out an ultrasonic blast, in a circular wave around him that slams out to forty feet. It will hit opponents like a solid wall, shoving them backward and knocking them off their feet in most cases.
This blast will also deafen everyone 100 feet around the area for a full day....this includes Kazifel.
He can do this twice a day and it only drains him a little bit, energy-wise, but using it twice in one day will throw his balance off horribly to the point where he is constantly stumbling for a full hour.
King: Kings are usually delighted to remain Kings. They are of the second highest ranking and not many people attempt to kill or misplace them. King is a title of office, much like Queen and Jack, and both males and females can be deemed Kings. They must be attached to a Queen in order to be an actual part of a Court. Kings are usually nicknamed "consorts" because of how closely they follow the Queen and how hard they work to earn their favor. While it is true that the King's infatuation with the current Queen of their following can lead to intimate relationships and that most Kings like to present themselves in a sensual fashion, many are just advisers and friends.
Corvistowne: Residents are usually black with gold eyes and electric and/or neon colored patterning in erratic stripes, splashes, and/or circles.
Those who hail from Corvistowne are an odd bunch. They tend to be erratic in behavior and excessively creative. Most members consider themselves to be inventors of some sort, and they are not above experimenting on other members...or on themselves. Corvistowne members are usually quite intelligent, though they may lack common sense in the way they view the world. The town itself is poorer than most, with many buildings appearing dilapidated and poorly cared for. If one can worm their way into the confidence of a member, they may be able to bear witness to the underground labs of Corvistowne. Many are small and cramped; those with power in Corvistowne have setups that are rumored to make the Queen of Hearts slightly nervous.
Highlands: Residents are usually white with swirls of gold and red slash-like markings.
Many consider the Highlands to be the most beautiful lands in the world to date. Lush, rolling meadows, rich fields, thin stretches of forest, and quaint brooks make the Highlands one of the most respected and idolized realms in which to work and trade. The residents of the Highlands tend to hold themselves in equally high regard and they are often respected, no matter the rank, if that is where they hail from. It is rumored that those from the Highlands are destined for greatness, and they are often groomed from birth to think so. The Highlands actually border the Courts and even overlap a bit into the Court of Hearts.
Clubs: The Hoof
Clubs are by far the most common Suit and they are the only ones that can occur in breedings where neither parent possessed the Suit. For example, a Spade and a Diamond have children; it is perfectly plausible for them to have one Diamond and two Clubs. The only breeding Clubs cannot occur in is one between two red Cards. Clubs are seen as the "grunts" of Society. Even their Queen is not as highly respected as any of the Other Queens, be they a better ruler or not. They are often put to use as laborers by other Suits and aren't regarded for their intellectual skill, even though many are more than qualified to be in higher positions.
The Club representation, the Hoof, represents their durability and their station as laborers; many resent the label.
Canines: Canines are the most common breed type in the realm; they live everywhere and are exceedingly adaptable. They generally tend toward looking like wolves, domesticated dogs, and foxes.
Forms:
Human:
Biped:
Animal:
Past Form: