Post by carcinoGeneticist on Dec 19, 2007 2:05:27 GMT -5
ID: SD153
Name: Seth
Suit: Spades
Rank: Queen
Gender: Male
Animal: Bat (Fruit)
Region: Solandria Glacier
Current forms
Human
[/b]Name: Seth
Suit: Spades
Rank: Queen
Gender: Male
Animal: Bat (Fruit)
Region: Solandria Glacier
Current forms
Human
Biped[/b]
Animal[/b]
[/center]
Notes
The membranes of his wings are covered in a thick layer of fuzz that traps the oils in his skin, keeping his wings warm as well as stopping the taut skin from becoming chapped.
Biped Notes
His feet have an extra opposable thumb on them up where a dewclaw would usually be, he can use them as well as hands. <3
Basic Magical Ability
[/b]The membranes of his wings are covered in a thick layer of fuzz that traps the oils in his skin, keeping his wings warm as well as stopping the taut skin from becoming chapped.
Biped Notes
His feet have an extra opposable thumb on them up where a dewclaw would usually be, he can use them as well as hands. <3
Basic Magical Ability
He can run up to 30mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability[/b]
When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability[/b]
When activated, he can create up to two gallons of drinking water up to two times per day.
Powerful Magical Ability[/b]
When activated, he can call forth and dismiss a small familiar that is unique to the individual.
Extra Notes: His Human form has boosted his summoning ability. Not only can he now summon his own Mome...but he can unsummon others at his whim. Whoever he likes and whenever he likes, this only applies to summoned Spade Momes and Slitheys.
Name: Elena
ID:MR007
Gender: Female
Species: Mome Rath
Notes: She is highly territorial and prefers the company of females, though she will nip everyone in order to "meet" them, and she tolerates her summoner. Her many legs can carry her in a blur of speed, to sink her long fangs into unsuspecting opponents. Her fangs do not contain poison, but are five inches long...enough to sink straight through the hand or foot....
Jack's Ability[/b]
He is able to tell one direct lie every week. It can be as outlandish and odd as he wants it to be. Cards ranked 5 and below will believe it at once an continue to believe it even if proved wrong. Cards ranked six to nine will believe it for one day and after that will realize the lie. Tens will believe the lie for one hour. Anything higher than a ten will not believe him...but if this power were boosted, it might become stronger...
King's Ability[/b]
Once a month he is now able to cause another's body temperature to drop significantly for a full hour. Simply by touching them, or making direct eye contact, he can start the drop. This will make the victim's body temperature drop slowly, degree by degree until it reaches a point where the victim is near death... automatically. If he chooses, however, he can control the degree and drop rate, meaning that he can cause another to freeze for a few minutes, then give them a fever, then drop them again. This will cause even those with incredible stamina to weave dangerously and stumble if not pass out entirely, their organs trying desperately to keep up with the changes being forced upon them.
This power could be deadly to reptiles and reptile mixes, as their lowered body temperature could cause their cells to crystallize.
King's Ability Boost[/b]
He can now preform his King's ability once a week and can cause it to affect two people at once! This causes him no extra concentration and he only has to touch one of them... XD
Queen's Ability[/b]
His ability to create water has now been stepped up in a rather incredible way. Once a week he is able to create, not two gallons, but fifty gallons of water from nothing. He can then control this water entirely, freezing it with his King's ability, trapping an opponent inside of it for a full minute without their being able to escape (barring any magical powers on their part), slamming it repeatedly over a person, having it rain down constantly on someone in a deluge and blinding them temporarily, or just soaking someone completely.
The water will obey his every command unless turned to ice, in which case it simply freezes and will move no more, otherwise he can move it along the ground at a rapid pace (five mph) or shoot it in a jet at speeds of up to 25mph, enough to knock Cards ranked 5 and lower unconscious on the spot.
Amazing Ability[/b]
This SD can now change their skin and pelt to look like the markings from any other Realm. They can even masquerade as mixed realms, though they can only reasonably blend two at a time. The SD can do this entirely at will, twice per day and hold it without concentration for three hours before they revert back to their normal color and patterning. They can blend in anywhere, and be any Realm they like. They can walk through the Lowlands or Golfam without high risk of attack and can blend into the Highlands seamlessly.
Small Ability[/b]
He is now able to cast a small spell that causes the saliva in an opponents' mouth to freeze for a full five minutes. This will disallow them to use word-activated spells and either freeze their mouths open or shut until the spell wears off. He can cast this spell once a month.
Ice Power Boost[/b]
This spell can now be cast once a week and will spread down the opponents throat so that they feel the desperate need to cough and find themselves unable to do so. this will cause them a slight amount of pain and a lot of irritation.
Moderate Ability:[/b]
Once a week, he is now capable of causing an opponent to begin sneezing, hard. This will cause them to tear up and close their eyes every few seconds. The sneezing will continue for a full minute before stopping.
Bats[/b]
Bats are difficult to locate in any Realm, though they turn up every now and then. They tend to be wiry and thoughtful, soaring wherever they like, night or day. They normally appear in the form of fruit bats, foxwings, and vampire.
The Solandria Glacier
Be wary...[/center]